The DOI matches its Crossref record; 168 of the 168 references it cites were found in a registry or an index.
A Survey of Augmented, Virtual, and Mixed Reality for Cultural Heritage
Abstract
A multimedia approach to the diffusion, communication, and exploitation of Cultural Heritage (CH) is a well-established trend worldwide. Several studies demonstrate that the use of new and combined media enhances how culture is experienced. The benefit is in terms of both number of people who can have access to knowledge and the quality of the diffusion of the knowledge itself. In this regard, CH uses augmented-, virtual-, and mixed-reality technologies for different purposes, including education, exhibition enhancement, exploration, reconstruction, and virtual museums. These technologies enable user-centred presentation and make cultural heritage digitally accessible, especially when physical access is constrained. A number of surveys of these emerging technologies have been conducted; however, they are either not domain specific or lack a holistic perspective in that they do not cover all the aspects of the technology. A review of these technologies from a cultural heritage perspective is therefore warranted. Accordingly, our article surveys the state-of-the-art in augmented-, virtual-, and mixed-reality systems as a whole and from a cultural heritage perspective. In addition, we identify specific application areas in digital cultural heritage and make suggestions as to which technology is most appropriate in each case. Finally, the article predicts future research directions for augmented and virtual reality, with a particular focus on interaction interfaces and explores the implications for the cultural heritage domain.
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“Some cutting-edge virtual museums are indeed doing this by including meta-commentary on their own reconstruction process (e.g., showing what data is missing, or showing alternate reconstructions) [10,36,38,49].”
From Virtual Museums as Meaning-Modeling Systems in Digital Heritage (2025) · cites this paper as [36]
In the citing paper
“The use of extended reality technologies, such as AR, enhances the user experience and interaction with the exhibits [21,22].”
From Motiv-ARCHE: co-creation of augmented reality educational content to motivate cultural and natural heritage learning (2025) · cites this paper as [22]
Citations
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Cited by
Sorted by citations
Augmented Reality in Cultural Heritage: An Overview of the Last Decade of Applications
Boboc, R. G., Băutu, E., Gîrbacia, F., Popovici, N., & Popovici, D.-M. (2022) · Applied Sciences · doi:10.3390/app12199859 · Cited by 387
Trunfio, M., Lucia, M. D., Campana, S., & Magnelli, A. (2022) · Journal of Heritage Tourism · doi:10.1080/1743873x.2020.1850742 · Cited by 321
“…Reality (VR), Augmented Reality (AR), and Mixed Reality (MR) – is the innovation impacting the most on cultural heritage and museums (Bec et al., 2019; Bekele et al., 2018; Buhalis et al., 2019; Han et al., 2018; Jung et al., 2016; Loureiro et al., 2020; Trun fi o et al., 2020; Yung &…”
BackgroundMethodInfluentialDigitizing Intangible Cultural Heritage Embodied: State of the Art
Hou, Y., Kenderdine, S., Picca, D., Egloff, M., & Adamou, A. (2022) · Journal on Computing and Cultural Heritage · doi:10.1145/3494837 · Cited by 323
Virtual Reality in Museums: Exploring the Experiences of Museum Professionals
Shehade, M., & Stylianou-Lambert, T. (2020) · Applied Sciences · doi:10.3390/app10114031 · Cited by 255
Ferdani, D., Fanini, B., Piccioli, M. C., Carboni, F., & Vigliarolo, P. (2020) · Journal of Cultural Heritage · doi:10.1016/j.culher.2019.12.004 · Cited by 212
Metadata
- Authors
- Bekele, M. K., Pierdicca, R., Frontoni, E., Malinverni, E. S., & Gain, J.
- Affiliations
- University of Cape Town (ZA)
- Marche Polytechnic University (IT)
- ORCID
- Venue
- Journal on Computing and Cultural Heritage
- Published
- 2018-03-22
- Volume
- 11
- Issue
- 2
- Pages
- 1-36
- ISSN
- 1556-4711 (ISSN-L)
- 1556-4673
- OpenAlex
- W2790695540
- Semantic Scholar
- cdeda2c21fdfe930327cbca424f8ce5ac9d30c67
- Cited by
- 1,147
- References
- 167
- Citations by year
- 2026: 215 · 2025: 199 · 2024: 144 · 2023: 163 · 2022: 145 · 2021: 119 · 2020: 82 · 2019: 63 · 2018: 17
- FWCI
- 34.82
- Type
- journal article
- Language
- en
- Open access
- closed
- Locations
- Journal on Computing and Cultural Heritage (publishedVersion)
- Università Politecnica delle Marche (Università Politecnica delle Marche) (submittedVersion)
- eSpace (Curtin University) (submittedVersion)
- U-PAD Unimc - Open Digital Publications (University of Macerata) (submittedVersion)
- Funders
- Hasso-Plattner Institute
- Topics
- Physical Sciences › Computer Science › Computer Vision and Pattern Recognition › Augmented Reality Applications
- Physical Sciences › Computer Science › Human-Computer Interaction › Virtual Reality Applications and Impacts
- Social Sciences › Arts and Humanities › Museology › Museums and Cultural Heritage
- Keywords
- augmented reality, virtual reality, mixed reality, cultural heritage, digital heritage, virtual museum, heritage education, heritage reconstruction, digital accessibility, interaction interfaces
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