Cited by 98Memory Processes and InfluencesVirtual Reality Applications and ImpactsCognitive Functions and Memory

The Use of Virtual Reality for Episodic Memory Assessment: Effects of Active Navigation

Sauzéon, Hélène, Arvind Pala, Prashant, Larrue, Florian, Wallet, Gregory, Déjos, Marie, Zheng, Xia, Guitton, Pascal, N’Kaoua, Bernard·2012·Experimental Psychology

Abstract

Episodic memory was assessed using Virtual Reality (VR). Forty-four (44) subjects visualized a target virtual apartment containing specific objects in each room. Then they visualized a second virtual apartment comprised of specific objects and objects shared by the two apartments. Subjects navigated in the virtual apartments in one of the following two conditions: active and passive. Four main episodic memory components were scored from the VR exposures: (1) learning effect; (2) active forgetting effect; (3) strategies at encoding and at retrieval; and (4) false recognitions (FRs). The effect of navigation mode (active vs. passive) on each memory component was examined. Active subjects had better learning and retrieval (recognition hits) performances compared to passive subjects. A beneficial effect of active navigation was also observed on the source-based FR rates. Active subjects made fewer source-based FRs compared to passive subjects. These overall results for the effect of active navigation are discussed in terms of the distinction between item-specific and relational processing.

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Crossref · 10.1027/1618-3169/a000131

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99 of 99 references verified0 citation errors · 0 not checkable

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  • Most prior laboratory-based EM studies used cue words or images to trigger memory retrieval and mental time travel to the past in a controlled fashion.

    “Most prior laboratory-based EM studies used cue words or images to trigger memory retrieval and mental time travel to the past in a controlled fashion [5,6,12,31,60,80,87,103–105].”

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Authors
Sauzéon, H., Arvind Pala, P., Larrue, F., Wallet, G., Déjos, M., Zheng, X., Guitton, P., & N’Kaoua, B.
Affiliations
  • University of Bordeaux 2, Laboratoire EA 487 Cognition et Facteurs Humains, Bordeaux, Aquitaine, France
  • Université de Bordeaux (FR)
  • Institut national de recherche en sciences et technologies du numérique (FR)
Venue
Experimental Psychology
Published
2012-11-01
Volume
59
Issue
2
Pages
99-108
ISSN
  • 0949-3964 (ISSN-L)
  • 1618-3169
  • 2190-5142
OpenAlex
W1972730493
Cited by
98
References
93
Citations by year
2026: 3 · 2025: 9 · 2024: 8 · 2023: 6 · 2022: 8 · 2021: 7 · 2020: 12 · 2019: 11 · 2018: 11 · 2017: 8 · 2016: 5 · 2015: 4 · 2014: 4 · 2013: 1 · 2012: 1
FWCI
0.97
Type
journal article
Language
en
Open access
closed
Locations
  • Experimental Psychology (formerly Zeitschrift für Experimentelle Psychologie) (publishedVersion)
  • PubMed (publishedVersion)
  • HAL (submittedVersion)
Topics
  • Life Sciences › Neuroscience › Cognitive Neuroscience › Memory Processes and Influences
  • Physical Sciences › Computer Science › Human-Computer Interaction › Virtual Reality Applications and Impacts
  • Social Sciences › Psychology › Experimental and Cognitive Psychology › Cognitive Functions and Memory
Keywords
episodic memory, virtual reality, false recognition, source memory, recognition memory, memory encoding strategies, memory retrieval, item-specific processing, relational processing
MeSH terms
Adolescent, Female, Humans, Male, Spatial Behavior, User-Computer Interface, Recognition, Psychology, Young Adult, Memory, Episodic

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