Understanding access and use of technology among youth with first‐episode psychosis to inform the development of technology‐enabled therapeutic interventions
Abstract
Aim: Computers, video games and technological devices are part of young people's everyday lives. However, their use in first‐episode psychosis (FEP) treatment is rare. The purpose of this study was to better understand the access and use of technology among individuals with FEP, including gaming activities, to inform future development of technology‐enabled therapeutic applications. Methods: Self‐administered survey on use of technological tools in 71 FEP individuals. Results: PCs/laptops were used by all participants; cellphones/smartphones by 92%, consoles by 83% (mainly male and younger participants). Women texted and used social networks more frequently; men played games (mainly action) more often. The younger individuals reported playing games frequently (32% daily) with less use of the Web and social networks (favourite: F acebook). Conclusions: These data will be useful for developing Web‐based psychoeducation tools and cognitive remediation video games for youth with FEP.
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68% of those with first episode psychosis used social media daily.
“Similar results, with 68% of those with first episode psychosis using social media daily were reported in another study (Abdel-Baki, Lal, D.-Charron, Stip, & Kara, 2017).”
From Social Media and Mental Health: Benefits, Risks, and Opportunities for Research and Practice (2020) · cites this paper as Abdel-Baki, Lal, D.-Charron, Stip, & Kara, 2017
Cites
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Social Media and Mental Health: Benefits, Risks, and Opportunities for Research and Practice
Naslund, J. A., Bondre, A., Torous, J., & Aschbrenner, K. A. (2020) · Journal of Technology in Behavioral Science · doi:10.1007/s41347-020-00134-x · Cited by 746 · see citing works
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“amenable to using social media to seek information, support, and treatment (21,22).”
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“Quantitative findings in youth populations are limited, although 2 studies in small samples of young people in early psychosis services found high levels of technology ownership and use in these populations [25,26] and an interest in technology for a variety of purposes to support self-management and functional recove…”
BackgroundResultInternet use for social interaction by people with psychosis: a systematic review
Jakubowska, A., Kaselionyte, J., Priebe, S., & Giacco, D. (2019) · Cyberpsychology Behavior and Social Networking · doi:10.1089/cyber.2018.0554 · Cited by 24 · see citing works
Digital Detriments: Unraveling the Psychological Consequences of Social Media
Nagar, P. (2023) · Lloyd Business Review · doi:10.56595/lbr.v2i1.9 · Cited by 5 · see citing works
- Authors
- Abdel‐Baki, A., Lal, S., D.‐Charron, O., Stip, E., & Kara, N.
- Affiliations
- Centre Hospitalier de l’Université de Montréal (CA)
- Douglas Mental Health University Institute (CA)
- Université de Montréal (CA)
- Départment of Psychiatrie Centre Hospitalier Université de Montréal (CHUM) Montréal Quebec Canada
- École de Technologie Supérieure (CA)
- Corresponding author
- Abdel‐Baki, Amal
- Venue
- Early Intervention in Psychiatry
- Publisher
- Wiley
- Published
- 2015-05-22
- Volume
- 11
- Issue
- 1
- Pages
- 72-76
- ISSN
- 1751-7885 (ISSN-L)
- 1751-7893
- OpenAlex
- W1952518244
- Cited by
- 63
- References
- 7
- Citations by year
- 2026: 5 · 2025: 4 · 2024: 8 · 2023: 4 · 2022: 10 · 2021: 6 · 2020: 4 · 2019: 9 · 2018: 3 · 2017: 5 · 2016: 1 · 2015: 4
- FWCI
- 14.34
- Type
- journal article
- Language
- en
- Open access
- closed
- Locations
- Early Intervention in Psychiatry (publishedVersion)
- PubMed (publishedVersion)
- Funders
- Natural Sciences and Engineering Research Council of Canada
- Topics
- Social Sciences › Sociology and Political Science › Impact of Technology on Adolescents
- Health Sciences › Medicine › Psychiatry and Mental health › Schizophrenia research and treatment
- Social Sciences › Psychology › Applied Psychology › Digital Mental Health Interventions
- Keywords
- first-episode psychosis, youth, technology use, video games, gaming, smartphones, social networks, cognitive remediation, gender differences, age differences
- MeSH terms
- Cognitive Remediation, Adolescent, Adult, Age Factors, Computer Literacy, Female, Health Education, Health Services Accessibility, Humans, Male, Psychotic Disorders, Quebec, Surveys and Questionnaires, Sex Factors, Therapy, Computer-Assisted, Young Adult
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