Cited by 129Museums and Cultural HeritageInnovative Human-Technology InteractionArt, Technology, and Culture

Co-designing AI literacy exhibits for informal learning spaces

Long, Duri, Blunt, Takeria, Magerko, Brian·2021·Proceedings of the ACM on Human-Computer Interaction

Abstract

AI is becoming increasingly integrated in common technologies, which suggests that learning experiences for audiences seeking a "casual" understanding of AI-i.e. understanding how a search engine works, not necessarily understanding how to program one-is an increasingly important design space. Informal learning spaces like museums are particularly well-suited for such public science communication efforts, but there is little research investigating how to design AI learning experiences for these spaces. This paper explores how to design museum experiences that communicate key concepts about AI, using collaboration, creativity, and embodiment as inspirations for design. We present the design of five low-fidelity AI literacy exhibit prototypes and results from a thematic analysis of participant interactions during a co-design workshop in which family groups interacted with the prototypes and designed exhibits of their own. Our findings suggest new topics and design considerations for AI-related exhibits and directions for future research.

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Crossref · 10.1145/3476034

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Authors
Long, D., Blunt, T., & Magerko, B.
Affiliations
Georgia Institute of Technology (US)
Venue
Proceedings of the ACM on Human-Computer Interaction
Published
2021-10-13
Volume
5
Issue
CSCW2
Pages
1-35
ISSN
2573-0142 (ISSN-L)
OpenAlex
W3205602845
Cited by
128
References
95
Citations by year
2026: 35 · 2025: 36 · 2024: 36 · 2023: 13 · 2022: 8
FWCI
114.88
Type
journal article
Language
en
Open access
closed
Locations
Proceedings of the ACM on Human-Computer Interaction (publishedVersion)
Funders
National Science Foundation (1612644)
Topics
  • Social Sciences › Arts and Humanities › Museology › Museums and Cultural Heritage
  • Physical Sciences › Computer Science › Human-Computer Interaction › Innovative Human-Technology Interaction
  • Social Sciences › Arts and Humanities › Visual Arts and Performing Arts › Art, Technology, and Culture
Keywords
AI literacy, museum exhibits, informal learning, science communication, co-design, family audiences, low-fidelity prototypes, collaboration, creativity, embodiment, exhibition design

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