The DOI matches its Crossref record; 73 of the 73 references it cites were found in a registry or an index.
From presence to consciousness through virtual reality.
Open accessAbstract
Immersive virtual environments can break the deep, everyday connection between where our senses tell us we are and where we are actually located and whom we are with. The concept of 'presence' refers to the phenomenon of behaving and feeling as if we are in the virtual world created by computer displays. In this article, we argue that presence is worthy of study by neuroscientists, and that it might aid the study of perception and consciousness.
Overview
The claims and statistics of this paper haven’t been checked yet.
Run the check — free, no account needed. It reads the open-access text and checks the sources it cites.
Integrity signals
Registry
Cites
Statistics
Verification
Claims the paper makes
The claims and statistics of this paper haven’t been checked yet.
Run the check — free, no account needed. It reads the open-access text and checks the sources it cites.
Claims other papers make about this one
Each is checked against this paper’s own text: does it say what the citing paper says it does?
In the citing paper
“By changing the visual perspective, it is possible to induce the feeling of being in a different place [21], [22], [23] or, even, illusory ‘out-of-body experiences’ where people seem to lose ownership of their own body when observing it from the point of view of another person (which we refer to as the third person perspective) [6].”
From If I were you: Perceptual illusion of body swapping (2008) · cites this paper as [22]
In the citing paper
“This also ties in with a recent observation that the strong illusion of being in the place depicted by the virtual reality [24] occurs when sensorimotor contingencies for perception [25], [26] are similar to those of physical reality, that is, when a participant can use their body for perception in much the same way as normally [27].”
From First person experience of body transfer in virtual reality (2010) · cites this paper as [24]
Self-check
Percentages, sums and reported differences re-computed from the paper’s own numbers.
The self-check needs the paper’s full text.
Citations
Cites
Slater, M., & Wilbur, S. (1997) · Presence: Teleoperators and Virtual Environments · doi:10.1162/pres.1997.6.6.603 · Cited by 3,034
Self-citationSurround-screen projection-based virtual reality
Cruz‐Neira, C., Sandin, D. J., & DeFanti, T. A. (1993) · ACM SIGGRAPH Conference (SIGGRAPH) · doi:10.1145/166117.166134 · Cited by 2,400
The Experience of Presence: Factor Analytic Insights
Schubert, T., Friedmann, F., & Regenbrecht, H. (2001) · Presence: Teleoperators and Virtual Environments · doi:10.1162/105474601300343603 · Cited by 2,303
Musings on Telepresence and Virtual Presence
Sheridan, T. B. (1992) · Presence: Teleoperators and Virtual Environments · doi:10.1162/pres.1992.1.1.120 · Cited by 1,344
A Cross-Media Presence Questionnaire: The ITC-Sense of Presence Inventory
Lessiter, J., Freeman, J., Keogh, E., & Davidoff, J. (2001) · Presence: Teleoperators and Virtual Environments · doi:10.1162/105474601300343612 · Cited by 1,208
Brain function in coma, vegetative state, and related disorders
Laureys, S., Owen, A. M., & Schiff, N. D. (2004) · The Lancet Neurology · doi:10.1016/s1474-4422(04)00852-x · Cited by 1,033
Using Presence Questionnaires in Reality
Usoh, M., Catena, E., Arman, S., & Slater, M. (2000) · PRESENCE Virtual and Augmented Reality · doi:10.1162/105474600566989 · Cited by 985
Self-citationThe Well-Worn Route and the Path Less Traveled
Hartley, T., Maguire, E. A., Spiers, H. J., & Burgess, N. (2003) · Neuron · doi:10.1016/s0896-6273(03)00095-3 · Cited by 817
Slater, M., & Steed, A. (2000) · Presence - Teleoperators and Virtual Environments · doi:10.1162/105474600566925 · Cited by 769
Self-citationSlater, M., Usoh, M., & Steed, A. J. (1995) · ACM Transactions on Computer-Human Interaction · doi:10.1145/210079.210084 · Cited by 714
Self-citation
Flagged first, then by citations
Research works printed but not linked: 5
- Blauert, J., Lehnert, H., Sahrhage, J. & Strauss, H. An interactive virtual-environment generator for psychoacoustic research. I: Architecture and implementation. Acustica 86, 94–102 (2000).
- Väljamäe, A., Larsson, P., Västfjäll, D. & Kleiner, M. in 7th International Conference on Presence: Proceedings of Presence 2004 141–147 (Valencia, Spain, 2004).
- Prothero, J., Parker, D., Furness, T. & Wells, M. in Proceedings of the Conference on Experimental Analysis and Measurement of Situational Awareness 359–366 (Embry-Riddle Aeronautical Univ., Datona Beach, Florida, USA, 1995).
- Welch, R. B. in Proceedings of the Seventh International Conference on Human-Computer Interaction-Volume 1 Vol. I 273–276 (Elsevier Science, 1997).
- Slater, M., Brogni, A. & Steed, A. in The 6th Annual International Workshop on Presence Online Proceedings of Presence < http://www.presence-research.org/p2003.html > (2003).
Cited by
Sorted by citations
Place illusion and plausibility can lead to realistic behaviour in immersive virtual environments
Slater, M. (2009) · Philosophical Transactions of the Royal Society B: Biological Sciences · doi:10.1098/rstb.2009.0138 · Cited by 2,691
Self-citationProske, U., & Gandevia, S. C. (2012) · Physiological Reviews · doi:10.1152/physrev.00048.2011 · Cited by 2,223
Enhancing Our Lives with Immersive Virtual Reality
Slater, M., & Sanchez-Vives, M. V. (2016) · Frontiers in Robotics and AI · doi:10.3389/frobt.2016.00074 · Cited by 1,993
Self-citationVirtual reality: Applications and implications for tourism
Guttentag, D. A. (2009) · Tourism Management · doi:10.1016/j.tourman.2009.07.003 · Cited by 1,833
The impact of virtual, augmented and mixed reality technologies on the customer experience
Flavián, C., Ibáñez‐Sánchez, S., & Orús, C. (2018) · Journal of Business Research · doi:10.1016/j.jbusres.2018.10.050 · Cited by 1,680
Video ergo sum: manipulating bodily self-consciousness
Lenggenhager, B., Tadi, T., Metzinger, T., & Blanke, O. (2007) · Science · doi:10.1126/science.1143439 · Cited by 1,265
Affective interactions using virtual reality: the link between presence and emotions
Riva, G., Mantovani, F., Capideville, C. S., Preziosa, A., Morganti, F., Villani, D., Gaggioli, A., Botella, C., & Alcañiz, M. (2007) · CyberPsychology & Behavior · doi:10.1089/cpb.2006.9993 · Cited by 1,111
First person experience of body transfer in virtual reality
Slater, M., Spanlang, B., Sanchez-Vives, M. V., & Blanke, O. (2010) · PLoS ONE · doi:10.1371/journal.pone.0010564 · Cited by 1,090
Self-citationFull-body illusions and minimal phenomenal selfhood
Blanke, O., & Metzinger, T. (2009) · Trends in Cognitive Sciences · doi:10.1016/j.tics.2008.10.003 · Cited by 1,060
Putting yourself in the skin of a black avatar reduces implicit racial bias
Peck, T. C., Seinfeld, S., Aglioti, S. M., & Slater, M. (2013) · Consciousness and Cognition · doi:10.1016/j.concog.2013.04.016 · Cited by 967
Self-citationIf I were you: Perceptual illusion of body swapping
Petkova, V. I., & Ehrsson, H. H. (2008) · PLoS ONE · doi:10.1371/journal.pone.0003832 · Cited by 953
An Interoceptive Predictive Coding Model of Conscious Presence
Seth, A. K., Suzuki, K., & Critchley, H. D. (2012) · Frontiers in Psychology · doi:10.3389/fpsyg.2011.00395 · Cited by 950
“INTRODUCTION In consciousness science, psychiatry, and virtual reality (VR), the concept of presence is used to refer to the subjective sense of reality of the world and of the self within the world (Metzinger, 2003; Sanchez-Vives and Slater, 2005).”
BackgroundInfluentialPresence and Cybersickness in Virtual Reality Are Negatively Related: A Review
Weech, S., Kenny, S., & Barnett-Cowan, M. (2019) · Frontiers in Psychology · doi:10.3389/fpsyg.2019.00158 · Cited by 913
Recent advances in wearable tactile sensors: Materials, sensing mechanisms, and device performance
Yang, T., Xie, D., Li, Z., & Zhu, H. (2017) · Materials Science and Engineering R Reports · doi:10.1016/j.mser.2017.02.001 · Cited by 769
Behavioral, Neural, and Computational Principles of Bodily Self-Consciousness
Blanke, O., Slater, M., & Serino, A. (2015) · Neuron · doi:10.1016/j.neuron.2015.09.029 · Cited by 698
Self-citationHilken, T., de Ruyter, K., Chylinski, M., Mahr, D., & Keeling, D. I. (2017) · Journal of the Academy of Marketing Science · doi:10.1007/s11747-017-0541-x · Cited by 693
Construction safety training using immersive virtual reality
Sacks, R., Perlman, A., & Barak, R. (2013) · Construction Management and Economics · doi:10.1080/01446193.2013.828844 · Cited by 673
A Virtual Reprise of the Stanley Milgram Obedience Experiments
Slater, M., Antley, A., Davison, A. R., Swapp, D., Guger, C., Barker, C., Pistrang, N., & Sanchez-Vives, M. V. (2006) · PLoS ONE · doi:10.1371/journal.pone.0000039 · Cited by 632
Self-citationNeuroscience of virtual reality: from virtual exposure to embodied medicine
Riva, G., Wiederhold, B. K., & Mantovani, F. (2019) · Cyberpsychology, Behavior, and Social Networking · doi:10.1089/cyber.2017.29099.gri · Cited by 608
Inducing illusory ownership of a virtual body
Slater, M. (2009) · Frontiers in Neuroscience · doi:10.3389/neuro.01.029.2009 · Cited by 605
Self-citationImmersive Journalism: Immersive Virtual Reality for the First-Person Experience of News
de la Peña, N., Weil, P., Llobera, J., Spanlang, B., Friedman, D. A., Sanchez-Vives, M. V., & Slater, M. (2010) · PRESENCE Virtual and Augmented Reality · doi:10.1162/pres_a_00005 · Cited by 622
Self-citationVirtual memory palaces: immersion aids recall
Krokos, E., Catherine Plaisant, B., & Varshney, A. (2018) · Virtual Reality · doi:10.1007/s10055-018-0346-3 · Cited by 645
Towards a digital body: the virtual arm illusion
Slater, M. (2008) · Frontiers in Human Neuroscience · doi:10.3389/neuro.09.006.2008 · Cited by 570
Self-citationVirtual and augmented reality: Advancing research in consumer marketing
Wedel, M., Bigné, E., & Zhang, J. (2020) · International Journal of Research in Marketing · doi:10.1016/j.ijresmar.2020.04.004 · Cited by 652
Henderson, A., Korner-Bitensky, N. A., & Levin, M. F. (2007) · Topics in Stroke Rehabilitation · doi:10.1310/tsr1402-52 · Cited by 543
Being with virtual others: Neural correlates of social interaction
Schilbach, L., Wohlschlaeger, A. M., Kraemer, N., Newen, A., Shah, N. J., Fink, G. R., & Vogeley, K. T. (2005) · Neuropsychologia · doi:10.1016/j.neuropsychologia.2005.07.017 · Cited by 459
Virtual reality in cognitive and motor rehabilitation: facts, fiction and fallacies
Tieri, G., Morone, G., Paolucci, S., & Iosa, M. (2018) · Expert Review of Medical Devices · doi:10.1080/17434440.2018.1425613 · Cited by 483
Saygin, A. P., Chaminade, T., Ishiguro, H., Driver, J., & Frith, C. (2012) · Social Cognitive and Affective Neuroscience · doi:10.1093/scan/nsr025 · Cited by 452
Virtual hand illusion induced by visuomotor correlations
Sanchez-Vives, M. V., Spanlang, B., Frisoli, A., Bergamasco, M., & Slater, M. (2010) · PLoS ONE · doi:10.1371/journal.pone.0010381 · Cited by 441
Self-citationWohlgenannt, I., Simons, A., & Stieglitz, S. (2020) · Business & Information Systems Engineering · doi:10.1007/s12599-020-00658-9 · Cited by 384
Nilsson, N. C., Nordahl, R., & Serafin, S. (2016) · Human Technology · doi:10.17011/ht/urn.201611174652 · Cited by 381
Exploring the relationship between presence and enjoyment in a virtual museum
Sylaiou, S., Mania, K., Karoulis, A., & White, M. (2009) · International Journal of Human-Computer Studies · doi:10.1016/j.ijhcs.2009.11.002 · Cited by 354
The Senses of Agency and Ownership: A Review
Braun, N., Debener, S., Spychała, N., Bongartz, E., Sörös, P., Müller, H., & Philipsen, A. (2018) · Frontiers in Psychology · doi:10.3389/fpsyg.2018.00535 · Cited by 367
Drumming in Immersive Virtual Reality: The Body Shapes the Way We Play
Kilteni, K., Bergstrom, I., & Slater, M. (2013) · IEEE Transactions on Visualization and Computer Graphics · doi:10.1109/tvcg.2013.29 · Cited by 326
Self-citationUnderstanding the use of Virtual Reality in Marketing: A text mining-based review
Loureiro, S. M. C., Guerreiro, J., Eloy, S., Langaro, D., & Panchapakesan, P. (2018) · Journal of Business Research · doi:10.1016/j.jbusres.2018.10.055 · Cited by 338
Visual Realism Enhances Realistic Response in an Immersive Virtual Environment
Slater, M., Khanna, P., Mortensen, J., & Yu, I. (2009) · IEEE Computer Graphics and Applications · doi:10.1109/mcg.2009.55 · Cited by 320
Self-citationEmbodying self-compassion within virtual reality and its effects on patients with depression
Falconer, C. J., Rovira, A., King, J. A., Gilbert, P., Antley, A., Fearon, P., Ralph, N., Slater, M., & Brewin, C. R. (2016) · BJPsych Open · doi:10.1192/bjpo.bp.115.002147 · Cited by 312
Self-citationTamayo, J. L. R., Barrio, M. G., & García, F. G. (2017) · Multimodal Technologies and Interaction · doi:10.3390/mti1040021 · Cited by 340
Virtual reality study of paranoid thinking in the general population
Freeman, D. H., Pugh, K., Antley, A., Slater, M., Bebbington, P., Gittins, M., Dunn, G., Kuipers, E., Fowler, D. G., & Garety, P. A. (2008) · The British Journal of Psychiatry · doi:10.1192/bjp.bp.107.044677 · Cited by 315
Self-citationKokkinara, E., & Slater, M. (2014) · Perception · doi:10.1068/p7545 · Cited by 300
Self-citationHiguera-Trujillo, J. L., López-Tarruella Maldonado, J., & Llinares Millán, C. (2017) · Applied Ergonomics · doi:10.1016/j.apergo.2017.05.006 · Cited by 299
Embodiment and Presence in Virtual Worlds: A Review
Schultze, U. (2010) · Journal of Information Technology · doi:10.1057/jit.2010.25 · Cited by 298
A Separate Reality: An Update on Place Illusion and Plausibility in Virtual Reality
Slater, M., Banakou, D., Beacco, A., Gallego, J., Macia-Varela, F., & Oliva, R. (2022) · Frontiers in Virtual Reality · doi:10.3389/frvir.2022.914392 · Cited by 349
Self-citationImmersive Virtual Reality for Pediatric Pain
Won, A., Bailey, J., Bailenson, J., Tataru, C., Yoon, I., & Golianu, B. (2017) · Children · doi:10.3390/children4070052 · Cited by 286
Multisensory stimulation can induce an illusion of larger belly size in immersive virtual reality.
Normand, J.-M., Giannopoulos, E., Spanlang, B., & Slater, M. (2011) · PLoS ONE · doi:10.1371/journal.pone.0016128 · Cited by 282
Self-citationHow we experience immersive virtual environments: the concept of presence and its measurement *
Slater, M., Lotto, B., Arnold, M., & Sanchez-Vives, M. V. (2009) · Anuario de Psicología/The UB Journal of Psychology · Cited by 281
Self-citationHow to Build an Embodiment Lab: Achieving Body Representation Illusions in Virtual Reality
Spanlang, B., Normand, J., Borland, D., Kilteni, K., Giannopoulos, E., Pomés, A., González-Franco, M., Pérez-Marcos, D., Arroyo-Palacios, J., Navarro, X., et al. (2014) · Frontiers in Robotics and AI · doi:10.3389/frobt.2014.00009 · Cited by 291
Self-citationPizzi, G., Scarpi, D., Pichierri, M., & Vannucci, V. (2019) · Computers in Human Behavior · doi:10.1016/j.chb.2019.02.008 · Cited by 290
Baus, O., & Bouchard, S. (2014) · Frontiers in Human Neuroscience · doi:10.3389/fnhum.2014.00112 · Cited by 260
Model of Illusions and Virtual Reality
González-Franco, M., & Lanier, J. (2017) · Frontiers in Psychology · doi:10.3389/fpsyg.2017.01125 · Cited by 290
Park, K., Ku, J. H., Choi, S., Jang, H.-J., Park, J., Kim, S. I., & Kim, J. (2011) · Psychiatry Research · doi:10.1016/j.psychres.2011.04.003 · Cited by 256
González-Franco, M., Pérez-Marcos, D., Spanlang, B., & Slater, M. (2010) · IEEE Conference on Virtual Reality and 3D User Interfaces (VR) · doi:10.1109/vr.2010.5444805 · Cited by 251
Self-citationOffenders become the victim in virtual reality: impact of changing perspective in domestic violence
Seinfeld, S., Arroyo-Palacios, J., Iruretagoyena, G., Hortensius, R., Zapata, L. E., Borland, D., de Gelder, B., Slater, M., & Sanchez-Vives, M. V. (2018) · Scientific Reports · doi:10.1038/s41598-018-19987-7 · Cited by 295
Self-citationVirtual Reality for Research in Social Neuroscience
Parsons, T. D., Gaggioli, A., & Riva, G. (2017) · Brain Sciences · doi:10.3390/brainsci7040042 · Cited by 268
Immersive Virtual Reality and Virtual Embodiment for Pain Relief
Matamala-Gomez, M., Donegan, T., Bottiroli, S., Sandrini, G., Sanchez-Vives, M. V., & Tassorelli, C. (2019) · Frontiers in Human Neuroscience · doi:10.3389/fnhum.2019.00279 · Cited by 262
Self-citationFreeman, D. H., Bradley, J., Antley, A., Bourke, E., DeWeever, N., Evans, N., Černis, E., Sheaves, B., Waite, F., Dunn, G., et al. (2016) · The British Journal of Psychiatry · doi:10.1192/bjp.bp.115.176438 · Cited by 243
Self-citationUse of virtual reality technique for the training of motor control in the elderly
de Bruin, E. D., Schoene, D., Pichierri, G., & Smith, S. (2010) · Zeitschrift für Gerontologie und Geriatrie · doi:10.1007/s00391-010-0124-7 · Cited by 242
Visual Realism Enhances Realistic Response in an Immersive Virtual Environment - Part 2
Yu, I., Mortensen, J., Khanna, P., Spanlang, B., & Slater, M. (2012) · IEEE Computer Graphics and Applications · doi:10.1109/mcg.2012.121 · Cited by 241
Self-citationIs the rubber hand illusion induced by immersive virtual reality?
Yuan, Y., & Steed, A. J. (2010) · IEEE Conference on Virtual Reality and 3D User Interfaces (VR) · doi:10.1109/vr.2010.5444807 · Cited by 233
The neuroscience of body memory: From the self through the space to the others
Riva, G. (2017) · Cortex · doi:10.1016/j.cortex.2017.07.013 · Cited by 252
Flow and Immersion in Video Games: The Aftermath of a Conceptual Challenge
Michailidis, L., Balaguer‐Ballester, E., & He, X. (2018) · Frontiers in Psychology · doi:10.3389/fpsyg.2018.01682 · Cited by 227
Virtual reality in research and rehabilitation of gait and balance in Parkinson disease
Canning, C. G., Allen, N. E., Nackaerts, E., Paul, S. S., Nieuwboer, A., & Gilat, M. (2020) · Nature Reviews Neurology · doi:10.1038/s41582-020-0370-2 · Cited by 243
Cognitive and cognitive-motor interventions affecting physical functioning: A systematic review
Pichierri, G., Wolf, P., Murer, K., & de Bruin, E. D. (2011) · BMC Geriatrics · doi:10.1186/1471-2318-11-29 · Cited by 224
Pręgowska, A., Masztalerz, K., Garlińska, M., & Osial, M. E. (2021) · Education Sciences · doi:10.3390/educsci11030118 · Cited by 273
Slater, M., Spanlang, B., & Corominas, D. (2010) · ACM Transactions on Graphics · doi:10.1145/1778765.1778829 · Cited by 223
Self-citationImmersive Virtual Reality in Post-Stroke Rehabilitation: A Systematic Review
Demeco, A., Zola, L., Frizziero, A., Martini, C., Palumbo, A., Foresti, R., Buccino, G., & Costantino, C. (2023) · Sensors · doi:10.3390/s23031712 · Cited by 231
Virtual reality for stroke rehabilitation
Laver, K., George, S., Thomas, S., Deutsch, J. E., & Crotty, M. (2011) · Cochrane Database of Systematic Reviews · doi:10.1002/14651858.cd008349.pub2 · Cited by 226
Virtual Reality Cognitive Behavior Therapy for Public Speaking Anxiety: A Randomized Clinical Trial
Wallach, H. S., Safir, M. P., & Bar-Zvi, M. (2009) · Behavior Modification · doi:10.1177/0145445509331926 · Cited by 218
Neural contributions to flow experience during video game playing
Klasen, M., Weber, R., Kircher, T. T. J., Mathiak, K. A., & Mathiak, K. (2011) · Social Cognitive and Affective Neuroscience · doi:10.1093/scan/nsr021 · Cited by 216
Virtual Crowds: Methods, Simulation, and Control
Pelechano, N., Allbeck, J. M., & Badler, N. I. (2008) · Synthesis lectures on computer graphics and animation · doi:10.1007/978-3-031-79242-7 · Cited by 233
Questionnaire Measures and Physiological Correlates of Presence: A Systematic Review
Grassini, S., & Laumann, K. (2020) · Frontiers in Psychology · doi:10.3389/fpsyg.2020.00349 · Cited by 244
Social Interaction With Agents and Avatars in Immersive Virtual Environments: A Survey
Kyrlitsias, C., & Michael‐Grigoriou, D. (2022) · Frontiers in Virtual Reality · doi:10.3389/frvir.2021.786665 · Cited by 251
The Oxford Handbook of Psychological Situations
(2017) · Oxford University Press eBooks · doi:10.1093/oxfordhb/9780190263348.001.0001 · Cited by 203
Baumgärtner, T. (2008) · Frontiers in Human Neuroscience · doi:10.3389/neuro.09.008.2008 · Cited by 224
A New Conception of Spatial Presence: Once Again, with Feeling
Schubert, T. W. (2009) · Communication Theory · doi:10.1111/j.1468-2885.2009.01340.x · Cited by 199
Testing the continuum of delusional beliefs: An experimental study using virtual reality.
Freeman, D. H., Pugh, K., Vorontsova, N., Antley, A., & Slater, M. (2010) · Journal of Abnormal Psychology · doi:10.1037/a0017514 · Cited by 198
Self-citationAuthenticity in Virtual Reality for assessment and intervention in autism: A conceptual review
Parsons, S. (2016) · Educational Research Review · doi:10.1016/j.edurev.2016.08.001 · Cited by 209
Batat, W. (2021) · Technological Forecasting and Social Change · doi:10.1016/j.techfore.2021.121013 · Cited by 210
Orús, C., Ibáñez‐Sánchez, S., & Flavián, C. (2021) · International Journal of Hospitality Management · doi:10.1016/j.ijhm.2021.103019 · Cited by 194
The Rocketbox Library and the Utility of Freely Available Rigged Avatars
González-Franco, M., Ofek, E., Pan, Y., Antley, A., Steed, A. J., Spanlang, B., Maselli, A., Banakou, D., Pelechano, N., Orts‐Escolano, S., et al. (2020) · Frontiers in Virtual Reality · doi:10.3389/frvir.2020.561558 · Cited by 203
Self-citationFrom intention to action: The role of presence
Riva, G., Waterworth, J. A., Waterworth, E. L., & Mantovani, F. (2009) · New Ideas in Psychology · doi:10.1016/j.newideapsych.2009.11.002 · Cited by 189
Triberti, S., Repetto, C., & Riva, G. (2014) · Cyberpsychology Behavior and Social Networking · doi:10.1089/cyber.2014.0054 · Cited by 205
Tajadura‐Jiménez, A., Basia, M., Deroy, O. D., Fairhurst, M. T., Marquardt, N., & Bianchi‐Berthouze, N. (2015) · CHI Conference on Human Factors in Computing Systems · doi:10.1145/2702123.2702374 · Cited by 187
Building autonomous sensitive artificial listeners
Schroder, M., Bevacqua, E., Cowie, R., Eyben, F., Gunes, H., Heylen, D., ter Maat, M., McKeown, G., Pammi, S., Pantic, M., et al. (2012) · IEEE Transactions on Affective Computing · doi:10.1109/t-affc.2011.34 · Cited by 185
Virtual Reality as a Medium to Elicit Empathy: A Meta-Analysis
Ventura, S., Badenes‐Ribera, L., Herrero, R., Cebolla, A., Galiana, L., & Baños, R. (2020) · Cyberpsychology Behavior and Social Networking · doi:10.1089/cyber.2019.0681 · Cited by 188
Virtual Reality for Neurorehabilitation and Cognitive Enhancement
Georgiev, D. D., Georgieva, I., Gong, Z., Nanjappan, V., & Georgiev, G. V. (2021) · Brain Sciences · doi:10.3390/brainsci11020221 · Cited by 226
Blum, J., Rockstroh, C., & Göritz, A. S. (2019) · Frontiers in Psychology · doi:10.3389/fpsyg.2019.02172 · Cited by 183
Studying and Treating Schizophrenia Using Virtual Reality: A New Paradigm
Freeman, D. H. (2007) · Schizophrenia Bulletin · doi:10.1093/schbul/sbn020 · Cited by 183
Immersive virtual reality health games: a narrative review of game design
Tao, G., Garrett, B., Taverner, T., Cordingley, E., & Sun, C. (2021) · Journal of NeuroEngineering and Rehabilitation · doi:10.1186/s12984-020-00801-3 · Cited by 201
Immersive virtual reality for science learning: Design, implementation, and evaluation
Matovu, H., Ungu, D. A. K., Won, M., Tsai, C., Treagust, D. F., Mocerino, M., & Tasker, R. (2022) · Studies in Science Education · doi:10.1080/03057267.2022.2082680 · Cited by 237
Röttl, J., & Terlutter, R. (2018) · PLoS ONE · doi:10.1371/journal.pone.0200724 · Cited by 184
Higuera-Trujillo, J. L., Llinares, C., & Macagno, E. R. (2021) · Sensors · doi:10.3390/s21062193 · Cited by 238
Bystander Responses to a Violent Incident in an Immersive Virtual Environment
Slater, M., Rovira, A., Southern, R. W., Swapp, D., Zhang, J., Campbell, C., & Levine, M. (2013) · PLoS ONE · doi:10.1371/journal.pone.0052766 · Cited by 179
Self-citationTechnology acceptance of virtual reality for travel planning
Disztinger, P., Schlögl, S., & Groth, A. (2017) · Information and Communication Technologies in Tourism 2017 · doi:10.1007/978-3-319-51168-9_19 · Cited by 178
de Borst, A. W., & de Gelder, B. (2015) · Frontiers in Psychology · doi:10.3389/fpsyg.2015.00576 · Cited by 191
A Study on Immersion and Presence of a Portable Hand Haptic System for Immersive Virtual Reality
Kim, M., Jeon, C., & Kim, J. (2017) · Sensors · doi:10.3390/s17051141 · Cited by 175
Diverse approaches to learning with immersive Virtual Reality identified from a systematic review
Won, M., Ungu, D. A. K., Matovu, H., Treagust, D. F., Tsai, C., Park, J., Mocerino, M., & Tasker, R. (2022) · Computers & Education · doi:10.1016/j.compedu.2022.104701 · Cited by 204
Peripersonal space as the space of the bodily self
Noel, J.-P., Pfeiffer, C., Blanke, O., & Serino, A. (2015) · Cognition · doi:10.1016/j.cognition.2015.07.012 · Cited by 171
Understanding perception and action in sport: how can virtual reality technology help?
Craig, C. (2013) · Sports Technology · doi:10.1080/19346182.2013.855224 · Cited by 172
Marucci, M., Di Flumeri, G., Borghini, G., Sciaraffa, N., Scandola, M., Pavone, E. F., Babiloni, F., Betti, V., & Aricò, P. (2021) · Scientific Reports · doi:10.1038/s41598-021-84196-8 · Cited by 170
Metadata
- Authors
- Sanchez-Vives, M. V., & Slater, M.
- Affiliations
- Instituto de Neurociencias (ES)
- University College London (GB)
- Corresponding author
- Slater, Mel
- Venue
- Nature reviews. Neuroscience
- Published
- 2005-04
- Volume
- 6
- Issue
- 4
- Pages
- 332-339
- ISSN
- 1471-003X (ISSN-L)
- 1471-0048
- OpenAlex
- W1528045197
- Cited by
- 1,831
- References
- 73
- Citations by year
- 2026: 101 · 2025: 119 · 2024: 137 · 2023: 163 · 2022: 164 · 2021: 156 · 2020: 149 · 2019: 130 · 2018: 128 · 2017: 88 · 2016: 71 · 2015: 60 · 2014: 59 · 2013: 64 · 2012: 32
- FWCI
- 2.11
- Type
- journal article
- Language
- en
- Open access
- green
- hdl.handle.net
- Licence
- www.springer.com/tdm (tdm)
- Locations
- Nature reviews. Neuroscience (publishedVersion)
- PubMed (publishedVersion)
- DIGITAL.CSIC (Spanish National Research Council (CSIC)) (submittedVersion)
- UCL Discovery (University College London) (submittedVersion)
- Topics
- Physical Sciences › Computer Science › Human-Computer Interaction › Virtual Reality Applications and Impacts
- Social Sciences › Arts and Humanities › Philosophy › Philosophy and Theoretical Science
- Social Sciences › Psychology › Developmental and Educational Psychology › Flow Experience in Various Fields
- Keywords
- presence, virtual reality, immersive virtual environments, consciousness, perception, embodiment
- MeSH terms
- Computer Simulation, Consciousness, Humans, Perception, Photic Stimulation, User-Computer Interface
About these checks
Registry, retraction, Cites and statistics results are computed, not judged, with one exception: a printed reference that no index lists is read once by a model before it counts as a citation error. Claims are extracted by a model and kept only when their quote appears verbatim in the text; each cited source is then checked, with a model’s help, for whether it says what the claim relies on. Those verdicts can be wrong — read the claim’s quote and the cited source before relying on one.
Statistics and arithmetic are recomputed, not judged.
Confidence bands are shown only for fields calibrated on our annotated test set. None is calibrated yet, so no band is shown.
What counts as a claim ›How we measure confidence ›How we check this ›
Are you an author, or do you see a problem with this page? Request a review