Cited by 8,402Educational Games and GamificationDigital Games and MediaInnovative Human-Technology Interaction

The DOI matches its Crossref record; 64 of the 64 references it cites were found in a registry or an index.

From game design elements to gamefulness: defining "gamification"

Deterding, Sebastian, Dixon, Dan, Khaled, Rilla, Nacke, Lennart·2011·Proceedings of the 15th International Academic MindTrek Conference: Envisioning Future Media Environments

Abstract

Recent years have seen a rapid proliferation of mass-market consumer software that takes inspiration from video games. Usually summarized as "gamification", this trend connects to a sizeable body of existing concepts and research in human-computer interaction and game studies, such as serious games, pervasive games, alternate reality games, or playful design. However, it is not clear how "gamification" relates to these, whether it denotes a novel phenomenon, and how to define it. Thus, in this paper we investigate "gamification" and the historical origins of the term in relation to precursors and similar concepts. It is suggested that "gamified" applications provide insight into novel, gameful phenomena complementary to playful phenomena. Based on our research, we propose a definition of "gamification" as the use of game design elements in non-game contexts.

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Crossref · 10.1145/2181037.2181040

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Research works printed but not linked: 15

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  2. 10.5555/1830456 · DOI
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  7. Helgason , D. 2010 Trends . Unity Technologies Blog , 2010. http://goo.gl/AZ4vm. Helgason, D. 2010 Trends. Unity Technologies Blog, 2010. http://goo.gl/AZ4vm.
  8. Hunicke , R. , LeBlanc , M. , and Zubek , R . MDA: A Formal Approach to Game Design and Game Research . Proc. AAAI workshop on Challenges in Game, AAAI Press ( 2004 ). Hunicke, R., LeBlanc, M., and Zubek, R. MDA: A Formal Approach to Game Design and Game Research. Proc. AAAI workshop on Challenges in Game, AAAI Press (2004).
  9. Korhonen , H. , Montola , M. , and Arrasvuori , J . Understanding Playful User Experiences Through Digital Games. Proc. DPPI 2009 , ACM Press ( 2009), 274--285. Korhonen, H., Montola, M., and Arrasvuori, J. Understanding Playful User Experiences Through Digital Games. Proc. DPPI 2009, ACM Press (2009), 274--285.
  10. Paharia , R. Who coined the term "gamification "? Quora , 2010 . http://goo.gl/CvcMs. Paharia, R. Who coined the term "gamification"? Quora, 2010. http://goo.gl/CvcMs.
  11. Priebatsch , S. The Game Layer on Top of the World. Presentation , SxSWi , Austin , 2011 . http://goo.gl/DnwBH. Priebatsch, S. The Game Layer on Top of the World. Presentation, SxSWi, Austin, 2011. http://goo.gl/DnwBH.
  12. Sawyer , B. and Smith , P . Serious Games Taxonomy. Presentation , GDC 2008 , San Francisco, CA , 2008 . http://goo.gl/OWVzo. Sawyer, B. and Smith, P. Serious Games Taxonomy. Presentation, GDC 2008, San Francisco, CA, 2008. http://goo.gl/OWVzo.
  13. Schell , J. Visions of the Gamepocalypse. Presentation , Long Now Foundation , San Francisco, CA , July 27, 2010 . Schell, J. Visions of the Gamepocalypse. Presentation, Long Now Foundation, San Francisco, CA, July 27, 2010.
  14. Takahashi , D. Funware's threat to the traditional video game industry . Venturebeat , 2008 . http://goo.gl/O9lSq. Takahashi, D. Funware's threat to the traditional video game industry. Venturebeat, 2008. http://goo.gl/O9lSq.
  15. Zicherman , G. A Long Engagement and a Shotgun Wedding: Why Engagement is the Power Metric of the Decade. Presentation , Gamification Summit , San Francisco, CA , 2011 . http://goo.gl/jlaO0. Zicherman, G. A Long Engagement and a Shotgun Wedding: Why Engagement is the Power Metric of the Decade. Presentation, Gamification Summit, San Francisco, CA, 2011. http://goo.gl/jlaO0.

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Metadata

Authors
Deterding, S., Dixon, D., Khaled, R., & Nacke, L.
Affiliations
  • Universität Hamburg (DE)
  • University of the West of England (GB)
  • University of Copenhagen (DK)
  • Ontario Tech University (CA)
Venue
Proceedings of the 15th International Academic MindTrek Conference: Envisioning Future Media Environments
Publisher
ACM
Published
2011-09-28
Pages
9-15
OpenAlex
W2023718959
Cited by
8,402
References
64
Citations by year
2026: 974 · 2025: 1073 · 2024: 825 · 2023: 742 · 2022: 630 · 2021: 713 · 2020: 587 · 2019: 551 · 2018: 537 · 2017: 481 · 2016: 414 · 2015: 388 · 2014: 295 · 2013: 153 · 2012: 33
FWCI
399.83
Type
conference paper
Language
en
Open access
closed
Locations
International Academic Mindtrek Conference (Mindtrek) (publishedVersion)
Topics
  • Social Sciences › Psychology › Developmental and Educational Psychology › Educational Games and Gamification
  • Social Sciences › Sociology and Political Science › Digital Games and Media
  • Physical Sciences › Computer Science › Human-Computer Interaction › Innovative Human-Technology Interaction
Keywords
gamification, game elements, serious games, pervasive games, alternate reality games, playful design, history of the term

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