Blind People Interacting with Large Touch Surfaces: Strategies for One-handed and Two-handed Exploration
Abstract
Interaction with large touch surfaces is still a relatively infant domain, particularly when looking at the accessibility solutions offered to blind users. Their smaller mobile counterparts are shipped with built-in accessibility features, enabling non-visual exploration of linearized screen content. However, it is unknown how well these solutions perform in large interactive surfaces that use more complex spatial content layouts. We report on a user study with 14 blind participants performing common touchscreen interactions using one and two-hand exploration. We investigate the exploration strategies applied by blind users when interacting with a tabletop. We identified six basic strategies that were commonly adopted and should be considered in future designs. We finish with implications for the design of accessible large touch interfaces.
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Across multiple experiments, users also used techniques such as making crosses at vertices to locate connecting segments and scanning horizontally to find symmetry.
“We have also aggregated shape and line exploration strategies observed across multiple experiments and found that users employed additional techniques including making crosses at vertex points to find connecting line segments (B) and scanning horizontally across the shape to uncover symmetry (C) [29,72].”
From Design Guidelines and Recommendations for Multimodal, Touchscreen-based Graphics (2020) · cites this paper as [29]
Cites
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“Research has tried to improve these interfaces by leveraging gesture-based interaction, including understanding the preference and performance of both new and reference gestures [16], presenting new text-entry methods [12, 21] and browsing the interface using multitouch actions [15].”
BackgroundUsable gestures for blind people: understanding preference and performance
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“Research has tried to improve these interfaces by leveraging gesture-based interaction, including understanding the preference and performance of both new and reference gestures [16], presenting new text-entry methods [12, 21] and browsing the interface using multitouch actions [15].”
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BackgroundMethodSelf-citation
Flagged first, then by citations
Cited by
Sorted by citations
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“…solutions include the use of sonification to convey geometric information [31]; two-handed map exploration on tabletops with simultaneous audio feedback [10]; touchscreens with raised-line overlays [5]; and software overlays that ease the access to spatially structured elements in the map [12].”
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“They could explore the map with both hands, as they are accustomed to [19], when they did not request any audio information.”
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“Blind people perform common activities either through direct exploration [20], text-entry [47], gesture-based [9], and multiple selections [64] on a smartphone.”
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“We have also aggregated shape and line exploration strategies observed across multiple experiments and found that users employed additional techniques including making crosses at vertex points to find connecting line segments (B) and scanning horizontally across the shape to uncover symmetry (C) [29, 72].”
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“The blind people are using smartphones either through direct exploration (Guerreiro et al. 2015), text-entry (Oliveira et al. 2011), gesture-based (Buzzi et al. 2016), multiple selections, and braille-to-smartphone integration (Kane et al. 2008; Southern et al. 2012).”
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“Researchers have drawn attention to the human–computer interaction (HCI) of touchscreen gestures of visually impaired people, including gesture performance and preferences [4, 25], the usability differences between onehanded gestures and two-handed gestures [14], and the development of new interactive gestures [6, 46].”
BackgroundArt Masterpieces Accessibility for Blind and Visually Impaired People
Cantoni, V., Lombardi, L., Setti, A., Gyoshev, S., Karastoyanov, D., & Stoimenov, N. (2018) · International Conference on Computers for Handicapped Persons · doi:10.1007/978-3-319-94274-2_37 · Cited by 21 · see citing works
Exploration strategies for tactile graphics displayed by electrovibration on a touchscreen
Sadia, B., Sadic, A., Ayyıldız, M., & Başdoğan, Ç. (2021) · International Journal of Human-Computer Studies · doi:10.1016/j.ijhcs.2021.102760 · Cited by 21 · see citing works
“…have investigated the exploration strategies for real and virtual tactile shapes and graphics in 2D (Rovira et al., 2011; Vinter et al., 2012; Bara, 2014; Guerreiro et al., 2015; Tennison and Gorlewicz, 2016; Bardot et al., 2017; Tekli et al., 2018; Bahrin et al., 2019; Vinter et al., 2020).”
BackgroundZhao, K., Bardot, S., Serrano, M., Simonnet, M., Oriola, B., & Jouffrais, C. (2021) · CHI Conference on Human Factors in Computing Systems · doi:10.1145/3411764.3445578 · Cited by 21 · see citing works
“[18] observed various two-handed strategies including symmetrical hand movements when exploring the graphic.”
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Mendes, D., Reis, S., Guerreiro, J., & Nicolau, H. (2020) · Proc. ACM Hum. Comput. Interact. · doi:10.1145/3427325 · Cited by 18 · see citing works
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“In a different context, we supported two-handed exploration of large touch surfaces [Guerreiro et al. 2015a] using a similar approach.”
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Simonnet, M., Brock, A. M., Serpa, A., Oriola, B., & Jouffrais, C. (2019) · Multimodal Technologies and Interaction · doi:10.3390/mti3020027 · Cited by 16 · see citing works
“in a more recent study on tabletop exploration by people with visual impairment [11].”
Background“I Shake The Package To Check If It’s Mine”
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Improving the Accessibility of Screen-Shared Presentations by Enabling Concurrent Exploration
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“In addition to further studies on the virtual cursors presented here, recorded data with this plug-in will be used to define web GUI design recommendations for alternative pointing devices such as a keyboard, to improve previous work on estimating the beginning of pointing trajectories [12], and to build a predictive…”
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Bardot, S., Serrano, M., Perrault, S. T., Zhao, S., & Jouffrais, C. (2019) · Lecture notes in computer science · doi:10.1007/978-3-030-29381-9_19 · Cited by 9 · see citing works
Accessibility of Date Picker for Touchscreens
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A Haptic Braille Keyboard Layout for Smartphone Applications
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MethodSceneScout: Towards AI Agent-driven Access to Street View Imagery for Blind Users
Jain, G., Findlater, L., & Gleason, C. (2025) · arXiv.org · doi:10.48550/arxiv.2504.09227 · Cited by 5
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Understanding the Feasibility of Auditory Hand-Steering Guidance for Blind and Low-Vision People
Abe, Y., Lin, R. X., Hara, K., & Sakamoto, D. (2026) · CHI Conference on Human Factors in Computing Systems · doi:10.1145/3772318.3790782 · Cited by 1 · see citing works
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Eyes on the Palm: Investigating a Ring-Shaped Camera for Seamless Accessible Tactile Exploration
Tsutsui, A., Wang, X., Takagi, H., Ochiai, Y., & Asakawa, C. (2026) · CHI Conference on Human Factors in Computing Systems · doi:10.1145/3772318.3791659 · Cited by 1 · see citing works
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Touch Table Interfaces in Therapeutic Rehabilitation: A Systematic Review
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BackgroundPerformance of Eyes-Free Mobile Authentication Work in Progress
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“Blind people perform common activities either through direct exploration [18], text entry [19], gesture-based [20] and multi-touch interaction [21] on smartphones and smartwatches.”
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- Authors
- Guerreiro, T., Montague, K., Guerreiro, J., Nunes, R., Nicolau, H., & Gonçalves, D. J. V.
- Affiliations
- University of Lisbon (PT)
- University of Dundee (GB)
- Instituto de Engenharia de Sistemas e Computadores Investigação e Desenvolvimento (PT)
- Instituto Superior Técnico (PT)
- Venue
- Proceedings of the 2015 International Conference on Interactive Tabletops & Surfaces - ITS '15
- Publisher
- ACM Press
- Published
- 2015
- Pages
- 25-34
- OpenAlex
- W2272692319
- Cited by
- 43
- References
- 0
- Citations by year
- 2026: 5 · 2025: 2 · 2024: 1 · 2023: 2 · 2022: 2 · 2021: 5 · 2020: 4 · 2019: 7 · 2018: 8 · 2017: 3 · 2016: 3 · 2015: 1
- FWCI
- 8.33
- Type
- conference paper
- Language
- en
- Open access
- closed
- Locations
- ACM International Conference on Interactive Tabletops and Surfaces (ITS) (publishedVersion)
- Discovery Research Portal (University of Dundee) (submittedVersion)
- Funders
- Fundacao para a Ciencia e a Tecnologia (UID/CEC/00408/2013)
- Research Councils UK (EP/G066019/1)
- Topics
- Life Sciences › Neuroscience › Cognitive Neuroscience › Tactile and Sensory Interactions
- Social Sciences › Human Factors and Ergonomics › Digital Accessibility for Disabilities
- Physical Sciences › Computer Science › Human-Computer Interaction › Interactive and Immersive Displays
- Keywords
- blind users, accessibility, tabletop interaction, touchscreen interaction, exploration strategy
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