Cited by 73Gambling Behavior and TreatmentsImpact of Technology on AdolescentsSubstance Abuse Treatment and Outcomes

Gambling in Children and Adolescents

Open access
Emond, Alan M, Griffiths, Mark D·2020·British Medical Bulletin

Abstract

Introduction: Children are susceptible to problems with gambling because of developmental and cognitive immaturities, as well as a sensitivity to peer pressure and marketing. Sources of data: This review uses recent UK data from the Gambling Commission and from the Avon Longitudinal Study of Parents and Children, and evidence from recent reviews of gambling in children and adolescents. Areas of agreement: The prevalence of gambling in children worldwide and in the UK is stable, having generally decreased since 2013. Online gambling is increasing in children and young people. A small minority of adolescents who gamble develop a gambling disorder. Adolescents who have problems with gambling tend to have lower self-esteem and a history of hyperactivity and impulsivity, are more likely to have parents who gamble, report less parental supervision and to use more alcohol than their peers. Areas of controversy: Children’s access to slot machines, the relationship between gaming and gambling, and social media advertizing of gambling targeting children. Growing points: An increase in online gambling and in-play sports betting by adolescents and the use of skins betting in video gaming. Areas timely for developing research: impact on young people of betting on e-gaming. How best to protect children from early exposure to gambling in the current internet age. Implications for clinicians: Need to be aware of the growing and complex phenomenon of gaming and gambling, and implications for the mental health of children and adolescents. The effective management of gambling disorders in children and adolescents requires close working with families.

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Registry

Crossref · 10.1093/bmb/ldaa027

Cites

75 of 75 references verified0 citation errors · 0 not checkable

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  • The prevalence of adolescent gambling has increased in recent years.

    “In fact, the prevalence of adolescent gambling has increased in recent years.”

    From The Use of Social Media in Children and Adolescents: Scoping Review on the Potential Risks. (2022) · cites this paper as [68]

    The section “Recent evidence of frequency of gambling by children in the UK” reports that weekly gambling among under-16s was stable at 11% in 2019, down from 23% in 2012. Although the paper describes increases associated with the wider availability of legal gambling, its evidence on recent overall prevalence runs contrary to the claim; it identifies online gambling as the activity that increased. (LLM, conf=0.88)

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  • Children and adolescents are at greater risk of developing gambling problems.

    “One report showed greater risk for children and adolescents to develop gambling problems.”

    From The Use of Social Media in Children and Adolescents: Scoping Review on the Potential Risks. (2022) · cites this paper as [68]

    The section ‘Why are children susceptible to gambling?’ says children are at risk of gambling problems because of developmental and cognitive immaturities and social influences. It does not establish the comparative ‘greater risk’ asserted in the citing sentence or identify a group against which that risk is greater. (LLM, conf=0.84)

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  • There is a strong relationship between gaming and gambling; in video games, children pretend to gamble and some video games ask real money to play.

    “Lastly, there is also a strong relationship between gaming and gambling: in video games, children pretend to gamble and some video games would ask real money to play [68].”

    From The Use of Social Media in Children and Adolescents: Scoping Review on the Potential Risks. (2022) · cites this paper as [68]

    The section “Relationship between gaming and gambling in children” describes gambling-like loot boxes, skin gambling, and players spending real money to open loot boxes. It does not say children merely pretend to gamble or that video games require payment to play. The “Further research needed” section also cautions against inferring that loot boxes cause problem gambling. Page numbers were not available in our copy’s passages. (LLM, conf=0.86)

    Experimental — accuracy not yet measured
  • Across Europe, self-reported rates of adolescent gambling in 2019 ranged from 36% in Italy to 78% in Iceland.

    “Across Europe, self-reported rates of adolescent gambling in 2019 ranged from 36% in Italy to 78% in Iceland.”

    From The Use of Social Media in Children and Adolescents: Scoping Review on the Potential Risks. (2022) · cites this paper as [68]

    The “Frequency of gambling in children worldwide” section gives the 36%–78% range for Italy and Iceland, but describes it as self-reported gambling “in the past year,” not gambling measured in 2019. The “Sources of data” section mentions reports published in 2019 but does not establish that the Europe-wide figures are from that year. (LLM, conf=0.88)

    Experimental — accuracy not yet measured
  • Adolescent problem gambling prevalence ranges from 1.6 to 5.6%.

    “Adolescent problem gambling prevalence ranges from 1.6 to 5.6%.”

    From The Use of Social Media in Children and Adolescents: Scoping Review on the Potential Risks. (2022) · cites this paper as [68]

    The 'Problem gambling in children and adolescents' section gives the 1.6–5.6% range specifically for lifetime worldwide adolescent problem gambling prevalence. The claim omits 'lifetime' and 'worldwide'; the same passage gives different ranges for current prevalence in North America and Europe. (LLM, conf=0.86)

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Cites

Flagged first, then by citations

Research works printed but not linked: 5

  1. [13]13. Calado F, Griffiths MD. Problem gambling worldwide: an update of empirical research (2000-2015). J Behav Addict 2016;5:592-613.
  2. [25]25. Slutske WS, Moffitt TE, Poulton R, et al. Undercon- trolled temperament at age 3 predicts disordered gam- bling at age 32: a longitudinal study of a complete birth cohort. Psychol Sci 2012;23:510-6.
  3. [32]32. Gupta R, Derevensky J. Reflections on underage gam- bling. Responsible Gambl Rev 2014;1:37-50.
  4. [34]34. Potenza MN, Wareham JD, Steinberg MA, et al. Cor- relates of at-risk/problem internet gambling in adoles- cents. J Am Acad Child Adolesc Psychiatry 2011;50: 150-9.
  5. [36]36. Griffiths MD, Delfabbro PH. The biopsychosocial approach to the study of gambling: contextuals factors in research and clinical interventions. J Gambl Issues 2001;5:1-33.

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Authors
Emond, A. M., & Griffiths, M. D.
Affiliations
  • University of Bristol (GB)
  • Nottingham Trent University (GB)
Corresponding author
Emond, Alan M
Venue
British Medical Bulletin
Published
2020-09-15
Volume
136
Issue
1
Pages
21-29
ISSN
  • 0007-1420 (ISSN-L)
  • 1471-8391
OpenAlex
W1965075460
Cited by
73
References
75
Citations by year
2026: 13 · 2025: 18 · 2024: 15 · 2023: 13 · 2022: 10 · 2021: 4
FWCI
0.53
Type
journal article
Language
en
Open access
Locations
  • British Medical Bulletin (publishedVersion, other-oa)
  • PubMed (publishedVersion)
  • Explore Bristol Research (publishedVersion)
  • Nottingham Trent University's Institutional Repository (Nottingham Trent Repository) (acceptedVersion)
  • Bristol Research (University of Bristol) (submittedVersion)
Funders
  • Wellcome Trust (217065/Z/19/Z)
  • Medical Research Council (MC_PC_15018, MC_PC_19009)
Topics
  • Social Sciences › Psychology › Clinical Psychology › Gambling Behavior and Treatments
  • Social Sciences › Sociology and Political Science › Impact of Technology on Adolescents
  • Health Sciences › Medicine › Epidemiology › Substance Abuse Treatment and Outcomes
Keywords
youth gambling, online gambling, gambling addiction, parental gambling, parental supervision, peer pressure, gambling marketing, social media advertising, slot machines, video gaming, impulsivity, self-esteem, child mental health
MeSH terms
Adolescent, Child, Gambling, Humans, Longitudinal Studies, Sports, Prevalence

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