Augmented Reality in Cultural Heritage: An Overview of the Last Decade of Applications
Open accessAbstract
Augmented reality is a mature technology that uses the real world as a substrate and extends it by overlaying computer-generated information. It has been applied to several domains. In particular, the technology was proven to be useful for the management and preservation of Cultural Heritage. This study provides an overview of the last decade of the use of augmented reality in cultural heritage through a detailed review of the scientific papers in the field. We analyzed the applications published on Scopus and Clarivate Web of Science databases over a period of 9 years (2012–2021). Bibliometric data consisted of 1201 documents, and their analysis was performed using various tools, including ScientoPy, VOS Viewer, and Microsoft Excel. The results revealed eight trending topics of applying augmented reality technology to cultural heritage: 3D reconstruction of cultural artifacts, digital heritage, virtual museums, user experience, education, tourism, intangible cultural heritage, and gamification. Each topic is discussed in detail in the article sections, providing insight into existing applications and research trends for each application field.
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Some cutting-edge virtual museums are including meta-commentary on their own reconstruction process (e.g., showing what data is missing, or showing alternate reconstructions).
“Some cutting-edge virtual museums are indeed doing this by including meta-commentary on their own reconstruction process (e.g., showing what data is missing, or showing alternate reconstructions) [10,36,38,49].”
From Virtual Museums as Meaning-Modeling Systems in Digital Heritage (2025) · cites this paper as [49]
The Tourism section (page unavailable) describes virtual cultural-heritage environments using alternate scenarios for contested history, and the Digital Heritage section mentions museum exhibits identifying multiple representations of an object. Neither passage says that virtual museums show missing data or explain their own reconstruction process, so the meta-commentary claim is not supported. (LLM, conf=0.72)
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Augmented Reality in Language Learning: Practical Implications for Researchers and Practitioners
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Editorial for the Special Issue “Advanced Technologies in Digitizing Cultural Heritage”
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Archival policy as a tool for ensuring access to information and preservation of cultural heritage
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CalliSense: An Interactive Educational Tool for Process-based Learning in Chinese Calligraphy
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Intelligent Computing for Cultural Heritage
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DIFFERENT DATA JOINING AS A BASIC MODEL FOR HBIM – A CASE PROJECT ST. PATALEIMON IN SKOPJE
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Extended Reality Platform for Metaverse Exhibition
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Virtual Museums as Meaning-Modeling Systems in Digital Heritage
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Generative AI for Cultural Heritage Preservation Using AR and Data Science
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Research on Tourist Satisfaction Evaluation of Macau’s Built Heritage Space Under the Genius Loci
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A Virtual Lens on Tradition: Safeguarding Intangible Cultural Heritage Through AR and VR
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Digital Transformation of Cultural Heritage: Prospects and Threats
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The role of virtual and augmented reality in digital storytelling for cultural heritage
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Preserving Our Past: A Thorough Examination of Methods and Technologies in Digital HeritagePreprint
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- Authors
- Boboc, R. G., Băutu, E., Gîrbacia, F., Popovici, N., & Popovici, D.-M.
- Affiliations
- Transilvania University of Brașov (RO)
- Department of Mathematics and Computer Science, Ovidius University of Constanta, 900527 Constanta, Romania
- Ovidius University (RO)
- Corresponding author
- Boboc, Răzvan Gabriel
- Popovici, Dorin-Mircea
- Venue
- Applied Sciences
- Publisher
- MDPI AG
- Published
- 2022-09-30
- Volume
- 12
- Issue
- 19
- Pages
- 9859
- ISSN
- 2076-3417 (ISSN-L)
- OpenAlex
- W4303578966
- Cited by
- 387
- References
- 147
- Citations by year
- 2026: 109 · 2025: 135 · 2024: 93 · 2023: 49
- FWCI
- 22.65
- Type
- journal article
- Language
- en
- Open access
- gold
- doi.org
- Licence
- Locations
- Applied Sciences (publishedVersion, cc-by)
- DOAJ (DOAJ: Directory of Open Access Journals) (submittedVersion, cc-by-sa)
- Funders
- Universitatea Transilvania din Brasov
- Topics
- Physical Sciences › Computer Science › Computer Vision and Pattern Recognition › Augmented Reality Applications
- Physical Sciences › Earth and Planetary Sciences › Geology › 3D Surveying and Cultural Heritage
- Social Sciences › Arts and Humanities › Museology › Museums and Cultural Heritage
- Keywords
- augmented reality, cultural heritage, digital heritage, virtual museum, user experience, heritage education, heritage tourism, intangible cultural heritage, gamification, cultural heritage preservation, research trends
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