Cited by 127Augmented Reality ApplicationsMultimedia Learning SystemsEducation and Technology Integration

The DOI matches its Crossref record; 2 of the 2 references it cites were found in a registry or an index.

Augmented reality assisted learning achievement, motivation, and creativity for children of low‐grade in primary school

Yousef, Ahmed Mohamed Fahmy·2021·Journal of Computer Assisted Learning

Abstract

There is a large volume of published studies describing the positive role of Augmented Reality (AR) in educational settings. However, there is a paucity of empirical work that explores its role in supporting primary school pupil's motivation and creativity. Moreover, numerous studies have confirmed that pupils have difficulties in learning geometry and thinking geometrically. In this context, this paper explores the possibility of using AR software for low‐grade primary school pupils to enhance their creative thinking and increase their motivation during the informal geometry training course. A research‐based design process is adopted to replicate the primary school pupil's learning in this study, where pupils in the experimental group used mobile application to access AR virtual manipulatives, pupils in the control group used physical manipulatives. The applied AR technology allows pupils to handle 2D and 3D rounded corners and simple closed curves to find the most effective solutions for some learning challenges. Sixty‐two pupils from the first‐grade primary school in Egypt have participated in this study with the aim of investigating: (a) the primary school pupil's achievements and creative thinking in using AR techniques, and (b) the specific strategies that can increase their motivation and engagement. The most obvious finding to emerge from this study is that there was no statistically significant difference between the groups in geometry learning achievement, while statistically significant differences were found between the groups in the motivation and creative thinking skills in favour of the experimental group.

Overview

Integrity signals

Registry

Crossref · 10.1111/jcal.12536

Cites

2 of 2 references verified0 citation errors · 0 not checkable

Statistics

Recomputing p-values needs the paper’s full text.

Verification

Claims the paper makes

This paper’s full text isn’t openly available, so its claims and self-check weren’t run. The registry and citation checks still apply.

Claims other papers make about this one

Each is checked against this paper’s own text: does it say what the citing paper says it does?

Citations

Cites

Show all 2 references

Research works printed but not linked: 44

  1. 10.1162/pres.1997.6.4.355 · DOI · Paper page
  2. Bacca Acosta J. L., 2014, Augmented reality trends in education: A systematic review of research and applications, Journal of Educational Technology and Society, 17, 133
  3. 10.4135/9781526463173.n14 · DOI
  4. 10.1561/1100000049 · DOI
  5. 10.1016/j.chc.2005.02.003 · DOI
  6. Brooke J., 1996, Usability Evaluation in Industry, 189
  7. 10.1111/jcal.12469 · DOI
  8. 10.1007/978-981-10-2419-1_2 · DOI
  9. 10.1007/s11423-018-9611-0 · DOI
  10. 10.14742/ajet.983 · DOI
  11. Diegmann P., 2015, Benefits of augmented reality in educational environments—a systematic literature review, Benefits, 3, 1542
  12. Estapa A., 2015, The effect of an augmented reality enhanced mathematics lesson on student achievement and motivation, Journal of STEM Education, 16, 40
  13. 10.1111/jcal.12296 · DOI
  14. 10.1080/10494820.2018.1546747 · DOI
  15. 10.1111/bjet.12740 · DOI
  16. Johnson L. F., 2010, Key emerging technologies for elementary and secondary education, The Education Digest, 76, 36
  17. 10.3390/ijerph17072504 · DOI
  18. JuanCM ToffettiG AbadF CanoJ. (2010).Tangible cubes used as the user interface in an augmented reality game for edutainment. Paper presented at: 2010 10th IEEE international conference on advanced learning technologies 599–603. · DOI
  19. 10.1177/2165143418822800 · DOI
  20. Keller J. M., 1987, IMMS: Instructional materials motivation survey
  21. Keller J. M., 2009, Motivational design for learning and performance: The ARCS model approach
  22. 10.1007/s11423-015-9419-0 · DOI
  23. 10.4018/978-1-5225-2110-5.ch014 · DOI
  24. Leinonen T., 2008, Proceedings of the tenth anniversary conference on participatory design 2008, 61
  25. Ma C.(2008).Teaching effects of 3D animation applied to science learning in the fourth graders—The case of moon‐phase conception (Doctoral dissertation MS thesis). National Taitung University Taiwan.
  26. 10.4018/978-1-5225-3053-4.ch005 · DOI
  27. Nicolaidou I., 2019, Development and usability of a gamified app to help children manage stress: An evaluation study, Italian Journal of Educational Technology, 27, 105
  28. 10.1016/j.rcim.2017.06.002 · DOI
  29. 10.1111/jcal.12486 · DOI
  30. Pellegrino J. W., 2012, Education for life and work: Developing transferable knowledge and skills in the 21st century
  31. 10.1007/s00779-013-0747-y · DOI
  32. 10.1109/VR.2016.7504758 · DOI
  33. Sommerauer P., 2018, Twenty‐sixth European conference on information systems (ECIS2018)
  34. 10.1007/s11423-019-09733-9 · DOI
  35. Tangsripairoj S. Sukkhet M. Sumanotham J. &Yusuk B.(2019).Kiddy Manner: A game‐based mobile application for pupils learning thai social etiquette. Paper presented at: 2019 16th International Joint Conference on Computer Science and Software Engineering (JCSSE); IEEE 109–114. · DOI
  36. 10.1002/j.2162-6057.1972.tb00936.x · DOI · Paper page
  37. Trilling B., 2009, 21st Century skills: Learning for life in our times
  38. 10.1111/jcal.12385 · DOI
  39. 10.1080/10447318.2020.1843888 · DOI
  40. 10.20870/IJVR.2010.9.2.2767 · DOI
  41. 10.1016/j.compedu.2017.04.013 · DOI
  42. 10.1016/j.compedu.2012.10.024 · DOI · Paper page
  43. 10.1016/j.sbspro.2013.10.322 · DOI
  44. 10.1111/bjet.12452 · DOI

Cited by

Sorted by citations

Metadata

Authors
Yousef, A. M. F.
Affiliations
Fayoum University (EG)
Corresponding author
Yousef, Ahmed Mohamed Fahmy
Venue
Journal of Computer Assisted Learning
Publisher
Wiley
Published
2021-02-16
Volume
37
Issue
4
Pages
966-977
ISSN
  • 0266-4909 (ISSN-L)
  • 1365-2729
OpenAlex
W3130173487
Cited by
127
References
2
Citations by year
2026: 23 · 2025: 35 · 2024: 31 · 2023: 25 · 2022: 9 · 2021: 3
FWCI
5.21
Type
journal article
Language
en
Open access
closed
Locations
Journal of Computer Assisted Learning (publishedVersion)
Topics
  • Physical Sciences › Computer Science › Computer Vision and Pattern Recognition › Augmented Reality Applications
  • Physical Sciences › Computer Science › Information Systems › Multimedia Learning Systems
  • Social Sciences › Education › Education and Technology Integration
Keywords
augmented reality, geometry learning, elementary school students, first grade, creative thinking, student motivation, virtual manipulatives, mobile application, academic performance, underachieving students

About these checks

Registry, retraction, Cites and statistics results are computed, not judged, with one exception: a printed reference that no index lists is read once by a model before it counts as a citation error. Claims are extracted by a model and kept only when their quote appears verbatim in the text; each cited source is then checked, with a model’s help, for whether it says what the claim relies on. Those verdicts can be wrong — read the claim’s quote and the cited source before relying on one.

Statistics and arithmetic are recomputed, not judged.

Confidence bands are shown only for fields calibrated on our annotated test set. None is calibrated yet, so no band is shown.

What counts as a claim ›How we measure confidence ›How we check this ›

Are you an author, or do you see a problem with this page? Request a review