The DOI matches its Crossref record; 11 of the 11 references it cites were found in a registry or an index.
Visual Realism Enhances Realistic Response in an Immersive Virtual Environment
Open accessAbstract
Does greater visual realism induce greater participant presence in immersive virtual environments (VE)? Presence refers to how realistically participants respond to the environment as well as their subjective sense of being in the place depicted by the VE. Thirty-three people were exposed for three minutes to a virtual environment depicting a precipice using a head-tracked head-mounted display system. Seventeen of them saw the environment rendered with real-time recursive ray tracing (RT) that included shadows and reflections of their virtual body, and the remainder experienced the same environment rendered with ray casting (RC), which did not include shadows and reflections. Participants completed a presence questionnaire immediately after their experience, and physiological responses (skin conductance and electrocardiogram) were recorded throughout. Results show that subjective presence was higher for the RT environment than for the RC one and that higher stress was induced in the RT environment compared to the RC one.
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Citations
Cites
From presence to consciousness through virtual reality.
Sanchez-Vives, M. V., & Slater, M. (2005) · Nature reviews. Neuroscience · doi:10.1038/nrn1651 · Cited by 1,831
Self-citationBukimi no tani [the uncanny valley]
Mori, M. (1970) · Energy · Cited by 1,485
Using Presence Questionnaires in Reality
Usoh, M., Catena, E., Arman, S., & Slater, M. (2000) · Presence: Teleoperators and Virtual Environments · doi:10.1162/105474600566989 · Cited by 980
Self-citationBoucsein, W. (1992) · doi:10.1007/978-1-4757-5093-5 · Cited by 818
Extra-Poisson Variation in Log-Linear Models
Breslow, N. E. (1984) · Applied Statistics · doi:10.2307/2347661 · Cited by 746
Taking steps: the influence of a walking technique on presence in virtual reality
Slater, M., Usoh, M., & Steed, A. (1995) · ACM Transactions on Computer-Human Interaction · doi:10.1145/210079.210084 · Cited by 713
Self-citationGibson, E. J., & Walk, R. D. (1960) · Scientific American · doi:10.1038/scientificamerican0460-64 · Cited by 601
Physiological measures of presence in stressful virtual environments
Meehan, M., Insko, B., Whitton, M., & Brooks, F. P. (2002) · ACM Transactions on Graphics · doi:10.1145/566654.566630 · Cited by 469
Presence within Virtual Environments as a Function of Visual Display Parameters
Hendrix, C., & Barfield, W. (1996) · Presence: Teleoperators and Virtual Environments · doi:10.1162/pres.1996.5.3.274 · Cited by 331
The Influence of Dynamic Shadows on Presence in Immersive Virtual Environments
Slater, M., Usoh, M., & Chrysanthou, Y. (1995) · Eurographics · doi:10.1007/978-3-7091-9433-1_2 · Cited by 165
Self-citation
Cited by
Place illusion and plausibility can lead to realistic behaviour in immersive virtual environments
Slater, M. (2009) · Philosophical Transactions of the Royal Society B: Biological Sciences · doi:10.1098/rstb.2009.0138 · Cited by 2,691
Self-citationThe Ethics of Realism in Virtual and Augmented Reality
Slater, M., Gonzalez-Liencres, C., Haggard, P., Vinkers, C., Gregory-Clarke, R., Jelley, S., Watson, Z., Breen, G., Schwarz, R., Steptoe, W., et al. (2020) · Frontiers in Virtual Reality · doi:10.3389/frvir.2020.00001 · Cited by 410
Self-citationHiguera-Trujillo, J. L., López-Tarruella Maldonado, J., & Llinares Millán, C. (2017) · Applied Ergonomics · doi:10.1016/j.apergo.2017.05.006 · Cited by 299
How to Build an Embodiment Lab: Achieving Body Representation Illusions in Virtual Reality
Spanlang, B., Normand, J.-M., Borland, D., Kilteni, K., Giannopoulos, E., Pomés, A. S., González-Franco, M., Perez-Marcos, D., Arroyo-Palacios, J., Muncunill, X. N., et al. (2014) · Frontiers in Robotics and AI · doi:10.3389/frobt.2014.00009 · Cited by 276
Self-citationBreaking The Experience: Effects of Questionnaires in VR User Studies
Putze, S., Alexandrovsky, D., Putze, F., Höffner, S., Smeddinck, J. D., & Malaka, R. (2020) · Proceedings of the 2020 CHI Conference on Human Factors in Computing Systems · doi:10.1145/3313831.3376144 · Cited by 138
Metadata
- Authors
- Slater, M., Khanna, P., Mortensen, J., & Yu, I.
- Venue
- IEEE Computer Graphics and Applications
- Published
- 2009-05
- Volume
- 29
- Issue
- 3
- Pages
- 76-84
- ISSN
- 0272-1716 (ISSN-L)
- OpenAlex
- W4250305574
- Cited by
- 317
- References
- 11
- FWCI
- 18.96
- Type
- journal article
- Language
- en
- Open access
- green
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Bibliographic data: Semantic Scholar, OpenAlex, Crossref.
Contains information from the Semantic Scholar Academic Graph Datasets, made available under the ODC Attribution License (ODC-BY 1.0).
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