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Musings on Telepresence and Virtual Presence
Abstract
February 01 1992 Musings on Telepresence and Virtual Presence Thomas B. Sheridan Thomas B. Sheridan Department of Mechanical Engineering, Massachusetts Institute of Technology, Cambridge, Massachusetts 02139. Search for other works by this author on: This Site Google Scholar Author and Article Information Thomas B. Sheridan Department of Mechanical Engineering, Massachusetts Institute of Technology, Cambridge, Massachusetts 02139. © 1992 Massachusetts Institute of Technology1992 Presence: Teleoperators and Virtual Environments (1992) 1 (1): 120–126. https://doi.org/10.1162/pres.1992.1.1.120 Connected Content A correction has been published: Errata Cite Icon Cite Permissions Share Icon Share Facebook Twitter LinkedIn MailTo Views Icon Views Article contents Figures & tables Video Audio Supplementary Data Peer Review Search Site Citation Thomas B. Sheridan; Musings on Telepresence and Virtual Presence. Presence: Teleoperators and Virtual Environments 1992; 1 (1): 120–126. doi: https://doi.org/10.1162/pres.1992.1.1.120 Download citation file: Ris (Zotero) Reference Manager EasyBib Bookends Mendeley Papers EndNote RefWorks BibTex toolbar search Search Dropdown Menu toolbar search search input Search input auto suggest filter your search All ContentAll JournalsPRESENCE: Virtual and Augmented Reality Search Advanced Search This content is only available as a PDF. © 1992 Massachusetts Institute of Technology1992 Article PDF first page preview Close Modal You do not currently have access to this content.
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“In summary, the CAMIL regards immersion (positive relation, path 1 in Fig. 2), control factors (positive relation, path 2 in Fig. 2), and representational fidelity (positive relation, path 4 in Fig. 2) as important factors for instigating a sense of presence in virtual environments.”
From The Cognitive Affective Model of Immersive Learning (CAMIL): a Theoretical Research-Based Model of Learning in Immersive Virtual Reality (2021) · cites this paper as Sheridan 1992
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Decomposing the sense of presence : Factor analytic insights
Schubert, T. W. (1999) · Medical Entomology and Zoology · Cited by 95
Garau, M., Friedman, D. A., Widenfeld, H. R., Antley, A., Brogni, A., & Slater, M. (2008) · PRESENCE Virtual and Augmented Reality · doi:10.1162/pres.17.3.293 · Cited by 93
“It has been argued that rather than being a stable constant throughout the mediated experience, presence may vary over time (Sheridan, 1992; Biocca, Burgoon, Harms, & Stoner, 2001; IJsselsteijn, Freeman, & de Ridder, 2001).”
BackgroundAugmented Virtual Teleportation for High-Fidelity Telecollaboration
Rhee, T. J., Thompson, S., Medeiros, D., dos Anjos, R. K., & Chalmers, A. (2020) · IEEE Transactions on Visualization and Computer Graphics · doi:10.1109/tvcg.2020.2973065 · Cited by 104
“Presence has been previously defined in multiple ways: the feeling of being physically present with the virtual objects [59], or as a combination of spatial presence, involvement and realism [58].”
BackgroundGauquier, L. D., Brengman, M., Willems, K., & Kerrebroeck, H. V. (2018) · Virtual Reality · doi:10.1007/s10055-018-0344-5 · Cited by 93
“Such feelings of presence, or ‘the perception of actually being there’ (Mikropoulos 2006; Sheridan 1992), emerge when a user perceiving or interacting with a medium feels totally immersed in the human–computer environment (Borsci et al.”
BackgroundInfluentialVirtual Reality: An Innovative Tool in Destinations’ Marketing
Rainoldi, M., Driescher, V., Lisnevska, A., Zvereva, D., Stavinska, A., Relota, J., & Egger, R. (2018) · The Gaze Journal of Tourism and Hospitality · doi:10.3126/gaze.v9i0.19721 · Cited by 91
“Interactivity is used to describe the consumers’ involvement in the computer-mediated environment(Suh & Lee, 2005), while Telepresence indicates the sense of “being there”(Sheridan, 1992; Steuer, 1992).”
MethodUhm, J.-P., Lee, H., & Jin-Wook, H. (2019) · Sport Management Review · doi:10.1016/j.smr.2019.10.003 · Cited by 102
Sonnenwald, D. H., Maglaughlin, K. L., & Whitton, M. C. (2003) · Information Processing & Management · doi:10.1016/j.ipm.2003.10.002 · Cited by 90
“Virtual reality research suggests several attributes, or factors, of virtual reality systems contribute to providing a sense of presence (Held & Durlach, 1992; Sheridan, 1992; Witmer & Singer, 1992, 1998).”
BackgroundMayor, J., Raya, L., & Sánchez, A. (2019) · IEEE Transactions on Emerging Topics in Computing · doi:10.1109/tetc.2019.2915287 · Cited by 88
Lombard, M., & Jones, M. T. (2015) · Springer eBooks · doi:10.1007/978-3-319-10190-3_2 · Cited by 108
Scoresby, J., & Shelton, B. E. (2010) · Instructional Science · doi:10.1007/s11251-010-9126-5 · Cited by 88
“Since the application of virtual reality environments as learning contexts, researchers have questioned the effects of presence and immersion in learning activities (e.g., Sheridan 1992; Winn et al. 2002; Hedley et al. 2002; Woods et al. 2003).”
BackgroundPerceptually Modulated Level of Detail for Virtual Environments
Reddy, M. (1997) · ERA · Cited by 89
Quasi-Trial Experiences through Sensory Information on Destination Web Sites
Lee, W., Ulrike Gretzel, B., & Law, R. (2009) · Journal of Travel Research · doi:10.1177/0047287509346991 · Cited by 94
Tsai, T.-C., Hsu, Y., Ma, A.-I., King, T., & Wu, C.-H. (2007) · Telemedicine Journal and e-Health · doi:10.1089/tmj.2006.0068 · Cited by 87
“”5 He uses three types of specifications to make the definitions more precise: (1) a set of tasks, (2) a transformation imposed on the human operator’s control output and sensory input, and (3) a transformation of the region of presence.”
Designing Sociable CSCL Environments
Kreijns, K., & Kirschner, P. A. (2004) · Springer eBooks · doi:10.1007/1-4020-7921-4_9 · Cited by 86
Perception is reality… How digital retail environments influence brand perceptions through presence
Cowan, K. L., Spielmann, N., Horn, E., & Griffart, C. (2020) · Journal of Business Research · doi:10.1016/j.jbusres.2020.09.058 · Cited by 100
Multimodal Virtual Environments: Response Times, Attention, and Presence
Hecht, D., Reiner, M., & Halevy, G. (2006) · PRESENCE Virtual and Augmented Reality · doi:10.1162/pres.15.5.515 · Cited by 86
“And therefore, the sense of being present in the virtual realm is felt stronger (Held & Durlach, 1992; Sheridan, 1992; Witmer & Singer, 1998).”
BackgroundAnalysis of User Behavior on High-Resolution Tiled Displays
Ball, R., & North, C. L. (2005) · Lecture notes in computer science · doi:10.1007/11555261_30 · Cited by 85
“For a background overview of presence, the reader might consult the following preliminary work: [2] [26].”
BackgroundNew Media and the Permanent Crisis of Aura
Bolter, J. D., MacIntyre, B., Gandy, M., & Schweitzer, P. (2006) · Convergence The International Journal of Research into New Media Technologies · doi:10.1177/1354856506061550 · Cited by 85
Cutaneous/Tactile Haptic Feedback in Robotic Teleoperation: Motivation, Survey, and Perspectives
Pacchierotti, C., & Prattichizzo, D. (2023) · IEEE Transactions on Robotics · doi:10.1109/tro.2023.3344027 · Cited by 95
“Already in 1992, Sheridan [1] asserted that a deeper understanding of the sense of presence and agency is paramount develop better haptic-enabled teleoperation systems.”
Virtual Experience Test: A virtual environment evaluation questionnaire
Chertoff, D. B., Goldiez, B. F., & LaViola, J. J. (2010) · Proceedings of the IEEE Virtual Reality Annual International Symposium · doi:10.1109/vr.2010.5444804 · Cited by 81
“The basis for these heuristics came from the identification of various environmental control factors shown to affect presence [18][30][37] and their similarity to the flow experience [9].”
BackgroundExamining Design Choices of Questionnaires in VR User Studies
Alexandrovsky, D., Putze, S., Bonfert, M., Höffner, S., Michelmann, P., Wenig, D., Malaka, R., & Smeddinck, J. D. (2020) · CHI Conference on Human Factors in Computing Systems · doi:10.1145/3313831.3376260 · Cited by 92
“Further, literature suggests that presence should be assessed behaviourally [48, 166, 172] or physiologically [24,39,116,170].”
BackgroundZhu, C. Z. G., Wu, D. C. W., Hall, C. M., Fong, L. H. N., Koupaei, S. N., & Lin, F. (2023) · International Journal of Tourism Research · doi:10.1002/jtr.2574 · Cited by 80
“Telepresence is defined as the feeling of ‘being there’ in the virtual environment (Hyun & O'Keefe, 2012; Ongsakul et al., 2020; Steuer, 1992; Sheridan, 1992).”
BackgroundExperiential archaeology: Is virtual time travel possible?
Ch’ng, E. (2009) · Journal of Cultural Heritage · doi:10.1016/j.culher.2009.02.001 · Cited by 80
The Evaluation of Virtual Reality Fire Extinguisher Training
Saghafian, M., Laumann, K., Akhtar, R. S., & Skogstad, M. R. (2020) · Frontiers in Psychology · doi:10.3389/fpsyg.2020.593466 · Cited by 80
“The media content is about how both the objects in VE, and the sequence of events engage the user (Sheridan, 1992).”
BackgroundBalakrishnan, B., & Sundar, S. S. (2011) · Human-Computer Interaction · doi:10.1080/07370024.2011.601689 · Cited by 80
“Sheridan (1992) argued that spatial presence is a function of the users’ ability to control and position their sensor mechanisms with respect to the virtual environment.”
Oum, S., & Han, D. (2011) · Expert Systems with Applications · doi:10.1016/j.eswa.2011.05.098 · Cited by 81
The Plausibility of a String Quartet Performance in Virtual Reality
Bergström, I., Azevedo, S., Papiotis, P., Saldanha, N., & Slater, M. (2017) · IEEE Transactions on Visualization and Computer Graphics · doi:10.1109/tvcg.2017.2657138 · Cited by 79
“For example, in our quartet scenario participants were placed in a virtual room with the four virtual characters around them.”
BackgroundImmersion vs. Interactivity: Virtual Reality and Literary Theory
Ryan, M. (1994) · Postmodern Culture · doi:10.1353/pmc.1994.0058 · Cited by 78
Perception While Watching Movies: Effects of Physical Screen Size and Scene Type
Trościanko, T., Meese, T. S., & Hinde, S. (2012) · i-Perception · doi:10.1068/i0475aap · Cited by 78
“The concept of “presence” (Lombard & Ditton, 1997; Wirth et al., 2007) has been developed in the computer graphics literature as a way to describe this (Sheridan, 1992, 1994).”
MethodRiley, J. M., KABER, D. B., & Draper, J. V. (2003) · Human Factors and Ergonomics in Manufacturing & Service Industries · doi:10.1002/hfm.10050 · Cited by 78
The reality of virtual reality
Schöne, B., Kisker, J., Lange, L., Gruber, T., Sylvester, S., & Osinsky, R. (2023) · Frontiers in Psychology · doi:10.3389/fpsyg.2023.1093014 · Cited by 94
“One key aspect of VR is the feeling of being physically present in a scene, called “presence” (Sheridan, 1992; Slater et al., 1994).”
BackgroundViolante, M. G., Vezzetti, E., & Piazzolla, P. (2019) · International Journal on Interactive Design and Manufacturing (IJIDeM) · doi:10.1007/s12008-018-00528-5 · Cited by 83
“This feeling of presence that allow user feel like they are truly in the synthetic environment being presented [126, 127] is a key characteristic of a great VR experience.”
BackgroundRappa, N. A., Ledger, S., Teo, T. P., Wong, K. W., Power, B., & Hilliard, B. (2019) · Interactive Learning Environments · doi:10.1080/10494820.2019.1702560 · Cited by 77
“…synthetic environment characterised by vibrant representations and sensory experiences immersing the user and mediating his/her sense of being and enabling him/her to make modi fi cations to objects within the landscape (Milgram & Kishino, 1994; Sheridan, 1992; Steuer, 1992; Zeltzer, 1992).”
BackgroundTelepresence Social Robotics towards Co-Presence: A Review
Almeida, L., Menezes, P. J., & Dias, J. M. M. (2022) · Applied Sciences · doi:10.3390/app12115557 · Cited by 84
A sense of self: The role of presence in virtual environments
McCreery, M. P., Schrader, P. G., Krach, S. K., & Boone, R. (2013) · Computers in Human Behavior · doi:10.1016/j.chb.2013.02.002 · Cited by 77
“However, all operational definitions infer that the term ‘‘presence’’ describes a psychologi cal state of being transported to another setting (Minsky, 1980; Sheridan , 1992 ).”
BackgroundOutcomes of Destination Marketing Organization Website Navigation: The Role of Telepresence
Choi, J., Ok, C. “., & Choi, S. (2015) · Journal of Travel & Tourism Marketing · doi:10.1080/10548408.2015.1024913 · Cited by 80
“Sheridan (1992) noted a parallel: the amount of information and its style of presentation are critical to performing a task.”
BackgroundFraustino, J. D., Lee, J. Y., Lee, S. Y., & Ahn, H. (2018) · Public Relations Review · doi:10.1016/j.pubrev.2018.02.003 · Cited by 76
The role of screen size in viewer experiences of media content
Grabe, M. E., Lombard, M., Reich, R. D., et al. (1999) · Visual Communication Quarterly · doi:10.1080/15551399909363403 · Cited by 74
Maneuvrier, A., Decker, L. M., Ceyte, H., Fleury, P., & Renaud, P. (2020) · Frontiers in Virtual Reality · doi:10.3389/frvir.2020.571713 · Cited by 83
“The sense of presence is now a famous human factor in VR: it is at the same time an easy to perceive phenomenological property, the sense “of being there” in the virtual environment (Heeter, 1992; Sheridan, 1992), and a complex to define theoretical concept.”
BackgroundPhysiological Reaction as an Objective Measure of Presence in Virtual Environments
Meehan, M., & Brooks, F. P. (2001) · Cited by 74
Narciso, D., Bessa, M., Melo, M., Coelho, A., & Vasconcelos-Raposo, J. (2017) · Universal Access in the Information Society · doi:10.1007/s10209-017-0581-5 · Cited by 74
“Lastly, virtual presence, a term coined by [54], refers to presence caused by VR technologies, such as the work presented in this paper.”
BackgroundEnhancing telepresence during the teleoperation of road vehicles using HMD-based mixed reality
Hosseini, A., & Lienkamp, M. (2016) · IEEE Intelligent Vehicles Symposium · doi:10.1109/ivs.2016.7535568 · Cited by 73
Rodríguez‐Ardura, I., & Martínez-López, F. J. (2013) · Computers in Human Behavior · doi:10.1016/j.chb.2013.06.016 · Cited by 72
“The concept of telepresence (Minsky, 1980; Steuer, 1992) – also termed virtual presence (Sheridan, 1992) and spatial presence (Schubert, 2009; Wirth et al., 2007) – stems from researchers working in engineering and computer sciences (e.g. Minsky, 1980; Sheridan, 1992; Slater & Usoh, 1993).”
BackgroundVideo capture virtual reality: A decade of rehabilitation assessment and intervention
Weiss, P. L., Sveistrup, H., Rand, D., & Kizony, R. (2009) · Physical Therapy Reviews · doi:10.1179/108331909x12488667117339 · Cited by 73
STEPS AND LADDERS IN VIRTUAL REALITY
Slater, M., Usoh, M., & Steed, A. J. (1994) · Virtual Reality Software and Technology · doi:10.1142/9789814350938_0005 · Cited by 74
“Further discussion of presence can be found in [Held & Durlach, 1992; Sheridan, 1992; Heeter, 1992; Steuer, 1992; Barfield & Weghorst, 1993].”
BackgroundBuilding relationships within corporate SNS accounts through social presence formation
Han, S., Min, J., & Lee, H. (2016) · International Journal of Information Management · doi:10.1016/j.ijinfomgt.2016.06.004 · Cited by 73
Telerehabilitation Position Paper
Wakeford, L., Wittman, P., White, M. W., & Schmeler, M. R. (2005) · American Journal of Occupational Therapy · doi:10.5014/ajot.59.6.656 · Cited by 72
Descartes, Heidegger, Gibson, and God: Toward an Eclectic Ontology of Presence
Sheridan, T. B. (1999) · PRESENCE Virtual and Augmented Reality · doi:10.1162/105474699566468 · Cited by 72
Self-citationPresence in virtual environments as a function of type of input device and display update rate
Barfield, W., Baird, K. M., & Bjorneseth, O. (1998) · Displays · doi:10.1016/s0141-9382(98)00041-9 · Cited by 70
The potential of virtual reality for rehabilitation.
Weiss, P. L., & Katz, N. (2004) · PubMed · Cited by 70
Enhancing Virtual Presence in E-Tail: Dynamics of Cue Multiplicity
Lee, E., & Park, J. (2014) · International Journal of Electronic Commerce · doi:10.2753/jec1086-4415180405 · Cited by 71
“In addition, telepresence proportional to the number of sensory stimuli [97] leads consumers to believe that they are well informed about a product [22, 59].”
BackgroundHuman Factor Issues in Remote Ship Operations: Lesson Learned by Studying Different Domains
Kari, R., & Steinert, M. (2021) · Journal of Marine Science and Engineering · doi:10.3390/jmse9040385 · Cited by 79
“Different Types of SCC Control Modes Based on the control modes for unmanned and autonomous vessels, there are also different modes for the SCC. Rødseth et al. [5] argued that remote monitoring, remote operation, status investigation, ASC update, and intervention are the most important SCC control modes.”
BackgroundInfluentialThe Design and Use of Simulation Computer Games in Education
Shelton, B. E., & Wiley, D. A. (2007) · BRILL eBooks · doi:10.1163/9789087903121 · Cited by 68
“Since the application of artificial or computer-generated environments as learning contexts, researchers have questioned the effects of presence and immersion in learning activities (Hedley et al., 2002; Sheridan, 1992; Winn, 2002).”
BackgroundConsumers' Trust in Virtual Mall Shopping: The Role of Social Presence and Perceived Security
Shin, D. D., & Shin, Y.-J. (2011) · International journal of human computer interactions · doi:10.1080/10447318.2011.552060 · Cited by 78
“…presence has been used to measure the extent to which a communication medium allows customers to establish a personal connection with other customers, it has also been used extensively to analyze the complex relations with other variables (Barfield & Hendrix, 1995; Fontaine, 1992; Sheridan, 1992).”
RetractedSaker, M., & Frith, J. (2020) · Media Culture & Society · doi:10.1177/0163443720932498 · Cited by 67
“(Calleja, 2011: 18) The term presence has gradually extended beyond referring to virtual environments (Sheridan, 1992), and is now frequently used to indicate ‘experience in both virtual and actual environments’ (Calleja, 2011: 19).”
BackgroundEvoking stress reactivity in virtual reality: A systematic review and meta-analysis
van Dammen, L., Finseth, T., McCurdy, B. H., Barnett, N. P., Conrady, R. A., Leach, A. G., Deick, A. F., Steenis, A. L. V., Gardner, R., Smith, B. L., et al. (2022) · Neuroscience & Biobehavioral Reviews · doi:10.1016/j.neubiorev.2022.104709 · Cited by 78
Predicting presence: Constructing the Tendency toward Presence Inventory
Thornson, C. A., Goldiez, B. F., & Le, H. (2008) · International Journal of Human-Computer Studies · doi:10.1016/j.ijhcs.2008.08.006 · Cited by 68
“According to these researchers who define presence as a subjective psychological state, it cannot be fully captured by objective measures alone (Sheridan, 1992).”
BackgroundPlayer identification in online games
LOOY, J. V., Courtois, C., & Vocht, M. D. (2010) · International Conference on Fun and Games · doi:10.1145/1823818.1823832 · Cited by 86
“Sheridan [17] adapted this notion for use in a virtual reality setting referring to it as ‘virtual presence’.”
BackgroundHite, R. L., Jones, M. G., Childers, G. M., Ennes, M. E., Chesnutt, K. M., Pereyra, M., & Cayton, E. M. (2019) · Journal of Science Education and Technology · doi:10.1007/s10956-018-9764-y · Cited by 69
“Early research in presence suggested that theoretical factors contribute to the perception of presence, including body movements (Slater et al. 1998), sensory stimulation (Held and Durlach 1992), and feedback (Sheridan 1992).”
BackgroundBadrinarayanan, V. A., Sierra, J. J., & Taute, H. A. (2014) · Psychology and Marketing · doi:10.1002/mar.20739 · Cited by 67
An fMRI Study to Analyze Neural Correlates of Presence during Virtual Reality Experiences
Clemente, M., Solaz, B. R., Rodríguez‐Pujadas, A., Barrós‐Loscertales, A., Baños, R. M., Botella, C., Alcañíz, M., & Ávila, C. (2013) · Interacting with Computers · doi:10.1093/iwc/iwt037 · Cited by 65
“…is physically located Interacting with Computers, Vol. 26 No. 3, 2014 at V irginia Polytechnic Institute and State U niversity on A ugust 23, 2014 http://iw c.oxfordjournals.org/ D ow nloaded from elsewhere (Baños et al., 2000; Sadowski and Stanney, 2002; Sheridan, 1992; Slater and Wilbur, 1997).”
BackgroundSnow, M. P., & Williges, R. C. (1998) · Human Factors The Journal of the Human Factors and Ergonomics Society · doi:10.1518/001872098779591395 · Cited by 66
“Currently there is lack of both understanding and empirical documentation concerning this phenomenon, and several authors have cited a need for research in this area (e.g., Barfield & Weghorst, 1993; Held & Durlach, 1992; Sheridan, 1992).”
BackgroundIntelligent Virtual Humans with Autonomy and Personality: State-of-the-Art
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From rituals to magic: Interactive art and HCI of the past, present, and future
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“Traditionally, academic literature on virtual reality has used a space metaphor to describe presence, such as “being there” (Minsky, 1980) or “feeling of being present in an environment other than one the person is actually in” (Sheridan, 1992).”
BackgroundRiva, G., Molinari, E., & Vincelli, F. (2002) · IEEE Transactions on Information Technology in Biomedicine · doi:10.1109/titb.2002.802370 · Cited by 65
“process takes place, or a certain person stands [56]–[58].”
BackgroundVirtual Environments for Medical Training and Education
Satava, R. M., & Jones, S. B. (1997) · PRESENCE Virtual and Augmented Reality · doi:10.1162/pres.1997.6.2.139 · Cited by 65
Jang, J. Y., Hur, H. J., & Choo, H. J. (2019) · Fashion and Textiles · doi:10.1186/s40691-018-0166-9 · Cited by 70
“Thus, a stream of research has actively explored the relationship between the media’s capabilities and telepresence in the field of communication research (Sheridan 1992; Slater and Usoh 1993; Steuer 1992; Witmer and Singer 1998).”
BackgroundA framework for fidelity evaluation of immersive virtual reality systems
Al-Jundi, H. Α., & Tanbour, E. Y. (2022) · Virtual Reality · doi:10.1007/s10055-021-00618-y · Cited by 67
Lee, S., & Kim, G. J. (2008) · International Journal of Human-Computer Studies · doi:10.1016/j.ijhcs.2008.05.001 · Cited by 63
“Traditionally, the main goal of teleoperation has been in successfully operating a vehicle or mechanism over a distance in a manner as if carrying out the task in the local space (Sheridan, 1992a).”
BackgroundWrench, J. S., & Punyanunt-Carter, N. M. (2007) · Southern Communication Journal · doi:10.1080/10417940701667696 · Cited by 65
“In essence, as an individual’s ability to physically manipulate objects within one’s environment increases, so does that individual’s perception of presence within that environment (Sheridan, 1992).”
BackgroundImpact of Different Sensory Stimuli on Presence in Credible Virtual Environments
Gonçalves, G., Melo, M., Vasconcelos-Raposo, J., & Bessa, M. (2019) · IEEE Transactions on Visualization and Computer Graphics · doi:10.1109/tvcg.2019.2926978 · Cited by 63
“The literature has already shown that multisensory VR applications influence the sense of presence [10], [19], [20], [21], [22].”
BackgroundAvatars as storytellers: affective narratives in virtual museums
Sylaiou, S., Kasapakis, V., Gavalas, D., & Dzardanova, E. (2020) · Personal and Ubiquitous Computing · doi:10.1007/s00779-019-01358-2 · Cited by 65
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“Sheridan (1992) identified the ability to modify the remote environment as a major determinant of t&presence experiences.”
BackgroundThe Vicarios Virtual Reality Interface for Remote Robotic Teleoperation
Naceri, A., Mazzanti, D., Bimbo, J., Tefera, Y. T., Prattichizzo, D., Caldwell, D. G., Mattos, L. S., & Deshpande, N. (2021) · Journal of Intelligent & Robotic Systems · doi:10.1007/s10846-021-01311-7 · Cited by 66
“Presence (being there) and immersion are key factors of VR, characterized by the quality of the perceptual experience of the human operator [6, 36, 46, 47].”
BackgroundUtilizing a 3D game engine to develop a virtual design review system
Shiratuddin, M. F., & Thabet, W. Y. (2011) · Murdoch University Research Portal · Cited by 63
Triberti, S., & Riva, G. (2016) · Frontiers in Psychology · doi:10.3389/fpsyg.2015.02052 · Cited by 62
“The so-called Media Presence theories (Loomis, 1992; Sheridan, 1992, 1994; Schloerb, 1995; Lombard and Ditton, 1997) consider sense of presence as the function of the experience of a given medium.”
BackgroundZhu, Y., Saeidi, S., Rizzuto, T. E., Roetzel, A., & Kooima, R. L. (2018) · Journal of Building Engineering · doi:10.1016/j.jobe.2018.05.017 · Cited by 63
Biocca, F. A. (2001) · PRESENCE Virtual and Augmented Reality · doi:10.1162/105474601753132722 · Cited by 62
“The concept of “divine presence” is not equivalent to, related to, or a subset of the concept of presence as used by most presence researchers, including the original formulation by Sheridan (Sheridan, 1992).”
BackgroundHuman interactions with intelligent systems: research taxonomy
Agah, A. (2000) · Computers & Electrical Engineering · doi:10.1016/s0045-7906(00)00009-4 · Cited by 63
Sepasgozar, S. M. E., Ghobadi, M., Shirowzhan, S., Edwards, D. J., & Delzendeh, E. (2021) · Engineering Construction & Architectural Management · doi:10.1108/ecam-10-2020-0880 · Cited by 62
Rogers, K., Ribeiro, G., Wehbe, R. R., Weber, M., & Nacke, L. E. (2018) · CHI Conference on Human Factors in Computing Systems · doi:10.1145/3173574.3173902 · Cited by 63
“Our emerging research question was: If audio is less important in VR, does it matter how many audio types are provided? Sensory resolution or richness has been shown to increase presence in virtual environments [50, 48, 39, 53].”
BackgroundShen, J., Wang, Y., Chen, C., Nelson, M. R., & Yao, M. Z. (2019) · Journal of Marketing Communications · doi:10.1080/13527266.2019.1671480 · Cited by 63
“Presence refers to the natural perception of an environment (Steuer 1992) or the experience of being physically present in a simulated environment (Sheridan 1992).”
BackgroundTeleoperators for advanced manufacturing: Applications and human factors challenges
Draper, J. V. (1995) · International Journal of Human Factors in Manufacturing · doi:10.1002/hfm.4530050105 · Cited by 61
Gerhard, M., Moore, D., & Hobbs, D. (2001) · International Conference on Intelligent Virtual Agents · doi:10.1007/3-540-44812-8_12 · Cited by 77
“For example, Sheridan [ 8 ] was concerned with whether subjects duck, blink or carry out other involuntary movements in response to a sudden event.”
BackgroundMethodJones, B., Zhang, Y., Wong, P. N. Y., & Rintel, S. (2021) · Proceedings of the ACM on Human-Computer Interaction · doi:10.1145/3449133 · Cited by 60
“Telepresence is the sense of existing in a place other than one’s own [58], typically a real place, as compared to virtual presence, which is the feeling of being in a virtual, non-real, location [84].”
BackgroundMascret, N., Montagne, G., Devrièse-Sence, A., Vu, A., & Kulpa, R. (2022) · Psychology of Sport And Exercise · doi:10.1016/j.psychsport.2022.102201 · Cited by 55
“According to Heeter (1992) and Sheridan (1992), presence is the sense “of being there” in the virtual environment.”
Presence, workload and performance effects of synthetic environment design factors
Ma, R., & KABER, D. B. (2006) · International Journal of Human-Computer Studies · doi:10.1016/j.ijhcs.2005.12.003 · Cited by 60
“This contemporary direction of teleoperation research was based on the belief that the sense of telepresence will improve overall teleoperation (human-in-the-loop) task performance (Sheridan, 1992).”
BackgroundInfluentialVinitzky, G., & Mazursky, D. (2011) · Psychology and Marketing · doi:10.1002/mar.20398 · Cited by 60
“Telepresence is the surfer's feeling of being inside the computer's virtual space (Sheridan, 1992).”
BackgroundHuman Factor Issues with Automated Mining Equipment
Lynas, D. (2011) · The Ergonomics Open Journal · doi:10.2174/1875934301104010074 · Cited by 60
“…situations; lower costs of production; requirements for enhanced precision (as with automated blast hole drilling); less environmental impact; ability to mine previously inaccessible areas; more data and information available and reduced manning of equipment (although as discussed previously,…”
BackgroundPerception of Affordances and Experience of Presence in Virtual Reality
Grabarczyk, P., & Pokropski, M. (2016) · Avant · doi:10.26913/70202016.0112.0002 · Cited by 69
HapticSnakes: multi-haptic feedback wearable robots for immersive virtual reality
Al-Sada, M., Jiang, K., Ranade, S., et al. (2019) · Virtual Reality · doi:10.1007/s10055-019-00404-x · Cited by 60
“Each experience lasts for around 20–30 s. Varied environmental, atmospheric and sound effects were added in each experience, therefore contributing to the overall immersion and flow of experiences (Thomas Sheridan 1992; Ekman 2013; McMahan 2003).”
BackgroundZhao, S. (2004) · Human Studies · doi:10.1023/b:huma.0000012246.33089.68 · Cited by 60
“Telecopresence must be distinguished from telepresence, which has been commonly defined as the experience of being physically present at a remote location (Held and Durlach, 1992; Sheridan, 1992).”
BackgroundPutting the Virtual into Reality: Assessing Object-Presence with Projection-Augmented Models
Stevens, B., Jerrams-Smith, J., Heathcote, D., & Callear, D. (2002) · PRESENCE Virtual and Augmented Reality · doi:10.1162/105474602317343677 · Cited by 65
“However, one of the key determinates of presence, and a more important factor from an environment design perspective, is a user’s ability to manually modify the environment (Sheridan, 1992, 1996).”
BackgroundInfluentialElements of a multi-level theory of presence: phenomenology, mental processing and neural correlates
IJsselsteijn, W. A. (2002) · Cited by 61
System design effects on social presence and telepresence in virtual communities
Khalifa, M., & Shen, K. N. (2004) · Research Online (University of Wollongong) · Cited by 61
The Sense of Presence for the Suddenly Deafened Adult:Implications for Virtual Environments
Gilkey, R. H., & Weisenberger, J. M. (1995) · PRESENCE Virtual and Augmented Reality · doi:10.1162/pres.1995.4.4.357 · Cited by 59
Explore the Feeling of Presence and Purchase Intention in Livestream Shopping: A Flow-Based Model
Yin, J., Huang, Y., & Ma, Z. (2023) · Journal of theoretical and applied electronic commerce research · doi:10.3390/jtaer18010013 · Cited by 82
Bailenson, J. N., Blascovich, J., Beall, A. C., & Noveck, B. S. (2006) · Law & Policy · doi:10.1111/j.1467-9930.2006.00226.x · Cited by 58
Burigat, S., & Chittaro, L. (2015) · International Journal of Human-Computer Studies · doi:10.1016/j.ijhcs.2015.11.004 · Cited by 57
“…the Passive condition in terms of enjoyment results from the evidence that a higher degree of control over navigation in the VE leads to higher sense of presence (Sheridan, 1992; Witmer and Singer, 1998) and that higher presence seems to be associated to greater enjoyment (Sylaiou et al., 2010).”
Street Crossing by Typically Developed Children in Real and Virtual Environments
Bart, O., Katz, N., Weiss, P. L., & Josman, N. (2008) · OTJR Occupational Therapy Journal of Research · doi:10.3928/15394492-20080301-01 · Cited by 58
“Typically, virtual reality refers to the use of interactive simulations created with computer hardware and software to present users with opportunities to engage in environments that appear and feel similar to real world objects and events (Sheridan, 1992).”
Background
Metadata
- Authors
- Sheridan, T. B.
- Affiliations
- Massachusetts Institute of Technology (US)
- Corresponding author
- Sheridan, Thomas B.
- ORCID
- Sheridan, Thomas B.
- Venue
- Presence: Teleoperators and Virtual Environments
- Publisher
- MIT Press - Journals
- Published
- 1992-01
- Volume
- 1
- Issue
- 1
- Pages
- 120-126
- ISSN
- 1054-7460 (ISSN-L)
- OpenAlex
- W104998059
- Cited by
- 1,344
- References
- 0
- Citations by year
- 2026: 48 · 2025: 47 · 2024: 53 · 2023: 48 · 2022: 73 · 2021: 97 · 2020: 79 · 2019: 76 · 2018: 47 · 2017: 30 · 2016: 37 · 2015: 42 · 2014: 48 · 2013: 46 · 2012: 44
- FWCI
- 20.34
- Type
- journal article
- Language
- en
- Open access
- closed
- Locations
- PRESENCE Virtual and Augmented Reality (publishedVersion)
- Topics
- Physical Sciences › Computer Science › Human-Computer Interaction › Virtual Reality Applications and Impacts
- Physical Sciences › Engineering › Mechanical Engineering › Teleoperation and Haptic Systems
- Social Sciences › Psychology › Social Psychology › Social Robot Interaction and HRI
- Keywords
- telepresence, virtual presence, teleoperation, virtual worlds, presence
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