The DOI matches its Crossref record; 28 of the 28 references it cites were found in a registry or an index.
KinectFusion: real-time 3D reconstruction and interaction using a moving depth camera
Abstract
KinectFusion enables a user holding and moving a standard Kinect camera to rapidly create detailed 3D reconstructions of an indoor scene. Only the depth data from Kinect is used to track the 3D pose of the sensor and reconstruct, geometrically precise, 3D models of the physical scene in real-time. The capabilities of KinectFusion, as well as the novel GPU-based pipeline are described in full. Uses of the core system for low-cost handheld scanning, and geometry-aware augmented reality and physics-based interactions are shown. Novel extensions to the core GPU pipeline demonstrate object segmentation and user interaction directly in front of the sensor, without degrading camera tracking or reconstruction. These extensions are used to enable real-time multi-touch interactions anywhere, allowing any planar or non-planar reconstructed physical surface to be appropriated for touch.
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KinectFusion: Real-time dense surface mapping and tracking
Newcombe, R. A., Fitzgibbon, A., Izadi, S., Hilliges, O., Molyneaux, D., Kim, D., Davison, A. J., Kohi, P., Shotton, J., & Hodges, S. (2011) · 2011 10th IEEE International Symposium on Mixed and Augmented Reality · doi:10.1109/ismar.2011.6092378 · Cited by 4,008
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Cited by
KinectFusion: Real-time dense surface mapping and tracking
Newcombe, R. A., Fitzgibbon, A., Izadi, S., Hilliges, O., Molyneaux, D., Kim, D., Davison, A. J., Kohi, P., Shotton, J., & Hodges, S. (2011) · 2011 10th IEEE International Symposium on Mixed and Augmented Reality · doi:10.1109/ismar.2011.6092378 · Cited by 4,008
Self-citationSUN RGB-D: A RGB-D scene understanding benchmark suite
Song, S., Lichtenberg, S. P., & Xiao, J. (2015) · 2015 IEEE Conference on Computer Vision and Pattern Recognition (CVPR) · doi:10.1109/cvpr.2015.7298655 · Cited by 1,943
DynamicFusion: Reconstruction and tracking of non-rigid scenes in real-time
Newcombe, R. A., Fox, D., & Seitz, S. M. (2015) · 2015 IEEE Conference on Computer Vision and Pattern Recognition (CVPR) · doi:10.1109/cvpr.2015.7298631 · Cited by 951
Self-citationPose estimation for augmented reality: a hands-on survey
Marchand, E., Uchiyama, H., & Spindler, F. (2016) · IEEE Transactions on Visualization and Computer Graphics · doi:10.1109/tvcg.2015.2513408 · Cited by 746
Registration of 3D Point Clouds and Meshes: A Survey from Rigid to Nonrigid
Tam, G. K. L., Cheng, Z.-Q., Lai, Y.-K., Langbein, F. C., Liu, Y., Marshall, D., Martin, R. R., Sun, X.-F., & Rosin, P. L. (2013) · IEEE Transactions on Visualization and Computer Graphics · doi:10.1109/tvcg.2012.310 · Cited by 679
Metadata
- Authors
- Izadi, S., Kim, D., Hilliges, O., Molyneaux, D., Newcombe, R., Kohli, P., Shotton, J., Hodges, S., Freeman, D., Davison, A., & Fitzgibbon, A.
- Venue
- Proceedings of the 24th annual ACM symposium on User interface software and technology
- Publisher
- ACM
- Published
- 2011-10-16
- Pages
- 559-568
- OpenAlex
- W2099940712
- Cited by
- 2,110
- References
- 28
- FWCI
- 273.60
- Type
- conference paper
- Language
- en
- Open access
- closed
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- Izadi, S., Kim, D., Hilliges, O., Molyneaux, D., Newcombe, R., Kohli, P., Shotton, J., Hodges, S., Freeman, D., Davison, A., & Fitzgibbon, A. (2011). KinectFusion: real-time 3D reconstruction and interaction using a moving depth camera. Proceedings of the 24th annual ACM symposium on User interface software and technology. https://doi.org/10.1145/2047196.2047270
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