Physical and Virtual Tools: Activity Theory Applied to the Design of Groupware
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Claims the paper makes
4 of 49 cited sources checked · 2 supported · 0 flagged · accuracy not yet measured
- Findingcitation
The current combination of implementation and computer graphics performance already permits satisfactory navigation.
“The current combination of these factors (Fjeld et al., 2000) already allows for satisfactory navigation.”
Quote in the paperNot a substantial claim1 of 1 sources checked- cites Fjeld et al., 2000 source
The Introduction (page unavailable) says the two navigation methods were implemented in BUILD-IT. But Discussion and Future Work says user-performance evaluation is still planned; it does not establish satisfactory navigation or attribute it to computer-graphics performance. (LLM, conf=0.84)
Experimental — accuracy not yet measured
- Findingreasoning
BUILD-IT is an augmented-reality groupware system that enables co-located users around a table to cooperate in designing a virtual setting.
“This system enables end-users, grouped around a table, to cooperate in the active design of a virtual setting, thus supporting co-located, instead of distributed, interaction.”
Quote in the paperSubstantial claim - Findingnone given
In BUILD-IT, the screen projection does not respect the principle of coinciding action and perception spaces.
“For the image projected on the screen, however, the same principle is not respeted.”
Quote in the paperNot a substantial claim - Findingreasoning
The box-like brick design makes the bottom of the brick indistinguishable from the table surface, minimizing image disruption.
“For users, the bottom of the box-like brick is indistinguishable from the table surface, thus minimizing image disruption.”
Quote in the paperSubstantial claim - Findingown data
The authors' experience with tool usage closely matches Kaptelinin's three-step development model.
“We observed that our experience is close to an idea of Kaptelinin (1996, p. 62), describing a three-step development of tool usage:”
Quote in the paperSubstantial claim0 of 1 sources checked- cites Kaptelinin (1996, p. 62)
Couldn’t be matched to a paper in Crossref, so it can’t be checked.
- Findingnone given
The planning tool supports both goal-directed and exploratory action.
“Our planning tool not only supports goal-directed but also exploratory action.”
Quote in the paperSubstantial claim - Findingreasoning
The box-like brick design reduced the risk of users accidentally covering the reflective area.
“This design also reduced the risk of users accidentally covering the reflective area.”
Quote in the paperNot a substantial claim - Findingown data
Once physical tools were available and mastered, they became beneficial to task solving.
“Once physical tools were available and mastered (second step), they became beneficial to task solving.”
Quote in the paperNot a substantial claim - Findingnone given
The BUILD-IT system does not rely on intrusive devices.
“Our system does not rely on any intrusive devices.”
Quote in the paperSubstantial claim - Findingown data
A second-generation virtual tool could replace physical tools for changing model height.
“Based on the experience gained with physical tools, we even saw one case where a second generation virtual tool could replace the physical ones (third step).This was the case for an elaborated virtual tool for changing model height (Figures 1112).”
Quote in the paperNot a substantial claim - Findingcitation
The Slider tool for height manipulation gives strong overlap between the spaces of action and perception.
“Second, one of the physical tools developed for height manipulation (Slider) offers a high degree of coincidence between action space and perception space but its use is too tedious (Fjeld et al., 1999b).”
Quote in the paperSubstantial claim0 of 1 sources checked- cites Fjeld et al., 1999b source
- Findingown data
In the first step of the three-step design process, user performance with a virtual tool for moving single models into virtual stories was not satisfactory.
“In a first step of that process, subjects work with a virtual tool moving single models into a virtual series of stories.For this step, user performance was not satisfactory and we looked for alternatives.”
Quote in the paperSubstantial claim - Findingreasoning
Because BUILD-IT is based on natural, everyday modes of communication and interaction, end-users were observed to perform exploratory epistemic action without inhibition.
“Since the system is based on natural, everyday modes of communication and interaction (Section 3.1), the end-users were observed to carry out exploratory epistemic action without inhibition.”
Quote in the paperSubstantial claim - Findingcitation
BUILD-IT can read and display geometrical forms based on the MET++ 3D multimedia framework.
“Based on a 3D multimedia framework (MET++, Ackermann, 1996), the system can read and display geometrical forms.”
Quote in the paperSubstantial claim0 of 1 sources checked- cites Ackermann, 1996
Couldn’t be matched to a paper in Crossref, so it can’t be checked.
- Findingnone given
Tactile feedback in BUILD-IT is provided by tangible bricks.
“Tactile feedback is assured by tangible bricks.”
Quote in the paperNot a substantial claim - Findingnone given
In the BUILD-IT system, the plan view fully realizes the principle that action space and perception space coincide.
“First, the principle of coinciding action and perception spaces is fully implemented for the plan view; it is not implemented for the side view.”
Quote in the paperSubstantial claim - Findingown data
Before users gained experience with physical tools, user operation of the system was slow.
“Before users had gained experience with physical tools (first step), user operation of the system was slow.”
Quote in the paperNot a substantial claim - Findingnone given
The only quasi-intrusive aspect of BUILD-IT is that users reaching across the table interrupt light beams and cast shadows.
“The only quasi-intrusive aspect of the system is that users reaching across the table interfere with the light beams and thereby cast shadows.”
Quote in the paperNot a substantial claim - Findingnone given
Brick-based planar interaction supplies position and rotation only, lacking height and inclination data.
“However, planar interaction with bricks provides only position and rotation but not height or inclination information.”
Quote in the paperSubstantial claim - Findingown data
For the plan view, the study found a statistically significant performance difference.
“For the plan view, we found a significant difference in performance.”
Quote in the paperNot a substantial claim - Findingown data
Task analysis revealed that experts navigate and inspect virtual environments across activities including urban planning and architectural walkthroughs.
“Our task analysis (Section 4.1.4)showed that experts navigate and inspect virtual environments in a range of activities, such as urban planning and architectural walkthroughs.”
Quote in the paperNot a substantial claim - Findingnone given
BUILD-IT's alternative navigation methods let users explore the three-dimensional virtual world.
“The alternative navigation methods (Section 4.3.3)enable users to explore the 3D virtual world.”
Quote in the paperNot a substantial claim - Findingcitation
Using the Slider is too tedious.
“Second, one of the physical tools developed for height manipulation (Slider) offers a high degree of coincidence between action space and perception space but its use is too tedious (Fjeld et al., 1999b).”
Quote in the paperSubstantial claim0 of 1 sources checked- cites Fjeld et al., 1999b source
- Findingnone given
In the BUILD-IT system, the side view does not realize the principle that action space and perception space coincide.
“First, the principle of coinciding action and perception spaces is fully implemented for the plan view; it is not implemented for the side view.”
Quote in the paperSubstantial claim - Findingown data
Task analysis indicated that potential users desired the ability to place models on multiple building stories.
“Task analysis (Section 4.1.4)showed that potential end-users wanted to be able to position models on different stories of a building.”
Quote in the paperSubstantial claim - Findingown data
A short experiment showed that the disruption from the block brick led to a breakdown of fluent mediation.
“A short experiment showed that this disruption led to a breakdown of the fluent mediation, presenting us with a problem.”
Quote in the paperSubstantial claim - Findingown data
For both plan and side views, the study found statistically significant differences in user satisfaction.
“For both views, we found significant differences in user satisfaction.”
Quote in the paperNot a substantial claim - Findingreasoning
In BUILD-IT, the table interaction respects the principle of coinciding action and perception spaces.
“For the interaction taking place on the table, our technology respects the principle of coinciding action and perception spaces (Section 3.2).”
Quote in the paperNot a substantial claim - Findingnone given
Users remain in the physical setting and keep physical tools even while manipulating projected virtual models.
“Even when users interact with the projected, virtual models, they do not leave the physical context (e.g.sketching) and tools (e.g.pencil).”
Quote in the paperSubstantial claim - Interpretationcitation
The unclear border between tool and reality is a problem that virtual reality presents to activity theory.
“This unclear border is a problem VR presents to activity theory; it might be solved by enriching activity theory's basic principles with new ideas from cultural-historical traditions or other approaches for studying the use of artifacts.”
Quote in the paperSubstantial claim - Interpretationcitation
Physical interaction handles such as bricks can be seen as physical devices for exteriorization in a planning process.
“Physical interaction handles, for instance bricks (Fitzmaurice et al., 1995), can be seen as physical devices for exteriorization in a planning process.”
Quote in the paperNot a substantial claim0 of 1 sources checked- cites Fitzmaurice et al., 1995 source
- Premisecitation
Activity theory's scope has broadened to include interaction within a community.
“In more recent developments, the scope of activity theory has broadened to encompass interaction within a community (Engeström, 1991).”
Quote in the paperSubstantial claim0 of 1 sources checked- cites Engeström, 1991
Couldn’t be matched to a paper in Crossref, so it can’t be checked.
- Premisecitation
The authors' groupware design philosophy is based mainly on Leont'ev's and Engeström's concepts of tools and exteriorization.
“Our philosophy is based mainly on the concepts of tools and exteriorization found in Leont'ev's (1978Leont'ev's ( , 1981) and Engeström's (1990Engeström's ( , 1996) ) work on activity theory.”
Quote in the paperSubstantial claim0 of 2 sources checked- cites Leont'ev (1978, 1981)
Couldn’t be matched to a paper in Crossref, so it can’t be checked.
- cites Engeström (1990, 1996)
Couldn’t be matched to a paper in Crossref, so it can’t be checked.
- Premisecitation
Common objectification is important in design and planning teams because planning tasks require more mutual exchange of knowledge among experts.
“First applied to industrial work groups, common objectification was also found to be of great importance in design and planning teams because planning tasks require even more mutual exchange of knowledge among experts (Lauche et al., 1999).”
Quote in the paperSubstantial claim0 of 1 sources checked- cites Lauche et al., 1999
Couldn’t be matched to a paper in Crossref, so it can’t be checked.
- Interpretationreasoning
Exteriorization is a crucial step in making ideas accessible to others.
“While it is obvious that for any individual the moment of exteriorization is an important step in his or her creative design activity, it is perhaps less obvious that this is a crucial step in making ideas accessible to others.”
Quote in the paperSubstantial claim - Premisenone given
Augmented reality includes natural communication aspects such as eye contact, body language, and physical object handling.
“This approach includes aspects of natural communication which serve as mediators for mutual understanding: eyecontact, body language, and physical object handling.”
Quote in the paperNot a substantial claim - Interpretationcitation
BUILD-IT's multi-user functionality overcomes the common CSCW drawback of being based on single-user applications.
“The multi-user functionality of BUILD-IT overcomes a serious drawback often seen with computer-supported cooperative work (CSCW) systems, namely that they are based on single-user applications 1 (Grudin, 1988).”
Quote in the paperSubstantial claim0 of 1 sources checked- cites Grudin, 1988 source
- Premisecitation
The authors' design practice draws on Bødker's and Kaptelinin's applications of activity theory to human-computer interaction.
“Our practice rests on Bødker's (1991) and Kaptelinin's (1996) work, where they apply activity theory to human-computer interaction.”
Quote in the paperNot a substantial claim0 of 2 sources checked- cites Bødker (1991)
Couldn’t be matched to a paper in Crossref, so it can’t be checked.
- cites Kaptelinin (1996)
Couldn’t be matched to a paper in Crossref, so it can’t be checked.
- Premisecitation
For planning activities, artifacts and tools result in sketches, documents, and three-dimensional objects or devices.
“For planning activities Engeström's idea has been applied to artifacts and tools, resulting in sketches, documents, and three-dimensional (3D) objects or devices.”
Quote in the paperNot a substantial claim0 of 1 sources checked- cites Engeström (1991)
Couldn’t be matched to a paper in Crossref, so it can’t be checked.
- Premisereasoning
Mouse-keyboard-screen handling of virtual models separates action and perception spaces.
“This is not the case for the handling of virtual models with a mouse-keyboard-screen interface, where there is a separation between action and perception spaces.”
Quote in the paperSubstantial claim - Interpretationreasoning
The view of tools in activity theory imposes limitations on its application to virtual reality.
“However, the view of tools presented above can also impose some limitations on the potential applications of activity theory.”
Quote in the paperSubstantial claim - Interpretationreasoning
The importance of the physical environment is particularly relevant for abstract planning and configuration tasks.
“This is particularly important for the abstract planning and configuration tasks we focus on in this paper.”
Quote in the paperSubstantial claim - Premisecitation
Coincidence of action and perception space is an important aspect of the authors' design philosophy.
“A further important aspect of our design philosophy is the coincidence of action and perception space (Rauterberg, 1995).”
Quote in the paperSubstantial claim0 of 1 sources checked- cites Rauterberg, 1995
Couldn’t be matched to a paper in Crossref, so it can’t be checked.
- Premisereasoning
An alternative complete action cycle emerges for exploratory epistemic action.
“Thereby, an alternative kind of complete action cycle emerges (Figure 3).”
Quote in the paperSubstantial claim - Interpretationreasoning
By focusing on a common capability of humans and computers, much is lost on both sides.
“By focusing on a common capability of humans and computers, much is lost on both sides.”
Quote in the paperSubstantial claim - Interpretationcitation
Interfaces with various input modes and tactile interaction require powerful computer vision methods.
“This demanded a user interface able to interpret a wide range of human expressions.Such interfaces need powerful computer vision methods (Rauterberg et al., 1997b).”
Quote in the paperNot a substantial claim0 of 1 sources checked- cites Rauterberg et al., 1997b source
- Interpretationreasoning
Exteriorization supports mutual understanding in collective creative design.
“From this perspective exteriorization is an important social moment which supports mutual understanding in a collective creative design process.”
Quote in the paperSubstantial claim - Premisenone given
When handling physical objects, the space of action coincides with the space of visual feedback.
“When handling physical objects, the space in which we act coincides with the space from which we receive (visual) feedback: we can see what we do.”
Quote in the paperSubstantial claim - Interpretationreasoning
A collective learning process can be triggered through BUILD-IT's unifying workspace.
“A collective learning process can be triggered through the unifying workspace.”
Quote in the paperNot a substantial claim - Interpretationreasoning
In interactive planning with customers, BUILD-IT gives users not used to planning easier access to 3D vision.
“2. Interactive planning with customers or clients: In this domain the most important feature is that the customers can easily step into the early planning process and visualize their own ideas.Clients who are not used to planningand thereby not used to 2D views -will be more at home with 3D images.The BUILD-IT system gives these users an easier access to 3D vision.”
Quote in the paperSubstantial claim - Interpretationreasoning
The authors achieved their goal of enabling exteriorization of end-users' planning processes by designing a graspable interface.
“We achieved this goal by designing a graspable interface.”
Quote in the paperSubstantial claim - Interpretationreasoning
In cooperative planning, BUILD-IT offers a multi-user interface that may enhance common understanding of early planning by offering professional tools.
“1. Cooperative planning among a team of experts: For cooperative work and concurrent engineering, the BUILD-IT system offers a multi-user interface.This interface may enhance common understanding of an early planning process by offering professional tools, like advanced model height adjustment and full 3D navigation.”
Quote in the paperSubstantial claim - Interpretationreasoning
The physical tools used in the second step were an exteriorization of knowledge gained from collective design activity.
“Based on our understanding of activity theory, we noticed that the physical tools used in the second step were an exteriorization of the knowledge we gained from our collective design activity (Section 2.2).”
Quote in the paperNot a substantial claim - Interpretationreasoning
Two alternative navigation methods were created to connect planar interaction with 3D view handling.
“The resulting navigation methods are two alternative ways to bridge the gap between planar interaction and 3D view handling.”
Quote in the paperSubstantial claim - Interpretationcitation
This principle applies to visual and haptic or tactile feedback.
“This principle not only applies to visual but also to haptic or tactile feedback.”
Quote in the paperNot a substantial claim - Premisecitation
Akamatsu and MacKenzie showed that including tactile feedback might improve computer-involved task-solving performance.
“Akamatsu and MacKenzie (1996) showed how including tactile feedback might improve computer-involved, task-solving performance.”
Quote in the paperNot a substantial claim0 of 1 sources checked- cites Akamatsu and MacKenzie (1996) source
- Interpretationcitation
Offering bimanual interaction in BUILD-IT employs coordination skills from everyday handling, such as aligning and grouping.
“By offering bimanual interaction, coordination skills from everyday handling are employed, for instance aligning and grouping.”
Quote in the paperSubstantial claim - Interpretationreasoning
Because BUILD-IT forces people to work with shared resources, it has a capacity to reveal potential misunderstandings among them.
“Also, since the system forces people to work with shared resources, it has a capacity to reveal potential misunderstandings among them.”
Quote in the paperNot a substantial claim - Premisecitation
The MET++ multimedia framework allows for full interaction in a 3D world.
“The multimedia framework (MET++, Ackermann, 1996) we employ allows for full interaction in a 3D world.”
Quote in the paperSubstantial claim0 of 1 sources checked- cites Ackermann, 1996
Couldn’t be matched to a paper in Crossref, so it can’t be checked.
- Interpretationreasoning
Users perceive low risk in trying out their ideas with BUILD-IT because they are accustomed to a natural interaction style.
“Users are inherently used to a natural style of interaction and thereby perceive low levels of risk in trying out their ideas with the system.”
Quote in the paperSubstantial claim- Rests on an assumption: Users are inherently accustomed to a natural style of interaction.
- Interpretationcitation
Giving higher priority to physical handles is a way to provide more tactile feedback.
“Placing a higher priority on physical handles (Ware and Rose, 1999) is a way to offer more tactile feedback.”
Quote in the paperNot a substantial claim0 of 1 sources checked- cites Ware and Rose, 1999 source
- Premisecitation
Hacker and Clauss found that performance increases when task-relevant information is offered in the same space where action takes place.
“Support is given by Hacker and Clauss (1976), who found that performance increases when task relevant information is offered in the same space where action takes place.”
Quote in the paperSubstantial claim0 of 1 sources checked- cites Hacker and Clauss (1976)
Couldn’t be matched to a paper in Crossref, so it can’t be checked.
- Interpretationreasoning
In BUILD-IT, because all steps in the interaction cycle are reversible, the cost of making a mistake is low.
“Since all the steps in the cycle are reversible, the cost of making a mistake is low.”
Quote in the paperNot a substantial claim - Interpretationown data
In the transition from the second to the third step, knowledge acquired using the physical tool was partly internalized and partly implemented in the virtual tool.
“In the transition from the second to the third step the knowledge acquired using the physical tool was partly internalized (e.g. by giving our design team a common reference about the use of physical tools, even though not in use), partly implemented in the virtual tool (e.g. by mapping physical buttons onto virtual handles).”
Quote in the paperSubstantial claim - Interpretationreasoning
BUILD-IT equally supports exploratory epistemic and goal-directed pragmatic actions.
“Thus, exploratory epistemic and goal-directed pragmatic actions are equally supported, as described in Section 2.3.”
Quote in the paperNot a substantial claim - Interpretationcitation
If a virtual object can be handled, it may function as an objectification of mental activity.
“We believe that even a virtual model of an object may serve as objectification of mental activity if it can be handled (Bødker, 1991).”
Quote in the paperSubstantial claim0 of 1 sources checked- cites Bødker, 1991
Couldn’t be matched to a paper in Crossref, so it can’t be checked.
- Classified as probably not a substantial claim. 61
- May combine two claims. 29
- The quote only partly states this claim. 1
Classified as probably not a substantial claim.
PremisecitationExploratory epistemic actions are performed to unveil hidden information or gain insight that would otherwise require much mental computation.
“Exploratory epistemic actions (Kirsh and Maglio, 1994) are performed to unveil hidden information or to gain insight that would otherwise require a great deal of mental computation.”
Quote in the paperSubstantial claim1 of 1 sources checked- cites Kirsh and Maglio, 1994 source
Probably not a substantial claim: may not pass S3 (load-bearing). May combine two claims.
PremisecitationBimanual interaction has been extensively studied by Guiard (1987) and Fitzmaurice and Buxton (1997), and guidelines can be drawn from their results.
“Bimanual interaction has been studied extensively by Guiard (1987) and Fitzmaurice and Buxton (1997) and guidelines may be drawn from their results.”
Quote in the paperNot a substantial claim1 of 2 sources checked- cites Guiard (1987) source
- cites Fitzmaurice and Buxton (1997) source
The Experiment section describes a task designed for two-handed use, and the Discussion reports how participants used one or two hands with different devices. But the study primarily compares input-device configurations; it does not extensively investigate bimanual interaction or establish bimanual guidelines. The Related Work section instead says its design goals were guided by earlier research on two-handed interaction. (LLM, conf=0.82)
Experimental — accuracy not yet measured
Probably not a substantial claim: may not pass S3 (load-bearing).
FindingcitationUsing VRML, BUILD-IT receives individual models from a CAD system.
“Employing Virtual Reality Modeling Language (VRML), individual models are transferred from a CAD system to BUILD-IT (Fjeld et al., 1998b).”
Quote in the paperNot a substantial claim1 of 1 sources checked- cites Fjeld et al., 1998b source
May combine two claims.
Findingown dataThe authors' own design process and the planning task they design for are not exclusively goal-directed; they also have exploratory elements.
“In our work, however, we have realized that both our own design process and the planning task for which we are designing the groupware are not exclusively goal-directed; they also have exploratory elements.”
Quote in the paperSubstantial claimMay combine two claims.
Findingnone givenBUILD-IT has no undo possibility, so users must keep information about previous steps in their planning process.
“However, there is no possibility of undoing, so users must keep information about previous steps in their planning process.”
Quote in the paperNot a substantial claimMay combine two claims.
FindingreasoningBUILD-IT works for one person, but it is most effective when mediating a work group.
“The BUILD-IT system can be used by a single individual, but its full potential is realized as a mediator among members of a work group (Figure 7).”
Quote in the paperSubstantial claimProbably not a substantial claim: may not pass S3 (load-bearing). May combine two claims.
Findingnone givenVisual feedback in BUILD-IT depends heavily on computer graphics performance and currently causes a delay in updating the image.
“Visual feedback relies heavily on computer graphics performance and at present results in a delay in updating the image.”
Quote in the paperNot a substantial claimProbably not a substantial claim: may not pass S3 (load-bearing), S4 (based).
Findingnone givenA particular locking mechanism is based on a particular alignment procedure.
“A particular kind of locking mechanism is based on one particular kind of alignment procedure.”
Quote in the paperNot a substantial claimMay combine two claims.
FindingreasoningThe Slider tool arranges both handling and height cues along the height axis, making action and perception fully coincident.
“With Slider, handling and height cues are both organized along the height axis; thus action and perception are fully coincident (Section 3.2).”
Quote in the paperNot a substantial claimProbably not a substantial claim: may not pass S4 (based). May combine two claims.
Findingnone givenRelative to physical model-based layout systems, BUILD-IT represents models in a virtual environment more cheaply, quickly, and exactly.
“Compared with physical, model-based layout systems, BUILD-IT offers cheaper, quicker, and more exact model representation in a virtual environment.”
Quote in the paperNot a substantial claimMay combine two claims.
Findingown dataThe design of BUILD-IT faced three challenges: a potential perceptual problem of users acting in two realities, a technological problem of changing model height, and a mixture of perceptual and technological challenge of using 2D interaction to access a 3D virtual setting.
“The challenges we faced were of three kinds.First, there is a potential perceptual problem for the users.The users employ physical bricks to design and manipulate a virtual setting which is simultaneously projected onto the table on which the bricks are sitting.Thus, the users are living and acting in two realities at once (Section 4.2.1).Designing bricks to link these realities fluently is”
Quote in the paperNot a substantial claimProbably not a substantial claim: may not pass S3 (load-bearing).
Findingnone givenThe binding between physical bricks and virtual models was kept uniform.
“The binding between bricks and virtual models was kept uniform.”
Quote in the paperNot a substantial claimProbably not a substantial claim: may not pass S4 (based).
Findingnone givenSelecting a virtual model with a physical brick establishes a planar relation in position and rotation between the physical and virtual worlds.
“At the moment of selecting a virtual model with a physical brick a planar relation -in terms of position and rotation -is established between the physical and the virtual worlds.”
Quote in the paperNot a substantial claimProbably not a substantial claim: may not pass S3 (load-bearing).
Findingown dataThe authors' design team itself experienced a collective learning process during system development work.
“This was actually experienced by our design team itself during system development work.”
Quote in the paperNot a substantial claimProbably not a substantial claim: may not pass S3 (load-bearing).
Findingnone givenAfter a planning session, positioned models can be returned from BUILD-IT to the CAD system.
“After a planning session, the positioned models can be returned to the CAD system.”
Quote in the paperNot a substantial claimProbably not a substantial claim: may not pass S3 (load-bearing), S4 (based).
Findingnone givenBasic usage of BUILD-IT is acquired within minutes.
“Basic usage of the system is acquired within minutes.”
Quote in the paperNot a substantial claimMay combine two claims.
FindingcitationThe second step used physical tools that enhanced performance, yet they were overly tedious to use.
“Physical tools improved performance but their use was too tedious (Fjeld et al., 1999).”
Quote in the paperSubstantial claim0 of 1 sources checked- cites Fjeld et al., 1999
Couldn’t be matched to a paper in Crossref, so it can’t be checked.
Probably not a substantial claim: may not pass S3 (load-bearing).
Findingnone givenSeveral tools in the paper drew on metaphors, including tower, sliding-rule, floor, and frame.
“Some of the tools described in this paper were related to, or based on, metaphors, such as tower, sliding-rule, floor, and frame.”
Quote in the paperNot a substantial claimMay combine two claims.
Findingown dataThe block brick is easy to grasp and simple to detect, but its height breaks the continuity of the projected image, so it does not always mediate fluently between users and the virtual world.
“The first feasible brick was the block (Figure 8, right, in center).The advantages of this shape are that users grasp the brick easily and that image detection is simple.However, due to the height of the brick, the continuity of the projected image is broken.Therefore the brick is not always suited to mediate fluently between users and the virtual world.”
Quote in the paperSubstantial claimMay combine two claims.
FindingreasoningIn the third step, a second-generation virtual tool (Floor) allowed the virtual floor to be handled with a virtual tool, and the physical tools were no longer needed.
“In a third step, a second-generation of virtual tools was developed, recombining elements of the first and the second step.Hence, the virtual floor could be handled with a virtual tool; the physical tools were no longer needed.”
Quote in the paperNot a substantial claimProbably not a substantial claim: may not pass S3 (load-bearing), S4 (based).
Findingnone givenBimanual interaction underpins exploratory epistemic latitude by enabling zoom.
“We notice that bimanual interaction underpins exploratory epistemic latitude, by enabling zoom.”
Quote in the paperNot a substantial claimProbably not a substantial claim: may not pass S3 (load-bearing).
Findingnone givenIn BUILD-IT, all handling operations affecting virtual models draw on basic, everyday manual skills.
“For all handling operations affecting virtual models users draw on basic, everyday manual skills -selecting, placing, rotating, re-positioning, and fixing.”
Quote in the paperNot a substantial claimClassified as probably not a substantial claim.
Findingown dataThe authors distilled a set of ten design guidelines from their experience using activity theory for graspable groupware design.
“From the experience we gained in using activity theory for the design of graspable groupware we distilled a set of ten design guidelines.”
Quote in the paperSubstantial claimProbably not a substantial claim: may not pass S3 (load-bearing), S4 (based).
Findingnone givenThe interaction concept treats bimanual interaction as essential.
“Bimanual interaction is an essential part of the interaction concept (bottom right).”
Quote in the paperNot a substantial claimProbably not a substantial claim: may not pass S3 (load-bearing).
Findingnone givenA brick allows users to rotate and position models shown in the plan view.
“Models projected in the plan view can be rotated and positioned using a brick (bottom left).”
Quote in the paperNot a substantial claimProbably not a substantial claim: may not pass S3 (load-bearing).
Findingnone givenA single person can also operate BUILD-IT.
“BUILD-IT can also be used by a single person, but that usage is not the focus of this paper or the work of our group -where social aspects are being discussed and social uses developed.”
Quote in the paperNot a substantial claimProbably not a substantial claim: may not pass S3 (load-bearing). May combine two claims.
Findingnone givenBUILD-IT provides two views of one setting: a horizontal plan view where action and perception combine, and a vertical side view.
“The system offers two perspectives of the same setting: a horizontal plan view for combined action and perception and a vertical side view (top right).”
Quote in the paperNot a substantial claimClassified as probably not a substantial claim.
PremisecitationActivity theory rests on the idea that tools mediate between subjects and objects.
“Activity theory is based on the concept of tools mediating between subjects and objects.”
Quote in the paperSubstantial claim0 of 2 sources checked- cites Leont'ev (1978, 1981)
Couldn’t be matched to a paper in Crossref, so it can’t be checked.
- cites Engeström (1990, 1996)
Couldn’t be matched to a paper in Crossref, so it can’t be checked.
Classified as probably not a substantial claim.
Premisenone givenA tool mediates activity, connecting a person to physical surroundings and to other people.
“A tool mediates an activity, thereby connecting a human being, not only to the world of objects -his or her physical surroundings -but also to other human beings.”
Quote in the paperSubstantial claimProbably not a substantial claim: may not pass S3 (load-bearing).
Premisenone givenResults of common objectification can be reports, design documents, prototypes, drawings, or software.
“The results of a process of common objectification can take the form of reports, design documents, prototypes, drawings, or software.”
Quote in the paperNot a substantial claimProbably not a substantial claim: may not pass S3 (load-bearing).
Premisenone givenAugmented reality brings the virtual world of computers into the physical world of everyday human activity.
“An alternative approach offered by AR is to bring the virtual world of computers into the physical world of everyday human activity.”
Quote in the paperNot a substantial claimClassified as probably not a substantial claim.
Premisenone givenActivity theory holds that the development of thought and cognitive activity requires social interaction and exchange with a physical environment.
“Fundamental to modern activity theory is the idea that the development of thoughts and cognitive activity requires social interaction and exchange with a physical environment.”
Quote in the paperSubstantial claimClassified as probably not a substantial claim. May combine two claims.
PremisecitationAicher criticizes planners' lack of doing and overemphasis on reducing real life to inner rational activity.
“In his 'Writings on the philosophy of making ' Aicher (1996) criticizes the lack of doing by planners and the overemphasis on the reduction of real-life to inner, rational activity.”
Quote in the paperSubstantial claim0 of 1 sources checked- cites Aicher (1996)
Couldn’t be matched to a paper in Crossref, so it can’t be checked.
Probably not a substantial claim: may not pass S2 (checkable).
InterpretationreasoningPeople must be able to employ their everyday motor faculties in computer interaction.
“Hence, people must be able to employ their everyday motor faculties in their interaction with computers.”
Quote in the paperNot a substantial claimClassified as probably not a substantial claim.
PremisecitationIndividual goal setting, planning, and action transfer into collective action regulation.
“The individual processes of goal setting, planning, and action are transferred intocollective action regulation (Weber, 1997(Weber, , 1999)).”
Quote in the paperSubstantial claim0 of 1 sources checked- cites Weber, 1997, 1999
Couldn’t be matched to a paper in Crossref, so it can’t be checked.
Classified as probably not a substantial claim.
Premisenone givenWhen mental processes are exteriorized as tools, they become more accessible to others and useful for social interaction.
“When an individual's mental processes are exteriorized in the form of tools -termed objectification -they become more accessible to other people and are therefore useful for social interaction.”
Quote in the paperSubstantial claimClassified as probably not a substantial claim.
PremisecitationExploratory epistemic action has no specific goal for initial action; a goal is generated only after feedback.
“Exploratory epistemic action means that no specific goal is available for initial action.Only after the receipt of feedback, which gives information on the means available, can a goal be generated.”
Quote in the paperSubstantial claimProbably not a substantial claim: may not pass S3 (load-bearing).
Premisenone givenInternalization turns social interaction into mental activity.
“Via the process of internalization, social interaction turns into mental activity.”
Quote in the paperNot a substantial claimClassified as probably not a substantial claim.
PremisecitationHumans control their behavior from outside by using and creating artifacts.
“The idea is that humans can control their own behavior -not 'from the inside', on the basis of biological urges, but from the outside, using and creating artifacts”
Quote in the paperSubstantial claim0 of 1 sources checked- cites Engeström (1991)
Couldn’t be matched to a paper in Crossref, so it can’t be checked.
Classified as probably not a substantial claim.
PremisecitationRauterberg suggested an interface design where action space and perception space coincide to overcome this separation.
“To overcome this separation, Rauterberg (1995) suggested an alternative approach to interface design, an approach where action space and perception space coincide.”
Quote in the paperSubstantial claim0 of 1 sources checked- cites Rauterberg, 1995
Couldn’t be matched to a paper in Crossref, so it can’t be checked.
Classified as probably not a substantial claim.
Premisenone givenIn activity theory, a person's creative interaction with surroundings can lead to the production of tools.
“In this theory, an individual's creative interaction with his or her surroundings can result in the production of tools.”
Quote in the paperSubstantial claimProbably not a substantial claim: may not pass S3 (load-bearing).
PremisecitationUsing a tool appropriates the collective experience of humanity embodied in it.
“At the same time the use of a tool appropriates the collective experience of humanity embodied in that tool (Leont'ev, 1982).”
Quote in the paperNot a substantial claim0 of 1 sources checked- cites Leont'ev, 1982
Couldn’t be matched to a paper in Crossref, so it can’t be checked.
May combine two claims.
PremisecitationAugmented reality is non-intrusive, using no gloves or helmets, and respects body-space.
“It is non-intrusive (Vince et al., 1999), using no gloves or helmets, and thereby respects body-space (Rauter- berg, 1999, personal communication).”
Quote in the paperSubstantial claim0 of 2 sources checked- cites Vince et al., 1999
Couldn’t be matched to a paper in Crossref, so it can’t be checked.
- cites Rauterberg, 1999
Couldn’t be matched to a paper in Crossref, so it can’t be checked.
Classified as probably not a substantial claim. May combine two claims.
InterpretationreasoningInterpreting 'real' in the handling aspects as 'virtual' can overcome Kaptelinin's limitation and define the border between tool and reality.
“By interpreting the term 'real' in the handling aspects as 'virtual', we may overcome the limitations pointed out by Kaptelinin (1996), i.e. we may clearly define the border between tool and reality.”
Quote in the paperSubstantial claim0 of 1 sources checked- cites Kaptelinin (1996)
Couldn’t be matched to a paper in Crossref, so it can’t be checked.
Classified as probably not a substantial claim.
PremisecitationWhen activity shapes surroundings, internal mental activity materializes into artifacts.
“When activity shapes those surroundings what happens is that internal mental activity materializes into artifacts.”
Quote in the paperSubstantial claim0 of 1 sources checked- cites Leont'ev
Couldn’t be matched to a paper in Crossref, so it can’t be checked.
May combine two claims.
PremisereasoningUsers can draw on the advantages of a virtually enriched world, which is important for planning tasks.
“At the same time users can still draw on the advantages of a virtually enriched world, which is of particular importance to planning tasks.”
Quote in the paperSubstantial claimProbably not a substantial claim: may not pass S3 (load-bearing).
PremisecitationThe first brick-based augmented reality system was described by Fitzmaurice et al.
“The first brick-based AR system was described by Fitzmaurice et al. (1995).”
Quote in the paperNot a substantial claim0 of 1 sources checked- cites Fitzmaurice et al., 1995 source
Classified as probably not a substantial claim.
InterpretationreasoningThe authors' design philosophy aims to facilitate creation of such results among a group of users.
“Therefore, it is part of our design philosophy to facilitate the creation of such results among a group of users.”
Quote in the paperSubstantial claimClassified as probably not a substantial claim. May combine two claims.
PremisecitationThe authors map physical aspects to hardware operation, handling aspects to operating groupware, and subject/object-directed aspects to using groupware to solve a task.
“In our work we understand the physical aspects as how to use the hardware to operate the groupware, the handling aspects as how to operate the groupware, and the subject/object-directed aspects as how to use groupware to solve a task.”
Quote in the paperSubstantial claimClassified as probably not a substantial claim.
InterpretationreasoningBoth physical and virtual models have a rightful place in a planning process.
“Thus both physical and virtual models have their rightful place in a planning process.”
Quote in the paperSubstantial claim- Rests on an assumption: Virtual models can be more easily changed than physical models.
- Rests on an assumption: Planning activity is mainly virtual because it involves reflecting on and modifying objects that will only exist in the future.
May combine two claims.
PremisecitationActivity is shaped by physical surroundings and also shapes those surroundings.
“According to Leont'ev, not only is activity shaped by physical surroundings, activity in turn shapes the surroundings.”
Quote in the paperSubstantial claim0 of 1 sources checked- cites Leont'ev
Couldn’t be matched to a paper in Crossref, so it can’t be checked.
Classified as probably not a substantial claim. May combine two claims.
PremisecitationAicher advocates a closer connection between action and mental reflection, indicating a need to enable users to bring together action and reflection in human-computer interaction.
“He advocates a closer connection between action and mental reflection, indicating a need to enable users to bring together action and reflection in human computer interaction.”
Quote in the paperSubstantial claim0 of 1 sources checked- cites Aicher (1996)
Couldn’t be matched to a paper in Crossref, so it can’t be checked.
Classified as probably not a substantial claim.
PremisecitationBødker distinguishes physical, handling, and subject/object-directed aspects in the use of activity.
“Another answer is found in Bødker's (1996, pp. 151-152) characterization of the different focuses in the use activity:”
Quote in the paperSubstantial claim0 of 1 sources checked- cites Bødker (1996)
Couldn’t be matched to a paper in Crossref, so it can’t be checked.
May combine two claims.
PremisereasoningThe physical environment remains important because it is used for externalizing thoughts and as external memory.
“Nevertheless, the physical environment remains important, since it is used for the externalization of thoughts and as external memory.”
Quote in the paperSubstantial claimProbably not a substantial claim: may not pass S3 (load-bearing).
PremisereasoningHuman development, physical surroundings, and social culture are co-evolutionary.
“In this sense we view the developmental processes of human beings, their physical surroundings and social culture as co-evolutionary.”
Quote in the paperNot a substantial claimProbably not a substantial claim: may not pass S3 (load-bearing).
PremisecitationAugmented reality means computer information is projected onto drawings so users can interact with both projected information and the paper drawing.
“According to Mackay, AR means that computer information is projected onto drawings so that users can interact with both the projected information and the paper drawing.”
Quote in the paperNot a substantial claim0 of 1 sources checked- cites Mackay et al., 1995 source
Probably not a substantial claim: may not pass S2 (checkable).
InterpretationreasoningIt is not sufficient to take end-user expectations and preferences as guidelines for future design.
“Based on this tradition, it is not sufficient to take end-user expectations and preferences as guidelines for future design.”
Quote in the paperNot a substantial claimClassified as probably not a substantial claim.
Interpretationnone givenAn integral part of the authors' design philosophy is gaining a detailed understanding of the target activity: cooperative planning.
“An integral part of our design philosophy is to gain a detailed understanding of the target activity: cooperative planning.”
Quote in the paperSubstantial claimClassified as probably not a substantial claim.
PremisecitationKaptelinin suggested dealing with two interfaces instead of one user interface, with two borders separating the user from the computer and the user and computer from the outside world.
“To solve such a problem Kaptelinin (1996, p. 50) suggested:”
Quote in the paperSubstantial claim0 of 1 sources checked- cites Kaptelinin (1996, p. 50)
Couldn’t be matched to a paper in Crossref, so it can’t be checked.
May combine two claims.
PremisecitationA brick-based interface is significantly easier and more intuitive than a mouse-keyboard-screen.
“It was shown that a brick-based interface is significantly easier to use and more intuitive than a mouse-keyboard-screen (Rauterberg et al., 1996).”
Quote in the paperNot a substantial claim0 of 1 sources checked- cites Rauterberg et al., 1996
Probably not a substantial claim: may not pass S3 (load-bearing).
Interpretationnone givenThe fluent operation of the navigation methods depends partly on implementation and partly on computer graphics performance.
“The fluent operation of navigation methods partly relies on implementation and partly on computer graphics performance.”
Quote in the paperNot a substantial claimProbably not a substantial claim: may not pass S3 (load-bearing).
Study design and conductown dataThe results of the task analysis were used to make decisions about future directions in design.
“The results were used to make decisions about future directions in our design.”
Quote in the paperNot a substantial claimClassified as probably not a substantial claim.
InterpretationreasoningEnd-users would project their understanding of existing CAD functionality onto new interfaces without considering the whole socio-technical system.
“For instance, end-users would project their understanding of existing CAD functionality onto new interfaces without taking into consideration the whole socio-technical system they are part of.”
Quote in the paperSubstantial claimClassified as probably not a substantial claim.
InterpretationreasoningSuch a strategy focuses on what is already available and is of little use for innovative breakthroughs.
“Such a strategy would focus on what is already available and would be of little use for innovative breakthroughs.”
Quote in the paperSubstantial claimProbably not a substantial claim: may not pass S3 (load-bearing). May combine two claims.
Study design and conductown dataThe task analysis strategy was to interview planning experts and observe their working processes, then elicit difficulties with the predominant sociotechnical system.
“The strategy of our task analysis was to interview planning experts and observe their working processes, then to elicit difficulties with the predominant sociotechnical system of meetings, drawings, and single-user CAD applications.”
Quote in the paperNot a substantial claimMay combine two claims.
PremisecitationWare and Rose examined the use of real handles for the rotation of virtual models, supporting the decision to explore virtual solutions.
“The decision we took, is also supported by Ware and Rose (1999), who examined the use of real handles for the rotation of virtual models.”
Quote in the paperNot a substantial claim0 of 1 sources checked- cites Ware and Rose, 1999 source
Classified as probably not a substantial claim. May combine two claims.
InterpretationreasoningThe tools described could be significant advances toward a multi-site, multi-user system and thus a technological basis for CSCW.
“Although we have designed a co-located, multi-user groupware system, the physical and virtual tools presented in this paper may be important steps towards a multi-site, multi-user system and therefore represent a technological foundation for CSCW.”
Quote in the paperSubstantial claimMay combine two claims.
PremisecitationUsers need to adopt different viewpoints, gain overviews, and examine details fluently.
“It is necessary to assume different points of view, to get an overview, and to look at things in detail in a fluent manner (Brooks, 1986).”
Quote in the paperSubstantial claim0 of 1 sources checked- cites Brooks, 1986
Probably not a substantial claim: may not pass S3 (load-bearing), S4 (based). May combine two claims.
InterpretationreasoningIn marketing, tangible bricks may stimulate intuitive, play-like interaction, and potential clients may be more involved than in conventional presentations.
“3. Marketing: For presentation and marketing purposes, tangible bricks may stimulate intuitive, play-like interaction.Potential clients using the system may be more involved than in conventional presentations, where interaction is fully controlled by a salesperson.”
Quote in the paperNot a substantial claimProbably not a substantial claim: may not pass S3 (load-bearing).
InterpretationcitationHandling zoom through two-handed operations raises the topic of asymmetry.
“The manner in which zoom is handled, through two-handed operations, raises the topic of asymmetry (Guiard, 1987).”
Quote in the paperNot a substantial claim0 of 1 sources checked- cites Guiard, 1987 source
Probably not a substantial claim: may not pass S4 (based). May combine two claims.
Interpretationnone givenThe interface allows multiple users to communicate and interact within a shared action-perception space, achieving common objectification.
“With this interface several users can communicate and interact in a coincident action perception space and thereby reach common objectification.”
Quote in the paperNot a substantial claimProbably not a substantial claim: may not pass S2 (checkable).
Interpretationnone givenFor CSCW, it is important to investigate which part of an activity is genuinely cooperative and which part merely employs computers for individual work.
“For CSCW it is of particular importance to investigate which part of an activity is of a genuine cooperative nature and which part merely employs computers for individual work.”
Quote in the paperNot a substantial claimProbably not a substantial claim: may not pass S3 (load-bearing), S4 (based).
Interpretationnone givenBUILD-IT might stimulate the evolution of CAD systems.
“It might also stimulate the evolution of CAD systems.6”
Quote in the paperNot a substantial claimMay combine two claims.
Interpretationnone givenBUILD-IT is not intended to replace CAD systems; instead, it could complement them before CAD in early design stages.
“In all three domains BUILD-IT will not replace CAD systems.Rather, it may serve as a pre-CAD complement in the early stages of design.5 It might also stimulate the evolution of CAD systems.6”
Quote in the paperSubstantial claim- Rests on an assumption: Not all planners are familiar with CAD systems.
- Rests on an assumption: This unfamiliarity creates a division of labor between planners and CAD specialists, complicating planning.
May combine two claims. The quote only partly states this claim.
InterpretationreasoningBecause basic usage is acquired within minutes, BUILD-IT may stimulate people with different skills and knowledge to work closer together and enhance their verbal exchange.
“Therefore, it may stimulate people possessing different sets of skills and/or different modes of knowledge to work closer together and thereby enhance their (verbal) exchange.”
Quote in the paperSubstantial claimClassified as probably not a substantial claim.
PremisecitationIn socio-technical systems theory, a task is the link between the human/social system and the computer/technical system.
“In the tradition of socio-technical systems theory (Emery, 1959), a task is seen as the link between the human/social system and the computer/technical system.”
Quote in the paperSubstantial claim0 of 1 sources checked- cites Emery, 1959
Couldn’t be matched to a paper in Crossref, so it can’t be checked.
Probably not a substantial claim: may not pass S3 (load-bearing).
PremisecitationThe BUILD-IT project was also influenced by Gibson's ecological approach to visual perception.
“In fact, the BUILD-IT project was also nourished by thoughts stemming from 'The ecological approach to visual perception' by Gibson (1986).”
Quote in the paperNot a substantial claim0 of 1 sources checked- cites Gibson (1986)
Couldn’t be matched to a paper in Crossref, so it can’t be checked.
Probably not a substantial claim: may not pass S2 (checkable), S3 (load-bearing), S4 (based).
Interpretationnone givenActivity theory remains difficult to access for practitioners in design and computer science.
“However, activity theory still remains difficult to access for practitioners in the fields of design and computer science.”
Quote in the paperNot a substantial claim
The paper relies on this without support.
Co-location is indispensable for the early stages of a complex planning process.
“We believe that co-location is an indispensable factor for the early stages of a complex planning process.”
The paper relies on this without support.
Many CSCW systems cause users to hardly interact with their physical environment and to deal only with virtual objects.
“However, with many CSCW systems, users hardly interact with their physical environment.They deal only with virtual objects, which is also the case for most single-user applications.”
The paper relies on this without support.
Much of users' mental capacity is employed to adapt to a virtual world, leaving less capacity for actual task solving.
“Much of the users' mental capacity is employed to adapt to the virtual world, leaving less capacity for actual task solving.”
The paper relies on this without support.
Virtual models can be more easily changed than physical models.
“Virtual models of these objects can be more easily changed than physical models.”
The paper relies on this without support.
Planning activity is mainly virtual because it involves reflecting on and modifying objects that will only exist in the future.
“The activity of planning is mainly 'virtual' because it involves reflecting on and modifying objects that will only exist in the future.”
The paper relies on this without support.
Most companies have replaced drawings and physical models with CAD systems.
“In most companies CAD systems have replaced drawings and physical models.”
The paper relies on this without support.
This replacement has sped up design by systematizing recurring tasks and reducing monotonous small changes.
“This change has helped speed up the design process by systematizing recurrent tasks and reducing the monotonous work of small changes.”
The paper relies on this without support.
CAD systems provide interfaces for production monitoring and quality control, beyond simple drawing.
“CAD systems are more than simple drawing tools; they offer interfaces to production monitoring and quality control.”
The paper relies on this without support.
CAD systems can store part prices or other metadata alongside 3D data.
“In CAD systems part prices or other meta-data can be stored with 3D data.”
The paper relies on this without support.
Not all planners are familiar with CAD systems.
“However, not all planners are yet acquainted with CAD systems.”
The paper relies on this without support.
This unfamiliarity creates a division of labor between planners and CAD specialists, complicating planning.
“This results in a division of labor between planners and CAD specialists, complicating the planning process.”
The paper relies on this without support.
Users are inherently accustomed to a natural style of interaction.
“Users are inherently used to a natural style of interaction and thereby perceive low levels of risk in trying out their ideas with the system.”
Self-check
Percentages, sums and reported differences re-computed from the paper’s own numbers.
Each contradiction between two passages listed here was confirmed by an independent check.
Aicher citation has conflicting years
MinorThe text cites Aicher's work as published in 1996, while the corresponding reference lists 1994.
“In his 'Writings on the philosophy of making ' Aicher (1996) criticizes the lack of doing by planners”
“2. Aicher, O. (1994): Analogue and Digital, Writings on the Philosophy of Making. Berlin: Wiley-vch.”
Action-cycle attribution gives conflicting dates
MinorThe text says Hacker introduced the goal-directed action cycle in 1998, but its figure caption attributes the same cycle to Hacker in 1994.
“Hacker (1998) introduced the notion of complete action cycle (Figure 2) for goal-directed pragmatic action”
“Figure: 2 Figure 2 . Figure2.A complete action cycle for goal-directed pragmatic action as suggested byHacker (1994).Action is derived from goal setting.”
Navigation section number does not match its heading
MinorThe paper points readers to Section 4.3.3 for navigation methods, but the navigation section is numbered 4.2.3.
“This interpretation takes on particular importance when we develop our so-called navigation methods (Section 4.3.3),which are purely based on the handling aspects.”
“## 4.2.3. Handling aspects: Spatial navigation”
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BUILD-IT: a computer vision-based interaction technique for a planning tool
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Self-citationExploring Brick-Based Navigation and Composition in an Augmented Reality
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Self-citationA gesture based interaction technique for a planning tool for construction and design
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Self-citationNavigation methods for an augmented reality system
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Self-citationBUILD-IT: A brick-based, integral solution supporting multidisciplinary design tasks
Fjeld, M., Lauche, K., Dierssen, S., Bichsel, M., & Rauterberg, M. (1998) · Designing Effective and Usable Multimedia Systems · doi:10.1007/978-0-387-35370-8_10 · Cited by 18 · see citing works
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BUILD-IT: an intuitive simulation tool for multi-expert layout processes
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Self-citationDesign Thinking - Possible Ways to Successful Solutions in Product Development
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Design and Evaluation of Four AR Navigation Tools Using Scene and Viewpoint Handling
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Self-citationCamera control in a planar, graspable interface
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Self-citationDesigning Better Interfaces: Can We Learn from Other Sectors?
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Navigation methods for an augmented reality system
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Cited by
Sorted by citations
New theoretical approaches for human‐computer interaction
Rogers, Y. (2004) · Annual Review of Information Science and Technology · doi:10.1002/aris.1440380103 · Cited by 386 · see citing works
Activity Theory and Distributed Cognition: Or What Does CSCW Need to DO with Theories?
Halverson, C. A. (2002) · Computer Supported Cooperative Work (CSCW) · doi:10.1023/a:1015298005381 · Cited by 283 · see citing works
A SCIENTIFIC FOUNDATION OF COLLABORATIVE ENGINEERING
Lu, S. C.-Y., ElMaraghy, W. H., Schuh, G., & Wilhelm, R. G. (2007) · CIRP Annals · doi:10.1016/j.cirp.2007.10.010 · Cited by 232 · see citing works
“Understanding these similarities and differences will enable us to study human collaboration and collaborative engineering correctly [146].”
BackgroundYuill, N., & Rogers, Y. (2012) · ACM Transactions on Computer-Human Interaction · doi:10.1145/2147783.2147784 · Cited by 207 · see citing works
Attention aware systems: Theories, applications, and research agenda
Roda, C., & Thomas, J. J. (2006) · Computers in Human Behavior · doi:10.1016/j.chb.2005.12.005 · Cited by 193 · see citing works
“Activity theory has already been applied to the design and analysis of interactive tasks in multi-user environments (see for example (Cluts, 2003; Fjeld et al., 2002)); therefore we believe that an extension of reference tasks in this direction would be feasible.”
MethodMechanical constraints as computational constraints in tabletop tangible interfaces
Patten, J., & Ishii, H. (2007) · ACM SIGCHI Conference on Human Factors in Computing Systems (CHI) · doi:10.1145/1240624.1240746 · Cited by 184 · see citing works
Rogers, Y., Scaife, M., Gabrielli, S., Smith, H., & Harris, E. (2002) · PRESENCE Virtual and Augmented Reality · doi:10.1162/105474602321050776 · Cited by 150 · see citing works
The impact of tangible user interfaces on spatial cognition during collaborative design
Kim, M. J., & Maher, M. L. (2008) · Design Studies · doi:10.1016/j.destud.2007.12.006 · Cited by 151 · see citing works
Sugimoto, M., Hosoi, K., & Hashizume, H. (2004) · ACM SIGCHI Conference on Human Factors in Computing Systems (CHI) · doi:10.1145/985692.985698 · Cited by 141 · see citing works
“Luminous Room [19], EDC [1], and BUILD-IT [2] are systems for urban planning simulation that integrate physical and virtual spaces.”
BackgroundOn tangible user interfaces, humans and spatiality
Sharlin, E., Watson, B. A., Kitamura, Y., Kishino, F., & Itoh, Y. (2004) · Personal and Ubiquitous Computing · doi:10.1007/s00779-004-0296-5 · Cited by 138 · see citing works
“Such activity can be deconstructed and studied using the concepts of pragmatic and epistemic actions [2, 5, 10,12].”
Background3D virtual learning environments in education: a meta-review
Reisoğlu, İ., Topu, F. B., Yılmaz, R. M., Yılmaz, T. K., & Göktaş, Y. (2017) · Asia Pacific Education Review · doi:10.1007/s12564-016-9467-0 · Cited by 126 · see citing works
“…et al. 2009; Eisenbeiss et al. 2012), selecting design platform (Dickey 2003), locating learning materials in accordance with design purpose (Fjeld et al. 2002; Karakus et al. 2016), and applying different learning strategies (Warburton 2009) are main issues while designing in virtual…”
MethodOn the value of Virtual Worlds for collaborative design
Koutsabasis, P., Vosinakis, S., Malisova, K., & Paparounas, N. (2011) · Design Studies · doi:10.1016/j.destud.2011.11.004 · Cited by 127 · see citing works
“Collaborative design activities in a VW are mediated by digital tools (Fjeld et al, 2002).”
BackgroundRogers, Y., Lim, Y.-K., Hazlewood, W. R., & Marshall, P. (2009) · Human-Computer Interaction · doi:10.1080/07370020902739379 · Cited by 129 · see citing works
“Group members may use them as external thinking props to explain a principle, an idea, or a plan to the others that is more effective than using equivalent digital representations (Brereton & McGarry, 2000; Fitzmaurice, Ishii, & Buxton, 1995; Fjeld et al., 2002; Hornecker & Buur, 2006).”
BackgroundAn overview of cultural historical activity theory (CHAT) use in classroom research 2000 to 2009
Nussbaumer, D. (2011) · Educational Review · doi:10.1080/00131911.2011.553947 · Cited by 121 · see citing works
“2002 ), law enforcement (Tewsbury and Mustaine 2003 ), digitial libraries (Spasser 2002 ), and product usability (Bedny, Seglin, and Mesiter 2000 ).”
BackgroundConstanza, E., Kunz, A. M., & Fjeld, M. (2009) · Repository for Publications and Research Data (ETH Zurich) · doi:10.3929/ethz-a-005794342 · Cited by 106 · see citing works
Self-citationLandscape Engineering, Protecting Soil, and Runoff Storm Water
Çetin, M. (2013) · InTech eBooks · doi:10.5772/55812 · Cited by 126 · see citing works
Using new learning technologies with multimedia
Schar, S. G., & Krueger, H. H. A. (2000) · IEEE Multimedia · doi:10.1109/93.879767 · Cited by 96 · see citing works
Self-citationUsing Activity Theory to Model Context Awareness
Kofod‐Petersen, A., & Cassens, J. (2006) · Lecture notes in computer science · doi:10.1007/11740674_1 · Cited by 101 · see citing works
“It has also been used in the design of augmented reality systems, as reported in [35] and for a posteriori analysis of computer systems in use [36].”
MethodRequirements Engineering for Sociotechnical Systems
(2005) · IGI Global eBooks · doi:10.4018/978-1-59140-506-1 · Cited by 94 · see citing works
Activity theory and information seeking
Wilson, T. D. (2009) · Annual Review of Information Science and Technology · doi:10.1002/aris.2008.1440420111 · Cited by 96 · see citing works
“Haltunen (2003) is typical of this approach, where Vygotsky and the concept receive a token citation but the paper itself deals with other issues—in this case, a constructivist learning framework.”
BackgroundAugmented foam: a tangible augmented reality for product design
Lee, W., & Park, J. T. (2005) · Proceedings - International Symposium on Mixed and Augmented Reality, ISMAR · doi:10.1109/ismar.2005.16 · Cited by 90 · see citing works
“AR technologies have been used for collaborative design applications [2-5].”
MethodNEW THEORETICAL APPROACHES FOR HCI
Rogers, Y. (2004) · Cited by 83 · see citing works
A New Framework for Entertainment Computing: From Passive to Active Experience
Nakatsu, R., Matthias Rauterberg, A., & Vorderer, P. (2005) · Lecture notes in computer science · doi:10.1007/11558651_1 · Cited by 75 · see citing works
Self-citationLevy, Y. (2008) · Comput. Educ. · doi:10.1016/j.compedu.2008.04.003 · Cited by 80 · see citing works
“Morten et al. (2002) indicated that ‘‘activity theory is the idea that the development of thoughts and cognitive activity requires social interaction and exchange with a physical environment” (p. 155).”
BackgroundInfluentialUsing AR to support cross-organisational collaboration in dynamic tasks
Nilsson, S., Johansson, B., & Jönsson, A. (2009) · doi:10.1109/ismar.2009.5336522 · Cited by 62 · see citing works
“Simply converting a single user application into multiple users may be technically relatively easy but the complexities of the task demand careful consideration before adapting a single user system into a multiple user one (which is often the case in many computer supported collaborative applications [7]).”
BackgroundPiyathasanan, B., Mathies, C., Wetzels, M. G. M., Patterson, P. G., & de Ruyter, K. (2014) · International Journal of Electronic Commerce · doi:10.1080/10864415.2015.979484 · Cited by 62 · see citing works
SMEs can touch Industry 4.0 in the Smart Learning Factory
Grube, D., Malik, A. A., & Bilberg, A. (2019) · Procedia Manufacturing · doi:10.1016/j.promfg.2019.03.035 · Cited by 56 · see citing works
Collaborative learning and engineering workspaces
Schaf, F. M., Müller, D., Bruns, F. W., Pereira, C. E., & Erbe, H.-H. (2009) · Annual Reviews in Control · doi:10.1016/j.arcontrol.2009.05.002 · Cited by 41 · see citing works
“Moreover, it is not restricted to collocated actors and vision representation (Fjeld et al., 2002).”
BackgroundExtending Tabletops to Support Flexible Collaborative Interactions
Rogers, Y., Lim, Y.-K., & Hazlewood, W. R. (2006) · IEEE International Workshop on Horizontal Interactive Human-Computer Systems · doi:10.1109/tabletop.2006.13 · Cited by 38 · see citing works
“They can also be held up to explicitly demonstrate or show a principle or idea and have been shown to facilitate the process of ‘exteriorization’ when planning [6, 7].”
BackgroundNilsson, S. (2010) · DiVA (Linkoping University) · Cited by 37 · see citing works
Healthcare Digitalisation and the Changing Nature of Work and Society
Sætra, H. S., & Fosch‐Villaronga, E. (2021) · Healthcare · doi:10.3390/healthcare9081007 · Cited by 43 · see citing works
“In activity theory, tools are seen to empower, and even change, the actor, and we focus in particular on the notion of mediation, internalisation, and externalisation of skills, as described in the literature on activity theory [49,50].”
BackgroundApps, activities and travel: an conceptual exploration based on activity theory
Ettema, D. (2017) · Transportation · doi:10.1007/s11116-017-9844-5 · Cited by 37 · see citing works
“Examples of applications include (as described above) the use of AT to study the use of computers as a learning tool in class rooms in Singapore (Lim and Hang 2003), to design adaptive e-learning systems (Pen˜a-Ayala et al. 2014) and the design of groupware (Fjeld et al. 2002).”
BackgroundMethodLazarou, D. (2011) · Journal of Computer Assisted Learning · doi:10.1111/j.1365-2729.2011.00410.x · Cited by 33 · see citing works
“The studies reported in the literature provide accounts of efforts to create ambitious and sustainable systems such as the BUILT-IT system (Fjeld et al. 2002), the User-monitoring environment for activities system (TellWare GmbH, Zurich, Switzerland) (Kaptelinin & Nardi 2006), or the SupportTracker for HewlettPackard…”
BackgroundDesigning for awareness : from an experience-focused HCI perspective
Vyas, D. (2010) · doi:10.3990/1.9789036531351 · Cited by 31 · see citing works
“These include studies of user interfaces for systems to be used in newspaper production [21] and medical care in hospitals [62] together with shaping the design of educational technology [12] and groupware [72].”
BackgroundFactors influencing flow of object focussed collaboration in collaborative virtual environments
Roberts, D. J., Heldal, I., Otto, O., & Wolff, R. (2006) · Virtual Reality · doi:10.1007/s10055-006-0050-6 · Cited by 31 · see citing works
“Social prerequisites are often interweaved with technical ones (Norman 1998; Shneiderman 2002) and social communication can be useful in creatively overcoming deficiencies in the technology (Fjeld et al. 2002).”
BackgroundTangible Grasshopper - A method to combine physical models with generative, parametric tools
Plotnikov, B., Schubert, G., & Petzold, F. (2016) · eCAADe proceedings · doi:10.52842/conf.ecaade.2016.2.127 · Cited by 28 · see citing works
“BUILD-IT (Fjeld et al. 2002) an augmented reality (AR) system, loads digital 3D models and allows users to select and manipulate them by moving physical specialized bricks which are used as interaction handlers.”
BackgroundTrans-situated use of integrated information systems
Monteiro, E., & Rolland, K. H. (2012) · European Journal of Information Systems · doi:10.1057/ejis.2012.8 · Cited by 28 · see citing works
Context Awareness in Information Logistics
Haseloff, S. (2005) · DepositOnce · doi:10.14279/depositonce-1044 · Cited by 30 · see citing works
Modern technologies development in logistics centers: the case study of Poland
Kostrzewski, M., Filina-Dawidowicz, L., & Walusiak, S. (2021) · Transportation research procedia · doi:10.1016/j.trpro.2021.06.031 · Cited by 27 · see citing works
Multi-finger interactions with papers on augmented tabletops
Do-Lenh, S., Kaplan, F., Sharma, A., et al. (2009) · doi:10.1145/1517664.1517720 · Cited by 27 · see citing works
“As opposed to the study in [6], in which the technique can be intrusive to users due to the heights of “tangible bricks”, we saw that our subject can concurrently and freely interact on the table surface with their hands’ movements not obstructed by physical objects.”
ResultNavigation methods for an augmented reality system
Fjeld, M., Voorhorst, F., Bichsel, M., Krueger, H., & Rauterberg, M. (2000) · CHI '00 Extended Abstracts on Human Factors in Computing Systems · doi:10.1145/633292.633298 · Cited by 27 · see citing works
Self-citationCOLLABORATIVE LEARNING AND ENGINEERING WORKSPACES
Bruns, F. W., Erbe, H.-H., Müller, D., et al. (2007) · IFAC Proceedings Volumes · doi:10.3182/20071002-mx-4-3906.00019 · Cited by 26 · see citing works
Analyzing Fragments of Collaboration in Distributed Immersive Virtual Environments
Heldal, I., Bråthe, L., Steed, A. J., et al. (2006) · Computer supported cooperative work · doi:10.1007/1-4020-3898-4_5 · Cited by 24 · see citing works
“Collaborative problem solving is both an internal and external process [ 32 ].”
BackgroundA tangible user interface for assessing cognitive mapping ability
Sharlin, E., Watson, B. A., Sutphen, S., Liu, L., Lederer, R., & Frazer, J. H. (2008) · International Journal of Human-Computer Studies · doi:10.1016/j.ijhcs.2008.09.014 · Cited by 23 · see citing works
“Vision-based TUIs include BUILD-IT [11], URP [27] and Illuminating Light [28].”
MethodSocial Theory as a Thinking Tool for Empathic Design
Postma, C. E., Lauche, K., & Stappers, P. J. (2011) · Design Issues · doi:10.1162/desi_a_00122 · Cited by 23 · see citing works
Self-citationCross-Organizational Collaboration Supported by Augmented Reality
Nilsson, S., Johansson, B. J. E., & Jönsson, A. (2010) · IEEE Transactions on Visualization and Computer Graphics · doi:10.1109/tvcg.2010.249 · Cited by 23 · see citing works
“Simply converting a single user application into multiple users may be technically relatively easy but the complexities of the task demand careful consideration before adapting a single user system into a multiple user one (which is often the case in many computer supported collaborative applications [ 37 ]).”
BackgroundSevaldson, B. (2008) · FormAkademisk - forskningstidsskrift for design og designdidaktikk · doi:10.7577/formakademisk.119 · Cited by 23 · see citing works
Grasset, R., & Gascuel, J. (2002) · doi:10.1145/1242073.1242226 · Cited by 23 · see citing works
“2000]) and computer human interaction techniques ([Fjeld et al. 2002]), so to have the best of both worlds.”
MethodIntroduction: A Short History of Tabletop Research, Technologies, and Products
Müller-Tomfelde, C., & Fjeld, M. (2010) · Human-computer interaction series · doi:10.1007/978-1-84996-113-4_1 · Cited by 22 · see citing works
“Although highly physical prototypes, such as metaDESK [2] and BUILD-IT [44, 51], had been developed in the late 1990s, tangibility became of interest again due to novel methods of tracking objects on the horizontal surface and the incorporation of ubicomp scenarios using mobile phones or other portable devices.”
BackgroundSelf-citationRoda, C., & Thomas, J. J. (2006) · IGI Global eBooks · doi:10.4018/978-1-59140-562-7.ch007 · Cited by 22 · see citing works
Alternative Tools for Tangible Interaction: A Usability Evaluation
Fjeld, M., Guttormsen, S., Signorello, D., et al. (2002) · Cited by 22 · see citing works
Self-citationAhmetoglu, Y., Brumby, D. P., & Cox, A. L. (2021) · Proceedings of the ACM on Human-Computer Interaction · doi:10.1145/3432921 · Cited by 21 · see citing works
“Planning allows workers to collaborate efficiently on multiple projects[3], to spend time on the tasks that matter to them most [4], and to ensure they spend quality time away from work to recuperate from work stress [5].”
BackgroundSpatial Tangible User Interfaces for Cognitive Assessment and Training
Sharlin, E., Itoh, Y., Watson, B. A., et al. (2004) · Lecture notes in computer science · doi:10.1007/978-3-540-27835-1_11 · Cited by 20 · see citing works
“(2) the coupling of action and perception space; when we interact with an object in the physical world, our hands and fingers (parts of our action space) coincide, in time and space, with the position of the object we are handling (part of our perception space) [1,2].”
BackgroundMethodActivity theory and the practice of design: evaluation of a collaborative tangible user interface
Fjeld, M., Morf, M., & Krueger, H. (2004) · International Journal of Human Resources Development and Management · doi:10.1504/ijhrdm.2004.004495 · Cited by 18 · see citing works
“The issues which arose in the development of physical tools centred on brick form and physical height tools [ 2 ,17].”
BackgroundMethodInfluentialSelf-citationInterface of mixed reality: from the past to the future
Chen, S.-C., & Duh, H. B. (2019) · CCF Transactions on Pervasive Computing and Interaction · doi:10.1007/s42486-018-0002-8 · Cited by 19 · see citing works
A model for the design of interactive systems based on activity theory
Döweling, S., Schmidt, B., & Göb, A. (2012) · ACM Conference on Computer Supported Cooperative Work (CSCW) · doi:10.1145/2145204.2145287 · Cited by 20 · see citing works
Réalité mixte et travail collaboratif : IRVO, un modèle de l'interaction homme-machine
Chalon, R. (2004) · HAL · Cited by 20 · see citing works
A system for desktop conceptual 3D design
Oh, J., & Stuerzlinger, W. (2004) · Virtual Reality · doi:10.1007/s10055-004-0128-y · Cited by 19 · see citing works
Improving groupware design for loosely coupled groups
Pinelle, D. (2004) · University Library - University of Saskatchewan (University of Saskatchewan) · Cited by 19 · see citing works
The Potential of Augmented Reality for Computer Science Education
Resnyansky, D., İbi̇li̇, E., & Billinghurst, M. (2018) · IEEE International Conference on Teaching, Assessment, and Learning for Engineering · doi:10.1109/tale.2018.8615331 · Cited by 18 · see citing works
Collaboration Among Designers: Analysing an Activity for System Development
Lauche, K. (2005) · Computer Supported Cooperative Work (CSCW) · doi:10.1007/s10606-005-5413-0 · Cited by 19 · see citing works
“The Build-it system (Rauterberg et al., 1997; Fjeld et al., 2002) to be discussed here was developed in this tradition and aimed to meet a similar set of guidelines.”
BackgroundSelf-citationRahman, N., Cheng, R., & Bayerl, P. S. (2012) · Design Studies · doi:10.1016/j.destud.2012.11.003 · Cited by 16 · see citing works
A visibility control system for collaborative digital table
Sakurai, S., Kitamura, Y., Subramanian, S., et al. (2009) · Personal and Ubiquitous Computing · doi:10.1007/s00779-009-0243-6 · Cited by 15 · see citing works
“In light of the increasing demand for digital tables that support group activities, a huge body of literature is devoted to devices for collaboration [3, 21, 29, 33], design guidelines [5, 26], visualization techniques [36], and so on.”
BackgroundDevelopment of a Checklist for the Prevention of Intradialytic Hypotension in Hemodialysis Care
Kuo, P.-Y. P., Saran, R., Argentina, M., Heung, M., Bragg‐Gresham, J. L., Chatoth, D. K., Gillespie, B. W., Krein, S. L., Wingard, R. L., Zheng, K., et al. (2019) · CHI Conference on Human Factors in Computing Systems · doi:10.1145/3290605.3300872 · Cited by 13 · see citing works
Trust evaluation for inter-organization knowledge sharing via the e-learning community
Wu, B., & Zhang, C. (2015) · The Electronic Library · doi:10.1108/el-08-2013-0140 · Cited by 14 · see citing works
Deken, F., & Lauche, K. (2013) · International Journal of Innovation and Technology Management · doi:10.1142/s0219877014400021 · Cited by 14 · see citing works
Self-citationHite, R. L., & Thompson, C. (2018) · Journal of international engineering education. · doi:10.23860/jiee.01.01.05 · Cited by 14 · see citing works
“Activity theory has been used to describe human activity in a variety of contexts including human-computer interactions (Kuutti, 1996), design (Fjeld et al., 2002), health care (Engeström, 2000; 2001), and education (Jonassen & Rohrer-Murphy, 1999; Lim & Hang, 2003; Roth, 2004).”
BackgroundHypnosis therapy using augmented reality technology: treatment for psychological stress and anxiety
Xiaojun, Z., You, X., Shi, C., et al. (2015) · Behaviour and Information Technology · doi:10.1080/0144929x.2015.1022223 · Cited by 13 · see citing works
“…2011), cognitive psychology (Kalawsky et al. 2000; Mou et al. 2004; Zhou et al. 2004), interpersonal relations psychology (Szalavári et al. 1998; Fjeld et al. 2002; Hsiao and Rashvand 2011), and human factor engineering psychology (Lebiere, Archer, and Schunk 2003; McCall and Braun 2008;…”
BackgroundNurses’ attitudes towards physical activity care among older people
Wu, S., Wu, S., & Huang, H. (2012) · Journal of Clinical Nursing · doi:10.1111/j.1365-2702.2012.04260.x · Cited by 13 · see citing works
“Active ageing is the process of optimising opportunities for health, and it can enhance individuals’ quality of life (Fjeld et al. 2002), but, with advancing years, the ageing process and the presence of chronic disease can lead to disability (Murtagh & Hubert 2004).”
BackgroundDocumenting Work and Working Documents: Perspectives from Workplace Studies, CSCW, and Genre Studies
Trace, C. B. (2011) · Hawaii International Conference on System Sciences (HICSS) · doi:10.1109/hicss.2011.170 · Cited by 14 · see citing works
“Activity theory has its historical roots in classical German philosophy, the writings of Marx and Engels, and in the work of Soviet psychologists Vygotsky, Leont’ev, and Luria [30, 15].”
BackgroundAUGMENTED FOAM : TOUCHABLE AND GRASPABLE AUGMENTED REALITY FOR PRODUCT DESIGN SIMULATION
Lee, W., & Park, J. T. (2006) · Dezaingaku kenkyu/Dezaingaku kenkyū · doi:10.11247/jssdj.52.17 · Cited by 12 · see citing works
“AR technologies have also been used for collaborative design tasks in collocated situations [5, 6]: MagicMeeting system [5] was developed to evaluate design results of automobiles; BUILT-IT system [6] was used for cooperative urban planning.”
MethodRoth, W., & Jornet, A. (2017) · Computer Supported Cooperative Work (CSCW) · doi:10.1007/s10606-017-9297-6 · Cited by 12 · see citing works
“…shift in the cooperative design literature, human activities themselves continue to be theorized in terms of the transitive relations between a subject that acts upon a material object, which, in recent decades, includes tool-mediation as an intermediary between the two (e.g. Fjeld et al. 2002).”
BackgroundDigital Introspection Within Learning-on-my-Own Rhetoric Among Computer Gamers
Kow, Y. M. (2017) · Mind Culture and Activity · doi:10.1080/10749039.2017.1329319 · Cited by 11 · see citing works
“In the case of an action-level disruption, an actor uncovers contradictions in his work as his actions get interrupted by unexpected changes (Fjeld et al., 2002; Foot & Groleau, 2011).”
BackgroundActivity Systems Within Blended Problem-Based Learning in Academic Professional Development
Donnelly, R. (2008) · Arrow@dit (Dublin Institute of Technology) · Cited by 10 · see citing works
Schulze, H., Brau, H., Haasis, S., et al. (2005) · Human Factors and Ergonomics in Manufacturing & Service Industries · doi:10.1002/hfm.20036 · Cited by 11 · see citing works
Design and Evaluation of Four AR Navigation Tools Using Scene and Viewpoint Handling
Fjeld, M., Ironmonger, N., Guttormsen, S., & Krueger, H. (2001) · doi:10.3929/ethz-a-010042274 · Cited by 11 · see citing works
Self-citationAlam, M. S., Asmawi, A., Fatema, S., Ullah, M. M., & Azad, M. A. K. (2022) · Education Research International · doi:10.1155/2022/6003710 · Cited by 10 · see citing works
“Specifically the third-generation versions of ATs are particularly fitting and useful for qualitative methodologies such as ethnography and case studies [72].”
MethodExpanding the Scope: Interaction Design Perspectives for Visual Analytics
Green, T. M., Wakkary, R., & Arias‐Hernández, R. (2011) · Hawaii International Conference on System Sciences (HICSS) · doi:10.1109/hicss.2011.199 · Cited by 10 · see citing works
“It has been used numerous times in software design; see for example [13], [4].”
MethodEpistemic action: A measure for cognitive support in tangible user interfaces?
Fjeld, M., & Barendregt, W. (2009) · Behavior Research Methods · doi:10.3758/brm.41.3.876 · Cited by 11 · see citing works
Self-citationTangible design support system using RFID technology
Hosokawa, T., Takeda, Y., Shioiri, N., et al. (2008) · International Conference on Tangible and Embedded Interaction (TEI) · doi:10.1145/1347390.1347408 · Cited by 11 · see citing works
“RELATED WORK Our tangible design support system is related to previous research on design support tools [2, 9] and TUIs for design support [4, 5, 6, 10, 12].”
BackgroundMethodWiser, F., Durst, C., & Wickramasinghe, N. (2019) · Proceedings of the Annual Hawaii International Conference on System Sciences · doi:10.24251/hicss.2019.107 · Cited by 9 · see citing works
“Another limitation of AT is its accessibility for new practitioners and its (generally spoken) complex and fuzzy philosophical concepts [10, 14, 38].”
BackgroundStatic and Dynamic User Portraits
Huang, K.-H., Deng, Y.-S., & Chuang, M. (2012) · Advances in Human-Computer Interaction · doi:10.1155/2012/123725 · Cited by 9 · see citing works
“Engestr¨om’s schema makes activity theory very useful in groupware and social media design [79, 80].”
BackgroundAn activity based approach to context-aware computing
Canny, J., & Rattenbury, T. (2008) · Cited by 9 · see citing works
Alternative tools for tangible interaction: a usability evaluation
Fjeld, M., Schar, S. G., Signorello, D., et al. (2003) · doi:10.1109/ismar.2002.1115085 · Cited by 9 · see citing works
“The TUI employed is called BUILD-IT [3, 4 ] and was designed to support multi- and single-user spatial planning activities.”
Self-citationAn Experimental Evaluation on the Impact of Visual Facilitation Modes on Idea Generation in Teams
Eppler, M. J., Öste, H. F., & Bresciani, S. (2013) · doi:10.1109/iv.2013.43 · Cited by 8 · see citing works
“Activity theory [8-10] posits that collaboration supported by highly salient artefacts leads to a more engaged, synchronized and focused interaction pattern among people cooperating, and this based on a visual’s holding power, concreteness, referentiability and attention focusing properties.”
BackgroundDesigning Learning Ecosystems for Mobile Social Media
Multisilta, J. (2011) · Advances in higher education and professional development book series · doi:10.4018/978-1-61350-080-4.ch014 · Cited by 8 · see citing works
Social Media Theory and Practice: Lessons learned for a pioneering course
Jacobs, S., Egert, C. A., & Barnes, S. B. (2009) · 2022 IEEE Frontiers in Education Conference (FIE) · doi:10.1109/fie.2009.5350773 · Cited by 8 · see citing works
“The approach, based predominately in the activity theory literature [18-22], stresses the understanding of the relationships between tasks, roles, and people as well as techniques for minimizing interference by a system and maximizing productivity over a particular process.”
BackgroundVisibility control using revolving polarizer
Sakurai, S., Kitamura, Y., Subramanian, S., et al. (2008) · doi:10.1109/tabletop.2008.4660200 · Cited by 8 · see citing works
Usability and collaborative aspects of augmented reality
Fjeld, M. (2004) · interactions · doi:10.1145/1029036.1029044 · Cited by 8 · see citing works
“practical example of how AR technology can mediate collaborative work [12], [ 5 ].”
BackgroundSelf-citationMICROGAMES FOR A COMPELLING INTERACTION WITH THE CULTURAL HERITAGE
Bellotti, F., Berta, R., Gloria, A. D., et al. (2004) · Cited by 8 · see citing works
Modélisation de l'interaction collaborative dans les systèmes de Réalité Mixte
Chalon, R., & David, B. T. (2004) · doi:10.1145/1148613.1148620 · Cited by 8 · see citing works
An Activity System As A Behavioristic Framework For The Elaboration Of Promotion Techniques
Spais, G. S. (2011) · Journal of Applied Business Research (JABR) · doi:10.19030/jabr.v27i3.4210 · Cited by 7 · see citing works
Al., T., Paleologou, A., Konetas, D., et al. (2010) · InTech eBooks · doi:10.5772/8810 · Cited by 7 · see citing works
“Educators have started to conceive the interesting possibilities of using technology (Fjeld et al, 2002), but the change in the psycho-pedagogical focus and the variety of psycho-pedagogic requirements import new prerequisites in the way in which the technology should be applied as well as in the…”
BackgroundBusby, J. S., & Hibberd, R. E. (2006) · Le travail humain · doi:10.3917/th.691.0025 · Cited by 7 · see citing works
An Online Collaborative Environment for Sharing Visual Culture
Cıfuentes, L., Stephen, C., & Buiu, S. (2006) · Journal of Visual Literacy · doi:10.1080/23796529.2006.11674638 · Cited by 7 · see citing works
Frapanti, S., Tanjung, L. E., Riza, F. V., et al. (2024) · Journal of Engineering and Applied Science · doi:10.1186/s44147-024-00479-7 · Cited by 6 · see citing works
“Bricks were left to dry at room temperature for 7 days after moulding [37, 38].”
MethodUser Activity Matters: An Activity Theory Informed Design Toolkit for Sustainable Behavior Design
Chu, W., Glad, W., & Wever, R. (2020) · Sustainable production, life cycle engineering and management · doi:10.1007/978-981-15-6775-9_6 · Cited by 6 · see citing works
Cognitive Distributed Application Area Networks
D’Angelo, G., & Rampone, S. (2017) · Elsevier eBooks · doi:10.1016/b978-0-12-811373-8.00009-4 · Cited by 6 · see citing works
Design of Systems for Supporting Collaborative Learning Augmented with Physical Artefacts
Sugimoto, M. (2008) · Springer eBooks · doi:10.1007/978-0-387-77234-9_2 · Cited by 6 · see citing works
“Various tabletop systems for supporting collaboration were developed (e.g., Field et al. 2002).”
MethodUser Aspects of Explanation Aware CBR Systems
Cassens, J. (2005) · Lecture notes in computer science · doi:10.1007/11555261_111 · Cited by 6 · see citing works
“In addition, the notion of action cycles [ 12 ] is helpful for mapping the CBR system model to existing work processes.”
Background
- Authors
- Fjeld, M., Lauche, K., Bichsel, M., Voorhorst, F., Krueger, H., & Rauterberg, M.
- Affiliations
- ETH Zurich (CH)
- Corresponding author
- Fjeld, Morten
- Venue
- Computer Supported Cooperative Work (CSCW)
- Published
- 2002-03
- Volume
- 11
- Issue
- 1-2
- Pages
- 153-180
- ISSN
- 0925-9724 (ISSN-L)
- 1573-7551
- OpenAlex
- W2121649960
- Cited by
- 168
- References
- 73
- Citations by year
- 2026: 2 · 2025: 2 · 2024: 2 · 2023: 1 · 2022: 1 · 2021: 4 · 2020: 4 · 2019: 6 · 2018: 5 · 2017: 8 · 2016: 4 · 2015: 4 · 2014: 3 · 2013: 6 · 2012: 9
- FWCI
- 15.99
- Type
- journal article
- Language
- en
- Open access
- bronze
- doi.org
- Licence
- Locations
- Computer Supported Cooperative Work (CSCW) (publishedVersion)
- TU/e Research Portal (publishedVersion, other-oa)
- TU/e Research Portal (submittedVersion)
- Cumulative Index of Computer Aided Architectural Design (submittedVersion)
- TU/e Research Portal (submittedVersion, other-oa)
- Funders
- Kommission für Technologie und Innovation
- Eidgenössische Technische Hochschule Zürich
- Norges Forskningsråd
- Topics
- Physical Sciences › Computer Science › Human-Computer Interaction › Usability and User Interface Design
- Physical Sciences › Computer Science › Human-Computer Interaction › Interactive and Immersive Displays
- Social Sciences › Sociology and Political Science › Information Systems Theories and Implementation
- Keywords
- activity theory, groupware design, physical tools, virtual tools, objectification, augmented reality, collaborative planning, 3D modeling, design guidelines, task analysis, co-located interaction
About these checks
Registry, retraction, Cites and statistics results are computed, not judged, with one exception: a printed reference that no index lists is read once by a model before it counts as a citation error. Claims are extracted by a model and kept only when their quote appears verbatim in the text; each cited source is then checked, with a model’s help, for whether it says what the claim relies on. Those verdicts can be wrong — read the claim’s quote and the cited source before relying on one.
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