Cited by 30Museums and Cultural HeritageTeaching and Learning ProgrammingArtificial Intelligence in Education

Fostering AI Literacy with Embodiment & Creativity: From Activity Boxes to Museum Exhibits

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Long, Duri, Rollins, Sophie, Ali-Diaz, Jasmin, Hancock, Katherine, Nuonsinoeun, Samnang, Roberts, Jessica, Magerko, Brian·2023·Proceedings of the 22nd Annual ACM Interaction Design and Children Conference

Abstract

Fostering young learners’ literacy surrounding AI technologies is becoming increasingly important as AI is becoming integrated in many aspects of our lives and is having far-reaching impacts on society. We have developed Knowledge Net and Creature Features, two activity boxes for family groups to engage with in their homes that communicate AI literacy competencies such as understanding knowledge representations, the steps of machine learning, and AI ethics. Our current work is exploring how to transform these activity boxes into museum exhibits for middle-school age learners, focusing on three key considerations: centering learner interests, generating personally meaningful outputs, and incorporating embodiment and collaboration on a larger scale. Our demonstration will feature the existing Knowledge Net and Creature Features activity boxes alongside early-stage prototypes adapting these activities into larger-scale museum exhibits. This paper contributes an exploration into how to design AI literacy learning interventions for varied informal learning contexts.

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Research works printed but not linked: 2

  1. Safinah Ali, Blakeley H Payne, Randi Williams, Hae Won Park, and Cynthia Breazeal. 2019. Constructionism, Ethics, and Creativity: Developing Primary and Middle School Artificial Intelligence Education. In Proceedings of IJCAI 2019, Palo Alto, CA.
  2. Brian Jordan, Nisha Devasia, Jenna Hong, Randi Williams, and Cynthia Breazeal. 2021. PoseBlocks: A Toolkit for Creating (and Dancing) with AI. In The 11th Symposium on Educational Advances in Artificial Intelligence.

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Authors
Long, D., Rollins, S., Ali-Diaz, J., Hancock, K., Nuonsinoeun, S., Roberts, J., & Magerko, B.
Affiliations
  • Northwestern University (US)
  • Georgia Institute of Technology (US)
Venue
Proceedings of the 22nd Annual ACM Interaction Design and Children Conference
Publisher
ACM
Published
2023-06-19
Pages
727-731
OpenAlex
W4380668147
Cited by
29
References
9
Citations by year
2026: 7 · 2025: 10 · 2024: 12
FWCI
44.24
Type
conference paper
Language
en
Open access
Locations
ACM International Conference on Interaction Design and Children (IDC) (publishedVersion)
Funders
National Science Foundation (DRL 2214463)
Topics
  • Social Sciences › Arts and Humanities › Museology › Museums and Cultural Heritage
  • Physical Sciences › Computer Science › Computer Science Applications › Teaching and Learning Programming
  • Physical Sciences › Computer Science › Information Systems › Artificial Intelligence in Education
Keywords
AI literacy, embodiment, creativity, museum exhibits, informal learning, family learning, AI ethics, knowledge representation, machine learning, junior high school students, student learning interest, collaboration

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