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Musings on Telepresence and Virtual Presence
Abstract
February 01 1992 Musings on Telepresence and Virtual Presence Thomas B. Sheridan Thomas B. Sheridan Department of Mechanical Engineering, Massachusetts Institute of Technology, Cambridge, Massachusetts 02139. Search for other works by this author on: This Site Google Scholar Author and Article Information Thomas B. Sheridan Department of Mechanical Engineering, Massachusetts Institute of Technology, Cambridge, Massachusetts 02139. © 1992 Massachusetts Institute of Technology1992 Presence: Teleoperators and Virtual Environments (1992) 1 (1): 120–126. https://doi.org/10.1162/pres.1992.1.1.120 Connected Content A correction has been published: Errata Cite Icon Cite Permissions Share Icon Share Facebook Twitter LinkedIn MailTo Views Icon Views Article contents Figures & tables Video Audio Supplementary Data Peer Review Search Site Citation Thomas B. Sheridan; Musings on Telepresence and Virtual Presence. Presence: Teleoperators and Virtual Environments 1992; 1 (1): 120–126. doi: https://doi.org/10.1162/pres.1992.1.1.120 Download citation file: Ris (Zotero) Reference Manager EasyBib Bookends Mendeley Papers EndNote RefWorks BibTex toolbar search Search Dropdown Menu toolbar search search input Search input auto suggest filter your search All ContentAll JournalsPRESENCE: Virtual and Augmented Reality Search Advanced Search This content is only available as a PDF. © 1992 Massachusetts Institute of Technology1992 Article PDF first page preview Close Modal You do not currently have access to this content.
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“In summary, the CAMIL regards immersion (positive relation, path 1 in Fig. 2), control factors (positive relation, path 2 in Fig. 2), and representational fidelity (positive relation, path 4 in Fig. 2) as important factors for instigating a sense of presence in virtual environments.”
From The Cognitive Affective Model of Immersive Learning (CAMIL): a Theoretical Research-Based Model of Learning in Immersive Virtual Reality (2021) · cites this paper as Sheridan 1992
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Calleja, G. (2013) · Oxford University Press eBooks · doi:10.1093/oxfordhb/9780199826162.013.012 · Cited by 48
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Huang, L.-T., Chiu, C.-A., Sung, K., & Farn, C. (2010) · Cyberpsychology Behavior and Social Networking · doi:10.1089/cyber.2009.0256 · Cited by 38
“The sense of telepresence is enhanced by vividness and interactivity.(24)”
Design for Presence: A Structured Approach to Virtual Reality System Design
Seo, J., & Kim, G. J. (2002) · PRESENCE Virtual and Augmented Reality · doi:10.1162/105474602760204291 · Cited by 38
“We use the usual notion of presence, the feeling of “being” in the virtual environment (Heeter, 1992; Sheridan, 1992). specification methods to support multiple views.”
MethodA Content-Analysis Approach for Exploring Usability Problems in a Collaborative Virtual Environment
(2018) · Acta Polytechnica Hungarica · doi:10.12700/aph.15.5.2018.5.5 · Cited by 37
“Presence is the participant’s sense of being there in the virtual environment [27] and copresence is the feeling of being there together [25] [26], a sense of others in the same place.”
BackgroundViciana-Abad, R., Reyes‐Lecuona, A., & Poyade, M. (2010) · PRESENCE Virtual and Augmented Reality · doi:10.1162/pres.19.3.197 · Cited by 37
“Hence, postural movements seem to be an interesting indicator of presence, as reported by other authors (Cohn, DiZio, & Lackner, 2000; Held & Durlach, 1993; Prothero, Parker, Furness, & Wells, 1995; Sheridan, 1992; Slater, Usoh, & Steed, 1995).”
BackgroundA situated cognition perspective on presence
Carassa, A., Morganti, F., & Tirassa, M. (2005) · eScholarship (California Digital Library) · Cited by 41
Biocca, F. A. (1999) · Human factors in information technology · doi:10.1016/s0923-8433(99)80011-2 · Cited by 38
Chapter 3 Intelligence augmentation: The vision inside virtual reality
Biocca, F. A. (1996) · Advances in psychology · doi:10.1016/s0166-4115(96)80023-9 · Cited by 36
IJsselsteijn, W. A. (2005) · doi:10.1002/0470022736.ch1 · Cited by 41
“In their pioneering work, Short et al. (1976) conceptualised social presence as a way to analyse mediated communications.”
BackgroundBarranco-Merino, R., Higuera-Trujillo, J. L., & Llinares, C. (2023) · Applied Sciences · doi:10.3390/app132413095 · Cited by 41
Pybus, C., Graham, K., Doherty, J., et al. (2019) · The international archives of the photogrammetry, remote sensing and spatial information sciences/International archives of the photogrammetry, remote sensing and spatial information sciences · doi:10.5194/isprs-archives-xlii-2-w15-945-2019 · Cited by 35
“…as telepresence by Marvin Minsky about teleoperations and the control of remote robots (Minsky, 1980), presence later translated to describe the feeling and belief of being present in a virtual world (Held and Durlach, 1992; Sheridan, 1992; Slater and Usoh, 1993; Steuer, 1992; Zeltzer, 1992).”
BackgroundVirtual reality in biology: could we become virtual naturalists?
Morimoto, J., & Ponton, F. (2021) · Evolution Education and Outreach · doi:10.1186/s12052-021-00147-x · Cited by 47
“1995; but see Robinett 1992; Sheridan 1992), although the increasingly more realistic displays can eventually result in one feeling complete immersion and presence (Naimark 1991).”
BackgroundAllTogether: Effect of Avatars in Mixed-Modality Conferencing Environments
Panda, P., Nicholas, M. J., González-Franco, M., Inkpen, K. M., Ofek, E., Cutler, R., Hinckley, K., & Lanier, J. (2022) · Annual Symposium on Human-Computer Interaction for Work (CHIWORK) · doi:10.1145/3533406.3539658 · Cited by 38
“Scholars agree that objective measures of presence are provide less depth in understanding the experience of the user, and measuring presence by asking users to describe their experience subjectively is typically more useful [23, 39].”
BackgroundCharting presence in virtual environments and its effects on performance
Snow, M. P. (1998) · VTechWorks (Virginia Tech) · Cited by 36
Luo, Y., Ahn, S., Abbas, A. H., Seo, J., Cha, S. H., & Kim, J. I. (2023) · Developments in the Built Environment · doi:10.1016/j.dibe.2023.100223 · Cited by 34
“In addition, presence is a conscious experience with a highly selective and internalized interpretation of the environment (Schubert et al., 2001), and it has been pointed out that the sense of presence may be a manifold experience (Sheridan, 1992; Biocca and Delaney, 1995; Schubert et al., 2001).”
BackgroundPaquin, K., Ali, S. H., Carr, K. M., Crawley, J., McGowan, C. L. M., & Horton, S. (2015) · Disability and Rehabilitation · doi:10.3109/09638288.2014.1002574 · Cited by 36
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Choi, J.-J., & Kwak, S. (2017) · Cognitive Systems Research · doi:10.1016/j.cogsys.2016.07.006 · Cited by 42
“This confusion stems from the two realities created by the telepresence system (Sheridan, 1992; Steuer, 1992).”
BackgroundOgourtsova, T., Archambault, P. S., & Lamontagne, A. (2017) · Disability and Rehabilitation · doi:10.1080/09638288.2017.1387292 · Cited by 34
Wienrich, C., Komma, P., Vogt, S., & Latoschik, M. E. (2021) · Frontiers in Virtual Reality · doi:10.3389/frvir.2021.694315 · Cited by 34
“Sheridan (1992) referred for the fi rst time to spatial presence - not a real place but a virtual presence - as “ feeling like you are present in the environment generated by the computer ” (Sheridan, 1992).”
BackgroundDiscrimination of changes in latency during head movement
Ellis, S. R., Young, M., Adelstein, B. D., et al. (1999) · Cited by 34
Factors Influencing Engagement in Hybrid Virtual and Augmented Reality
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“In the community of VR and AR, presence refers to the sense of ‘being there’ [25, 26, 41, 63, 68], and engagement is considered as a determinant of presence [35, 39, 60, 67, 76].”
BackgroundTowards a comprehensive framework of social presence for online, hybrid, and blended learning
Kreijns, K., Yau, J. Y.-K., Weidlich, J., & Weinberger, A. (2024) · Frontiers in Education · doi:10.3389/feduc.2023.1286594 · Cited by 54
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“Presence is the ‘sense of being’ in a virtual space [Sheridan 1992] and ownership is the illusion of owning a virtual limb or virtual body [Slater et al. 2008].”
BackgroundHöck, P., Colley, M., Askari, A., Wagner, T., Baumann, M. R. K., & Rukzio, E. (2022) · International Conference on Automotive User Interfaces and Interactive Vehicular Applications (AutomotiveUI) · doi:10.1145/3543174.3545252 · Cited by 34
“For virtual environments (VE), presence was described as a "sense of being physically present with visual, auditory, or force displays generated by a computer" [69, p. 120].”
BackgroundPanoramic video with predictive windows for telepresence applications
Baldwin, J., Basu, A., & Zhang, H. (2003) · Proceedings - IEEE International Conference on Robotics and Automation/Proceedings · doi:10.1109/robot.1999.770389 · Cited by 33
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Chung, J., & Gardner, H. J. (2012) · International Journal of Human-Computer Interaction · doi:10.1080/10447318.2011.627298 · Cited by 32
“Sheridan (1992) proposed three determinants of media form: the extent of sensory information (or immersion ) of users in the media environment, the amount of control by the user of the sensor mechanisms of the environment, and the ability of users to modify or interact with the environment.”
BackgroundMaggio, M. G., Bonanno, M., Manuli, A., & Calabrò, R. S. (2024) · Brain Sciences · doi:10.3390/brainsci14020140 · Cited by 34
“…linked to the characteristics of the system and the virtual task (the physical sensation of being in a virtual world), while presence involves a more subjective aspect relating to the perceptions and characteristics of the user (involvement and activation resulting from activity) [10,11].”
BackgroundEthical Challenges in Digital Psychology and Cyberpsychology
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“More generally, a long-standing theme in the evaluation of VR experiences has been the concept of presence (the feeling of “being there”) in the place depicted by the VR (Sheridan 1992).”
BackgroundTraining of Procedural Tasks Through the Use of Virtual Reality and Direct Aids
Rodrguez, J., Gutirrez, T., Emilio, J., Casado, S., & Aguinag, I. (2012) · InTech eBooks · doi:10.5772/36650 · Cited by 32
“The sensorial richness of multimodal systems translates into a more complete and coherent experience of the virtual scenario and therefore the sense of being present inside of this VE is stronger (Held & Durlach (1992); Sheridan (1992); Witmer & Singer (1998)).”
BackgroundBehavioral Presence Test in Threatening Virtual Environments
Malbos, É., Rapee, R. M., & Kavakli, M. (2012) · PRESENCE Virtual and Augmented Reality · doi:10.1162/pres_a_00112 · Cited by 32
“…as ducking when a 3D object is thrown at the user (Held & Durlach, 1992), social responses such as greeting/shaking hands with a virtual character (Sheridan, 1992), or reactions when exposed to a conflict between real cues (inertial rotation) and virtual stimuli (visual oscillation; Prothero,…”
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Kyung, K., & Park, J. (2007) · IEEE World Haptics Conference (WHC) · doi:10.1109/whc.2007.121 · Cited by 32
“Indeed, it seems likely that haptic interfaces will become more and more essential as computer interfaces evolve and one day become as commonplace as today’s visual and audio interfaces [ 3 ].”
BackgroundMorice, A. H. P., Siegler, I. A., & Bardy, B. G. (2007) · Journal of Neuroscience Methods · doi:10.1016/j.jneumeth.2007.11.020 · Cited by 32
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“Particularly for functions such as telepresence and virtual presence, the demand for communication with haptic information is on the rise, and the haptic interface will become essential as computer interfaces evolve and technology moves beyond mere visual and audio interfaces [12].”
BackgroundUse of Virtual Environments for the Acquisition of Spatial Knowledge: Comparison Among Different
Johnson, D. M., & Stewart, J. (1999) · Military Psychology · doi:10.1207/s15327876mp1102_1 · Cited by 38
Narrative Presence in Intelligent Learning Environments.
Rowe, J., McQuiggan, S. W., & Lester, J. C. (2007) · Cited by 32
The need for a socio-cultural perspective in the implementation of virtual environments
Riva, G., & Mantovani, G. (2000) · Virtual Reality · doi:10.1007/bf01418974 · Cited by 30
“In this vision physical presence accompanies subjective presence, consisting of the perception of being located in the same physical space in which a certain event happens, a certain process takes place, or a certain person stands [ 10 ,11 ].”
BackgroundHere, there and everywhere: The effects of multichannel audio on presence
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“We agree, however, with Sheridan who states that presence is an extremely subjective sensation, and not amenable to objective physiological definition and measurement[ 12 ].”
BackgroundPianzola, F., Riva, G., Kukkonen, K., & Mantovani, F. (2021) · Open Research Europe · doi:10.12688/openreseurope.13193.2 · Cited by 43
“Sensorimotor immersion is characterized by three features: the extent of sensory data, the control of sensors, and the ability to modify the environment (Sheridan, 1992).”
Presence Effects in Virtual Reality Based on User Characteristics: Attention, Enjoyment, and Memory
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“Presence has been formalized as the sense of ‘being there’ in the situation and events depicted in the VR [13-15], and correspondingly the tendency to respond as if the situation were real [16].”
BackgroundQuickVR: A standard library for virtual embodiment in unity
Oliva, R., Beacco, A., Navarro, X., & Slater, M. (2022) · Frontiers in Virtual Reality · doi:10.3389/frvir.2022.937191 · Cited by 30
“This typically leads to the illusion of being in the virtual world, usually referred to as presence (Sanchez-Vives and Slater (2005); Sheridan (1992); Slater (2009)).”
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Effects of Presence on Causing Cybersickness in the Elderly within a 3D Virtual Store
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“Several researchers have found that presence is generally regarded as a vital component of VEs for users to experience and interact with good sense in real time [17, 19 ].”
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“We also are so pleased to acknowledge that this doctoral study and research is financed by UPM's Graduate Research Fellowship (GRF).”
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“In order to enhance user’s immersion, embodiment and presence [1][2][3], we need to support a natural consistency between the vestibular and proprioceptive feedback in addition to the visual feedback, while enabling a precise tracking of body”
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“Several researchers have constructed categorizations of these factors 25,26 ; however, prior studies have all approached presence a variety of ways with a variety of definitions Banos et al. 17 approached Presence as being determined determined by media characteristics and user characteristics.”
Sonnenwald, D. H. (2006) · Springer eBooks · doi:10.1007/1-4020-3898-4_4 · Cited by 30
“reality systems that contribute to providing a sense of presence [3, 14–16].”
BackgroundDesigning for Presence and Performance: The Case of the Virtual Fish Tank
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“Despite a number of different definitions and models of presence, it is generally accepted that the three aspects just mentioned are important in promoting it: sensory fidelity and richness, degrees of interactivity, and other psychological cues such as content consistency, situation awareness, distraction factors, an…”
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“Second, the presence theory places a strong emphasis on a psychological feeling of ‘ being there ’ (Sheridan, 1992), and prior research has revealed that environmental stimuli (such as vividness and mental imagery, for example) could impact how presence is formed.”
Editors’ letter: New research and opportunities in public relations and visual communication
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““Telepresence” is also known as virtual presence [33], and it was originally proposed by researchers in the fields of engineering and computer science.”
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“The discrimination accuracy [2] between the real and virtual environments may show the state that one perceives the environment.”
BackgroundWissmath, B., Weibel, D., & Mast, F. W. (2009) · Virtual Reality · doi:10.1007/s10055-009-0127-0 · Cited by 29
“In the study outlined below, we focus on subjective measures because the sensation of presence is in the first place of a subjective experience (Sheridan 1992).”
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“Especially for functions like telepresence and virtual presence, the demand for communication with haptic information is on the rise, and the haptic interface certainly will become essential as computer interfaces evolve and technology moves beyond mere visual and audio interfaces (Sheridan, 1992).”
BackgroundThe Effects of Group Collaboration on Presence in a Collaborative Virtual Environment
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“Held and Durlach [9], and Sheridan [10] note that we don’t have a working measure of presence.”
BackgroundPölönen, M., Salmimaa, M., & Häkkinen, J. P. (2011) · Displays · doi:10.1016/j.displa.2011.02.003 · Cited by 28
“For example, the degree of one’s interaction with and control over a task, one’s ability to modify physical objects in VE, environmental richness, multimodal presentation, the meaningfulness of the experience, scene realism, and the consistency of information with the objective world have all been found to affect the…”
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“Similarly, perceptions of job security, the presence of a union and organizational tenure are all associated with a reduction in employees quitting (Arnold & Feldman, 1982; Baysinger & Mobley, 1983; Cotton & Tuttle, 1986; Sheridan, 1992).”
BackgroundZhao, S. (2015) · Journal of Creative Communications · doi:10.1177/0973258615597376 · Cited by 28
“Telecopresence needs to be distinguished from telepresence, which has been commonly defined as the experience of being physically present at a remote location (Held & Durlach, 1992; Sheridan, 1992).”
BackgroundCommunication Media Selection for Remote Interaction of Ad Hoc Groups
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“However, it is not always the sense of presence that is vital to communication, but also having sufficient information in the appropriate format and the ability to properly process it [65].”
BackgroundChilders, G. M., & Jones, M. G. (2015) · International Journal of Science Education · doi:10.1080/09500693.2015.1082043 · Cited by 29
“Presence is often subdivided into other related terms (physical, telepresence, and virtual) designed to describe an individual’s experience (Lee, 2004; Ma & Nickerson, 2006; Sheridan, 1992).”
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“…(see Biocca, 1997; Heeter, 1992; Held & Durlach, 1992; Lee, 2004; Lessiter, Freeman, Keogh, & Davidoff, 2001; Lombard & Ditton, 1997; Loomis, 1992; Sheridan, 1992; Skarbez, Brooks, & Whitton, 2017; Slater, 2009; Slater, Usoh, & Steed, 1994; Slater & Wilbur, 1997; Steuer, 1992; Witmer & Singer,…”
BackgroundSolaz, B. R., Alcañíz, M., Tembl, J. I., & Parkhutik, V. (2009) · Virtual Reality · doi:10.1007/s10055-009-0141-2 · Cited by 27
“A commonly accepted definition of this concept indicates that presence is the subjective experience of being in one place, even when you are physically located in another (Sadowski and Stanney 2002; Sheridan 1992; Slater and Wilbur 1997; Baños et al. 2005).”
BackgroundAhn, D., Seo, Y., Kim, M., Kwon, J., Jung, Y., Ahn, J., & Lee, D. (2014) · Cyberpsychology, Behavior, and Social Networking · doi:10.1089/cyber.2013.0455 · Cited by 31
“Enlarging screen size increases the amount of sensory information for media users.(12) A larger display size is likely to attract more visual field by providing more pictures that can be seen in the perimeter of vision.”
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Carassa, A., Morganti, F., & Tirassa, M. (2004) · CogPrints (University of Southampton) · Cited by 27
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Abdel, R., & Shaheen, A. A. M. (2011) · Cited by 27
Improving robot teleoperation experience via immersive interfaces
Almeida, L., Menezes, P., & Dias, J. (2017) · Experiment@ International Conference · doi:10.1109/expat.2017.7984414 · Cited by 26
“Requirements to enhance user’s immersion and sense of presence in teleoperation systems, includes motion and wholebody based interactions [3][4][5].”
Background3D Product authenticity model for online retail: An invariance analysis
Algharabat, R., & Dennis, C. (2010) · International journal of business science & applied management. · doi:10.69864/ijbsam.5-3.59 · Cited by 27
“For example, previous scholars (Biocca & Delany, 1995; Heeter, 1992; Lombard & Ditton, 1997; Sheridan, 1992; Steuer, 1992) assert that interactivity and vividness may represent the main antecedents of virtual reality experience.”
BackgroundLondero, A., Viaud‐Delmon, I., Baskind, A., Delerue, O., Bertet, S., Bonfils, P., & Warusfel, O. (2009) · Virtual Reality · doi:10.1007/s10055-009-0135-0 · Cited by 27
“The number of sensory modalities through which the user is coupled to the VE is a main factor contributing to the feeling of presence (Sheridan 1992).”
BackgroundVirtual reality applications in neurorehabilitation
Weiss, P. L., Kizony, R., Feintuch, U., Rand, D., & Katz, N. (2014) · Cambridge University Press eBooks · doi:10.1017/cbo9780511995590.021 · Cited by 27
The Impact of Personality Factors on the Experience of Spatial Presence
Sacau, A., Laarni, J., Ravaja, N., & Hartmann, T. (2005) · Cited by 28
Virtual Reality and Telemedicine: Exploring Advanced Concepts
Satava, R. M., & Jones, S. B. (1996) · Telemedicine Journal · doi:10.1089/tmj.1.1996.2.195 · Cited by 27
Exclude and Include for Audio Sources and Sinks: Analogs of Mute & Solo Are Deafen & Attend
Cohen, M. M. (2000) · PRESENCE Virtual and Augmented Reality · doi:10.1162/105474600566637 · Cited by 27
“Most discussions of presence in virtual environments are about its quality— degrees of resolution and interactivity (Held & Durlach, 1992; Sheridan, 1992; Sheridan, 1997).”
BackgroundIdentifying with fictive characters: structural brain correlates of the personality trait ‘fantasy’
Cheetham, M., Hänggi, J., & Jancke, L. (2014) · Social Cognitive and Affective Neuroscience · doi:10.1093/scan/nst179 · Cited by 25
Schifter, C. C., Ketelhut, D. J., & Nelson, B. C. (2012) · Cited by 26
Bystander Affiliation Influences Intervention Behavior: A Virtual Reality Study
Rovira, A., Southern, R., Swapp, D., Campbell, C., Zhang, J., Levine, M., & Slater, M. (2021) · SAGE Open · doi:10.1177/21582440211040076 · Cited by 27
“This is generally referred to as “presence,” the illusion of being in the place depicted by the VR system (Held & Durlach, 1992; Sanchez-Vives & Slater, 2005; Sheridan, 1992).”
BackgroundCatch me if you can: effects of AR-enhanced presence on the mobile game experience
Park, J., & Ko, D.-W. (2021) · Internet Research · doi:10.1108/intr-10-2020-0557 · Cited by 26
A framework for evaluating business lead users’ virtual reality innovations in Second Life
MacKenzie, K., Buckby, S., & Irvine, H. (2009) · Electronic Commerce Research · doi:10.1007/s10660-009-9035-3 · Cited by 26
“Providing a sense of presence, described as the awareness a user has of being in a computer-generated environment [ 60 ] and having “an external space beyond the limits of the sensory organs themselves” [63], is also particularly challenging in a two-dimensional online environment [23, 31].”
BackgroundVirtual Reality Therapy: A Means of Reducing Public Speaking Anxiety
Heuett, B. L., & Heuett, K. B. (2011) · Cited by 26
Toward a Core Bibliography of Presence
IJsselsteijn, W. A., Lombard, M., & Freeman, J. (2001) · CyberPsychology & Behavior · doi:10.1089/109493101300117983 · Cited by 26
Metadata
- Authors
- Sheridan, T. B.
- Affiliations
- Massachusetts Institute of Technology (US)
- Corresponding author
- Sheridan, Thomas B.
- ORCID
- Sheridan, Thomas B.
- Venue
- Presence: Teleoperators and Virtual Environments
- Publisher
- MIT Press - Journals
- Published
- 1992-01
- Volume
- 1
- Issue
- 1
- Pages
- 120-126
- ISSN
- 1054-7460 (ISSN-L)
- OpenAlex
- W104998059
- Cited by
- 1,344
- References
- 0
- Citations by year
- 2026: 48 · 2025: 47 · 2024: 53 · 2023: 48 · 2022: 73 · 2021: 97 · 2020: 79 · 2019: 76 · 2018: 47 · 2017: 30 · 2016: 37 · 2015: 42 · 2014: 48 · 2013: 46 · 2012: 44
- FWCI
- 20.34
- Type
- journal article
- Language
- en
- Open access
- closed
- Locations
- PRESENCE Virtual and Augmented Reality (publishedVersion)
- Topics
- Physical Sciences › Computer Science › Human-Computer Interaction › Virtual Reality Applications and Impacts
- Physical Sciences › Engineering › Mechanical Engineering › Teleoperation and Haptic Systems
- Social Sciences › Psychology › Social Psychology › Social Robot Interaction and HRI
- Keywords
- telepresence, virtual presence, teleoperation, virtual worlds, presence
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