The DOI matches its Crossref record; 75 of the 75 references it cites were found in a registry or an index.
From presence to consciousness through virtual reality.
Open accessAbstract
Immersive virtual environments can break the deep, everyday connection between where our senses tell us we are and where we are actually located and whom we are with. The concept of 'presence' refers to the phenomenon of behaving and feeling as if we are in the virtual world created by computer displays. In this article, we argue that presence is worthy of study by neuroscientists, and that it might aid the study of perception and consciousness.
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“By changing the visual perspective, it is possible to induce the feeling of being in a different place [21], [22], [23] or, even, illusory ‘out-of-body experiences’ where people seem to lose ownership of their own body when observing it from the point of view of another person (which we refer to as the third person perspective) [6].”
From If I were you: Perceptual illusion of body swapping (2008) · cites this paper as [22]
In the citing paper
“This also ties in with a recent observation that the strong illusion of being in the place depicted by the virtual reality [24] occurs when sensorimotor contingencies for perception [25], [26] are similar to those of physical reality, that is, when a participant can use their body for perception in much the same way as normally [27].”
From First person experience of body transfer in virtual reality (2010) · cites this paper as [24]
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Citations
Cites
Slater, M., & Wilbur, S. (1997) · Presence: Teleoperators and Virtual Environments · doi:10.1162/pres.1997.6.6.603 · Cited by 3,034
Self-citationSurround-screen projection-based virtual reality
Cruz‐Neira, C., Sandin, D. J., & DeFanti, T. A. (1993) · ACM SIGGRAPH Conference (SIGGRAPH) · doi:10.1145/166117.166134 · Cited by 2,400
The Experience of Presence: Factor Analytic Insights
Schubert, T., Friedmann, F., & Regenbrecht, H. (2001) · Presence: Teleoperators and Virtual Environments · doi:10.1162/105474601300343603 · Cited by 2,303
Musings on Telepresence and Virtual Presence
Sheridan, T. B. (1992) · Presence: Teleoperators and Virtual Environments · doi:10.1162/pres.1992.1.1.120 · Cited by 1,344
A Cross-Media Presence Questionnaire: The ITC-Sense of Presence Inventory
Lessiter, J., Freeman, J., Keogh, E., & Davidoff, J. (2001) · Presence: Teleoperators and Virtual Environments · doi:10.1162/105474601300343612 · Cited by 1,208
Brain function in coma, vegetative state, and related disorders
Laureys, S., Owen, A. M., & Schiff, N. D. (2004) · The Lancet Neurology · doi:10.1016/s1474-4422(04)00852-x · Cited by 1,033
Using Presence Questionnaires in Reality
Usoh, M., Catena, E., Arman, S., & Slater, M. (2000) · PRESENCE Virtual and Augmented Reality · doi:10.1162/105474600566989 · Cited by 985
Self-citationWalking > walking-in-place > flying, in virtual environments
Usoh, M., Arthur, K. W., Whitton, M. C., Bastos, R., Steed, A. J., Slater, M., & Brooks, F. P. (1999) · ACM SIGGRAPH Conference (SIGGRAPH) · doi:10.1145/311535.311589 · Cited by 924
Self-citationThe Well-Worn Route and the Path Less Traveled
Hartley, T., Maguire, E. A., Spiers, H. J., & Burgess, N. (2003) · Neuron · doi:10.1016/s0896-6273(03)00095-3 · Cited by 817
Slater, M., & Steed, A. (2000) · Presence - Teleoperators and Virtual Environments · doi:10.1162/105474600566925 · Cited by 769
Self-citation
Research works printed but not linked: 5
- Blauert, J., Lehnert, H., Sahrhage, J. & Strauss, H. An interactive virtual-environment generator for psychoacoustic research. I: Architecture and implementation. Acustica 86, 94–102 (2000).
- Väljamäe, A., Larsson, P., Västfjäll, D. & Kleiner, M. in 7th International Conference on Presence: Proceedings of Presence 2004 141–147 (Valencia, Spain, 2004).
- Prothero, J., Parker, D., Furness, T. & Wells, M. in Proceedings of the Conference on Experimental Analysis and Measurement of Situational Awareness 359–366 (Embry-Riddle Aeronautical Univ., Datona Beach, Florida, USA, 1995).
- Welch, R. B. in Proceedings of the Seventh International Conference on Human-Computer Interaction-Volume 1 Vol. I 273–276 (Elsevier Science, 1997).
- Slater, M., Brogni, A. & Steed, A. in The 6th Annual International Workshop on Presence Online Proceedings of Presence < http://www.presence-research.org/p2003.html > (2003).
Cited by
Sorted by citations
Place illusion and plausibility can lead to realistic behaviour in immersive virtual environments
Slater, M. (2009) · Philosophical Transactions of the Royal Society B: Biological Sciences · doi:10.1098/rstb.2009.0138 · Cited by 2,691
Self-citationProske, U., & Gandevia, S. C. (2012) · Physiological Reviews · doi:10.1152/physrev.00048.2011 · Cited by 2,223
Enhancing Our Lives with Immersive Virtual Reality
Slater, M., & Sanchez-Vives, M. V. (2016) · Frontiers in Robotics and AI · doi:10.3389/frobt.2016.00074 · Cited by 1,993
Self-citationVirtual reality: Applications and implications for tourism
Guttentag, D. A. (2009) · Tourism Management · doi:10.1016/j.tourman.2009.07.003 · Cited by 1,833
The impact of virtual, augmented and mixed reality technologies on the customer experience
Flavián, C., Ibáñez‐Sánchez, S., & Orús, C. (2018) · Journal of Business Research · doi:10.1016/j.jbusres.2018.10.050 · Cited by 1,680
Metadata
- Authors
- Sanchez-Vives, M. V., & Slater, M.
- Affiliations
- Instituto de Neurociencias (ES)
- University College London (GB)
- Corresponding author
- Slater, Mel
- Venue
- Nature reviews. Neuroscience
- Published
- 2005-04
- Volume
- 6
- Issue
- 4
- Pages
- 332-339
- ISSN
- 1471-003X (ISSN-L)
- 1471-0048
- OpenAlex
- W1528045197
- Cited by
- 1,831
- References
- 73
- Citations by year
- 2026: 101 · 2025: 119 · 2024: 137 · 2023: 163 · 2022: 164 · 2021: 156 · 2020: 149 · 2019: 130 · 2018: 128 · 2017: 88 · 2016: 71 · 2015: 60 · 2014: 59 · 2013: 64 · 2012: 32
- FWCI
- 2.11
- Type
- journal article
- Language
- en
- Open access
- green
- hdl.handle.net
- Licence
- www.springer.com/tdm (tdm)
- Locations
- Nature reviews. Neuroscience (publishedVersion)
- PubMed (publishedVersion)
- DIGITAL.CSIC (Spanish National Research Council (CSIC)) (submittedVersion)
- UCL Discovery (University College London) (submittedVersion)
- Topics
- Physical Sciences › Computer Science › Human-Computer Interaction › Virtual Reality Applications and Impacts
- Social Sciences › Arts and Humanities › Philosophy › Philosophy and Theoretical Science
- Social Sciences › Psychology › Developmental and Educational Psychology › Flow Experience in Various Fields
- Keywords
- presence, virtual reality, immersive virtual environments, consciousness, perception, embodiment
- MeSH terms
- Computer Simulation, Consciousness, Humans, Perception, Photic Stimulation, User-Computer Interface
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