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Musings on Telepresence and Virtual Presence
Abstract
February 01 1992 Musings on Telepresence and Virtual Presence Thomas B. Sheridan Thomas B. Sheridan Department of Mechanical Engineering, Massachusetts Institute of Technology, Cambridge, Massachusetts 02139. Search for other works by this author on: This Site Google Scholar Author and Article Information Thomas B. Sheridan Department of Mechanical Engineering, Massachusetts Institute of Technology, Cambridge, Massachusetts 02139. © 1992 Massachusetts Institute of Technology1992 Presence: Teleoperators and Virtual Environments (1992) 1 (1): 120–126. https://doi.org/10.1162/pres.1992.1.1.120 Connected Content A correction has been published: Errata Cite Icon Cite Permissions Share Icon Share Facebook Twitter LinkedIn MailTo Views Icon Views Article contents Figures & tables Video Audio Supplementary Data Peer Review Search Site Citation Thomas B. Sheridan; Musings on Telepresence and Virtual Presence. Presence: Teleoperators and Virtual Environments 1992; 1 (1): 120–126. doi: https://doi.org/10.1162/pres.1992.1.1.120 Download citation file: Ris (Zotero) Reference Manager EasyBib Bookends Mendeley Papers EndNote RefWorks BibTex toolbar search Search Dropdown Menu toolbar search search input Search input auto suggest filter your search All ContentAll JournalsPRESENCE: Virtual and Augmented Reality Search Advanced Search This content is only available as a PDF. © 1992 Massachusetts Institute of Technology1992 Article PDF first page preview Close Modal You do not currently have access to this content.
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“In summary, the CAMIL regards immersion (positive relation, path 1 in Fig. 2), control factors (positive relation, path 2 in Fig. 2), and representational fidelity (positive relation, path 4 in Fig. 2) as important factors for instigating a sense of presence in virtual environments.”
From The Cognitive Affective Model of Immersive Learning (CAMIL): a Theoretical Research-Based Model of Learning in Immersive Virtual Reality (2021) · cites this paper as Sheridan 1992
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Measuring Presence in Virtual Environments: A Presence Questionnaire
Witmer, B. G., & Singer, M. J. (1998) · Presence: Teleoperators and Virtual Environments · doi:10.1162/105474698565686 · Cited by 6,371
“Environmental richness: The greater the extent of sensory information transmitted to appropriate sensors of the observer, the stronger the sense of presence will be (Sheridan, 1992).”
BackgroundInfluentialDefining virtual reality: Dimensions determining telepresence
Steuer, J. (1992) · Journal of Communication · doi:10.1111/j.1460-2466.1992.tb00812.x · Cited by 5,459
“Sheridan (1992) identifies five variables that contribute to inducing a sense of telepresence.”
BackgroundMarketing in Hypermedia Computer-Mediated Environments: Conceptual Foundations
Hoffman, D. L., & Novak, T. P. (1996) · Journal of Marketing · doi:10.2307/1251841 · Cited by 5,740
“A strong sense of telepresence is induced by vividness and interactivity (Sheridan 1992), as well as focused attention.”
BackgroundA Taxonomy of Mixed Reality Visual Displays
Milgram, P., & Kishino, F. (1994) · IEICE Transactions on Information and Systems · Cited by 4,905
At the Heart of It All: The Concept of Presence
Lombard, M., & Ditton, T. B. (2006) · Journal of Computer-Mediated Communication · doi:10.1111/j.1083-6101.1997.tb00072.x · Cited by 4,021
Slater, M., & Wilbur, S. (1997) · Presence: Teleoperators and Virtual Environments · doi:10.1162/pres.1997.6.6.603 · Cited by 3,034
“Presence has been studied by many researchers in recent years, for example (Heeter, 1992; Held and Durlach, 1992; Loomis, 1992; Sheridan, 1992; Steur, 1992; Barfield and Weghorst, 1993; Barfield et. al., 1995).”
BackgroundMethodInfluentialPlace illusion and plausibility can lead to realistic behaviour in immersive virtual environments
Slater, M. (2009) · Philosophical Transactions of the Royal Society B: Biological Sciences · doi:10.1098/rstb.2009.0138 · Cited by 2,691
“…referred to as telepresence or presence— the ‘sense of being there’ in the environment depicted by the virtual reality system (Held & Durlach 1992; Sheridan 1992; Barfield & Weghorst 1993; Sheridan 1996; Slater & Wilbur 1997; Draper et al. 1998; Bystrom et al. 1999; Sanchez-Vives & Slater 2005).”
BackgroundInfluentialAugmented reality: a class of displays on the reality-virtuality continuum
Milgram, P., Takemura, H., Utsumi, A., & Kishino, F. (1995) · Proceedings of SPIE, the International Society for Optical Engineering/Proceedings of SPIE · doi:10.1117/12.197321 · Cited by 2,374
The Experience of Presence: Factor Analytic Insights
Schubert, T., Friedmann, F., & Regenbrecht, H. (2001) · Presence: Teleoperators and Virtual Environments · doi:10.1162/105474601300343603 · Cited by 2,303
“Three of the four elements of sensory factors cited by them can be found in the QI factor: environmental richness (Sheridan, 1992), multimodal presentation (Held & Durlach, 1992), and consistency of multimodal information (ibid.).”
BackgroundEnhancing Our Lives with Immersive Virtual Reality
Slater, M., & Sanchez-Vives, M. V. (2016) · Frontiers in Robotics and AI · doi:10.3389/frobt.2016.00074 · Cited by 1,993
“Factors that are critical for effective sensory substitution have been known for several years (Heeter, 1992; Held and Durlach, 1992; Loomis, 1992; Sheridan, 1992, 1996; Steuer, 1992; Zeltzer, 1992; Barfield and Hendrix, 1995; Ellis, 1996; Slater and Wilbur, 1997): such as wide field-of-view…”
BackgroundFrom presence to consciousness through virtual reality.
Sanchez-Vives, M. V., & Slater, M. (2005) · Nature reviews. Neuroscience · doi:10.1038/nrn1651 · Cited by 1,831
Lee, K. M. (2004) · Communication Theory · doi:10.1111/j.1468-2885.2004.tb00302.x · Cited by 1,631
Makransky, G., & Petersen, G. B. (2021) · Educational Psychology Review · doi:10.1007/s10648-020-09586-2 · Cited by 1,438
“In terms of media characteristics, Ijsselsteijn and Riva (2003) refer to Sheridan (1992) who suggested three types of determinants of presence: (1) the extent of sensory information presented, (2) the amount of control one has over the sensors in the environment, and (3) the degree to which one can…”
BackgroundDepth of Presence in Virtual Environments
Slater, M., Usoh, M., & Steed, A. (1994) · Presence: Teleoperators and Virtual Environments · doi:10.1162/pres.1994.3.2.130 · Cited by 1,342
“These factors have been discussed by (Held and Durlach, 1992; Loomis, 1992a, 1992b; Sheridan, 1992; Zelter, 1992; Heeter, 1992; Steuer, 1992; Barfield and Weghorst, 1993), and may be summarised as: (a) High quality, high resolution information should be presented to the participant's sensory…”
BackgroundA Cross-Media Presence Questionnaire: The ITC-Sense of Presence Inventory
Lessiter, J., Freeman, J., Keogh, E., & Davidoff, J. (2001) · Presence: Teleoperators and Virtual Environments · doi:10.1162/105474601300343612 · Cited by 1,208
“In addition to these specific definitions, presence has been variously described as a “mental manifestation” (Sheridan, 1992a), a (general) “existential phenomenon” (Draper, Kaber, & Usher, 1998), and a “cognitive state” consistent with a sense of “being there” in an environment, a state that results”
BackgroundInfluentialThe Cyborg's Dilemma: Progressive Embodiment in Virtual Environments [1]
Biocca, F. A. (2006) · Journal of Computer-Mediated Communication · doi:10.1111/j.1083-6101.1997.tb00070.x · Cited by 1,228
“Practical design problems made issues of conceptualization and measurement critical [(Held & Durlach, 1992; Sheridan, 1992; Zeltzer, 1992)].”
BackgroundInfluentialNowak, K. L., & Biocca, F. (2003) · Presence - Teleoperators and Virtual Environments · doi:10.1162/105474603322761289 · Cited by 1,162
“…raised about how these appearances and behaviors influence peoples’ levels of telepresence or immersion (Draper, Kaber, & Usher, 1998; Minsky, 1980; Sheridan, 1992; Steuer, 1994), copresence, or connection with another human (Goffman, 1963; Nowak, 2001), and social presence, or perception of a…”
BackgroundExternal cognition: how do graphical representations work?
Scaife, M., & Rogers, Y. (1996) · International Journal of Human-Computer Studies · doi:10.1006/ijhc.1996.0048 · Cited by 1,066
Using Presence Questionnaires in Reality
Usoh, M., Catena, E., Arman, S., & Slater, M. (2000) · PRESENCE Virtual and Augmented Reality · doi:10.1162/105474600566989 · Cited by 985
“Consider, for example, the early papers discussing the notion of presence (Held and Durlach, 1992; Loomis, 1992; Sheridan, 1992; Zelter, 1992; Heeter, 1992; Steuer, 1992).”
BackgroundHands-on, simulated, and remote laboratories
Ma, J., & Nickerson, J. V. (2006) · ACM Computing Surveys · doi:10.1145/1132960.1132961 · Cited by 986
Research on Presence in Virtual Reality: A Survey
Schuemie, M. J., van der Straaten, P., Krijn, M., & van der Mast, C. P. A. G. (2001) · CyberPsychology & Behavior · doi:10.1089/109493101300117884 · Cited by 979
What is XR? Towards a Framework for Augmented and Virtual Reality
Rauschnabel, P. A., Felix, R., Hinsch, C., Shahab, H., & Alt, F. (2022) · Computers in Human Behavior · doi:10.1016/j.chb.2022.107289 · Cited by 1,104
“We acknowledge that existing research uses several variations of this term (e.g., simply “ presence ” , Mantovani & Riva, 1999), virtual presence (Sheridan, 1992), or mediated presence (Bourdon, 2020) synonymously for our definition of telepresence.”
MethodPresence and Cybersickness in Virtual Reality Are Negatively Related: A Review
Weech, S., Kenny, S., & Barnett-Cowan, M. (2019) · Frontiers in Psychology · doi:10.3389/fpsyg.2019.00158 · Cited by 913
“Although it has been argued that the subjective quality of presence necessitates a subjective measure such as verbal self-reports about the sense of “being there” (Sheridan, 1992), research has increasingly emphasized the need to measure the similarity between behavioral responses in the real world and in a mediated e…”
BackgroundMeasuring Presence: A Response to the Witmer and Singer Presence Questionnaire
Slater, M. (1999) · Presence: Teleoperators and Virtual Environments · doi:10.1162/105474699566477 · Cited by 855
“The influence of having a virtual body (an avatar) on presence (Slater & Usoh, 1993);”
BackgroundThe Factor Structure of the Presence Questionnaire
Witmer, B. G., Jerome, C. J., & Singer, M. J. (2005) · Presence: Teleoperators and Virtual Environments · doi:10.1162/105474605323384654 · Cited by 770
“The basis for early conceptual work was provided by Held and Durlach (1992), Sheridan (1992), and Zeltzer (1992) and extended by Witmer and Singer (1994; 1998).”
BackgroundKim, T., & Biocca, F. (2006) · J. Comput. Mediat. Commun. · doi:10.1111/j.1083-6101.1997.tb00073.x · Cited by 839
“Researchers, especially those working on human performance in virtual reality, have noted that there is a need to conceptualize and measure telepresence more effectively [(e.g., Biocca & Delaney, 1995; Held & Durlach, 1992; Sheridan, 1992 )].”
BackgroundInfluentialPan, X., & Hamilton, A. F. D. C. (2018) · British Journal of Psychology · doi:10.1111/bjop.12290 · Cited by 801
“The term ‘presence’ is often used to describe and evaluate the experience of VR making you feel like you are somewhere else (Sheridan, 1992; Usoh, Catena, Arman, & Slater, 2000), and ‘co-presence’ or ‘social presence’ is used to describe the experience of being with someone else (Casanueva & Blake,…”
BackgroundAn empirical study of the factors affecting social network service use
Kwon, O., & Wen, Y. (2010) · Computers in Human Behavior · doi:10.1016/j.chb.2009.04.011 · Cited by 722
Immersive virtual environment technology as a basic research tool in psychology
Loomis, J. M., Blascovich, J. J., & Beall, A. C. (1999) · Behavior Research Methods, Instruments, & Computers · doi:10.3758/bf03200735 · Cited by 717
Slater, M., Usoh, M., & Steed, A. J. (1995) · ACM Transactions on Computer-Human Interaction · doi:10.1145/210079.210084 · Cited by 714
“However, any particular immersive system does not necessarily always lead to presence for all people: the factors that determine presence, given immersion, are an important area of study [Barfield and Weghorst 1993; Heeter 1993; Held and Durlach 1992; Loomis 1992; Sheridan 1992].”
BackgroundSecond Life: an overview of the potential of 3‐D virtual worlds in medical and health education
Boulos, M. N. K., Hetherington, L., & Wheeler, S. (2007) · Health Information & Libraries Journal · doi:10.1111/j.1471-1842.2007.00733.x · Cited by 695
Slater, M., & Steed, A. (2000) · Presence - Teleoperators and Virtual Environments · doi:10.1162/105474600566925 · Cited by 769
“…the sense of being in the virtual place rather than in the real physical place (such as the laboratory) where the person's body is actually located (Held & Durlach, 1992; Sheridan, 1992; Barfield & Weghorst, 1993; Slater, Usoh, & Steed, 1994; Sheridan, 1996; Ellis, 1996; Witmer & Singer, 1998).”
BackgroundDefinition and synergies of cognitive infocommunications
Bárányi, P., & Csapó, Á. (2012) · SZTAKI Publication Repository (Hungarian Academy of Sciences) · Cited by 662
A Virtual Reprise of the Stanley Milgram Obedience Experiments
Slater, M., Antley, A., Davison, A. R., Swapp, D., Guger, C., Barker, C., Pistrang, N., & Sanchez-Vives, M. V. (2006) · PLoS ONE · doi:10.1371/journal.pone.0000039 · Cited by 632
“These provide specific examples of ‘presence’ – the tendency of participants to respond to virtual events and situations as if they were real [9,16–18].”
BackgroundBrinson, J. R. (2015) · Computers & Education · doi:10.1016/j.compedu.2015.07.003 · Cited by 662
“Their argument is supported by theories of presence andmedia richness (Daft & Lengel, 1986; Schubert, Friedmann, & Regenbrecht, 2001; Schuemie, van der Straaten, Krijn, & van der Mast, 2001; Sheridan, 1992; Short, Williams, & Christie, 1976; Slater & Usoh, 1993).”
Immersive Journalism: Immersive Virtual Reality for the First-Person Experience of News
de la Peña, N., Weil, P., Llobera, J., Spanlang, B., Friedman, D. A., Sanchez-Vives, M. V., & Slater, M. (2010) · PRESENCE Virtual and Augmented Reality · doi:10.1162/pres_a_00005 · Cited by 622
“The original papers that introduced the concept of presence in virtual environments (Held & Durlach, 1992; Sheridan, 1992; Barfield & Weghorst, 1993; Slater & Wilbur, 1997) meant by presence the strong sensation of being in the space depicted by the virtual reality system.”
BackgroundCreating virtual product experiences: The role of telepresence
Klein, L. R. (2003) · Journal of Interactive Marketing · doi:10.1002/dir.10046 · Cited by 594
“In the communications field, a number of researchers have explored how telepresence is created through combinations of media capabilities (Coyle & Thorson, 2001; Kim & Biocca, 1997; Sheridan, 1992; Steuer, 1995).”
BackgroundA Survey of Presence and Related Concepts
Skarbez, R., Brooks, F. P., & Whitton, M. C. (2017) · ACM Computing Surveys · doi:10.1145/3134301 · Cited by 571
“Sheridan proposed three factors of presence: extent of sensory information, control of the relation of sensors to the environment, and ability to modify the physical environment [113].”
BackgroundInfluentialHenderson, A., Korner-Bitensky, N. A., & Levin, M. F. (2007) · Topics in Stroke Rehabilitation · doi:10.1310/tsr1402-52 · Cited by 543
Human Factors Issues in Virtual Environments: A Review of the Literature
Stanney, K. M., Mourant, R. R., & Kennedy, R. S. (1998) · PRESENCE Virtual and Augmented Reality · doi:10.1162/105474698565767 · Cited by 556
“Presence is a factor of both the vividness of an experience and the level of interaction (Sheridan, 1992; Steuer, 1992).”
BackgroundPresence: concept, determinants, and measurement:
IJsselsteijn, W. A., de Ridder, H., Freeman, J., & Avons, S. E. (2000) · SPIE Proceedings · doi:10.1117/12.387188 · Cited by 529
“asked participants, after exposing them to a VE, to answer three questions on Likert scales (1-7) that served as an indication of presence: (a) their sense of ‘being there’ in the computer-generated world, (b) the extent to which there were times when the experience of the computer-generated world became the dominant…”
BackgroundUser acceptance of virtual reality: An extended technology acceptance model
Sagnier, C., Loup-Escande, E., Lourdeaux, D., Thouvenin, I., & Valléry, G. (2020) · International Journal of Human–Computer Interaction · doi:10.1080/10447318.2019.1708612 · Cited by 493
“Sheridan (1992) then distinguished between telepresence and virtual presence .”
BackgroundEffect of image interactivity technology on consumer responses toward the online retailer
Fiore, A. M., Kim, J., & Lee, H.-H. (2005) · Journal of Interactive Marketing · doi:10.1002/dir.20042 · Cited by 495
“Virtual model technology will foster all three determinants of telepresence (Sheridan, 1992) found in Shih’s (1998) the direct experience of trying products in the bricks-and-mortar store, which suggests it will increase telepresence.”
BackgroundThe impact of virtual reality (VR) technology on sport spectators' flow experience and satisfaction
Kim, D., & Ko, Y. J. (2019) · Computers in Human Behavior · doi:10.1016/j.chb.2018.12.040 · Cited by 512
Sheridan, T. B., & Parasuraman, R. (2005) · Reviews of Human Factors and Ergonomics · doi:10.1518/155723405783703082 · Cited by 479
Self-citationImmersive training systems: Virtual reality and education and training
Psotka, J. (1995) · Instructional Science · doi:10.1007/bf00896880 · Cited by 457
Place presence, social presence, co-presence, and satisfaction in virtual worlds
Bulu, S. T. (2011) · Computers & Education · doi:10.1016/j.compedu.2011.08.024 · Cited by 458
“Generally, in the virtual environment or virtual world literature, the term presence (also known as physical presence) is mostly used to refer the individuals " sense of being " in a particular virtual environment (Sheridan, 1992).”
BackgroundWeibel, D., Wissmath, B., Habegger, S., Steiner, Y., & Groner, R. (2008) · Computers in Human Behavior · doi:10.1016/j.chb.2007.11.002 · Cited by 452
An experimental study on the role of touch in shared virtual environments
Basdogan, C., Ho, C., Srinivasan, M., & Slater, M. (2000) · ACM Trans. Comput. Hum. Interact. · doi:10.1145/365058.365082 · Cited by 519
“The quantification of the participant's multisensory experience in these environments involves a set of objective measures that quantify a particular task performance as well as a set of measures that quantify the subjective experience (Sheridan, 1992a).”
Learning science in virtual reality multimedia environments: Role of methods and media
Moreno, R., & Mayer, R. E. (2002) · Journal of Educational Psychology · doi:10.1037/0022-0663.94.3.598 · Cited by 438
The Influence of Body Movement on Subjective Presence in Virtual Environments
Slater, M., Steed, A., Mccarthy, J., & Maringelli, F. (1998) · Hum. Factors · doi:10.1518/001872098779591368 · Cited by 452
“Presence research has focused on definition and ideas for measurement (Ellis, 1996; Heeter, 1992; Held & Durlach, 1992; Loomis, 1992; Sheridan, 1992, 1996; Slater & Wilbur, 1997; Steuer, 1992; Zeltzer, 1992), and there have been several empirical studies of contributing factors (Barfield &…”
BackgroundDevelopment and evaluation of a virtual campus on Second Life: The case of SecondDMI
Lucia, A. D., Francese, R., Passero, I., & Tortora, G. (2008) · Computers & Education · doi:10.1016/j.compedu.2008.08.001 · Cited by 420
“‘‘being there’’ [22] [ 46 ] [47] [49] [51]), and the more this sensation is strong, the m ore the”
BackgroundLowry, P. B., Cao, J., & Everard, A. (2011) · Journal of Management Information Systems · doi:10.2753/mis0742-1222270406 · Cited by 422
“…1 , 31 , 99 , 100 , 111 ]; a l s o r e f e rr ed t o a s v i r t ua l p r e s en c e and t e l ep r e s en c e A s en s e o f “ be i ng t he r e ” w i t h o t he r g r oup m e m be r s e v en t hough t he y a r e d i s t r i bu t ed and c o mm un i c a t i ng e l e c t r on i c a ll y [ 99 , 100 ].”
Using Presence Questionnaires in Virtual Reality
Schwind, V., Knierim, P., Haas, N., & Henze, N. (2019) · CHI Conference on Human Factors in Computing Systems · doi:10.1145/3290605.3300590 · Cited by 434
“Based on previous work and a theoretical approach by Sheridan [31], who determined the underlying factors of presence (sensory information, sensor control, motor control), Wittmer and Singer [42, 43] developed a 32-item presence questionnaire.”
BackgroundPresence as Being-in-the-World
Zahorik, P., & Jenison, R. L. (1998) · PRESENCE Virtual and Augmented Reality · doi:10.1162/105474698565541 · Cited by 413
“Others have alluded to the importance of action in virtual reality and teleoperator systems, many claiming that it is one of a collection of determinates of presence (Held and Durlach, 1992; Sheridan, 1992; Steuer, 1992), or of virtual reality (Zeltzer, 1992).”
BackgroundMethodInfluentialImmersion, presence and performance in virtual environments
Slater, M., Linakis, V., Usoh, M., & Rob Kooper, A. (1996) · ACM Symposium on Virtual Reality Software and Technology (VRST) · doi:10.1145/3304181.3304216 · Cited by 408
How Colorful Was Your Day? Why Questionnaires Cannot Assess Presence in Virtual Environments
Slater, M. (2004) · Presence - Teleoperators and Virtual Environments · doi:10.1162/1054746041944849 · Cited by 402
“The most ubiquitous component of definitions of the concept of presence in virtual VEs is the idea that it is a " sense of being there " in the situation depicted by the VE display systems (Held & Durlach, 1992; Sheridan, 1992).”
BackgroundToward a Taxonomy of Copresence
Zhao, S. (2003) · PRESENCE Virtual and Augmented Reality · doi:10.1162/105474603322761261 · Cited by 389
Video capture virtual reality as a flexible and effective rehabilitation tool
Weiss, P. L., Rand, D., Katz, N., & Kizony, R. (2004) · Journal of NeuroEngineering and Rehabilitation · doi:10.1186/1743-0003-1-12 · Cited by 367
“Virtual reality typically refers to the use of interactive simulations created with computer hardware and software to present users with opportunities to engage in environments that appear to be and feel similar to real world objects and events [6-8].”
BackgroundImproving contact realism through event-based haptic feedback
Kuchenbecker, K. J., Fiene, J. P., & Niemeyer, G. (2006) · IEEE Transactions on Visualization and Computer Graphics · doi:10.1109/tvcg.2006.32 · Cited by 365
“HUMAN manipulation is inherently asymmetric, usinglow-frequency hand motions to elicit high-frequency responses from the environment [1].”
The KidsRoom: A Perceptually-Based Interactive and Immersive Story Environment
Bobick, A., Intille, S. S., Davis, J. W., Baird, F., Pinhanez, C. S., Campbell, L. W., Ivanov, Y. A., Schütte, A., & Wilson, A. D. (1999) · PRESENCE Virtual and Augmented Reality · doi:10.1162/105474699566297 · Cited by 359
“Some existing work has studied the criteria that lead to the feeling of ‘‘immersion’’ or ‘‘presence’’ in virtual environments (Sheridan, 1992).”
Draper, J. V., KABER, D. B., & Usher, J. M. (1998) · Human Factors The Journal of the Human Factors and Ergonomics Society · doi:10.1518/001872098779591386 · Cited by 359
“These are the fidelity and richness of sensory information presented to the operator, the dexterity of sensor control in the remote environment, and the ability to affect the remote environment (Sheridan, 1992b).”
InfluentialPresence within Virtual Environments as a Function of Visual Display Parameters
Hendrix, C., & Barfield, W. (1996) · Presence: Teleoperators and Virtual Environments · doi:10.1162/pres.1996.5.3.274 · Cited by 331
“Other types of correlated measures might include socially conditioned responses such as grasping for an object that is presented to the user, shaking hands, or even greeting other "beings" of a virtual environment (Sheridan, 1992a).”
BackgroundInfluentialDrumming in Immersive Virtual Reality: The Body Shapes the Way We Play
Kilteni, K., Bergstrom, I., & Slater, M. (2013) · IEEE Transactions on Visualization and Computer Graphics · doi:10.1109/tvcg.2013.29 · Cited by 326
Virtual reality consumer experience escapes: preparing for the metaverse
Han, D. D., Bergs, Y., & Moorhouse, N. (2022) · Virtual Reality · doi:10.1007/s10055-022-00641-7 · Cited by 327
“Both Sheridan (1992) and Yee (2006) agree that immersion in VR is key to momentarily escape the real world.”
BackgroundWhite, N. R., & White, P. B. (2007) · Annals of Tourism Research · doi:10.1016/j.annals.2006.07.001 · Cited by 316
A Conceptual Model of the Sense of Presence in Virtual Environments
Bystrom, K., Barfield, W., & Hendrix, C. M. (1999) · PRESENCE Virtual and Augmented Reality · doi:10.1162/105474699566107 · Cited by 314
“…defined as the degree to which participants feel that they are somewhere other than where they physically are when they experience the effects of a computer-generated simulation (Sheridan, 1992a, 1992b; Barfield & Weghorst, 1993; Slater & Usoh, 1994; Barfield, Sheridan, Zeltzer, & Slater, 1995).”
BackgroundParadox of Richness: A Cognitive Model of Media Choice
Robert, L., & Dennis, A. R. (2005) · IEEE Transactions on Professional Communication · doi:10.1109/tpc.2004.843292 · Cited by 312
“As Sheridan concluded, in a study of teleoperation, it is not always the sense of presence that is vital but having sufficient information in the appropriate format and the ability to duly consider it [65].”
BackgroundBeing there : the experience of presence in mediated environments
IJsselsteijn, W. A., Riva, G., Riva, G., Davide, F., & IJsselsteijn, W. A. (2003) · TU/e Research Portal · Cited by 323
A Review of Presence and Performance in Virtual Environments
Nash, E. B., Edwards, G. W., Thompson, J. A., & Barfield, W. (2000) · International Journal of Human-Computer Interaction · doi:10.1207/s15327590ijhc1201_1 · Cited by 307
“It is hypothesized that more depth could lead to more presence if the depth is provided to a sensory modality essential to the task (Barfield & Weghorst, 1993; Sheridan, 1992).”
BackgroundInfluentialThe Spatial Presence Experience Scale (SPES)
Hartmann, T., Wirth, W., Schramm, H., Klimmt, C., Vorderer, P., Gysbers, A., Böcking, S., Ravaja, N., Laarni, J., Saari, T., et al. (2015) · Journal of Media Psychology Theories Methods and Applications · doi:10.1027/1864-1105/a000137 · Cited by 308
Understanding and constructing shared spaces with mixed-reality boundaries
Benford, S., Greenhalgh, C., Hopkins, G., Brown, C., & Koleva, B. N. (1998) · ACM Transactions on Computer-Human Interaction · doi:10.1145/292834.292836 · Cited by 303
“Just as virtual reality research makes a distinction between the technological concept of immersion and the psychological concept of presence [Sheridan 1992; Slater et al. 1994], so we also separate transportation from notions of presence or co-presence.”
BackgroundDefining virtual reality: dimensions determining telepresence
Steuer, J. (1995) · Cited by 295
Nickerson, J. V., Corter, J. E., Esche, S. K., & Chassapis, C. (2006) · Computers & Education · doi:10.1016/j.compedu.2005.11.019 · Cited by 300
Bertrand, P., Guegan, J., Robieux, L., McCall, C., & Zenasni, F. (2018) · Frontiers in Robotics and AI · doi:10.3389/frobt.2018.00026 · Cited by 347
“In VR, the term presence is not necessarily related to having a body, but as the feeling of “being there” (Held and Durlach, 1992; Sheridan, 1992). his phenomenon has been referred to by scientists such as Mel Slater as “PI” in order to distinguish it from diferent concepts and is deined by “the…”
BackgroundCowan, K. L., & Ketron, S. C. (2018) · Journal of Business Research · doi:10.1016/j.jbusres.2018.10.063 · Cited by 298
A Separate Reality: An Update on Place Illusion and Plausibility in Virtual Reality
Slater, M., Banakou, D., Beacco, A., Gallego, J., Macia-Varela, F., & Oliva, R. (2022) · Frontiers in Virtual Reality · doi:10.3389/frvir.2022.914392 · Cited by 349
“The fi rst two illusions we consider are part of the concept of “ presence ” originally considered as the sense of “ being there ” in the virtual world (Held and Durlach, 1992; Sheridan, 1992, 1996; Sanchez-Vives and Slater, 2005).”
BackgroundPassive haptics significantly enhances virtual environments
Insko, B. E., Meehan, M., Whitton, M. C., & Brooks, F. P. (2001) · Cited by 290
Does Body Movement Engage You More in Digital Game Play? and Why?
Bianchi‐Berthouze, N., Kim, W. W., & Patel, D. (2007) · Lecture notes in computer science · doi:10.1007/978-3-540-74889-2_10 · Cited by 284
“Results Since both GEQ and GITQ are based on the theoretical work by Sheridan [1] who suggested that the factors that underline the concept of presence could be grouped into 4 categories (Control, Sensory, Distraction and Realism), it is reasonable to think of the tendency to get immersed as a predictor for engagement.”
BackgroundWelch, R., Blackmon, T., Liu, A., Mellers, B., & Stark, L. (1996) · Presence - Teleoperators and Virtual Environments · doi:10.1162/pres.1996.5.3.263 · Cited by 316
“…1995; Barfield & Weghorst, 1993; Barfield, Zeltzer, Sheridan, & Slater, 1995; Fontaine, 1992; Heeter, 1992; Held & Durlach, 1992; Loomis, 1992; Sheridan, 1992; Slater & Usoh, 1992; Slater, Usoh, & Steed, 1994; Steuer, 1992; Zeltzer, 1992), very little in the way of controlled, quantitative…”
Lombard, M., Reich, R. D., Grabe, M., Bracken, C. C., & Ditton, T. B. (2000) · Human Communication Research · doi:10.1111/j.1468-2958.2000.tb00750.x · Cited by 281
Player Identification in Online Games: Validation of a Scale for Measuring Identification in MMOGs
LOOY, J. V., Courtois, C., Vocht, M. D., & Marez, L. D. (2012) · Media Psychology · doi:10.1080/15213269.2012.674917 · Cited by 307
“Sheridan (1992) adapted this notion for use in a virtual reality setting referring to it as virtual presence .”
BackgroundGorisse, G., Olivier Christmann, C., Amato, É. A., & Richir, S. (2017) · Frontiers in Robotics and AI · doi:10.3389/frobt.2017.00033 · Cited by 315
“The concept of presence was initially defined as the subjective feeling of “being there” (Heeter, 1992; Sheridan, 1992; Slater et al., 1994), or later as the illusion of non-mediation (Lombard and Ditton, 1997).”
BackgroundFreeman, J., Avons, S. E., Meddis, R., Pearson, D. E., & IJsselsteijn, W. A. (2000) · PRESENCE Virtual and Augmented Reality · doi:10.1162/105474600566691 · Cited by 281
“Variants of the idea have been proposed several times in the literature (for example, Sheridan, 1992; Held & Durlach, 1992; Slater & Usoh, 1994; Slater, Usoh, & Stead, 1994; Slater & Wilbur, 1997; Prothero, 1998; Hendrix & Barfield, 1996; Ohmi, 1998).”
InfluentialThe Sense of Presence within Auditory Virtual Environments
Hendrix, C. M., & Barfield, W. (1996) · PRESENCE Virtual and Augmented Reality · doi:10.1162/pres.1996.5.3.290 · Cited by 280
Stanney, K. M., & Salvendy, G. (1998) · International Journal of Human-Computer Interaction · doi:10.1207/s15327590ijhc1002_3 · Cited by 275
“The potential efficacy of VEs for training to perform real world tasks is generally attributed to the level of presence provided by the VE system (Fontaine, 1992; Sheridan, 1992; Zeltzer, 1992).”
BackgroundReal and Illusory Interactions Enhance Presence in Virtual Environments
Regenbrecht, H. T., & Schubert, T. W. (2002) · PRESENCE Virtual and Augmented Reality · doi:10.1162/105474602760204318 · Cited by 273
“Different forms of interactivity are related to presence: Witmer and Singer (1998), building upon Sheridan (1992), refer to the ability to actively search the VE: "An environment should enhance presence when it permits observers to control the relation of their sensors to the environment (p.”
BackgroundFaiola, A. J., Newlon, C. M., Pfaff, M. S., & Smyslova, O. V. (2012) · Computers in Human Behavior · doi:10.1016/j.chb.2012.10.003 · Cited by 278
“This feeling is sometimes strongly associated with vividness, arousal, focused attention, and interactivity, as well as high degrees of skill and control (Choi & Kim, 2004; Draper & Blair, 1996; Finneran & Zhang, 2003; Novak et al., 2000; Sheridan, 1992; Steuer, 1992).”
InfluentialKerrebroeck, H. V., Brengman, M., & Willems, K. (2017) · Virtual Reality · doi:10.1007/s10055-017-0306-3 · Cited by 278
“Telepresence occurs in the case of teleoperation, when a person feels as if they are actually at the remote site of operation; whereas presence refers to the feeling of being present in the computer-generated environment (Sheridan 1992).”
BackgroundYung, R., Khoo-Lattimore, C. S. C., & Potter, L. E. (2020) · Current Issues in Tourism · doi:10.1080/13683500.2020.1820454 · Cited by 268
“This means the user starts experiencing the VE as an actual, physical place; suspending disbelief, and forgetting that the VE is being viewed through a computer device (Bystrom et al., 1999; Draper et al., 1998; Nicovich, 2017; Sheridan, 1992; Steuer, 1992).”
BackgroundConceptualizing consumer experiences in cyberspace
Shih, C. (. (1998) · European Journal of Marketing · doi:10.1108/03090569810224056 · Cited by 256
Ecological Interfaces for Improving Mobile Robot Teleoperation
Nielsen, C. W., Goodrich, M. A., & Ricks, R. W. (2007) · IEEE Transactions on Robotics · doi:10.1109/tro.2007.907479 · Cited by 253
“definition [1] because one does not have to feel as though one”
BackgroundImmersion in Computer Games: The Role of Spatial Presence and Flow
Weibel, D., & Wissmath, B. (2011) · International Journal of Computer Games Technology · doi:10.1155/2011/282345 · Cited by 251
Kerrebroeck, H. V., Brengman, M., & Willems, K. (2017) · Computers in Human Behavior · doi:10.1016/j.chb.2017.07.019 · Cited by 260
“feeling of being ‘there’ (Sheridan, 1992) results from the immersion in the virtual environment and allows users to momentarily ‘escape’ from the real world (Yee, 2006).”
BackgroundA review of the evidence for training effectiveness with virtual reality technology
Abich, J., Parker, J., Murphy, J. S., & Eudy, M. (2021) · Virtual Reality · doi:10.1007/s10055-020-00498-8 · Cited by 253
“The ability of the VR HMD to encompass the individual in a virtual world may have increased the level of immersion, supporting the trainees’ perceived sense of presence which can contribute to significant training outcomes (Sheridan 1992).”
BackgroundBehm‐Morawitz, E., & Mastro, D. E. (2009) · Sex Roles · doi:10.1007/s11199-009-9683-8 · Cited by 252
“Presence, also termed ‘telepresence’ (McMahan 2003; Tamborini and Skalski 2006) refers to the feeling of being ‘present’ in a mediated environment (McMahan 2003; Schloerb 1995; Sheridan 1992; Steuer 1992; Witmer and Singer 1998).”
BackgroundMantovani, G., & Riva, G. (1999) · PRESENCE Virtual and Augmented Reality · doi:10.1162/105474699566459 · Cited by 248
Determining Sociability, Social Space, and Social Presence in (A)synchronous Collaborative Groups
Kreijns, K., Kirschner, P. A., Jochems, W. M. G., & van Buuren, H. (2004) · CyberPsychology & Behavior · doi:10.1089/109493104323024429 · Cited by 250
Virtual Reality for Research in Social Neuroscience
Parsons, T. D., Gaggioli, A., & Riva, G. (2017) · Brain Sciences · doi:10.3390/brainsci7040042 · Cited by 268
“The definition of presence was introduced by Sheridan [31], who described it as “the effect felt when controlling real world objects remotely” (pp.”
BackgroundTeleoperation, telerobotics and telepresence: A progress report
Sheridan, T. B. (1995) · Control Engineering Practice · doi:10.1016/0967-0661(94)00078-u · Cited by 243
Self-citation
Metadata
- Authors
- Sheridan, T. B.
- Affiliations
- Massachusetts Institute of Technology (US)
- Corresponding author
- Sheridan, Thomas B.
- ORCID
- Sheridan, Thomas B.
- Venue
- Presence: Teleoperators and Virtual Environments
- Publisher
- MIT Press - Journals
- Published
- 1992-01
- Volume
- 1
- Issue
- 1
- Pages
- 120-126
- ISSN
- 1054-7460 (ISSN-L)
- OpenAlex
- W104998059
- Cited by
- 1,344
- References
- 0
- Citations by year
- 2026: 48 · 2025: 47 · 2024: 53 · 2023: 48 · 2022: 73 · 2021: 97 · 2020: 79 · 2019: 76 · 2018: 47 · 2017: 30 · 2016: 37 · 2015: 42 · 2014: 48 · 2013: 46 · 2012: 44
- FWCI
- 20.34
- Type
- journal article
- Language
- en
- Open access
- closed
- Locations
- PRESENCE Virtual and Augmented Reality (publishedVersion)
- Topics
- Physical Sciences › Computer Science › Human-Computer Interaction › Virtual Reality Applications and Impacts
- Physical Sciences › Engineering › Mechanical Engineering › Teleoperation and Haptic Systems
- Social Sciences › Psychology › Social Psychology › Social Robot Interaction and HRI
- Keywords
- telepresence, virtual presence, teleoperation, virtual worlds, presence
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