Cited by 97EEG and Brain-Computer InterfacesGaze Tracking and Assistive TechnologyMuscle activation and electromyography studies

Heading for new shores! Overcoming pitfalls in BCI design

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Chavarriaga, Ricardo, Fried-Oken, Melanie, Kleih, Sonja, Lotte, Fabien, Scherer, Reinhold·2017·Brain-Computer Interfaces

Abstract

Research in brain-computer interfaces has achieved impressive progress towards implementing assistive technologies for restoration or substitution of lost motor capabilities, as well as supporting technologies for able-bodied subjects. Notwithstanding this progress, effective translation of these interfaces from proof-of concept prototypes into reliable applications remains elusive. As a matter of fact, most of the current BCI systems cannot be used independently for long periods of time by their intended end-users. Multiple factors that impair achieving this goal have already been identified. However, it is not clear how do they affect the overall BCI performance or how they should be tackled. This is worsened by the publication bias where only positive results are disseminated, preventing the research community from learning from its errors. This paper is the result of a workshop held at the 6th International BCI meeting in Asilomar. We summarize here the discussion on concrete research avenues and guidelines that may help overcoming common pitfalls and make BCIs become a useful alternative communication device.

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Crossref · 10.1080/2326263x.2016.1263916

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  • The authors' results are in line with the emerging belief about the need for more stimulating BCI training contexts.

    “Our results are in line with the emerging belief about the need for more stimulating BCI training contexts [47,53,66].”
  • The impact of training with the BCI application might be related to a need for getting accustomed to the actual application demands but probably also to increased user motivation provided by the gaming application and the goal of participating in an international competition.

    “This might be related to a need for getting accustomed to the actual application demands [47] but probably also to increased user motivation [68] provided both by the gaming application and the goal of participating in an international competition [8].”
  • Various psychological factors, such as motivation, attention, and stress, have been implicated in these negative effects, which are quite frequent in MI BCI operation.

    “Various psychological factors (such as motivation, attention, and stress) have been implicated in these negative effects [2,47,53,66–68], which unfortunately are quite frequent in MI BCI operation.”

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Research works printed but not linked: 5

  1. [33]Halder S Furdea A Varkuti B Auditory standard oddball and visual P300 brain-computer interface performance International Journal of Bioelectromagnetism 2011 13 1 5 6
  2. [36]Vukovic A 2010 Motor imagery questionnaire as a method to detect BCI illiteracy Paper presented at: 2010 3rd International Symposium on Applied Sciences in Biomedical and Communication Technologies (ISABEL 2010) 2010 7–10 Nov
  3. [48]Scherer R Wagner J Billinger M Augmenting communication, emotion expression and interaction capabilities of individuals with cerebral palsy Paper presented at: 2014 6th International Brain-Computer Interface Conference 2014 Graz, Austria 312 315 10.3217/978-3-85125-378-8-78 · DOI
  4. [57]Lotte F Jeunet C Towards Improved BCI based on Human Learning Principles Paper presented at: 3rd International Brain-Computer Interfaces Winter Conference 2015
  5. [77]Kobler R Scherer R Restricted Boltzmann Machines in Sensory Motor Rhythm Brain-Computer Interfacing: A Study on Inter-Subject Transfer and Co-Adaptation Paper presented at: 2016 IEEE International Conference on Systems, Man and Cybernetics (SMC) 2016 10 9–12 Budapest, Hungary

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Authors
Chavarriaga, R., Fried-Oken, M., Kleih, S., Lotte, F., & Scherer, R.
Affiliations
  • École Polytechnique Fédérale de Lausanne (CH)
  • Oregon Health & Science University (US)
  • University of Würzburg (DE)
  • Institut national de recherche en sciences et technologies du numérique (FR)
  • Graz University of Technology (AT)
Corresponding author
Chavarriaga, Ricardo
Venue
Brain-Computer Interfaces
Published
2016-12-30
Volume
4
Issue
1-2
Pages
60-73
ISSN
  • 2326-2621 (ISSN-L)
  • 2326-263X
OpenAlex
W2567013686
Cited by
97
References
121
Citations by year
2026: 4 · 2025: 8 · 2024: 9 · 2023: 5 · 2022: 11 · 2021: 18 · 2020: 11 · 2019: 11 · 2018: 15 · 2017: 5
FWCI
6.58
Type
journal article
Language
en
Open access
Locations
  • Brain-Computer Interfaces (publishedVersion)
  • PubMed (publishedVersion)
  • Europe PMC (PubMed Central) (acceptedVersion)
  • PubMed Central (acceptedVersion)
  • HAL (submittedVersion, other-oa)
  • Infoscience (Ecole Polytechnique Fédérale de Lausanne) (submittedVersion)
  • Infoscience (Ecole Polytechnique Fédérale de Lausanne) (submittedVersion, cc-by-nc-nd)
Funders
  • Agence Nationale de la Recherche (ANR-15-CE23-0013-01)
  • National Institute on Disability, Independent Living, and Rehabilitation Research (NIDILRR grant #90RE5017)
  • National Institutes of Health (DC009834-01)
  • Land Steiermark project rE(EG)map! (ABT08-31142/2014-10)
  • Schweizerischer Nationalfonds zur Förderung der Wissenschaftlichen Forschung (NCCR-Robotics)
Topics
  • Life Sciences › Neuroscience › Cognitive Neuroscience › EEG and Brain-Computer Interfaces
  • Physical Sciences › Computer Science › Human-Computer Interaction › Gaze Tracking and Assistive Technology
  • Physical Sciences › Engineering › Biomedical Engineering › Muscle activation and electromyography studies
Keywords
assistive technology, long-term usability, publication bias, BCI performance, communication devices, motor impairment

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