Learning dexterous in-hand manipulation
Open accessAbstract
We use reinforcement learning (RL) to learn dexterous in-hand manipulation policies that can perform vision-based object reorientation on a physical Shadow Dexterous Hand. The training is performed in a simulated environment in which we randomize many of the physical properties of the system such as friction coefficients and an object’s appearance. Our policies transfer to the physical robot despite being trained entirely in simulation. Our method does not rely on any human demonstrations, but many behaviors found in human manipulation emerge naturally, including finger gaiting, multi-finger coordination, and the controlled use of gravity. Our results were obtained using the same distributed RL system that was used to train OpenAI Five. We also include a video of our results: https://youtu.be/jwSbzNHGflM .
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Dynamics randomization can help acquire a robust policy, particularly where a controlling policy is needed.
“In addition to adding randomization to the visual input, dynamics randomization could also help acquire a robust policy particularly where the controlling policy is needed.”
From Sim-to-Real Transfer in Deep Reinforcement Learning for Robotics: a Survey (2020) · cites this paper as [57]
Learning from demonstrations avoids per-task reward engineering but makes data the bottleneck, since contact-rich demonstrations are difficult to collect at scale.
“Learning from demonstrations is the prevailing route to such skills, avoiding the per-task reward engineering of reinforcement learning (Andrychowicz et al., 2020;Chen et al., 2022), but it shifts the bottleneck to data: contact-rich demonstrations are precisely what is hard to collect at scale.”
From Dexterous Robot Manipulation from Human Demonstrations via Contact-Anchored Retargeting and Residual Policy Learning (2026) · cites this paper as Andrychowicz et al., 2020
Domain randomization has a powerful effect, as shown by successful sim-to-real transfer experiments for dexterous in-hand manipulation with a physical five-fingered hand.
“Their successful sim-to-real transfer experiments show the powerful effect of domain randomization.”
From Sim-to-Real Transfer in Deep Reinforcement Learning for Robotics: a Survey (2020) · cites this paper as [57]
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- Authors
- Andrychowicz, O. M., Baker, B., Chociej, M., Józefowicz, R., McGrew, B., Pachocki, J., Petron, A., Plappert, M., Powell, G., Ray, A., Schneider, J., Sidor, S., Tobin, J., Welinder, P., Weng, L., & Zaremba, W.
- Affiliations
- OpenAI (United States) (US)
- OpenAI, San Francisco, CA, USA
- Corresponding author
- Plappert, Matthias
- Venue
- The International Journal of Robotics Research
- Publisher
- SAGE Publications
- Published
- 2019-11-18
- Volume
- 39
- Issue
- 1
- Pages
- 3-20
- ISSN
- 0278-3649 (ISSN-L)
- 1741-3176
- OpenAlex
- W2990747716
- Cited by
- 1,643
- References
- 48
- Citations by year
- 2026: 120 · 2025: 224 · 2024: 221 · 2023: 243 · 2022: 183 · 2021: 263 · 2020: 244 · 2019: 137 · 2018: 8
- FWCI
- 93.29
- Type
- journal article
- Language
- en
- Open access
- hybrid
- doi.org
- Licence
- Locations
- The International Journal of Robotics Research (publishedVersion, cc-by-nc)
- Topics
- Physical Sciences › Computer Science › Artificial Intelligence › Reinforcement Learning in Robotics
- Physical Sciences › Engineering › Control and Systems Engineering › Robot Manipulation and Learning
- Life Sciences › Neuroscience › Cognitive Neuroscience › Motor Control and Adaptation
- Keywords
- in-hand manipulation, dexterous manipulation, object reorientation, simulation-to-robot transfer, visual servoing, distributed reinforcement learning, human-robot interaction
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