The DOI matches its Crossref record.
Musings on Telepresence and Virtual Presence
Abstract
February 01 1992 Musings on Telepresence and Virtual Presence Thomas B. Sheridan Thomas B. Sheridan Department of Mechanical Engineering, Massachusetts Institute of Technology, Cambridge, Massachusetts 02139. Search for other works by this author on: This Site Google Scholar Author and Article Information Thomas B. Sheridan Department of Mechanical Engineering, Massachusetts Institute of Technology, Cambridge, Massachusetts 02139. © 1992 Massachusetts Institute of Technology1992 Presence: Teleoperators and Virtual Environments (1992) 1 (1): 120–126. https://doi.org/10.1162/pres.1992.1.1.120 Connected Content A correction has been published: Errata Cite Icon Cite Permissions Share Icon Share Facebook Twitter LinkedIn MailTo Views Icon Views Article contents Figures & tables Video Audio Supplementary Data Peer Review Search Site Citation Thomas B. Sheridan; Musings on Telepresence and Virtual Presence. Presence: Teleoperators and Virtual Environments 1992; 1 (1): 120–126. doi: https://doi.org/10.1162/pres.1992.1.1.120 Download citation file: Ris (Zotero) Reference Manager EasyBib Bookends Mendeley Papers EndNote RefWorks BibTex toolbar search Search Dropdown Menu toolbar search search input Search input auto suggest filter your search All ContentAll JournalsPRESENCE: Virtual and Augmented Reality Search Advanced Search This content is only available as a PDF. © 1992 Massachusetts Institute of Technology1992 Article PDF first page preview Close Modal You do not currently have access to this content.
Overview
Integrity signals
Registry
Cites
Statistics
Verification
Claims the paper makes
Claims other papers make about this one
Each is checked against this paper’s own text: does it say what the citing paper says it does?
In the citing paper
“In summary, the CAMIL regards immersion (positive relation, path 1 in Fig. 2), control factors (positive relation, path 2 in Fig. 2), and representational fidelity (positive relation, path 4 in Fig. 2) as important factors for instigating a sense of presence in virtual environments.”
From The Cognitive Affective Model of Immersive Learning (CAMIL): a Theoretical Research-Based Model of Learning in Immersive Virtual Reality (2021) · cites this paper as Sheridan 1992
Citations
Cited by
Sorted by citations
Items 801–900 of 998
Nannipieri, O. (2022) · Lecture notes in computer science · doi:10.1007/978-3-031-15546-8_24 · Cited by 8
A scope of presence-related feelings in AR studies
Marto, A., & Gonçalves, A. (2024) · Virtual Reality · doi:10.1007/s10055-023-00908-7 · Cited by 7
“Body responses can also be analysed as indicators of presence (Mestre et al. 2006), and people’s reactions as objective measures of sense of presence (Sheridan 1992, 1996).”
Hands or Controllers? How Input Devices and Audio Impact Collaborative Virtual Reality
Adkins, A., Canales, R., & Jörg, S. (2024) · Virtual Reality Software and Technology · doi:10.1145/3641825.3687718 · Cited by 13
“A major metric for evaluating experiences in VR is the sense of presence, which is the “sense of being” within a virtual space [88].”
Buchner, S. L., Rindfuss, A., Wood, J., et al. (2025) · Frontiers in Virtual Reality · doi:10.3389/frvir.2025.1487281 · Cited by 7
Simulating Social Pressure: Evaluating Risk Behaviors in Construction Using Augmented Virtuality
Pooladvand, S., Hasanzadeh, S., Takahashi, G., Park, K., & Marroquin, J. (2025) · IEEE Transactions on Visualization and Computer Graphics · doi:10.1109/tvcg.2025.3549877 · Cited by 8
“In the 1990s, this concept was incorporated into virtual environments where rather than being in the remote physical environment, individuals were in a virtual environment with the sense of being at the place demonstrated by the virtual displays [18,19].”
Xiao, C., Yu, D., Hornbæk, K., & Bergström, J. (2025) · CHI Conference on Human Factors in Computing Systems · doi:10.1145/3706598.3714279 · Cited by 7
“Since the concept of presence was initially introduced in the context of virtual environments [114, 126], and most presence questionnaires were specifically developed for use in immersive virtual environments (e.g., [113, 123, 152]), we focus exclusively on immersive VR studies and exclude studies…”
Confusing virtual reality with reality – An experimental study
Wiesing, M., Comadran, G., & Slater, M. (2025) · iScience · doi:10.1016/j.isci.2025.112655 · Cited by 8
“It has been known since the 1990s that VR can induce a high degree of presence 11,29–31 : (PI) the illusion of being in the place depicted by the virtual displays and (Psi) the illusion that virtual events are really happening, even though the participant knows that these are illusions.”
Slater, M., Dalmazi, M. D., Friedman, D. A., Galissaire, J., Isaac, H., Kobusińska, A., Lopez-Tarruella-Martinez, A., Lamberti, L., Lucas, J.-F., Niamut, O. A., et al. (2025) · Frontiers in Virtual Reality · doi:10.3389/frvir.2025.1566419 · Cited by 11
““ Presence ” refers to the illusion of being in this environment, and there is a long history of research in this area (Ellis, 1991; Held and Durlach, 1992; Sheridan, 1992; Ellis, 1996; Sheridan, 1996; Sanchez-Vives and Slater, 2005).”
Design Considerations of a Robotic Head for Telepresence Applications
Pang, W. C., Burhan, & Seet, G. (2012) · Lecture notes in computer science · doi:10.1007/978-3-642-33503-7_14 · Cited by 7
“Telepresence [5] [6] refers to a set of technologies that enables geographically separated individuals to interact effectively with all the sensations and advantages of actually being at the remote site.”
BackgroundVirtual kickervs.real goalkeeper in soccer: a way to explore goalkeeper’s performance
Brault, S., Kulpa, R., Duliscouët, L., et al. (2015) · Movement & Sport Sciences - Science & Motricité · doi:10.1051/sm/2015026 · Cited by 7
dos Santos, M. C. (2019) · Intercom Revista Brasileira de Ciências da Comunicação · doi:10.1590/1809-5844201937 · Cited by 7
Immediacy as news experience: exploring its multiple dimensions in print and online contexts
Omar, B., Al‐Samarraie, H., & Wright, B. (2020) · Online Information Review · doi:10.1108/oir-12-2019-0388 · Cited by 7
Achieving Trust in Future Human Interactions with Omnipresent AI: Some Postulates
Sathikh, P. M., Fang, Z. R. D., & Tan, G. Y. (2021) · Lecture notes in networks and systems · doi:10.1007/978-3-030-82193-7_47 · Cited by 7
Walking-in-Place Foot Interface for Locomotion Control and Telepresence of Humanoid Robots
Otaran, A., & Farkhatdinov, I. (2021) · IEEE-RAS International Conference on Humanoid Robots (Humanoids) · doi:10.1109/humanoids47582.2021.9555768 · Cited by 7
Rawski, S. L., Foster, J. R., & Bailenson, J. (2022) · Technology, Mind, and Behavior · doi:10.1037/tmb0000074 · Cited by 11
“the immersiveness of SH bystander intervention training practice sessions, given VR’s increased presence (i.e., the perception that people and places in a virtual simulation are real; Held and Durlach, 1992; Sheridan, 1992; Draper et al., 1998; Sanchez-Vives & Slater, 2005; Slater et al., 2006).”
BackgroundDevelopment of Virtual Classroom for Hybrid Live Teaching Mode
Soepriyanto, Y., Pratama, C. R., Kuswandi, D., Kurniawan, C., Oktaviani, H. I., & Nurfahrudianto, A. (2022) · doi:10.1109/icet56879.2022.9990710 · Cited by 7
“While Sheridan notes: the importance of simulated virtual environments (often referred to as "virtual presence") is the sense of being physically present, including visual displays or virtual, auditory, or computer-generated objects or objects [9].”
BackgroundBanakou, D., & Slater, M. (2023) · Frontiers in Virtual Reality · doi:10.3389/frvir.2023.1294539 · Cited by 8
Lee, K. M., Yates, D., Clark, J., & Sawy, O. A. E. (2010) · PRESENCE Virtual and Augmented Reality · doi:10.1162/pres.19.3.265 · Cited by 7
“, 2001), evaluations of book reviews and subsequent intent to purchase (Lee & Nass, 2005), in performance of tasks using teleoperative systems (Sheridan, 1992), and in attribution biases from watching video clips on televiFigure 1.”
BackgroundVirtual realia: maneuverable computer 3D models and their use in learning assembly skills
Kealy, W. A., & Subramaniam, C. P. (2006) · Virtual Reality · doi:10.1007/s10055-006-0054-2 · Cited by 7
“On the other hand, telepresence, was considered a specialized instance of presence that dealt with teleoperation systems for remote manipulation or extended control of a distant environment (Sheridan 1992).”
BackgroundExploring the appeal of digital games to male prisoners
Ribbens, W., & Malliet, S. (2014) · Poetics · doi:10.1016/j.poetic.2014.10.007 · Cited by 7
Towards a Quality Framework for Immersive Media Experiences: A Holistic Approach
Hameed, A., Irshad, S., & Perkis, A. (2019) · Lecture notes in computer science · doi:10.1007/978-3-030-33894-7_41 · Cited by 7
Evaluating Virtual Reality Experiences Through Participant Choices
Murcia-López, M., Collingwoode-Williams, T., Steptoe, W., et al. (2020) · IEEE Conference on Virtual Reality and 3D User Interfaces (VR) · doi:10.1109/vr46266.2020.1581156939194 · Cited by 7
“[11, 19–21,28].”
Yan, B., Ni, S., Wang, X., Liu, J., Zhang, Q., & Peng, K. (2020) · SAGE Open · doi:10.1177/2158244020922878 · Cited by 9
Webside manner: maskless communication
Mehta, A., & Mathews, B. K. (2021) · Diagnosis · doi:10.1515/dx-2020-0159 · Cited by 7
Kamkuimo, S. A., Girard, B., & Ménélas, B. (2021) · Applied Sciences · doi:10.3390/app11156683 · Cited by 9
A Merchant Virtual Universe as an Innovative Retail Setting
Poncin, I., Garnier, M., & Maille, V. (2015) · Advances in e-business research series · doi:10.4018/978-1-4666-8297-9.ch003 · Cited by 7
A collaborative working environment for small group meetings in Second Life
da Silva, C. R., & García, A. C. B. (2013) · SpringerPlus · doi:10.1186/2193-1801-2-281 · Cited by 7
“Given that the sense of presence is a subjective experience (Sheridan, 1992), this criterion was measured through answers to questions in the post-meeting questionnaire based on (Kramer et al.”
MethodReview of Virtual Reality Hardware Employed in K-20 Science Education
Hite, R. L., Childers, G. M., & Jones, M. G. (2018) · Springer eBooks · doi:10.1007/978-3-642-41981-2_123-1 · Cited by 7
Seeing is Believing: The Effect of Video Quality on Quality of Experience in Virtual Reality
Zheleva, A., Durnez, W., Bombeke, K., et al. (2020) · International Conference on Quality of Multimedia Experience (QoMEX) · doi:10.1109/qomex48832.2020.9123075 · Cited by 7
“The feeling of presence can be achieved when seamless sensory immersion occurs [13].”
BackgroundReview of Virtual Reality Hardware Employed in K-20 Science Education
Hite, R. L., Childers, G. M., & Jones, M. G. (2019) · Springer eBooks · doi:10.1007/978-981-13-2766-7_123 · Cited by 7
Teleoperation, Telerobotics, and Telepresence: A Progress Report
Sheridan, T. B. (1992) · IFAC Proceedings Volumes · doi:10.1016/s1474-6670(17)50164-0 · Cited by 7
Self-citationUsing augmented virtuality to improve human-robot interactions
Goodrich, M. A., & Nielsen, C. W. (2006) · Cited by 7
Entelechy and Embodiment in (Artistic) Human-Computer Interaction
Seifert, U., & Kim, J. H. (2007) · Springer eBooks · doi:10.1007/978-3-540-73105-4_102 · Cited by 7
“... though there are some varying terms related to "presence" differentiating the senses of being in a physical and synthetic environment, "presence" seems at least since the 1990s to be a general term [18, 15] referring both to "virtual presence" [25], the experience of being in a virtual environment, and telepresenc…”
BackgroundAugmented Reality Framework for the Socialization between Elderly People
Almeida, L., Menezes, P. J., & Dias, J. M. M. (2013) · IGI Global eBooks · doi:10.4018/978-1-4666-3986-7.ch023 · Cited by 7
A Comparison of Two Presence Measures Based on Experimental Results
Nystad, E., & Sebok, A. L. (2015) · Cited by 7
An Initial Evaluation of a Direct Vestibular Display in a Virtual Environment
Cress, J. D., Hettinger, L. J., Cunningham, J. A., et al. (1996) · Proceedings of the Human Factors and Ergonomics Society Annual Meeting · doi:10.1177/154193129604002205 · Cited by 7
“Those applications of virtual environment technology that seek to produce a sense of “immersion” or “presence” in a virtual environment (e.g., Held & Durlach, 1992; Sheridan, 1992) are particularly reliant on providing high fidelity, multisensory information.”
BackgroundKeller, C., Walker, G., Amenduni, F., Tela, A., & Cattáneo, A. (2025) · Education and Information Technologies · doi:10.1007/s10639-025-13320-2 · Cited by 8
“Presence is a complex psychological phenomenon involving sensory processing (Draper et al., 1998; Heeter, 1992; Sheridan, 1992) that enhances user engagement and enjoyment (Lessiter et al., 2001), making immersive technologies beneficial for learning.”
Presence Assessment in Virtual Reality: A Systematic Literature Review
de Ocampo, F. O., Hernández-Melgarejo, G., Ramirez-Treviño, A., & Fuentes-Aguilar, R. Q. (2026) · Applied Sciences · doi:10.3390/app16063102 · Cited by 9
“Definition [46] 1183 1992 The sense of being physically present with visual, auditory, or force displays generated by a computer.”
Degenhard, A., Askari, A., Rietzler, M., & Rukzio, E. (2025) · CHI Conference on Human Factors in Computing Systems · doi:10.1145/3706598.3714204 · Cited by 11
“Since telepresence was defined to describe the phenomenon of presence in the context of workstations [37], Sheri-dan et al. focused their approach primarily on factors of immersion.”
Low-Cost Motion-Tracking for Computational Psychometrics Based on Virtual Reality
Cipresso, P., Serino, S., Giglioli, I. A. C., et al. (2014) · Lecture notes in computer science · doi:10.1007/978-3-319-13969-2_11 · Cited by 6
“focusing on the disappearance of the medium from the conscious attention of the individual during the human-computer interaction [1-7].”
BackgroundSeo, G. (2021) · Journal of Digital Contents Society · doi:10.9728/dcs.2021.22.3.383 · Cited by 6
Spiral Cycle Implementation for Designing an All-Terrain Teleoperated Robot in Honduras
Avila, J. L. O., Jimenez, H. F., & Carrasco, A. M. (2020) · doi:10.1145/3449301.3449344 · Cited by 6
Multi-Modal Stimulation, Response Time, and Presence
Hecht, D., Reiner, M., & Halevy, G. (2005) · Cited by 6
Mukbang and Me: Implications on Cognition and Physical Well-Being among Undergraduates
Jenging, R., & Mohamad, F. S. (2022) · Journal of Cognitive Sciences and Human Development · doi:10.33736/jcshd.4901.2022 · Cited by 6
“Most importantly, the interactions are consistent and error-free (Haans & IJsselstijn, 2012; Sheridan, 1992a,b).”
BackgroundThe Unique Aesthetic Experience of VR Technology
Fu, X., Zhou, Z., & Zhu, X. (2023) · Highlights in Science Engineering and Technology · doi:10.54097/hset.v44i.7317 · Cited by 6
Faraway, so Close: Perceptions of the Metaverse on the Edge of Madness
Cruz, M., Oliveira, A., & Pinheiro, A. (2024) · Computers · doi:10.3390/computers13010019 · Cited by 7
Gingrich, O., Renaud, A., Emets, E., et al. (2014) · doi:10.1145/2601080.2677715 · Cited by 6
“Sheridan [32] identified five factors of telepresence—three technological and two context-based.”
BackgroundThe figure and ground of engagement
Turner, P. (2012) · AI & Society · doi:10.1007/s00146-012-0439-6 · Cited by 6
“research where the body has, until quite recently, been treated as an ‘‘engineering problem’’ (Sheridan 1992).”
BackgroundSpatial audition in a static virtual environment : the role of auditory-visual interaction
Nguyen, K., Suied, C., Viaud‐Delmon, I., et al. (2024) · Journal of Virtual Reality and Broadcasting · doi:10.20385/1860-2037/6.2009.5 · Cited by 6
Olfactory Stimuli Increase Presence During Simulated Exposure
Munyan, B. G., Neer, S. M., Beidel, D. C., & Jentsch, F. G. (2016) · Lecture notes in computer science · doi:10.1007/978-3-319-39907-2_16 · Cited by 6
An Augmented Reality U-Academy Module: From Basic Principles to Connected Subjects
Menezes, P. J. (2017) · International Journal of Interactive Mobile Technologies (iJIM) · doi:10.3991/ijim.v11i5.7074 · Cited by 6
“Proceedings of the Second IEEE International Symposium on Mixed Reality, pp 48-55, March 14–15, 2001 [4] Sheridan, Thomas B, “Musings on telepresence and virtual presence,” in Presence: Teleoperators & Virtual Environments, Number 1, Vol 1,MIT Press, 1992, pp. 120-126.”
BackgroundModification of knee flexion during walking with use of a real-time personalized avatar
Agopyan, H., Griffet, J., Poirier, T. P., & Bredin, J. (2019) · Heliyon · doi:10.1016/j.heliyon.2019.e02797 · Cited by 7
“The increased avatar could interact with motor behaviour by accelerating the phenomenon of learning motor tasks [31] combined with telepresence [46].”
Background“When virtuality merges with reality
Rana, K., Sharma, B., Sarkar, S., et al. (2021) · SRM Journal of Research in Dental Sciences · doi:10.4103/srmjrds.srmjrds_9_21 · Cited by 6
Into the Space of the Digital Museum
Giannachi, G. (2021) · doi:10.30687/978-88-6969-534-6/012 · Cited by 6
Seifert, U., Moore, A., & Kim, J. H. (2008) · transcript Verlag eBooks · doi:10.14361/9783839408421 · Cited by 20
Hand- and gaze-control of telepresence robots
Zhang, G., Hansen, J. P., & Minakata, K. (2019) · doi:10.1145/3314111.3318149 · Cited by 6
Maneuvrier, A., & Westermann, H. (2020) · PRESENCE Virtual and Augmented Reality · doi:10.1162/pres_a_00359 · Cited by 8
“…apprehension can be elicited; we will simply consider the sense of presence in VR as a psychophysiological “sense of being there” (Heeter, 1992; Sheridan, 1992) phenomenon provoked by the interaction between bottom-up stimuli (the immersion, a computer-made sensory filter), and top-down…”
BackgroundInfluentialTaxonomy of research on human interactions with intelligent systems
Agah, A., & Tanie, K. (2003) · Conference proceedings/Conference proceedings - IEEE International Conference on Systems, Man, and Cybernetics · doi:10.1109/icsmc.1999.816683 · Cited by 6
Development of an Estimation Model for Instantaneous Presence in Audio-Visual Content
Ozawa, K., Tsukahara, S., Kinoshita, Y., et al. (2015) · IEICE Transactions on Information and Systems · doi:10.1587/transinf.2015mup0014 · Cited by 6
Speed Perception: An objective measure of presence in virtual environments
Wallis, G., Tichon, J., & Mildred, T. (2007) · Cited by 6
From Teleoperation to the Cognitive Human - Robot Interface
Suomela, J. (2004) · Aaltodoc (Aalto University) · Cited by 6
Jeon, M., & Fishwick, P. A. (2017) · PRESENCE Virtual and Augmented Reality · doi:10.1162/pres_e_00295 · Cited by 6
“Traditionally, literature has used a space metaphor about presence, such as being there (Minsky, 1980) or feeling of being present in an environment other than one the person is actually in (Sheridan, 1992).”
BackgroundBarrett, A. J., Zhang, N., & Wei, S. (2025) · Educational Psychology Review · doi:10.1007/s10648-025-09984-4 · Cited by 5
“Many scholars differentiate between spatial presence, the sensation of being in an environment other than one’s actual environment, and plausibility presence, the degree of agency in interaction one has with that environment (e.g., Johnson-Glenberg, 2019; Sheridan, 1992; Slater et al., 2022).”
Presence and Team Performance in Synchronous Collaborative Virtual Environments
Massey, A. P., Montoya‐Weiss, M. M., Samuel, B. M., & Windeler, J. B. (2023) · Small Group Research · doi:10.1177/10464964231185748 · Cited by 5
“Conversely, in a CVE, information is not sent directly from sender to receiver; rather, attention is on the virtual environment that is created and then experienced (Sheridan, 1992; see Figure 1).”
BackgroundMethodInfluentialPictures in our heads: Politics of space, time, and memory in Polish virtual reality storyworlds
Kazlauskaitė, R. (2024) · Memory Studies · doi:10.1177/17506980241283895 · Cited by 8
“For instance, Sheridan (1992) suggested that ‘presence’ entails a ‘feeling like you are actually there at the remote site’ (p. 120).”
Empathetic video clip experience through timely multimodal interaction
Lee, M., & Kim, G. J. (2014) · Journal on Multimodal User Interfaces · doi:10.1007/s12193-014-0151-6 · Cited by 5
Touching Without Touching: The Paradox of the Digital Age
Racat, M., & Capelli, S. (2020) · Springer eBooks · doi:10.1007/978-3-030-36922-4_2 · Cited by 5
Racat, M., & Capelli, S. (2020) · Springer eBooks · doi:10.1007/978-3-030-36922-4_3 · Cited by 4
Distributed Cognition and the Experience of Presence in the Mars Exploration Rover Mission
Chiappe, D. L., & Vervaeke, J. (2021) · Frontiers in Psychology · doi:10.3389/fpsyg.2021.689932 · Cited by 7
“This has led to metrics for assessing presence (e.g., Grassini and Laumann, 2020) as well-research aimed at clarifying the concept (e.g., Sheridan, 1992; Lee, 2004; Pillai et al., 2013) and the psychological and neurological processes that underlie it (e.g., Zahoric and Jenison, 1998; Seth et al.,…”
Scientific Landscape of Embodied Experience in the Virtual Environment: A Bibliometric Analysis
Lee, S., & Park, E. J. (2022) · Buildings · doi:10.3390/buildings12060844 · Cited by 6
“Cluster 2 (red) of 28 documents: Theoretical Steuer J, 1992 [51] Defining virtual reality 94 691 Sheridan, 1992 [52] Three measurable physical variables of telepresence and virtual presence assessment 72 638 Figure 11.”
BackgroundPerformance measurement in railway remote driving implementations
Urassa, P. E., Olsson, N. O. E., Lau, A., Mandhaniya, P., & Andersen, B. S. (2024) · IET Intelligent Transport Systems · doi:10.1049/itr2.12580 · Cited by 5
Schrader, C. (2013) · Interaction design & architecture(s)/ID&A Interaction design & architecture(s) · doi:10.55612/s-5002-019-003 · Cited by 5
Padua Rehabilitation Tool: A Pilot Study on Patients with Dementia
Cardullo, S., Valeria, P. M., Ilaria, T., Ambra, P., Gamberini, L., & Mapelli, D. (2016) · Lecture notes in computer science · doi:10.1007/978-3-319-40216-1_31 · Cited by 5
Fleury, S., Dupont, L., Chaniaud, N., et al. (2022) · 2022 IEEE 28th International Conference on Engineering, Technology and Innovation (ICE/ITMC) & 31st International Association For Management of Technology (IAMOT) Joint Conference · doi:10.1109/ice/itmc-iamot55089.2022.10033258 · Cited by 5
“One main concept that we often come across is "the sense of presence" [18-20].”
BackgroundImpact of Cognitive Style upon Sense of Presence
Sas, C., & O’Hare, G. M. P. (2003) · Lancaster EPrints (Lancaster University) · Cited by 5
Analysis of the Level of Immersion of 360º Video Features Produced by Spanish Media
de Gracia, M. J. B., & Damas, S. H. (1970) · Communication & Society · doi:10.15581/003.32.2.77-95 · Cited by 7
“The concept, which has been defined in many ways (Steuer, 1992, p. 104; Sheridan, 1992, p. 123; Heeter, 1992, p. 262; Lombard & Ditton, 1997; Lee, 2004, p. 32), corresponds to “the sensation of being in the virtual setting indicated by the way of responding to it as if it were real” (Slater et al.,…”
BackgroundImmersive Virtual Reality for Fire Safety Behavioural Skills Training via Gesture-based Technology
Fu, Y., & Li, Q. (2020) · IOP Conference Series Materials Science and Engineering · doi:10.1088/1757-899x/825/1/012015 · Cited by 5
“The term “Presence” refers to, “the effect felt when controlling real-world objects remotely as well as the effect people feel when they interact with and immerse themselves in VEs” [22].”
BackgroundNatureza Virtual: Enhancing Ecosystem Awareness by Using Virtual Reality in Educational Tourism
Viveiros, L. C., Pereira, A. I., Peroni, J. V., Fachada, I., & Gonçalves, E. (2021) · Progress in IS · doi:10.1007/978-3-030-68086-2_22 · Cited by 5
Periodismo de inmersión y de marca en la información educativa y cultural. El caso de Lab de RTVE
Gonzales, H. M. S., & Gutiérrez, A. B. (2021) · Comunicación y Sociedad · doi:10.32870/cys.v2021.7728 · Cited by 5
Synthetic Experience: A Taxonomy, Survey of Earlier Thought, and Speculations on the Future
Robinett, W. (1992) · Cited by 5
Gingrich, O., Renaud, A., & Emets, E. (2013) · doi:10.1145/2503649.2503652 · Cited by 5
Tanner, N. A., & Niemeyer, G. (2006) · Proceedings of the IEEE Virtual Reality Annual International Symposium · doi:10.1109/vr.2006.124 · Cited by 5
“Telepresence, often targeted as the ultimate goal of teleoperation [ 8 ], includes the user’s ability to feel remote interactions.”
BackgroundMusings on Music Making and Listening: Supervisory Control and Virtual Reality
Sheridan, T. B. (2004) · Proceedings of the IEEE · doi:10.1109/jproc.2004.825879 · Cited by 5
“, closing one’s eyes or “ducking” one’s head if a virtual object is seen to be on a collision course), or the use of visual or auditory masking noise to determine how little noise is required before one can no longer discriminate virtual from real) [7].”
BackgroundSelf-citationPresence, flow, and narrative absorption questionnaires: a scoping review
Pianzola, F. (2021) · Open Research Europe · doi:10.12688/openreseurope.13277.1 · Cited by 4
Vicarious experience: staying there connected with and through our own and other characters
Marsh, T. (2005) · Cited by 5
An exploratory study on virtual reality head mounted displays and their impact on player presence.
Seibert, J. (2014) · Cited by 5
A cyber campus to support students experiencing barriers accessing education
Nisiotis, L. (2015) · SHURA (Sheffield Hallam University Research Archive) (Sheffield Hallam University) · Cited by 5
Zimotti, G. (2018) · ProQuest LLC eBooks · Cited by 5
Imagining in the spatial design process
McAuliffe, M. B. (2013) · Cited by 5
Charting the landscape of presence in virtual reality research: a bibliometric review
Williams, P., Kelly, M., Rowett, D. S., & Gwilt, I. (2025) · Frontiers in Virtual Reality · doi:10.3389/frvir.2025.1691240 · Cited by 6
Zhong, Y., Guo, K., Xu, L., & Fryer, L. K. (2026) · Educational Research Review · doi:10.1016/j.edurev.2026.100767 · Cited by 6
Participatory presence – social connectedness through collaborative art practices
Gingrich, O., Havsteen-Franklin, D., Grant, C., Renaud, A., & Hignell-Tully, D. (2024) · International Journal of Performance Arts and Digital Media · doi:10.1080/14794713.2024.2340418 · Cited by 10
“Only in the 1990s did the role of human perception moved into the foreground of academic debate: Paul Sheridan famously described telepresence as the ‘ experience of being there ’ , shifting the focus onto the individual and the notion of embodiment (Sheridan 1992).”
Age-sensitive well-being support
Waterworth, J. A., Chignell, M., & Moller, H. J. (2020) · Elsevier eBooks · doi:10.1016/b978-0-12-816958-2.00004-6 · Cited by 5
Design fiction exploration of romantic interaction with virtual humans in virtual reality1
Eriksson, T. (2022) · Journal of Future Robot Life · doi:10.3233/frl-210007 · Cited by 4
“There exist different levels of interactivity and immersion, but usually the user can move around in and interact with the virtual world (Sheridan, 1992; Steuer, 1994; Zeltzer, 1992).”
El uso de la Realidad Virtual Inmersiva en las aulas: un meta-análisis
Roda-Segarra, J., Andrés, S. M., & Martínez-Roig, R. (2022) · Research in Education and Learning Innovation Archives · doi:10.7203/realia.29.21488 · Cited by 4
Soler-Adillón, J. (2022) · Digital Creativity · doi:10.1080/14626268.2022.2154808 · Cited by 4
“of place; the illusion of ‘being in there’ (Sheridan 1992; Slater 2009).”
BackgroundPatria, T. A., Hidayah, N., & Suherlan, H. (2023) · E3S Web of Conferences · doi:10.1051/e3sconf/202338804013 · Cited by 4
“What’s more, telepresence is seen as a phenomenon where media users are seemingly not aware of the existence of a physical environment, and that users feel as if they stay in a virtual environment [9, 11].”
BackgroundNath, N., Kalatzis, A., & Stanley, L. (2023) · Lecture notes in computer science · doi:10.1007/978-3-031-48041-6_38 · Cited by 6
Predicting Quality of Multimedia Experience Using Electrocardiogram and Respiration Signals
Vijayakumar, S., Flynn, R., Corcoran, P., & Murray, N. (2024) · IEEE Access · doi:10.1109/access.2024.3420103 · Cited by 4
Metadata
- Authors
- Sheridan, T. B.
- Affiliations
- Massachusetts Institute of Technology (US)
- Corresponding author
- Sheridan, Thomas B.
- ORCID
- Sheridan, Thomas B.
- Venue
- Presence: Teleoperators and Virtual Environments
- Publisher
- MIT Press - Journals
- Published
- 1992-01
- Volume
- 1
- Issue
- 1
- Pages
- 120-126
- ISSN
- 1054-7460 (ISSN-L)
- OpenAlex
- W104998059
- Cited by
- 1,344
- References
- 0
- Citations by year
- 2026: 48 · 2025: 47 · 2024: 53 · 2023: 48 · 2022: 73 · 2021: 97 · 2020: 79 · 2019: 76 · 2018: 47 · 2017: 30 · 2016: 37 · 2015: 42 · 2014: 48 · 2013: 46 · 2012: 44
- FWCI
- 20.34
- Type
- journal article
- Language
- en
- Open access
- closed
- Locations
- PRESENCE Virtual and Augmented Reality (publishedVersion)
- Topics
- Physical Sciences › Computer Science › Human-Computer Interaction › Virtual Reality Applications and Impacts
- Physical Sciences › Engineering › Mechanical Engineering › Teleoperation and Haptic Systems
- Social Sciences › Psychology › Social Psychology › Social Robot Interaction and HRI
- Keywords
- telepresence, virtual presence, teleoperation, virtual worlds, presence
About these checks
Registry, retraction, Cites and statistics results are computed, not judged, with one exception: a printed reference that no index lists is read once by a model before it counts as a citation error. Claims are extracted by a model and kept only when their quote appears verbatim in the text; each cited source is then checked, with a model’s help, for whether it says what the claim relies on. Those verdicts can be wrong — read the claim’s quote and the cited source before relying on one.
Statistics and arithmetic are recomputed, not judged.
Confidence bands are shown only for fields calibrated on our annotated test set. None is calibrated yet, so no band is shown.
What counts as a claim ›How we measure confidence ›How we check this ›
Are you an author, or do you see a problem with this page? Request a review