Cited by 387Augmented Reality Applications3D Surveying and Cultural HeritageMuseums and Cultural Heritage

Augmented Reality in Cultural Heritage: An Overview of the Last Decade of Applications

Open access
Boboc, Răzvan Gabriel, Băutu, Elena, Gîrbacia, Florin, Popovici, Norina, Popovici, Dorin-Mircea·2022·Applied Sciences

Abstract

Augmented reality is a mature technology that uses the real world as a substrate and extends it by overlaying computer-generated information. It has been applied to several domains. In particular, the technology was proven to be useful for the management and preservation of Cultural Heritage. This study provides an overview of the last decade of the use of augmented reality in cultural heritage through a detailed review of the scientific papers in the field. We analyzed the applications published on Scopus and Clarivate Web of Science databases over a period of 9 years (2012–2021). Bibliometric data consisted of 1201 documents, and their analysis was performed using various tools, including ScientoPy, VOS Viewer, and Microsoft Excel. The results revealed eight trending topics of applying augmented reality technology to cultural heritage: 3D reconstruction of cultural artifacts, digital heritage, virtual museums, user experience, education, tourism, intangible cultural heritage, and gamification. Each topic is discussed in detail in the article sections, providing insight into existing applications and research trends for each application field.

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Crossref · 10.3390/app12199859

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  • Some cutting-edge virtual museums are including meta-commentary on their own reconstruction process (e.g., showing what data is missing, or showing alternate reconstructions).

    “Some cutting-edge virtual museums are indeed doing this by including meta-commentary on their own reconstruction process (e.g., showing what data is missing, or showing alternate reconstructions) [10,36,38,49].”

    From Virtual Museums as Meaning-Modeling Systems in Digital Heritage (2025) · cites this paper as [49]

    The Tourism section (page unavailable) describes virtual cultural-heritage environments using alternate scenarios for contested history, and the Digital Heritage section mentions museum exhibits identifying multiple representations of an object. Neither passage says that virtual museums show missing data or explain their own reconstruction process, so the meta-commentary claim is not supported. (LLM, conf=0.72)

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2 of the 147 references couldn’t be matched to a known paper.

Research works printed but not linked: 4

  1. Yulifar, L.; Widiaty, I.; Anggraini, D.N.; Nugraha, E.; Minggra, R.; Kurniaty, H.W. Digitalizing museums: A bibliometric study. J. Eng. Sci. Technol. 2021, 16, 16-26.
  2. Rauterberg, M., Ed.; HCII 2022. Lecture Notes in Computer Science; Springer: Cham, Switzerland, 2022; Volume 13324. [CrossRef] · DOI
  3. De Paolis, L., Mongelli, A., Eds.; AVR 2016. Lecture Notes in Computer Science; Springer: Cham, Switzerland, 2016; Volume 9769. [CrossRef] · DOI
  4. Laudazi, A.; Boccaccini, R. Augmented museums through mobile apps. In Proceedings of the Workshop on Horizon 2020 and Creative Europe vs. Digital Heritage: A European Projects Crossover, Flash News Co-Located with the International Conference Museums and the We 2014, Florence, Italy, 18 February 2014; Volume 1336, pp. 12-17, ISSN 1613-0073.

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Authors
Boboc, R. G., Băutu, E., Gîrbacia, F., Popovici, N., & Popovici, D.-M.
Affiliations
  • Transilvania University of Brașov (RO)
  • Department of Mathematics and Computer Science, Ovidius University of Constanta, 900527 Constanta, Romania
  • Ovidius University (RO)
Corresponding author
  • Boboc, Răzvan Gabriel
  • Popovici, Dorin-Mircea
Venue
Applied Sciences
Publisher
MDPI AG
Published
2022-09-30
Volume
12
Issue
19
Pages
9859
ISSN
2076-3417 (ISSN-L)
OpenAlex
W4303578966
Cited by
387
References
147
Citations by year
2026: 109 · 2025: 135 · 2024: 93 · 2023: 49
FWCI
22.65
Type
journal article
Language
en
Open access
Locations
  • Applied Sciences (publishedVersion, cc-by)
  • DOAJ (DOAJ: Directory of Open Access Journals) (submittedVersion, cc-by-sa)
Funders
Universitatea Transilvania din Brasov
Topics
  • Physical Sciences › Computer Science › Computer Vision and Pattern Recognition › Augmented Reality Applications
  • Physical Sciences › Earth and Planetary Sciences › Geology › 3D Surveying and Cultural Heritage
  • Social Sciences › Arts and Humanities › Museology › Museums and Cultural Heritage
Keywords
augmented reality, cultural heritage, digital heritage, virtual museum, user experience, heritage education, heritage tourism, intangible cultural heritage, gamification, cultural heritage preservation, research trends

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