Cited by 83Digital Media and Visual ArtDesign Education and PracticeInnovative Human-Technology Interaction

Collaborative Diffusion: Boosting Designerly Co-Creation with Generative AI

Open access
Verheijden, Mathias Peter, Funk, Mathias·2023·Extended Abstracts of the 2023 CHI Conference on Human Factors in Computing Systems

Abstract

Visual communication in collaborative design provides common ground and a tangible trace of thoughts. Yet, it is often underused due to a lack of visualization skills and time needed to sketch and detail. Current visual co-creation tools can support this with existing images, whereas generative AI can produce entirely new images from textual prompts, allowing for highly specific, personalized results. In this paper, we explore how AI image generation can be used to enhance inspiration and communication throughout collaborative design. We introduce BrainFax, a tool that facilitates generating, editing, and sharing images with AI through a chat bot and online whiteboard. Through co-creation with designers in the field, we found that AI image generation can boost designerly co-creation, yet needs careful embedding into a workflow to leverage inspirational and communicative creations. We close with a critical perspective on the implications of this technology for design and discuss limitations and future work.

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Registry

Crossref · 10.1145/3544549.3585680

Cites

18 of 18 references verified0 citation errors · 0 not checkable

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  • Human agency often pivots towards execution, integration, and fine-grained control during the Build stage, materializing the co-created vision.

    “Human agency often pivots towards execution, integration, and fine-grained control [178] during this stage, materializing the co-created vision.”

    From Exploring Collaboration Patterns and Strategies in Human-AI Co-creation through the Lens of Agency: A Scoping Review of the Top-tier HCI Literature (2025) · cites this paper as [178]

    The Discussion says the human designer should direct the generative-AI loop and make informed design decisions. But the paper’s workflow in §5.1 describes definition, generation, and reflection—not a Build stage—and does not establish a shift toward execution and integration to materialize a co-created vision. Page numbers are unavailable in our copy. (LLM, conf=0.76)

    Experimental — accuracy not yet measured
  • Creative industries (entertainment) employ vision-aligned proactive and semi-proactive agency.

    “Creative industries employ vision-aligned proactive and semiproactive agency.”

    From Exploring Collaboration Patterns and Strategies in Human-AI Co-creation through the Lens of Agency: A Scoping Review of the Top-tier HCI Literature (2025) · cites this paper as [178]

    The Discussion (section 5; page unavailable) says the human designer should direct the AI-assisted creative process, which supports the idea of aligning the tool with a human vision. The paper does not describe proactive or semiproactive agency, or establish that these modes are employed in entertainment. (LLM, conf=0.79)

    Experimental — accuracy not yet measured
  • The process of character creation involves an iterative prototyping approach, progressing through initial concept development, environment creation, and final visualization.

    “The process of character creation, often perceived as linear, though actually involves an iterative prototyping approach, progressing through initial concept development, environment creation, and final visualization [21, 56, 72].”

    From Sketchar: Supporting Character Design and Illustration Prototyping Using Generative AI (2024) · cites this paper as [72]

    Section 5.1 describes a repeating definition, generation, and reflection workflow, and the Conclusion says reflection guides further iterations. That supports the iterative aspect, but the paper discusses collaborative image generation, not character creation or the claimed sequence of initial concept development, environment creation, and final visualization. No page numbers are available in our copy. (LLM, conf=0.86)

    Experimental — accuracy not yet measured
  • Sketchar allows designers to prototype game characters and generate images based on conceptual input, providing visual outcomes that can give immediate feedback and enhance communication with illustrators' next step in the design cycle.

    “we created Sketchar, a Generative AI (GenAI) tool that allows designers to prototype game characters and generate images based on conceptual input, providing visual outcomes that can give immediate feedback and enhance communication with illustrators' next step in the design cycle.”

    From Sketchar: Supporting Character Design and Illustration Prototyping Using Generative AI (2024) · cites this paper as [71]

    Section 3.1 describes generating images from text prompts, and Section 5.1 says generated images can help communicate ideas to others. The paper does not identify the tool as Sketchar or address game-character prototyping, immediate feedback, or illustrators’ next steps. Page numbers are unavailable in our copy. (LLM, conf=0.84)

    Experimental — accuracy not yet measured
  • This domain suffers from the issue of created characters becoming stereotypes when lacking originality from their creators.

    “This domain suffers from the issue of created characters becoming stereotypes when lacking originality from their creators [72].”

    From Sketchar: Supporting Character Design and Illustration Prototyping Using Generative AI (2024) · cites this paper as [72]

    The Testing Session (§4.1) discusses limited inspiration when designers use AI to generate designs they already have in mind, and the Discussion (§5) emphasizes human direction of the design process. Neither section addresses created characters becoming stereotypes because their creators lack originality; searches for character stereotypes and originality found no passage making that connection. (LLM, conf=0.74)

    Experimental — accuracy not yet measured

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Cites

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Research works printed but not linked: 1

  1. [4]4. Williemien Brand. 2017. Visual Thinking. Vol. 9. Van Haren Publishing.

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Authors
Verheijden, M. P., & Funk, M.
Affiliations
Eindhoven University of Technology (NL)
Venue
Extended Abstracts of the 2023 CHI Conference on Human Factors in Computing Systems
Publisher
ACM
Published
2023-04-19
Pages
1-8
OpenAlex
W4366550857
Cited by
83
References
18
Citations by year
2026: 16 · 2025: 35 · 2024: 29 · 2023: 3
FWCI
24.29
Type
conference paper
Language
en
Open access
Locations
  • CHI Conference Extended Abstracts on Human Factors in Computing Systems (CHI EA) (publishedVersion)
  • TU/e Research Portal (submittedVersion)
Topics
  • Physical Sciences › Computer Science › Computer Graphics and Computer-Aided Design › Digital Media and Visual Art
  • Physical Sciences › Engineering › Mechanical Engineering › Design Education and Practice
  • Physical Sciences › Computer Science › Human-Computer Interaction › Innovative Human-Technology Interaction
Keywords
generative AI image generation, co-design, chatbots, online whiteboard, design inspiration, design communication, design workflow

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