Cited by 10Sleep and related disordersImpact of Technology on AdolescentsChild Development and Digital Technology

Prospective associations between sleep, sensation-seeking, and mature screen usage in early adolescents: findings from the Adolescent Brain Cognitive Development study

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Zhang, Linhao, Oshri, Assaf, Carvalho, Cory, Uddin, Lucina Q, Geier, Charles, Nagata, Jason M, Cummins, Kevin, Hoffman, Elizabeth A +10 more·2025·SLEEP

Abstract

Study Objectives: Early exposure to mature content is linked to high-risk behaviors. This study aims to prospectively investigate how sleep and sensation-seeking behaviors influence the consumption of mature video games and R-rated movies in early adolescents. A secondary analysis examines the bidirectional relationships between sleep patterns and mature screen usage. Methods: Data were obtained from a subsample of 3687 early adolescents (49.2% female; mean age: 11.96 years) participating in the Adolescent Brain and Cognitive Development study. At year 2 follow-up, participants wore Fitbit wearables for up to 21 nights to assess objective sleep measures and completed a scale about sensation-seeking traits. At year 3 follow-up, they answered questions about mature screen usage. Results: Of the sample, 41.8% of the sample reported playing mature-rated video games and 49% reported watching R-rated movies. Sensation-seeking traits were associated with R-rated movie watching 1 year later. Shorter sleep duration, later bedtime, more bedtime variability, and more social jetlag (discrepancy between the mid-sleep on weekdays and weekends) were associated with mature-rated video gaming and R-rated movie watching 1 year later. Sleep duration variability was associated with mature-rated video gaming. There was also an interaction effect: those with higher sensation-seeking scores and shorter sleep duration reported more frequent R-rated movie usage than those with longer sleep duration. Secondary analyses showed bidirectional associations between later bedtimes, more variability in bedtimes, and more social jetlag with mature screen usage. Conclusions: Early adolescents with sensation-seeking traits and poorer sleep health were more likely to engage in mature screen usage.

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  • Higher impulsivity is linked to longer digital media use relative to lower sensory-seeking behavior.

    “Children with higher impulsivity are also more prone to greater digital media use duration compared with children with lower sensory-seeking behaviors.68,69”

    From Digital Ecosystems, Children, and Adolescents: Technical Report (2026) · cites this paper as [68]

    The Discussion (page not available in our copy) reports that higher sensation-seeking traits were associated with more frequent R-rated movie watching in early adolescents. The study measured sensation-seeking using an impulsive-behavior scale, but it does not establish that higher impulsivity predicts longer digital media use overall or compare impulsivity with lower sensation-seeking behavior. (LLM, conf=0.86)

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Authors
Zhang, L., Oshri, A., Carvalho, C., Uddin, L. Q., Geier, C., Nagata, J. M., Cummins, K., Hoffman, E. A., Tomko, R. L., Chaarani, B., Squeglia, L. M., Wing, D., Mason, M. J., Fuemmeler, B., Lisdahl, K., Tapert, S. F., Baker, F. C., & Kiss, O.
Affiliations
  • University of Georgia (US)
  • University of California, Los Angeles (US)
  • University of California, San Francisco (US)
  • California State University Los Angeles (US)
  • National Institutes of Health (US)
  • Medical University of South Carolina (US)
  • University of Vermont (US)
  • University of California San Diego (US)
  • University of Tennessee at Knoxville (US)
  • Virginia Commonwealth University (US)
  • University of Wisconsin–Milwaukee (US)
  • SRI International (US)
Corresponding author
Kiss, Orsolya
Venue
SLEEP
Published
2024-12-18
Volume
48
Issue
1
ISSN
  • 0161-8105 (ISSN-L)
  • 1550-9109
OpenAlex
W4403316941
Cited by
10
References
63
Citations by year
2026: 6 · 2025: 3 · 2024: 1
FWCI
4.07
Type
journal article
Language
en
Open access
Locations
  • SLEEP (publishedVersion)
  • PubMed Central (publishedVersion)
  • Europe PMC (PubMed Central) (publishedVersion)
  • PubMed (publishedVersion)
  • VUBIR (Vrije Universiteit Brussel) (submittedVersion)
Funders
  • National Institutes of Health (U01DA041048, U01DA050989, U01DA051016, U01DA041022, U01DA051018, U01DA051037, U01DA050987, U01DA041174, U01DA041106, U01DA041117, U01DA041028, U01DA041134, U01DA050988, U01DA051039, U01DA041156, U01DA041025, U01DA041120, U01DA051038, U01DA041148, U01DA041093, U01DA041089, U24DA041123, U24DA041147, R01MH135492)
  • National Institute on Drug Abuse (R01 DA058334, R01 DA055630, K01 DA045219)
Topics
  • Social Sciences › Psychology › Experimental and Cognitive Psychology › Sleep and related disorders
  • Social Sciences › Sociology and Political Science › Impact of Technology on Adolescents
  • Social Sciences › Education › Child Development and Digital Technology
Keywords
sleep duration, sensation seeking, early adolescents, bedtime, social jetlag, sleep duration variability, adolescent media use, bidirectional relationship
MeSH terms
Screen Time, Adolescent, Adolescent Behavior, Child, Female, Humans, Male, Motion Pictures, Prospective Studies, Risk-Taking, Sleep, Video Games

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