Design Things and Design Thinking: Contemporary Participatory Design Challenges
Open accessAbstract
Design thinking has become a central issue in contemporary design discourse and rhetoric, and for good reason. With the design thinking practice of world leading design and innovation firm IDEO, and with the application of these principles to successful design education at prestigious d. school, the Institute of Design at Stanford University, and not least with the publication of Change by Design, in which IDEO chief executive Tim Brown elaborates on the firm's ideas about design thinking, ...
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- Findingreasoning
These traditional methods did not make sense to all participants.
“These methods did not make sense to all participants.”
Quote in the paperSubstantial claim - Findingnone given
The authors' ongoing engagement in Malmö Living Labs is an infrastructuring engagement in which they design Things for social innovation.
“we discuss our ongoing “infrastructuring” engagement in Malmö Living Labs as one in which we design “Things” for social innovation.”
Quote in the paperSubstantial claim - Findingcitation
The Malmö Living Labs project started in 2007 as a small-scale laboratory to explore how subcultures could be enhanced with new media.
“Our experiences related to social innovation infrastructuring of design Things have come through the Malmö Living Labs project, which started in 2007 as a small-scale laboratory to explore how subcultures could be enhanced with new media.”
Quote in the paperNot a substantial claim0 of 1 sources checked- cites [32]
Couldn’t be matched to a paper in Crossref, so it can’t be checked.
- Findingreasoning
RGRA decided to participate in the Bluetooth bus undertaking on the condition that RGRA's and Veolia's logos would not appear next to each other in any press material.
“RGRA decided to participate on the condition that RGRA's and Veolia's logos would not appear next to each other in any press material.”
Quote in the paperNot a substantial claim - Findingnone given
The relationship between Do-Fi and RGRA has gradually emerged into a self-sustaining collaboration.
“The relationship between the company Do-Fi and RGRA has, for example, gradually emerged into a self-sustaining collaboration.”
Quote in the paperNot a substantial claim
- Findingown data
The trial game showed that developing a game engine with which the youngsters could easily make their own game paths was needed.
“(3) that developing a game engine with which the youngsters could easily make their own game paths was needed.”
Quote in the paperSubstantial claim - Findingown data
A trial game played by other youngsters showed that they found gaming to be an interesting approach to learning about unknown urban environments.
“A trial game played by other youngsters showed (1) that they found gaming to be an interesting approach to learning about unknown urban environments”
Quote in the paperNot a substantial claim - Findingown data
The trial game created a spontaneous interaction between the players and the locals.
“(2) that the game created a spontaneous interaction between the players and the locals”
Quote in the paperNot a substantial claim - Findingown data
The experiments indicated that buses could become a new space for RGRA to distribute the music of its members and thus become more visible.
“The experiments indicated that the buses could become a new space for RGRA to distribute the music of its members and thus become more visible (see Figure 2).”
Quote in the paperNot a substantial claim - Findingown data
In both cases described, the authors have seen Things go beyond a specific project into more sustainable and long-term learning and working relationships.
“However, in both of the cases described, we have seen Things go beyond a specific project into more sustainable and long-term learning and working relationships.”
Quote in the paperSubstantial claim - Findingnone given
During the open-ended infrastructuring process, several Things emerged from the bottom up as one Thing led to another.
“During the open-ended infrastructuring process, several Things have emerged from the bottom up as one Thing led to another.”
Quote in the paperNot a substantial claim - Findingnone given
The bus experiment generated debates around immaterial property rights, including who could apply for patents and who should gain financially if a new form for Bluetooth push technology was developed.
“The bus experiment also generated debates around immaterial property rights: Who could apply for patents, and who should gain financially if a new form for Bluetooth push technology was developed?”
Quote in the paperNot a substantial claim - Findingreasoning
To maintain close working relationships and trust among partners, the authors decided to grow three small collaborating labs rather than one large lab.
“To maintain our close working relationships and the trust built among our partners, we have decided to grow three small collaborating labs, rather than one large lab.”
Quote in the paperSubstantial claim- Rests on an assumption: The city of Malmö is characterized by multi-ethnicity, cultural production, youth culture, and new media industry.
- Findingreasoning
In the Malmö Living Labs environment, building trust and long-term relationships with lab partners required avoiding clearly predefined projects and project constellations.
“In practice, this environment has required that we build trust and longterm relationships with the various lab partners, and as a result, we have avoided having clearly predefined projects and project constellations.”
Quote in the paperNot a substantial claim- Rests on an assumption: Grassroots organizations and cultural producers are typically more resource-weak than design, media, and IT companies.
- Interpretationcitation
Both the beginning and end of a designed device is open and hardly ever constrained to the limits of the project.
“Hence, both the beginning and end of a designed device is open and hardly ever constrained to the limits of the project.”
Quote in the paperSubstantial claim - Premisecitation
A complementary motive for Participatory Design was the potential to ensure that existing skills could be made a resource in the design process.
“A less controversial complementary motive for Participatory Design was the potential to ensure that existing skills could be made a resource in the design process.”
Quote in the paperNot a substantial claim0 of 1 sources checked- cites [6]
Couldn’t be matched to a paper in Crossref, so it can’t be checked.
- Premisecitation
Engaging in participative design activities, such as participative future workshops, became central.
“So did engaging in participative design activities, such as participative future workshops.14”
Quote in the paperNot a substantial claim0 of 1 sources checked- cites [14]
Couldn’t be matched to a paper in Crossref, so it can’t be checked.
- Premisecitation
Early attempts to conceptualize Participatory Design referred to Wittgenstein and language-game philosophy.
“Early attempts to conceptualize Participatory Design were made by referring to Wittgenstein and the language-game philosophy.12”
Quote in the paperNot a substantial claim0 of 1 sources checked- cites [12]
Couldn’t be matched to a paper in Crossref, so it can’t be checked.
- Premisereasoning
Work ethnographies and other ways to focus on users' understanding became central.
“Work ethnographies and other ways to focus on the users' understanding became central.”
Quote in the paperNot a substantial claim - Premisecitation
Rather than focusing on involving users in the design process, focus shifts toward seeing every use situation as a potential design situation, as suggested by Fischer and Sharff.
“Rather than focusing on involving users in the design process, focus shifts toward seeing every use situation as a potential design situation, as suggested for example by Fischer and Sharff.19”
Quote in the paperSubstantial claim0 of 1 sources checked- cites [19]
Couldn’t be matched to a paper in Crossref, so it can’t be checked.
- Interpretationnone given
The most significant shift was the replacement of systems descriptions with engaging hands-on design devices, like mock-ups, prototypes, and design games, that maintained a family resemblance with users' everyday practice and supported creative, skillful participation and performance in the design process.
“But the most significant shift was the replacement of systems descriptions with engaging hands-on design devices, like mock-ups and prototypes and design games that helped maintain a family resemblance with the users' everyday practice and that supported creative, skillful participation and performance in the design process.”
Quote in the paperSubstantial claim - Interpretationcitation
There are striking similarities between how design-by-doing and design-by-playing artifacts were used in participatory projects in the early 1980s and the focus on prototyping and role-playing as creative tools in contemporary design thinking.
“There are striking similarities here between how we started to use design-by-doing and design-by-playing design artifacts in participatory projects in the early 1980s (e.g., supporting graphic workers and their unions in shaping new technology and work organization in newspaper production) and the focus on prototyping and role-playing as creative tools in contemporary design thinking.16”
Quote in the paperNot a substantial claim0 of 1 sources checked- cites [16]
Couldn’t be matched to a paper in Crossref, so it can’t be checked.
- Interpretationreasoning
One limitation of participatory design Things as conceptualized is the focus on projects supporting identifiable users.
“One limitation of participatory design Things as we've conceptualized them is the focus on projects supporting identifiable users.”
Quote in the paperSubstantial claim - Interpretationown data
The authors' experiences emphasize that unifying participation and infrastructuring can extend beyond the traditional design project and into new kinds of design Things.
“In general, our experiences emphasize the challenging yet constructive ways in which unifying participation and infrastructuring can extend beyond the traditional design project and into new kinds of design Things.”
Quote in the paperSubstantial claim - Premisecitation
The public is characterized by heterogeneity and conflict.
“As a final note, we bookend this paper with the position of pragmatist philosopher John Dewey on controversial Things and the publicthat in fact the public is characterized by heterogeneity and conflict.”
Quote in the paperSubstantial claim0 of 1 sources checked- cites [34]
Couldn’t be matched to a paper in Crossref, so it can’t be checked.
- Interpretationreasoning
Infrastructure is shaped over extended timeframes, not only by professional designers, but also by users as mediators and designers who infrastructure in ways never envisioned at project time.
“This infrastructure is shaped over extended timeframes, not only by professional designers, but also by users as mediators and designers who “infrastructure” in ways never envisioned at project time.”
Quote in the paperSubstantial claim - Interpretationreasoning
The infrastructure supports multiple and heterogeneous, often controversial, design Things in use rather than homogenous and unitary ones.
“Here, the infrastructure supports multiple and heterogeneous, often controversial, design Things in use (rather than homogenous and unitary ones).”
Quote in the paperSubstantial claim - Interpretationreasoning
The shift from projecting to infrastructuring changed the authors' strategy in several ways to allow for working with infrastructuring for ongoing Thinging, or design-after-design.
“When reflecting on the shift from our previous experience of “projecting” to “infrastructuring,” we see our strategy has changed in several ways to allow for working with infrastructuring for ongoing Thinging, or design-afterdesign.”
Quote in the paperSubstantial claim - Interpretationreasoning
The UrbLove example illustrates how design Things also develop into specific projects that may later become part of new design Things.
“This example illustrates how design Things also develops into specific projects (that then later may become part of new design Things).”
Quote in the paperNot a substantial claim - Premisecitation
New ideas in social innovation emerge from a variety of actors directly involved in the problem to be addressed: end users, grass roots designers, technicians and entrepreneurs, local institutions, and civil society organizations.
“Here, new ideas emerge from a variety of actors directly involved in the problem to be addressed: end users, grass roots designers, technicians and entrepreneurs, local institutions, and civil society organizations.”
Quote in the paperNot a substantial claim0 of 1 sources checked- cites [30]
Couldn’t be matched to a paper in Crossref, so it can’t be checked.
- Premisecitation
Infrastructure is accessible only by participation in specific practices.
“However, the infrastructure also is accessible only by participation in specific practices.”
Quote in the paperSubstantial claim0 of 1 sources checked- cites [20]
Couldn’t be matched to a paper in Crossref, so it can’t be checked.
- Interpretationreasoning
Living Lab experiences bring to light challenges that proponents of Design Thinking need to address.
“Such Living Lab experiences bring to light the challenges that proponents of Design Thinking need to address.”
Quote in the paperSubstantial claim - Interpretationreasoning
The Bluetooth bus undertaking was also a Thing, not just another experiment.
“In one sense, the Bluetooth bus undertaking can be seen as just another experiment-but that view does not tell the whole story.This undertaking was also a Thing.”
Quote in the paperNot a substantial claim
- Classified as probably not a substantial claim. 78
- May combine two claims. 31
Probably not a substantial claim: may not pass S3 (load-bearing). May combine two claims.
Findingnone givenThe three living labs are planned as open innovation social and technical platforms, integrated with the broader innovation systems in the city and region.
“They also are planned as open innovation social and technical platforms, integrated with the broader innovation systems in the city and region.”
Quote in the paperNot a substantial claimClassified as probably not a substantial claim.
Findingnone givenThe authors have worked on creating ongoing working relationships or new forms of infrastructuring practices so that heterogeneous partners can bring forth the issues or possibilities they want to explore and see if their vision or issue makes sense and matches with other partners' concerns.
“First, we have worked on creating ongoing working relationships or new forms of infrastructuring practice(s) so that heterogeneous partners can bring forth the issues or possibilities they want to explore and see if their vision or issue makes sense and matches with other partners' concerns.”
Quote in the paperSubstantial claimMay combine two claims.
Findingown dataThe Bluetooth bus experiment revealed both the possibility of aligning different matters of concern and controversies and conflicting matters of concern.
“The experiment revealed not only the possibility of aligning different matters of concern, but also controversies and conflicting matters of concerns.”
Quote in the paperSubstantial claimProbably not a substantial claim: may not pass S3 (load-bearing).
Findingnone givenTwo of the Things that emerged have grown into more traditional research projects with more clearly defined project goals.
“Thus far, two of them have grown into more traditional research projects with more clearly defined project goals.”
Quote in the paperNot a substantial claimProbably not a substantial claim: may not pass S3 (load-bearing).
Findingnone givenAlthough not driven by it, the three living labs all explore the potential of new media for co-creation and social innovation.
“Finally, although not driven by it, these environments all explore the potential of new media for co-creation and social innovation.”
Quote in the paperNot a substantial claimClassified as probably not a substantial claim.
FindingreasoningThis approach has meant creating loose agreements and work practices on how to approach the unknown.
“This approach has meant creating loose agreements and work practices on how to approach the unknown.”
Quote in the paperSubstantial claimProbably not a substantial claim: may not pass S3 (load-bearing).
FindingreasoningDo-Fi and RGRA are now planning to form a company together.
“They now are planning to form a company together.”
Quote in the paperNot a substantial claimProbably not a substantial claim: may not pass S3 (load-bearing), S4 (based). May combine two claims.
Findingnone givenEmerging design Things include a multiethnic group of women organizing a collaborative service to provide meals for arriving refugee orphans, urban planning initiatives by citizens using new tools and participative processes, and the implementation of a creative commons business model supporting independent movie makers.
“Emerging design Things include a multiethnic group of women with a broad range of language skills organizing a collaborative service through which they provide meals for a large group of arriving refugee orphans, urban planning initiatives by citizens using new tools and participative processes, and the implementation of a creative commons business model that supports independent movie makers in fi”
Quote in the paperNot a substantial claimClassified as probably not a substantial claim.
FindingreasoningThe authors' approach has also meant focusing on how specific issues and possibilities can be handled by creating ongoing infrastructuring processes, without predetermined sets of partners, that require reoccurring Things rather than a final solution.
“It also has meant focusing on how specific issues and possibilities can be handled by creating ongoing infrastructuring processes, without predetermined sets of partners, that require reoccurring Things rather than a final solution.”
Quote in the paperSubstantial claimClassified as probably not a substantial claim.
Findingnone givenRGRA members' experience of being largely invisible in the urban environment parallels their feeling that their neighborhoods are largely unknown by people living in other parts of the city.
“RGRA members' experience of being to a large degree invisible in the urban environment parallels their feeling that their neighborhoods are largely unknown by people living in other parts of the city.”
Quote in the paperSubstantial claimClassified as probably not a substantial claim. May combine two claims.
FindingreasoningThe three living labs invite collaboration between people, companies, public agencies, cultural organizations, and NGOs, opening borders and aligning potentially conflicting matters of concern between users driving innovation, business incubators, new business models, research and education.
“From this position, they invite collaboration between people, companies, public agencies, cultural organizations, and NGOs, thus opening the borders and aligning potentially conflicting matters of concerns between users driving innovation, business incubators, new business models, research and education.”
Quote in the paperSubstantial claimProbably not a substantial claim: may not pass S3 (load-bearing).
FindingreasoningOne approach suggested by RGRA members to handle their lack of connection or visibility is to construct tourist routes in their suburbs and guide people through the areas.
“One approach suggested by the group's members to handle this lack of connection or visibility is to construct “tourist” routes in their suburbs and guide people through the areas.”
Quote in the paperNot a substantial claimMay combine two claims.
FindingcitationThe Malmö Living Labs project provides venues for open-ended, prototypical practices, or arenas for communication and negotiations.
“The project may be characterized as providing venues for open-ended, prototypical practices, or arenas for communication and negotiations.”
Quote in the paperNot a substantial claim0 of 1 sources checked- cites [33]
Couldn’t be matched to a paper in Crossref, so it can’t be checked.
Probably not a substantial claim: may not pass S3 (load-bearing), S4 (based).
Findingnone givenDuring the past years, the authors have been able to scale up their Living Labs design Things engagement.
“During the past years, we have been able to scale up our Living Labs design Things engagement.”
Quote in the paperNot a substantial claimMay combine two claims.
FindingreasoningThe three collaborating living labs (The Stage, The Neighborhood, and The Factory) are all founded on shared ideas and values, based on user-driven design and innovation activities growing out of social movements.
“Although they differ in orientation and geographic location, these three living labs are all founded on some shared ideas and values.They are all based on user-driven design and innovation activities, growing out of social movements.”
Quote in the paperNot a substantial claimProbably not a substantial claim: may not pass S3 (load-bearing). May combine two claims.
Findingnone givenAt the time of writing, RGRA members do not construct any objects on their own, although the aim is that they will.
“At this time, RGRA members do not construct any objects on their own, although the aim is that they will.”
Quote in the paperNot a substantial claimClassified as probably not a substantial claim.
Findingown dataA new Thing emerged assembling RGRA, Do-Fi, researchers with Ozma Game Design, and the city of Malmö to investigate using the UrbLove mobile game platform to create new experiences of RGRA neighborhoods.
“To investigate this issue, a new Thing emerged, this time assembling RGRA, Do-Fi and researchers with the company Ozma Game Design, and the city of Malmö.The strategy was to see how the mobile game platform UrbLove, developed by Ozma, could be used to create new experiences of RGRA neighborhoods.”
Quote in the paperSubstantial claimClassified as probably not a substantial claim.
InterpretationreasoningThis complementary approach means design as infrastructuring, addressing the challenge of design as ongoing and as anticipation or envisioning of potential design that takes place in use after design in a specific project.
“This approach means design as “infrastructuring,” addressing the challenge of design as ongoing and as anticipation or envisioning of potential design that takes place in use after design in a specific project.”
Quote in the paperSubstantial claimProbably not a substantial claim: may not pass S2 (checkable). May combine two claims.
InterpretationreasoningThis openness emphasizes the importance of understanding how design in a project is related to user/stakeholder appropriation, be it adoption or redesign, and how users make it part of their lifeworld and evolving ecologies of devices.
“This openness is principally interesting because it emphasizes the importance of understanding how design in a project is related to user/stakeholder appropriation, be it as adoption or redesign, and how users make it part of their lifeworld and evolving ecologies of devices.”
Quote in the paperNot a substantial claimMay combine two claims.
PremisecitationEarly Participatory Design projects addressed new production tools, changes in production planning, management control, work organization, and division of labor from users' shop floor perspective.
“Early Participatory Design projects addressed new production tools, changes in production planning, management control, work organization, and division of labor from users' shop floor perspective.5”
Quote in the paperNot a substantial claim0 of 1 sources checked- cites [5] 5. Andrew Barry, Political Machines: Governing a Technological Society (London: Athlone, 2001).
Couldn’t be matched to a paper in Crossref, so it can’t be checked.
Classified as probably not a substantial claim. May combine two claims.
InterpretationreasoningIn design Things carried out in a project, professional designers have to acknowledge that design Things potentially will go on in use, and they eventually might also have entirely new stakeholders.
“Hence, in design Things carried out in a project, (professional) designers have to acknowledge that design Things potentially will go on in use, and they eventually might also have entirely new stakeholders.”
Quote in the paperSubstantial claimProbably not a substantial claim: may not pass S2 (checkable).
InterpretationreasoningIn design Things, the crucial perspective at project time is to open up for new design Things in later use.
“Hence, in design Things, the crucial perspective at project time is to open up for new design Things in later use.”
Quote in the paperNot a substantial claimProbably not a substantial claim: may not pass S3 (load-bearing).
InterpretationcitationThese presenters can be viewed as boundary objects in participatory design Things.
“We might also view these “presenters” as boundary objects in participatory design Things.18”
Quote in the paperNot a substantial claim0 of 1 sources checked- cites [18]
Couldn’t be matched to a paper in Crossref, so it can’t be checked.
May combine two claims.
InterpretationcitationTwo types of values strategically guided Participatory Design: democracy as a value leading to staging and infrastructuring design Things, and affirming the importance of making participants' tacit knowledge come into play.
“One is the social and rational idea of democracy as a value that leads to considerations of conditions that enable proper and legitimate user participation-what we refer to here as “staging” and “infrastructuring” design Things.”
- Also stated in: § Introduction · hedged
“The other value might be described as the idea affirming the importance of making participants' tacit knowledge come into play in the design process-not just their formal and explicit competencies, but those practical and diverse skills that are fundamental to the making of things as objects or artifacts.6”
Quote in the paperSubstantial claim0 of 1 sources checked- cites [6]
Couldn’t be matched to a paper in Crossref, so it can’t be checked.
- Also stated in: § Introduction · hedged
May combine two claims.
PremisecitationKrippendorff pointed out that projects are only part, or a specific form, of alignments in the life cycle of a device, and every object of design eventually has to become part of already existing ecologies of devices in people's ongoing lifeworlds.
“However, as Klaus Krippendorff has pointed out, projects are only part, or a specific form, of alignments in the life cycle of a device, and every object of design eventually has to become part of already existing ecologies of devices, in people's already ongoing lifeworlds.11”
Quote in the paperSubstantial claim0 of 1 sources checked- cites [11]
Couldn’t be matched to a paper in Crossref, so it can’t be checked.
Probably not a substantial claim: may not pass S2 (checkable), S4 (based).
Interpretationnone givenThe move is toward design Things at project time designing potential boundary-objects, infrastructure, that can be supportive of future design Things at use time.
“So the move is toward design Things (at project time) designing potential boundary-objects (infrastructure) that can be supportive of future design Things (at use time).”
Quote in the paperNot a substantial claimProbably not a substantial claim: may not pass S3 (load-bearing), S4 (based).
Premisenone givenA project is the common form for aligning resources, people and technology, in all larger design endeavors.
“A project is the common form for aligning resources (people and technology) in all larger design endeavors.”
Quote in the paperNot a substantial claimProbably not a substantial claim: may not pass S3 (load-bearing), S4 (based).
Premisenone givenTraditionally, these representations are thought of as gradually more refined descriptions of the designed object-to-be.
“Traditionally, these representations are thought of as gradually more refined descriptions of the designed object-to-be.”
Quote in the paperNot a substantial claimClassified as probably not a substantial claim.
Interpretationnone givenDesign Things are in focus when inquiring into the agency not only of designers and users, but also of non-human actants, such as objects, artifacts, and design devices.
“So design Things are in focus when inquiring into the “agency” not only of designers and users, but also of non-human “actants,” such as objects, artifacts, and design devices.”
Quote in the paperSubstantial claimClassified as probably not a substantial claim.
InterpretationreasoningShifting from traditional design for use Things to ongoing design for design Things confronts us with a chain of one design Thing after another.
“Shifting from traditional design for use Things to ongoing design for design Things, we seem confronted not only with design Things that engage multiple stakeholders and presenters, but also a chain of one design Thing after another.”
Quote in the paperSubstantial claimClassified as probably not a substantial claim.
PremisecitationDesign thinking has become a central issue in contemporary design discourse and rhetoric.
“Design thinking has become a central issue in contemporary design discourse and rhetoric, and for good reason.”
Quote in the paperSubstantial claim0 of 1 sources checked- cites foot_0
Couldn’t be matched to a paper in Crossref, so it can’t be checked.
Probably not a substantial claim: may not pass S2 (checkable), S4 (based).
Interpretationnone givenThe shift of meaning in the word thing is of interest when reflecting on how designers work, live, and act in a public space of design.
“We argue that this shift of meaning in the word “thing” is of interest when reflecting on how we as designers work, live, and act in a public space of design-a space that permits a heterogeneity of perspectives among actors who engage in attempts to align their conflicting objects of design.”
Quote in the paperNot a substantial claimProbably not a substantial claim: may not pass S2 (checkable), S3 (load-bearing).
InterpretationreasoningParticipatory Design, as it emerged in the 1970s, might theoretically and practically be seen as a modern example of Things, or thinging.
“Hence, Participatory Design, as it emerged in the 1970s, might theoretically and practically be seen as a “modern” example of Things (or rather “thinging,” as Heidegger would call it).”
Quote in the paperNot a substantial claimProbably not a substantial claim: may not pass S3 (load-bearing), S4 (based).
Premisenone givenProjects often are designed to go through consecutive stages of gradual refinement, typically named analysis, design, construction, and implementation.
“Projects often are designed to go through a number of consecutive stages of gradual refinement.They typically have names like “analysis,” “design,” “construction” and “implementation.””
Quote in the paperNot a substantial claimClassified as probably not a substantial claim.
PremisecitationA complementary position suggests deferring some design and participation until after the design project, opening up the possibility of use as design, or design-after-design.
“A complementary position suggests deferring some design and participation until after the design project, opening up the possibility of use as design, or design-after-design. 9”
Quote in the paperSubstantial claim0 of 1 sources checked- cites [9]
Couldn’t be matched to a paper in Crossref, so it can’t be checked.
Classified as probably not a substantial claim. May combine two claims.
InterpretationcitationThey stabilize the design Thing and allow some transference and commonality across the boundaries of language-games, but also acknowledge that different stakeholders might at the same time hold very different views.
“They stabilize the design Thing and allow some transference and commonality across the boundaries of language-games, but they also acknowledge that different stakeholders might at the same time hold very different views.”
Quote in the paperSubstantial claimClassified as probably not a substantial claim. May combine two claims.
PremisecitationDesign was seen as meaningful participation in intertwined language-games of design and use, with performative design artifacts such as mock-ups, prototypes, and design games acting as boundary objects binding different language-games together.
“Design was seen as meaningful participation in intertwined language-games of design and use (professional designers and professional users); whereas, performative design artifacts, such as mock-ups, prototypes, and design games, could act as boundary objects binding the different language-games together.13”
Quote in the paperSubstantial claim0 of 1 sources checked- cites [13]
Couldn’t be matched to a paper in Crossref, so it can’t be checked.
Probably not a substantial claim: may not pass S2 (checkable). May combine two claims.
InterpretationreasoningIf people live in total agreement, they do not need to gather to resolve disputes; the need for a common place where conflicts can be negotiated is motivated by diversity of perspectives, concerns, and interests.
“The prerequisite for understanding this journey from things as material object and back to Things as sociomaterial assemblies is that if we live in total agreement, we do not need to gather to resolve disputes-because none exist.”
Quote in the paperNot a substantial claimClassified as probably not a substantial claim.
PremisecitationThe authors' starting point is participation in Things, socio-material assemblies that Latour characterized as collectives of humans and nonhumans.
“Our starting point in this paper is participation in Thingsthese kinds of socio-material assemblies that Bruno Latour so strikingly has characterized as collectives of humans and nonhumans.3”
Quote in the paperSubstantial claim0 of 1 sources checked- cites [3] 3. Donna Haraway, "Situated Knowledges: The Science Question in Feminism and the Privilege of Partial Perspective," Feminist Studies 14, no. 2 (1988): 589. source
Classified as probably not a substantial claim.
Interpretationnone givenA Thing approach would see a project as a collective of humans and non-humans and look to the performative staging of it.
“Rather than thinking of a project as a design Thing consisting of the four phases of analysis, design, construction, and implementation, a Thing approach would see this as a collective of humans and non-humans and might rather look to the performative “staging” of it.”
Quote in the paperSubstantial claimProbably not a substantial claim: may not pass S2 (checkable). May combine two claims.
InterpretationreasoningThere is design during a project, but there is also design in use; there is design in use after design in the design project.
“So there is design during a project, but there is also design in use.There is design (in use) after design (in the design project).”
Quote in the paperNot a substantial claimProbably not a substantial claim: may not pass S2 (checkable), S4 (based).
Interpretationnone givenThe movement from designing things to Things is a movement from projecting to infrastructuring design activities.
“We see this movement as one from “projecting” to one of “infrastructuring” design activities.”
Quote in the paperNot a substantial claimProbably not a substantial claim: may not pass S3 (load-bearing).
InterpretationreasoningThis conceptualization led to the design challenge of setting the stage for another specific design language-game that has a family resemblance with language-games of different stakeholders, especially users and designers.
“With this conceptualization followed the specific design challenge of setting the stage for another specific design languagegame-one that has a family resemblance with (professional) language-games of different stakeholders, especially users (lay-designers) and (professional) designers.”
Quote in the paperNot a substantial claimClassified as probably not a substantial claim.
PremisecitationIn the traditional approach, Participatory Design is seen as a way to meet the challenges of anticipating or envisioning use before actual use, as it takes place in people's lifeworlds.
“In such a “traditional” approach, Participatory Design is seen as a way to meet the challenges of anticipating or envisioning use before actual use, as it takes place in people's lifeworlds.”
Quote in the paperSubstantial claim0 of 1 sources checked- cites [8]
Couldn’t be matched to a paper in Crossref, so it can’t be checked.
Classified as probably not a substantial claim.
InterpretationreasoningThe focus shifted to socio-material Things as assemblies rather than things as objects.
“The focus thus shifted to socio-material Things as assemblies rather than being on things as objects.”
Quote in the paperSubstantial claimClassified as probably not a substantial claim.
Interpretationnone givenThis shift led to recommendations and practices for a design process based on the work practices of legitimate but resource-weak stakeholders, actual or potential end-users.
“This shift led to recommendations and practices for a design process based on the (work) practices of legitimate but resource-weak stakeholders (i.e., actual or potential “end-users”).”
Quote in the paperSubstantial claimProbably not a substantial claim: may not pass S2 (checkable).
InterpretationreasoningThe suggestion here is to focus on these devices as material presenters of the evolving object of design supporting communication or participation in the design process.
“The suggestion here instead is to focus on these devices as material “presenters” of the evolving object of design supporting communication or participation in the design process.”
Quote in the paperNot a substantial claimClassified as probably not a substantial claim.
InterpretationreasoningStaging meant literally assembling socio-material design Things, with potentially controversial design objects and matters of concern.
“Thus, in the language of this paper, this staging meant literally assembling socio-material design Things, with potentially controversial design objects and matters of concern.”
Quote in the paperSubstantial claimMay combine two claims.
Interpretationnone givenIn such an approach, both professional designers and potential users are seen as designers, but they participate in design Things separated in time and space rather than as synchronous entangled language-games.
“In such an approach, both professional designers and potential users are seen as designers, much as in “traditional,” projectbound Participatory Design; but rather than participating in design Things as synchronous entangled language-games, they are participating in design Things separated in time and space.”
Quote in the paperSubstantial claimProbably not a substantial claim: may not pass S2 (checkable).
InterpretationreasoningThis shift moves from design Things that aim at useful products and services to design Things that support good environments for future design Things at use time.
“This shift in focus moves from design Things that aim at useful products and services, to design Things that support good environments for future design Things at use time.”
Quote in the paperNot a substantial claimMay combine two claims.
PremisecitationIn practice, design Things did not stand alone; they were linked to other Things, especially a formal negotiation model for design projects focusing on skills and work organization, intended to strengthen workers and local trade unions in negotiations with management and in controversies around design and introduction of new technologies at the workplace.
“In practice, design Things did not stand alone.They were linked to other Things-especially to a formal “negotiation model” for design projects focusing on skills and work organization, intended to strengthen the voice of workers and their local trade unions in negotiations with management and in controversies around the design and introduction of new technologies at the workplace.17”
Quote in the paperNot a substantial claim0 of 1 sources checked- cites [17]
Couldn’t be matched to a paper in Crossref, so it can’t be checked.
Probably not a substantial claim: may not pass S3 (load-bearing).
PremisecitationLatour has called for a thing philosophy or object-oriented politics.
“Latour has called for a thing philosophy or object-oriented politics.7”
Quote in the paperNot a substantial claim0 of 1 sources checked- cites [7]
Couldn’t be matched to a paper in Crossref, so it can’t be checked.
Classified as probably not a substantial claim. May combine two claims.
Interpretationnone givenThis evolving object of design is potentially binding different stakeholders together and has a performative dimension.
“This evolving object of design is potentially binding different stakeholders together, and it clearly also has a performative dimension.”
Quote in the paperSubstantial claimProbably not a substantial claim: may not pass S3 (load-bearing), S4 (based).
Premisenone givenIn project work, a strong focus is placed on representations of the object of design.
“In project work, a strong focus is placed on “representations” of the object of design.”
Quote in the paperNot a substantial claimProbably not a substantial claim: may not pass S2 (checkable). May combine two claims.
InterpretationreasoningStrategies and tactics of design for use must be open for appropriation in use after a specific project is finished, and consider this appropriation as a potential, specific kind of design.
“Hence, strategies and tactics of design for use must also be open for appropriation in use, after a specific project is finished, and consider this appropriation as a potential, specific kind of design.”
Quote in the paperNot a substantial claim- Rests on an assumption: Envisioned use is hardly the same as actual use, no matter how much participation has occurred in the design process.
Probably not a substantial claim: may not pass S2 (checkable), S4 (based).
InterpretationreasoningGiven similarities between design thinking and Participatory Design, some challenges of Participatory Design may be relevant to contemporary design thinking.
“However, we also hold that, given design thinking's many similarities to Participatory Design today, some of the latter's challenges also might be relevant to contemporary design thinking.”
Quote in the paperNot a substantial claimProbably not a substantial claim: may not pass S3 (load-bearing), S4 (based).
Premisenone givenThe view on design Things as intertwined language-games, with focus on the relation between designers and users, was developed in the societal context for, and discourse around, democratization of the workplace in Scandinavia in the 1970s.
“Note that this view on design Things as intertwined language-games, with its focus on the relation between designers and users, was developed in the societal context for, and discourse around, democratization of the workplace in Scandinavia in the 1970s.”
Quote in the paperNot a substantial claimClassified as probably not a substantial claim. May combine two claims.
Interpretationnone givenThe presenters of the object of design have to be elected and enrolled by the other participants, but once engaged, they are active participants in a design Thing as a collective of humans and non-humans.
“The “presenters” of the object of design, of course, have to be elected and enrolled by the other participants, but once engaged, they are active participants in a design Thing as a collective of humans and non-humans.”
Quote in the paperSubstantial claimProbably not a substantial claim: may not pass S2 (checkable), S4 (based).
Premisenone givenThe project is the socio-material Thing that is the major form of alignment of design activities.
“The project is the socio-material Thing that is the major form of alignment of design activities.”
Quote in the paperNot a substantial claimClassified as probably not a substantial claim. May combine two claims.
InterpretationreasoningThe movement from designing things to Things involves not only engaging stakeholders as designers in the design process, as in traditional Participatory Design, but also designing beyond the specific project and toward future stakeholders as designers.
“but also the challenges of designing beyond the specific project and toward future stakeholders as designers (i.e., supporting ways to “design after design” in a specific project).”
Quote in the paperSubstantial claimProbably not a substantial claim: may not pass S3 (load-bearing), S4 (based). May combine two claims.
Interpretationnone givenThe design process described is laid out to support such users' interests, and the products or services designed are to be supportive of these interests.
“Basically, the design process described is laid out to support such users' interests, and the products or services designed are to be supportive of these interests as well.”
Quote in the paperNot a substantial claimClassified as probably not a substantial claim. May combine two claims.
PremisecitationParticipatory Design can be characterized as an approach to involve users in design and to encounter in the design process use-before-use.
“In the first, Participatory Design is characterized as an approach to involve users in the design and, as suggested by Redström, to encounter in the design process use-before-use.8”
Quote in the paperSubstantial claim0 of 1 sources checked- cites [8]
Couldn’t be matched to a paper in Crossref, so it can’t be checked.
Probably not a substantial claim: may not pass S2 (checkable), S4 (based).
Interpretationnone givenA fundamental challenge for designers and the design community is to move from designing things as objects to designing Things as socio-material assemblies.
“In this paper, we argue that a fundamental challenge for designers and the design community is to move from designing “things” (objects) to designing Things (socio-material assemblies).”
Quote in the paperNot a substantial claimProbably not a substantial claim: may not pass S3 (load-bearing).
Interpretationnone givenThe shift came on the heels of a breakdown in communication between designers and users in using more traditional design methods.
“The shift came on the heels of a breakdown in communication between designers and users (lay designers) in using more traditional design methods.”
Quote in the paperNot a substantial claimClassified as probably not a substantial claim.
InterpretationreasoningThe shortcomings of the stage-based project approach motivate the call for user involvement and Participatory Design approaches.
“Hence, the call for user involvement and Participatory Design approaches.”
Quote in the paperSubstantial claim- Rests on an assumption: The stage-based project approach has well-known shortcomings: a top-down perspective hindering adaptation, a hierarchical structure preventing legitimate participation, and rigidity of specifications.
Probably not a substantial claim: may not pass S2 (checkable). May combine two claims.
InterpretationcitationInfrastructuring means aligning socio-material public Things; it is relational and becomes infrastructure in the relationships between design Things at project time and design Things in use.
“Hence, infrastructure, or rather infrastructuring, means aligning socio-material public Things; it is relational and becomes infrastructure in the relationships between design Things at project time and (multiple, potentially controversial) design Things in use.”
Quote in the paperNot a substantial claimProbably not a substantial claim: may not pass S2 (checkable).
InterpretationcitationCreative design activities cannot be performed in any universal sense as design from nowhere, but only as politics and epistemologies of location, positioning, and situating, where partiality rather than universality is the condition that allows users to be heard and understood in making rational knowledge claims.
“These “creative design activities” cannot be performed in any universal sense as “design from nowhere,” but, as Haraway puts it, only as “politics and epistemologies of location, positioning, and situating,” where partiality rather than universality is the condition that allows users to be heard and to be understood in making “rational knowledge claims.””
Quote in the paperNot a substantial claim0 of 1 sources checked- cites Haraway
Couldn’t be matched to a paper in Crossref, so it can’t be checked.
Probably not a substantial claim: may not pass S2 (checkable).
InterpretationreasoningThe really demanding challenge is to design where no such consensus seems to be within view, where no social community exists.
“The really demanding challenge is to design where no such consensus seems to be within view, where no social community exists.”
Quote in the paperNot a substantial claimProbably not a substantial claim: may not pass S2 (checkable).
InterpretationreasoningTo become a sustainable endeavor, Design Thinking needs to go beyond projecting and be seen as ongoing infrastructuring for Thinging.
“Although we agree with the basic tenets of Design Thinking, we argue that, to become a sustainable endeavor, it needs to go beyond projecting and be seen as ongoing infrastructuring for Thinging.”
Quote in the paperNot a substantial claimProbably not a substantial claim: may not pass S2 (checkable), S4 (based). May combine two claims.
InterpretationreasoningThis aspect of the authors' work has been central because we live in a fluid society where access to a rich network of actors and resources is central, particularly for providing connections that resource-weak actors tend to lack.
“This aspect of our work has been central because we live in a fluid society where access to a rich network of actors and resources is central-particular for providing the connections that those who are resource-weak tend to lack.”
Quote in the paperNot a substantial claim- Rests on an assumption: We live in a fluid society where access to a rich network of actors and resources is central.
Probably not a substantial claim: may not pass S2 (checkable), S3 (load-bearing), S4 (based).
Interpretationnone givenDominance, hierarchy, and formalisms are ways in which many social, technical, and spatial infrastructures can be characterized.
“Dominance, hierarchy, and formalisms are certainly ways in which many social, technical, and spatial infrastructures can be characterized.”
Quote in the paperNot a substantial claimClassified as probably not a substantial claim.
PremisecitationDesign becomes more about everyday practice in particular sites and locations than about the new or innovative products.
“In this perspective, design becomes a question, not so much about the new or about innovative products, but, according to Barry, more about everyday practice in particular sites and locations.”
Quote in the paperSubstantial claim0 of 1 sources checked- cites Barry
Couldn’t be matched to a paper in Crossref, so it can’t be checked.
Probably not a substantial claim: may not pass S2 (checkable), S3 (load-bearing), S4 (based).
Interpretationnone givenThe relations between these design Things form a web of interwoven language-games over time.
“However, the relations between these design Things, rather than being clear-cut, form a web of interwoven languagegames over time.”
Quote in the paperNot a substantial claimClassified as probably not a substantial claim.
InterpretationcitationInfrastructuring entangles and intertwines activities at project time with everyday professional activities at use time, as well as with further design in use.
“Infrastructuring entangles and intertwines activities at project time (e.g., selection, design, development, deployment, and enactment) with everyday professional activities at use time (e.g., mediation, interpretation, and articulation), as well as with further design in use (e.g., adaptation, appropriation, tailoring, re-design, and maintenance).21”
Quote in the paperSubstantial claim0 of 1 sources checked- cites [21]
Couldn’t be matched to a paper in Crossref, so it can’t be checked.
Probably not a substantial claim: may not pass S2 (checkable).
InterpretationreasoningThose who take up the challenge of design-for-design need to consider how it can be done beyond making products that can be configured at use-time-how designers can develop practices that are always already ready for ongoing changes.
“Our experiences also show that those of us who take up the challenge of design-for-design need to consider how it can be done beyond making products that can be configured at use-time-in other words, how we as designers can develop practices that are always already ready for ongoing changes.”
Quote in the paperNot a substantial claimProbably not a substantial claim: may not pass S3 (load-bearing).
PremisecitationThe key aspect of social innovations is their capacity to simultaneously meet social needs and create new social relations.
“The key aspect is their capacity to simultaneously meet social needs and create new social relations.”
Quote in the paperNot a substantial claim0 of 1 sources checked- cites [29]
Couldn’t be matched to a paper in Crossref, so it can’t be checked.
Probably not a substantial claim: may not pass S3 (load-bearing). May combine two claims.
PremisecitationStar and Ruhleder have called such mediation infrastructuring, identifying it as more of a when than a what.
“Star and Ruhleder have called such mediation infrastructuring, identifying it as more of a “when” than a “what.”20”
Quote in the paperNot a substantial claim0 of 1 sources checked- cites [20]
Couldn’t be matched to a paper in Crossref, so it can’t be checked.
Probably not a substantial claim: may not pass S3 (load-bearing).
PremisecitationSuch strategies for opening up controversial Things serve as a kind of event architecture, where the focus is on designing architecture-events rather than architecture-objects, as asserted by Tschumi.
“Such strategies for opening up controversial Things serve as a kind of “event architecture,” where the focus is on designing “architecture-events” rather than “architecture-objects,” asserted Tschumi.23”
Quote in the paperNot a substantial claim0 of 1 sources checked- cites [23]
Couldn’t be matched to a paper in Crossref, so it can’t be checked.
Probably not a substantial claim: may not pass S2 (checkable). May combine two claims.
InterpretationreasoningThe basic design approach and values of infrastructuring design Things represent a continuation of the early Participatory Design movement, and the progression results in ways to seriously engage in controversial design Things that converge with but also challenge contemporary design thinking.
“However, in our view the basic design approach and values represent a continuation of that movement, and the progression results in ways to seriously engage in controversial design Things-ways that seem to converge with, but also challenge, contemporary design thinking.”
Quote in the paperNot a substantial claimProbably not a substantial claim: may not pass S3 (load-bearing).
PremisecitationA foundational concept for Manzini and colleagues is collaborative services, in which the designer initially supports the development of new concepts and later makes them attainable so they can result in social enterprises.
“A foundational concept for Manzini and his colleagues is “collaborative services:” The role of the designer is initially to support the development of new concepts and later to make them attainable so they can result in “social” enterprises.”
Quote in the paperNot a substantial claim0 of 1 sources checked- cites [31]
Couldn’t be matched to a paper in Crossref, so it can’t be checked.
Probably not a substantial claim: may not pass S3 (load-bearing).
PremisecitationDesign is increasingly seen as a process for radical change-for developing services, systems, and environments that support more sustainable lifestyles and consumption habits-rather than just a tool for functional, innovative consumer products.
“From this perspective, design is no longer just a tool for the development of functional, innovative consumer products but is increasingly seen as a process for radical change-for developing services, systems, and environments that support more sustainable lifestyles and consumption habits.”
Quote in the paperNot a substantial claim0 of 1 sources checked- cites [30]
Couldn’t be matched to a paper in Crossref, so it can’t be checked.
Probably not a substantial claim: may not pass S2 (checkable).
InterpretationreasoningSuch political communities are in need of platforms or infrastructures, agonistic public spaces-not necessarily to solve conflict, but to constructively deal with disagreements.
“They are in need of platforms or infrastructures, “agonistic” public spacesnot necessarily to solve conflict, but to constructively deal with disagreements.”
Quote in the paperNot a substantial claimProbably not a substantial claim: may not pass S2 (checkable), S3 (load-bearing). May combine two claims.
InterpretationreasoningCreative design activities are full of passion, imagination, and engagement, and are more like creative design activities than rational decision-making processes.
“These activities are full of passion, imagination, and engagement.As such, they are more like creative design activities than rational decision-making processes.”
Quote in the paperNot a substantial claimClassified as probably not a substantial claim. May combine two claims.
PremisecitationAn infrastructure reaches beyond the single event and the site event, does not need to be reinvented every time, and is embedded into other socio-material structures.
“An infrastructure (e.g., railroad tracks, cables, or the Internet) reaches beyond the single event (temporal) and the site event (spatial); it does not need to be reinvented every time; and it is embedded into other socio-material structures.”
Quote in the paperSubstantial claim0 of 1 sources checked- cites [20]
Couldn’t be matched to a paper in Crossref, so it can’t be checked.
Probably not a substantial claim: may not pass S2 (checkable).
InterpretationreasoningDesign thinking that wants to make a difference cannot ignore the challenge of passionate engagement in controversial design Things.
“Design thinking that wants to make a difference cannot ignore the challenge of passionate engagement in controversial design Things.”
Quote in the paperNot a substantial claimProbably not a substantial claim: may not pass S2 (checkable), S3 (load-bearing), S4 (based). May combine two claims.
Interpretationnone givenApproaches to social innovation are in line with the ideas of Participatory Design and design as infrastructuring, and with the corresponding guiding values put forth in the paper.
“Approaches to social innovation are in line with the ideas of Participatory Design and design as infrastructuring, and with the corresponding guiding values put forth in this paper.”
Quote in the paperNot a substantial claim
The paper relies on this without support.
The English word thing etymologically derives from ancient Nordic and Germanic governing assemblies and originally meant a social and political assembly rather than an object.
“Originally, “Things” go back to the governing assemblies in ancient Nordic and Germanic societies.”
“The etymology of the English word “thing” reveals a journey from the meaning of a social and political assembly, taking place at a certain time and at a certain place, to a meaning of an object, an entity of matter.”
The paper relies on this without support.
The stage-based project approach has well-known shortcomings: a top-down perspective hindering adaptation, a hierarchical structure preventing legitimate participation, and rigidity of specifications.
“However, the shortcomings of such an approach are well-known and many: the top-down perspective hindering adaptation to changing conditions, the hierarchical structure adverting “legitimate” participation, the rigidity of specifications.”
The paper relies on this without support.
There are stakeholders other than immediate users, and people appropriate designs in unforeseen ways.
“Critics have accurately pointed out that there are stakeholders other than immediate users and that people appropriate designs in unforeseen ways.”
The paper relies on this without support.
Envisioned use is hardly the same as actual use, no matter how much participation has occurred in the design process.
“Envisioned use is hardly the same as actual use, no matter how much participation has occurred in the design process.”
The paper relies on this without support.
Participatory Design has its roots in movements toward democratization of workplaces in Scandinavian countries.
“Participatory Design, seen as design of Things, has its roots in the movements toward democratization of work places in the Scandinavian countries.”
The paper relies on this without support.
Participatory Design sided with resource-weak stakeholders, typically local trade unions, and developed project strategies for their effective and legitimate participation in design.
“In this situation, Participatory Design sided with resource-weak stakeholders (typically local trade unions) and developed project strategies for their effective and legitimate participation in design.”
The paper relies on this without support.
Participatory Design grew out of a concern about how design could support resource-weak groups when information technology was introduced to the workplace.
“As we have mentioned, Participatory Design once grew out of a concern about how design could support resource-weak groups when information technology was introduced to the workplace.”
The paper relies on this without support.
Grassroots organizations and cultural producers are typically more resource-weak than design, media, and IT companies.
“Given that grassroots organizations and cultural producers are typically more resource-weak than the design, media, and IT companies, we pay special attention to foregrounding concerns and issues these partners face and to how they match up with matters the company partners face.”
The paper relies on this without support.
We live in a fluid society where access to a rich network of actors and resources is central.
“This aspect of our work has been central because we live in a fluid society where access to a rich network of actors and resources is central-particular for providing the connections that those who are resource-weak tend to lack.”
The paper relies on this without support.
The city of Malmö is characterized by multi-ethnicity, cultural production, youth culture, and new media industry.
“The city of Malmö is characterized by multi-ethnicity, cultural production, youth culture, and new media industry.”
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Flagged first, then by citations
Cited by
Sorted by citations
Entanglement HCI The Next Wave?
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“Based on a socio-constructivist (Nizet & Laferrière, 2005), constructionist (Kafai & Resnick, 1996) and design thinking approach (Bjögvinsson et al., 2012), we consider learning as a collaborative design and knowledge creation process that occurs in a non-linear way.”
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“Participation is also considered to be connected to “empowerment” and as a means to democratize processes of innovation (Björgvinsson et al. 2012).”
BackgroundBuhl, A., Schmidt-Keilich, M., Muster, V., Blazejewski, S., Schrader, U., Harrach, C., Schäfer, M., & Süßbauer, E. (2019) · Journal of Cleaner Production · doi:10.1016/j.jclepro.2019.05.259 · Cited by 188 · see citing works
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“…object has broadened from mere technical products towards embedded socio-technical constellations where the types of infrastructure interventions have diversified (e.g. Karasti and Syrjänen 2004; Pipek and Wulf 2009; Hillgren et al. 2011; Björgvinsson et al. 2012; Le Dantec and DiSalvo 2013).”
BackgroundRighi, V., Sayago, S., & Blat, J. (2017) · International Journal of Human-Computer Studies · doi:10.1016/j.ijhcs.2017.06.005 · Cited by 147 · see citing works
What is it that makes participation in design participatory design?
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“As Bjögvinsson et al. (2012) put it, ‘‘a fundamental challenge for designers and the design community is to move from designing ‘things’ (objects) to designing Things (socio-material assemblies)’’, and this should appear in design theories.”
BackgroundSustaining participatory design initiatives
Iversen, O. S., & Dindler, C. (2014) · CoDesign · doi:10.1080/15710882.2014.963124 · Cited by 103 · see citing works
Donia, J., & Shaw, J. (2021) · Big Data & Society · doi:10.1177/20539517211065248 · Cited by 96 · see citing works
“This especially bears relevance in co-design, where designers are conventionally expected to move from a position of expert to ‘ facilitator ’ (Björgvinsson et al., 2012a; Farrington, 2016; Sanders and Stappers, 2008), ‘ stager of negotiations ’ (Pedersen, 2020), ‘ agonistic Prometheus ’ (Storni,…”
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Unfolding participation over time: temporal lenses in participatory design
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Dynamics of participation: System dynamics and participation—An empirical review
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Digital health now and in the future: Findings from a participatory design stakeholder workshop
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“22,23 Living labs are therefore incubators for research, innovation and engagement.”
BackgroundAsatiani, A., Hämäläinen, J., Penttinen, E., & Rossi, M. (2020) · Information Systems Journal · doi:10.1111/isj.12293 · Cited by 99 · see citing works
“This approach has its roots in participatory design techniques developed in Scandinavia, nurtured by the idea of workplace democracy (Bjögvinsson, Ehn, & Hillgren, 2012).”
Relational expertise in participatory design
Dindler, C., & Iversen, O. S. (2014) · doi:10.1145/2661435.2661452 · Cited by 90 · see citing works
Towards commons design in participatory design
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BackgroundSocial Robot Co-Design Canvases: A Participatory Design Framework
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“, in the case of a robot designed for use in autism therapy, a psychologist specialized in autism would be considered a domain expert) [12, 105].”
BackgroundSecundo, G., Vecchio, P. D., Simeone, L., & Schiuma, G. (2019) · Journal of Business Research · doi:10.1016/j.jbusres.2019.02.072 · Cited by 81 · see citing works
Baker, F. W., & Moukhliss, S. (2019) · Review of Education · doi:10.1002/rev3.3186 · Cited by 81 · see citing works
Pihkala, S., & Karasti, H. (2016) · doi:10.1145/2940299.2940302 · Cited by 79 · see citing works
Simonsen, J., Karasti, H., & Hertzum, M. (2020) · Computer Supported Cooperative Work (CSCW) · doi:10.1007/s10606-019-09365-w · Cited by 74 · see citing works
Young, M., Magassa, L., & Friedman, B. (2019) · Ethics and Information Technology · doi:10.1007/s10676-019-09497-z · Cited by 71 · see citing works
Low-Contact Co-Design: Considering more flexible spatiotemporal models for the co-design workshop
Davis, A., Gwilt, I., Wallace, N., et al. (2021) · Strategic Design Research Journal · doi:10.4013/sdrj.2021.141.11 · Cited by 67 · see citing works
“Co-creation Co-creation is embraced by designers as a collaborative creative process in many forms, including co-design, participatory design, contextual inquiry or human/user-centred design (Bjögvinsson et al., 2012; Ehn, 2011; Karasti, 2014;l Mulder & Stappers, 2009).”
InfluentialParticipatory design: a systematic review and insights for future practice
Wacnik, P., Daly, S. R., & Verma, A. (2025) · Design Science · doi:10.1017/dsj.2025.10009 · Cited by 65 · see citing works
“Originating in Scandinavian countries in the 1970s, PD was initially used to empower unions with action-oriented design methodologies (Bjögvinsson et al., 2012).”
Penuel, W. R. (2019) · Springer eBooks · doi:10.1007/978-3-030-20062-6_21 · Cited by 64 · see citing works
Lindblom, S., Flink, M., Elf, M., Laska, A. C., von Koch, L., & Ytterberg, C. (2021) · Health Expectations · doi:10.1111/hex.13233 · Cited by 69 · see citing works
“25,26 Design thinking is both a process/methodology and an approach.”
BackgroundDesign for Social Innovation: Emerging Principles and Approaches
Chick, A. (2012) · Iridescent · doi:10.1080/19235003.2012.11428505 · Cited by 64 · see citing works
Breaking the exclusionary boundary between user experience and access
Oswal, S. K. (2019) · ACM International Conference on Design of Communication (SIGDOC) · doi:10.1145/3328020.3353957 · Cited by 61 · see citing works
“far [60] but the discussions of temporality and women's embodied experiences have challenged some of the scientifically”
BackgroundWeiss, A., & Spiel, K. (2021) · AI & Society · doi:10.1007/s00146-021-01209-w · Cited by 66 · see citing works
Innovating urban governance: A research agenda
Mc̱Guirk, P., Baker, T., Sisson, A., Dowling, R., & Maalsen, S. (2022) · Progress in Human Geography · doi:10.1177/03091325221127298 · Cited by 64 · see citing works
“…of design-thinking.9 Again, these approaches are generally endorsed as fruitful for reframing policy issues, generating and testing novel, creative policy solutions as correctives to problematised conventional bureaucratic approaches (Bason, 2017; Bjögvinsson et al., 2012; Lewis et al., 2020).”
BackgroundStorni, C. (2015) · CoDesign · doi:10.1080/15710882.2015.1081242 · Cited by 61 · see citing works
Rose, E., & Björling, E. A. (2017) · ACM International Conference on Design of Communication (SIGDOC) · doi:10.1145/3121113.3121212 · Cited by 61 · see citing works
Infrastructuring Public Service Transformation
Crivellaro, C., Anderson, R., Lambton-Howard, D., et al. (2019) · ACM Transactions on Computer-Human Interaction · doi:10.1145/3310284 · Cited by 59 · see citing works
“Often taken for granted [8, 34], information infrastructures and ‘infrastructuring’ as design practice is used to designate the ongoing processes and activities required to support arrangements and attachments between people and material resources; how these bring diverse communities and ‘things’ to connect with one a…”
BackgroundInfrastructuring the Solidarity Economy
Vlachokyriakos, V., Crivellaro, C., Wright, P., & Olivier, P. L. (2018) · CHI Conference on Human Factors in Computing Systems · doi:10.1145/3173574.3174055 · Cited by 57 · see citing works
Raynor, K. E., Doyon, A., & Beer, T. (2017) · Australian Planner · doi:10.1080/07293682.2018.1477812 · Cited by 55 · see citing works
“Design thinking is often celebrated for eschewing the notion of the ‘omnipresent designer’ in favour of design as a ‘collaborative effort where the design process is spread among diverse participating stakeholders and competencies’ (Bjögvinsson, Ehn, and Hillgren 2012, 101).”
BackgroundTheoretical approaches to social innovation – A critical literature review
Butzin, A., Davis, A., Domanski, D., Dhondt, S., Howaldt, J., Kaletka, C., Kesselring, A., Kopp, R., Millard, J., Oeij, P. R. A., et al. (2014) · TNO Repository · Cited by 54 · see citing works
Lupton, D. A. (2017) · Sociology Compass · doi:10.1111/soc4.12546 · Cited by 61 · see citing works
Visualising things. Perspectives on how to make things public through visualisation
Schoffelen, J., Claes, S., Huybrechts, L., Martens, S., Chua, A., & Moere, A. V. (2015) · CoDesign · doi:10.1080/15710882.2015.1081240 · Cited by 53 · see citing works
“Participatory Design (PD) scholars have increasingly been linking Latour’s Actor Network Theory (ANT) to the concept of participation (e.g. Ehn 2008; Bjögvinsson, Ehn, and Hillgren 2012; Le Dantec and DiSalvo 2013).”
BackgroundCo-creating Digital Public Services for an Ageing Society
Jarke, J. (2020) · Public administration and information technology · doi:10.1007/978-3-030-52873-7 · Cited by 63 · see citing works
Mental Health Technologies: Designing With Consumers
Orlowski, S., Matthews, B., Bidargaddi, N. P., Jones, G. M., Lawn, S., Venning, A., & Collin, P. J. (2016) · JMIR Human Factors · doi:10.2196/humanfactors.4336 · Cited by 52 · see citing works
Developing a Design-Led Approach for the Food-Energy-Water Nexus in Cities
Yan, W., & Roggema, R. (2019) · Urban Planning · doi:10.17645/up.v4i1.1739 · Cited by 52 · see citing works
Mäkelä, T., Helfenstein, S., Lerkkanen, M., et al. (2017) · Learning Environments Research · doi:10.1007/s10984-017-9242-0 · Cited by 51 · see citing works
Corsini, L., & Moultrie, J. (2019) · Sustainability · doi:10.3390/su11133562 · Cited by 52 · see citing works
“This leads to the process factors which confirm normative arguments that DfSS is participatory [45,66,67] democratic [68,69] and cultivates local ownership [37,70].”
BackgroundHow Do I matter? A Review of the Participatory Design Practice with Less Privileged Participants
Galleguillos, M. L. R., & Coşkun, A. (2020) · Participatory Design Conference · doi:10.1145/3385010.3385018 · Cited by 53 · see citing works
Saward, M. (2021) · doi:10.1093/oso/9780198867227.001.0001 · Cited by 50 · see citing works
Steup, R., Santhanam, A., Logan, M., Dombrowski, L. S., & Su, N. M. (2018) · Proceedings of the ACM on Human-Computer Interaction · doi:10.1145/3274434 · Cited by 49 · see citing works
“Instead of solving social problems, designers are tasked with creating sociomaterial assemblages capable of collective action [5, 22].”
BackgroundBrons, A., van der Gaast, K., Awuh, H., Jansma, J., Segreto, C., & Wertheim-Heck, S. (2022) · Cities · doi:10.1016/j.cities.2021.103552 · Cited by 42 · see citing works
Cruz, M. G., Ersoy, A., Czischke, D., & van Bueren, E. (2022) · CoDesign · doi:10.1080/15710882.2022.2123928 · Cited by 49 · see citing works
Infrastructuring for Cultural Commons
Marttila, S., & Botero, A. (2017) · Computer Supported Cooperative Work (CSCW) · doi:10.1007/s10606-017-9273-1 · Cited by 47 · see citing works
“Article 5. Marttila, Sanna. (2016). “From Rules in Use to Culture in Use – Commoning and Infrastructuring Practices in an Open Cultural Movement”.”
BackgroundNelimarkka, M. (2019) · Proceedings of the ACM on Human-Computer Interaction · doi:10.1145/3359241 · Cited by 48 · see citing works
Arrigoni, G., Schofield, T., & Pisanty, D. T. (2019) · Museum Management and Curatorship · doi:10.1080/09647775.2019.1683880 · Cited by 48 · see citing works
Lustig, C. (2019) · Proceedings of the ACM on Human-Computer Interaction · doi:10.1145/3359312 · Cited by 47 · see citing works
“Some strands of participatory design have a focus on “design after design”, which is to say, long-term infrastructuring projects and their future uses, and creating space for innovation borne out of agonistic interactions [11, 63].”
BackgroundInfrastructuring Food Democracy
Prost, S., Vlachokyriakos, V., Midgley, J., Heron, G., Meziant, K., & Crivellaro, C. (2019) · Proceedings of the ACM on Human-Computer Interaction · doi:10.1145/3359159 · Cited by 46 · see citing works
“Design as infrastructuring needs to be understood as continuing, in which “boundaries between use, design, implementation, modification, maintenance, and redesign are blurred” [47] and “design after design” and “use before use” [9, 31] happen simultaneously.”
BackgroundThe value of designers' creative practice within complex collaborations
Bowen, S. J., Durrant, A. C., Nissen, B., Bowers, J., & Wright, P. (2016) · Design Studies · doi:10.1016/j.destud.2016.06.001 · Cited by 47 · see citing works
Exploring household energy transitions in rural Zambia from the user perspective
Muhoza, C., & Johnson, O. (2018) · Energy Policy · doi:10.1016/j.enpol.2018.06.005 · Cited by 46 · see citing works
Bertran, F. A., Segura, E. M., Duval, J., & Isbister, K. (2019) · Designing Interactive Systems Conference · doi:10.1145/3322276.3322325 · Cited by 46 · see citing works
“It can also result in design after design [[13]], i.”
BackgroundBuilding a Maker Community Around an Open Hardware Platform
Morreale, F., Moro, G., Chamberlain, A., Benford, S., & McPherson, A. (2017) · CHI Conference on Human Factors in Computing Systems · doi:10.1145/3025453.3026056 · Cited by 45 · see citing works
Baker, K. S., & Karasti, H. (2018) · doi:10.1145/3210586.3210587 · Cited by 45 · see citing works
Smart Sustainable Cities of the New Millennium: Towards Design for Nature
Catalano, C., Meslec, M., Boileau, J., Guarino, R., Aurich, I., Baumann, N., Chartier, F., Dalix, P., Deramond, S., Laube, P. O., et al. (2021) · Circular Economy and Sustainability · doi:10.1007/s43615-021-00100-6 · Cited by 51 · see citing works
Bennett, E. E., & McWhorter, R. R. (2019) · Advances in Developing Human Resources · doi:10.1177/1523422319827939 · Cited by 44 · see citing works
Making and negotiating value: design and collaboration with community led groups
Agid, S., & Chin, E. J. (2019) · CoDesign · doi:10.1080/15710882.2018.1563191 · Cited by 43 · see citing works
“We seek to extend what Bjögvinsson, Ehn, and Hillgren (2012b, 107) have articulated as ‘ design (in use) after design (in a design project) ’ as a broader, collaboration-focused means of understanding what is valuable in, and what value and knowledge get made through, collaborative practices.”
BackgroundBehavioral brittleness: the case for strategic behavioral public policy
Schmidt, R., & Stenger, K. (2021) · Behavioural Public Policy · doi:10.1017/bpp.2021.16 · Cited by 43 · see citing works
Participatory Design of Multi-Use Platforms at Sea
van den Burg, S., Stuiver, M., Norrman, J., Garção, R., Söderqvist, T., Röckmann, C., Schouten, J., Petersen, O., García, R. G., Díaz-Simal, P., et al. (2016) · Sustainability · doi:10.3390/su8020127 · Cited by 47 · see citing works
“Participatory design values the perspective, knowledge, skills, and involvement of different categories of end-users and other stakeholders [26,27].”
BackgroundDesign Research Education and Global Concerns,
Wilde, D. (2020) · She ji · doi:10.1016/j.sheji.2020.05.003 · Cited by 47 · see citing works
Thinyane, M., Bhat, K., Goldkind, L., & Cannanure, V. K. (2018) · Participatory Design Conference · doi:10.1145/3210586.3210601 · Cited by 41 · see citing works
“importance of end-user participation in solutions development, and the recognized goal of empowerment of the end-users, the lack of success in achieving these two goals of effective participation and empowerment is bemoaned by some researchers [3].”
BackgroundTroiano, G. M., Wood, M., & Harteveld, C. (2020) · CHI Conference on Human Factors in Computing Systems · doi:10.1145/3313831.3376598 · Cited by 43 · see citing works
Kyza, E. Α., & Nicolaidou, I. A. (2016) · CoDesign · doi:10.1080/15710882.2016.1209528 · Cited by 39 · see citing works
“Participatory design is strongly rooted in democratic notions of design, taking care to involve those affected by the design and seeking to increase the authenticity of the final outcome and the stakeholders’ ownership of the process and product (Bjögvinsson, Ehn, and Hillgren 2012).”
BackgroundTransdisciplinary forward-looking agenda setting for age-friendly, human centered cities
Gudowsky, N., Sotoudeh, M., Capari, L., & Wilfing, H. (2017) · Futures · doi:10.1016/j.futures.2017.05.005 · Cited by 38 · see citing works
Corsini, L., & Moultrie, J. (2021) · Sustainability · doi:10.3390/su13115963 · Cited by 39 · see citing works
Conceptual Design of a Modular Floating Multi-Purpose Island
Drummen, I., & Olbert, G. (2021) · Frontiers in Marine Science · doi:10.3389/fmars.2021.615222 · Cited by 38 · see citing works
“More background information on stakeholder involvement in a participatory design process can be found in (e.g., Pomeroy and Douvere, 2008; Bjögvinsson et al., 2012; Wilkinson and De Angeli, 2014).”
BackgroundUnderstanding behavioural design: barriers and enablers
Khadilkar, P. R., & Cash, P. J. (2020) · Journal of Engineering Design · doi:10.1080/09544828.2020.1836611 · Cited by 39 · see citing works
Participatory Design Going Digital: Challenges and Opportunities for Distributed Place-Making
Slingerland, G., Murray, M., Lukosch, S., McCarthy, J., & Brazier, F. M. T. (2022) · Computer Supported Cooperative Work (CSCW) · doi:10.1007/s10606-022-09438-3 · Cited by 40 · see citing works
The Designer as Facilitator of Multidisciplinary Innovation Projects
Minder, B., & Lassen, A. H. (2018) · The Design Journal · doi:10.1080/14606925.2018.1527513 · Cited by 37 · see citing works
Ambe, A. H., Soro, A., Johnson, D. M., & Brereton, M. F. (2022) · ACM Transactions on Computer-Human Interaction · doi:10.1145/3470973 · Cited by 36 · see citing works
A systematic literature review of participatory design studies involving teachers
Tuhkala, A. (2021) · European Journal of Education · doi:10.1111/ejed.12471 · Cited by 38 · see citing works
The Potential for Citizen Science in Information Systems Research
Levy, M., & Germonprez, M. (2017) · Communications of the Association for Information Systems · doi:10.17705/1cais.04002 · Cited by 36 · see citing works
“…the democratization of science vis-à-vis citizen intervention into the scientific process to improve on point 1 and 2 (Irwin, 1995; Bonney et al., 2009a; European Citizen Science Association, 2015b; Bjögvinsson et al., 2012b; Bjerknes & Bratteig, 1995; Kyng, 1991; Bjørn-Andersen & Hedberg, 1977).”
BackgroundThe Facets of Sociomateriality: A Systematic Mapping of Emerging Concepts and Definitions
Parmiggiani, E., & Marius Mikalsen, A. (2013) · Lecture notes in business information processing · doi:10.1007/978-3-642-39832-2_6 · Cited by 33 · see citing works
Design in the Time of Policy Problems
Kimbell, L. (2016) · Proceedings of DRS · doi:10.21606/drs.2016.498 · Cited by 32 · see citing works
“…increasing interest in design-based approaches in public policy contexts with a particular focus on the design of public services and design for social innovation (eg Manzini and Jegou 2009; Brown and Wyatt 2010; Meroni and Sangiorgi 2011; Bjögvinsson et al 2012; Manzini 2015; DESIS Network 2015).”
BackgroundThe Public Collaboration Lab—Infrastructuring Redundancy with Communities-in-Place
Thorpe, A., & Rhodes, S. (2018) · She ji · doi:10.1016/j.sheji.2018.02.008 · Cited by 32 · see citing works
Participatory design and sustainability
Poderi, G., & Dittrich, Y. (2018) · doi:10.1145/3210604.3210624 · Cited by 32 · see citing works
“Since more than a decade, Participatory Design (PD) enlarged and diversified its main focus of interests to encompass contexts that go beyond, for instance, IT design for work practices, and that cover aspects, such as commons, living labs and publics, only to name a few [2, 27, 28].”
BackgroundDesign multiple: How different configurations of participation matter in design practice
Fischer, B., Östlund, B., & Peine, A. (2021) · Design Studies · doi:10.1016/j.destud.2021.101016 · Cited by 31 · see citing works
How Does Citizen Science “Do” Governance? Reflections from the DITOs Project
Göbel, C., Nold, C., Berditchevskaia, A., et al. (2019) · Citizen Science Theory and Practice · doi:10.5334/cstp.204 · Cited by 29 · see citing works
Activity as the Ultimate Particular of Interaction Design
Wærn, A., & Back, J. (2017) · CHI Conference on Human Factors in Computing Systems · doi:10.1145/3025453.3025990 · Cited by 28 · see citing works
“Ehn [13] has discussed strategies for bringing participatory design principles forth into the domain of infrastructuring and most of these can be adopted in activity design.”
BackgroundInfluentialFox, S., Silva, R. M. L., & Rosner, D. K. (2018) · Designing Interactive Systems Conference · doi:10.1145/3196709.3196710 · Cited by 28 · see citing works
“Methodology To investigate the role of public IoT in menstrual resource accessibility we deploy feminist approaches to situated inquiry [23,31] and modes of interventionist research tied to traditions of participatory [6,30] and speculative design [32,35].”
MethodPast, Present and Future of Collaborative Design: From User Centric to User Driven Design
Sharma, S., & Patil, K. (2017) · Smart innovation, systems and technologies · doi:10.1007/978-981-10-3518-0_87 · Cited by 27 · see citing works
Participatory design to create a VR therapy for psychosis
Knight, I., West, J., Matthews, E., Kabir, T., Lambe, S., Waite, F., & Freeman, D. H. (2021) · Design for Health · doi:10.1080/24735132.2021.1885889 · Cited by 25 · see citing works
Politics of mattering in the practices of participatory design
Pihkala, S., & Karasti, H. (2018) · doi:10.1145/3210604.3210616 · Cited by 26 · see citing works
Rose, E. (2022) · The WAC Clearinghouse; University Press of Colorado eBooks · doi:10.37514/tpc-b.2022.1725.2.27 · Cited by 25 · see citing works
- Authors
- Bjögvinsson, E., Ehn, P., & Hillgren, P.-A.
- Affiliations
- Malmö University (SE)
- Venue
- Design Issues
- Publisher
- MIT Press - Journals
- Published
- 2012-07
- Volume
- 28
- Issue
- 3
- Pages
- 101-116
- ISSN
- 0747-9360 (ISSN-L)
- 1531-4790
- OpenAlex
- W1968466585
- Semantic Scholar
- dc55fe7959e6677cc2ec20532fefc54010ab2733
- Cited by
- 784
- References
- 1
- Citations by year
- 2026: 85 · 2025: 65 · 2024: 57 · 2023: 53 · 2022: 102 · 2021: 74 · 2020: 70 · 2019: 70 · 2018: 71 · 2017: 41 · 2016: 41 · 2015: 17 · 2014: 27 · 2013: 10 · 2012: 1
- FWCI
- 26.89
- Type
- journal article
- Language
- en
- Open access
- bronze
- doi.org
- Locations
- Design Issues (publishedVersion)
- KTH Publication Database DiVA (KTH Royal Institute of Technology) (submittedVersion, other-oa)
- Malmö University Publications (Malmö University) (submittedVersion)
- Topics
- Physical Sciences › Engineering › Mechanical Engineering › Design Education and Practice
- Social Sciences › Business, Management and Accounting › Management of Technology and Innovation › Innovative Approaches in Technology and Social Development
- Physical Sciences › Computer Science › Human-Computer Interaction › Innovative Human-Technology Interaction
- Keywords
- design thinking, participatory design, IDEO, design education, design rhetoric, design discourse, innovation
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