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Controlling Memory Impairment in Elderly Adults Using Virtual Reality Memory Training: A Randomized Controlled Pilot Study
Open accessAbstract
Background. Memory decline is a prevalent aspect of aging but may also be the first sign of cognitive pathology. Virtual reality (VR) using immersion and interaction may provide new approaches to the treatment of memory deficits in elderly individuals. Objective. The authors implemented a VR training intervention to try to lessen cognitive decline and improve memory functions. Methods. The authors randomly assigned 36 elderly residents of a rest care facility (median age 80 years) who were impaired on the Verbal Story Recall Test either to the experimental group (EG) or the control group (CG). The EG underwent 6 months of VR memory training (VRMT) that involved auditory stimulation and VR experiences in path finding. The initial training phase lasted 3 months (3 auditory and 3 VR sessions every 2 weeks), and there was a booster training phase during the following 3 months (1 auditory and 1 VR session per week). The CG underwent equivalent face-to-face training sessions using music therapy. Both groups participated in social and creative and assisted-mobility activities. Neuropsychological and functional evaluations were performed at baseline, after the initial training phase, and after the booster training phase. Results.The EG showed significant improvements in memory tests, especially in long-term recall with an effect size of 0.7 and in several other aspects of cognition. In contrast, the CG showed progressive decline. Conclusions . The authors suggest that VRMT may improve memory function in elderly adults by enhancing focused attention.
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“Also, it was suggested that a greater feeling of presence improves the effectiveness of VR applications (Optale et al., 2010).”
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“Other uses have included memory enhancement training in those with a previous diagnosis of dementia [24].”
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“There is good reason to believe VR applications can help treat pain perception [9], stress [10], quality of sleep [11], and cognitive deterioration [12]—all major risk factors of delirium in the ICU.”
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Pazzi, S., Falleri, V., Puricelli, S., Pardell, D. T., von Barnekow, A., Grau, S., Cavallini, E., Bottiroli, S., Zucchella, C., & Tassorelli, C. (2014) · Springer eBooks · doi:10.1007/978-3-658-07141-7_15 · Cited by 11
Towards an ecologically valid naturalistic cognitive neuroscience of memory and event cognition
Pooja, R., Ghosh, P., & Sreekumar, V. (2024) · Neuropsychologia · doi:10.1016/j.neuropsychologia.2024.108970 · Cited by 12
Kognitive Interventionen in Pflegeheimen
Wöhl, C., Richter, S., & Blättner, B. (2017) · Zeitschrift für Gerontologie und Geriatrie · doi:10.1007/s00391-017-1330-3 · Cited by 10
Podhorecka, M., Andrzejczak, J., Szrajber, R., Lacko, J., & Lipiński, P. (2021) · Human Technology · doi:10.14254/1795-6889.2021.17-3.7 · Cited by 10
“Research data show improvements in executive function, attention, visual memory, and long-term memory in people who have undergone VR training (Gamito et al., 2020; Optale et al., 2010).”
BackgroundImmersive Virtual Reality in Cognitive Rehabilitation: A systematic Review
Despoti, A., Karatzanos, E., Patsaki, I., Tzoumi, D., Roussou, G., Leventakis, N., Papathanasiou, A., Nanas, S., & Dimitriadi, N. (2022) · Health & Research Journal · doi:10.12681/healthresj.28872 · Cited by 10
“Quality of RCT’s Six studies of the study were RCT’s.22,23,25,26,29,30 The PEDro score for each study is reported in Table 3.”
BackgroundMethodCognitive training using immersive Virtual Reality
Intraraprasit, M., Phanpanya, P., & Jinjakam, C. (2017) · Biomedical Engineering International Conference · doi:10.1109/bmeicon.2017.8229126 · Cited by 10
“The purposes of our application are 1) to train visual memory (recognition and recall) and 2) to train visuospatial that related to memory improvement [8].”
MethodNeuropsychological testing through a Nintendo Wii console.
Gamberini, L., Cardullo, S., Seraglia, B., & Bordin, A. (2010) · PubMed · Cited by 10
Self-citationBhargava, Y., Kottapalli, A., & Baths, V. (2024) · Scientific Reports · doi:10.1038/s41598-024-75065-1 · Cited by 13
“In fact, cognitive benefits from other games 89–94 and improved MMSE score post VR-based training 95,96 endorse that VR and mobile-based game-scores can be adopted to directly estimate the real-world relevant cognitive and functional abilities.”
BackgroundStimulating neuroplasticity: Therapeutic applications of an extended digital musical instrument
Partesotti, E., Feitosa, J. A., Manzolli, J., & Castellano, G. (2025) · Nordic Journal of Music Therapy · doi:10.1080/08098131.2024.2445824 · Cited by 11
“Earlier studies, such as Optale et al. (2010), have also shown that VR memory training can help control memory impairment in elderly adults, further supporting the integration of VR in therapeutic settings.”
RemVerse: Supporting Reminiscence Activities for Older Adults through AI-Assisted Virtual Reality
Li, R., Li, J., Sun, J., Wu, Z., Li, Z., Wang, Z., Lin, G., & Fan, M. (2025) · Proceedings of the ACM on Interactive Mobile Wearable and Ubiquitous Technologies · doi:10.1145/3749505 · Cited by 15
Riva, G., Villani, D., Cipresso, P., & Gaggioli, A. (2016) · Advances in psychology, mental health, and behavioral studies (APMHBS) book series · doi:10.4018/978-1-4666-9986-1.ch001 · Cited by 9
Cibeira, N., Lorenzo‐López, L., Maseda, A., López‐López, R., Moreno-Peral, P., & Millán-Calentí, J. C. (2020) · Revista de Neurología · doi:10.33588/rn.7106.2020258 · Cited by 9
“Optale et al [32] Ensayo clínico controlado aleatorizado Tratamiento n = 31 (21 mujeres) Edad = 80,1 ± 7,9 años Deterioro de la memoria Programa combinado de RV + musicoterapia El grupo de RV + musicoterapia mostró mejoras significativas en las pruebas de memoria, especialmente en el recuerdo a largo plazo, además de…”
BackgroundInfluentialTest-retest reliability and practice effects of the virtual environment grocery store (VEGS)
Weitzner, D. S., Calamia, M. R., & Parsons, T. D. (2021) · Journal of Clinical and Experimental Neuropsychology · doi:10.1080/13803395.2021.1960277 · Cited by 9
“For example, studies have utilized VR to assess aspects of executive functioning (e.g., Anguera et al., 2013; Tarnanas et al., 2013) and memory (e.g., Optale et al., 2010; Plancher et al., 2012).”
BackgroundJansen, L., van de Zande, E., de Korne, D. F., & Andringa, G. (2024) · Geriatric Nursing · doi:10.1016/j.gerinurse.2024.11.012 · Cited by 10
Bhargava, Y., & Baths, V. (2024) · JMIR XR and spatial computing. · doi:10.2196/59197 · Cited by 8
“In addition to cognitive assessment, VR games are used for rehabilitation of executive functioning [27,28], memory impairment control [29-31], language improvement [32,33], and motor rehabilitation [34].”
The effect of virtual reality-based serious games in cognitive interventions
Rosa, P. J., Sousa, C., Faustino, B., Feiteira, F., Oliveira, J., Lopes, P., Gamito, P. S., & Morais, D. (2016) · Workshop on ICTs for improving Patients Rehabilitation Research Techniques (REHAB) · doi:10.1145/3051488.3051510 · Cited by 8
“Altogether, cognitive intervention (rehabilitation, training or stimulation) with VR tasks seems to show consistent improvements in general cognition, with an emphasis on memory, attention and frontal lobe functions [15, 16, 17, 19, 21, 22, 24].”
BackgroundWebb, S. L., Birney, D. P., Loh, V., Walker, S., Lampit, A., & Bahar‐Fuchs, A. (2021) · Neuropsychological Rehabilitation · doi:10.1080/09602011.2020.1869567 · Cited by 8
“13 ± 4.38 Yes Multi-domain CT 1:1 instruction 20 sessions (45min, twice per week, 10 weeks) Active (CS communication exercises) Optale et al. (2010) Italy Verbal Memory impairment 18 78.50 ± 10.90 18 81.60 ± 5.00 Yes CT (Virtual Reality Memory Training) 1:1 laboratory administration 36 sessions…”
BackgroundResultInfluentialMultimodality: Exploring Sensibility and Sense-Making Beyond the Metaverse
Young, G. W., & Dawkins, O. (2023) · Lecture notes in computer science · doi:10.1007/978-3-031-35634-6_22 · Cited by 8
Virtual City: Neurocognitive rehabilitation of Acquired Brain Injury
Dores, A. R., Miranda, M. J., Carvalho, I. P., Mendes, L., Barbosa, F., Coelho, A. F., de Sousa, L., & Castro‐Caldas, A. (2012) · Portuguese National Funding Agency for Science, Research and Technology (RCAAP Project by FCT) · Cited by 8
Progress of research and application of non-pharmacologic intervention in Alzheimer's disease
Tang, M., Guo, J.-J., Guo, R.-X., Xu, S., Lou, Q., Hu, Q., Li, W., Yu, J., Yao, Q., & Wang, Q. (2024) · Journal of Alzheimer s Disease · doi:10.1177/13872877241289396 · Cited by 7
Khotbehsara, M. M., Soar, J., Lokuge, S., Khotbehsara, E. M., & Ip, W. K. (2025) · Journal of Clinical Medicine · doi:10.3390/jcm14155475 · Cited by 10
“Notably, one study observed that the VR program not only enhanced cognition but also led to a reduction in discomfort across all SSQ items, suggesting that well-designed VR experiences can be both effective and comfortable for individuals with MCI [45,46].”
The Future of Cognitive Training
Colzato, L. S., & Hommel, B. (2016) · Springer eBooks · doi:10.1007/978-3-319-42662-4_19 · Cited by 9
Virtual Reality Orientation Game for Alzheimer’s Disease Using Real-Time Help System
Jha, M. K., Abdessalem, H. B., Boukadida, M., Byrns, A., Cuesta, M., Bruneau, M., Belleville, S., & Frasson, C. (2020) · Lecture notes in computer science · doi:10.1007/978-3-030-60735-7_2 · Cited by 9
Application of virtual reality for dementia management
Yang, Y., Situmeang, R., Ong, P. A., & Liščić, R. M. (2022) · Brain Science Advances · doi:10.26599/bsa.2022.9050019 · Cited by 7
“Positive attitude towards using VR were frequently reported among patients and their caregivers, including experiencing more pleasure, more alert to the training, and less apathy in patients [41, 42].”
BackgroundBapka, V., Bika, I., Kavouras, C., Savvidis, T., Konstantinidis, E. I., Bamidis, P. D., Παπαντωνίου, Γ., Masoura, E. V., & Μoraitou, D. (2018) · Advances in intelligent systems and computing · doi:10.1007/978-3-319-75175-7_72 · Cited by 8
Virtual Reality as a Friend of the Elderly: A Mini-Review
Tabatabaei, S. M. (2019) · Biomedical Journal of Scientific & Technical Research · doi:10.26717/bjstr.2019.22.003723 · Cited by 7
“16518 [14,15], recognizing faces [16], cognitive functioning [15-17], and also other daily activities [18,19] and the results suggest that it is useful for them.”
BackgroundPlanar Abstraction and Inverse Rendering of 3D Indoor Environments
Kim, Y. M., Ryu, S., & Kim, I.-J. (2019) · IEEE Transactions on Visualization and Computer Graphics · doi:10.1109/tvcg.2019.2960776 · Cited by 7
“Realistic VR contents could even be a solution for treating mental issues including Alzheimer diseases [1], [2], [3], or for producing training data for machine-learning tasks with physically based rendering [4] and a simulator [5].”
BackgroundAlterations of Audiovisual Integration in Alzheimer’s Disease
Liu, Y., Wang, Z., Wei, T., Zhou, S., Yin, Y., Mi, Y., Liu, X., & Tang, Y. (2023) · Neuroscience Bulletin · doi:10.1007/s12264-023-01125-7 · Cited by 6
“Soothing and calming music assists patients in receiving more attention and better immersing themselves in a virtual environment [145].”
Background
Metadata
- Authors
- Optale, G., Urgesi, C., Busato, V., Marin, S., Piron, L., Priftis, K., Gamberini, L., Capodieci, S., & Bordin, A.
- Affiliations
- Association of Medical Psychotherapists, Venice, Italy, , Psychosexology, ASL12, Mestre, Venice, Italy
- University of Udine (IT)
- Consorzio Sociale CPS gestore centro servizi “Anni Sereni” Rest-Home, Scorzè, Venice, Italy
- Association of Medical Psychotherapists, Venice, Italy, Psychosexology, ASL12, Mestre, Venice, Italy
- University of Padua (IT)
- Association of Medical Psychotherapists, Venice, Italy
- Corresponding author
- Optale, Gabriele
- Venue
- Neurorehabilitation and Neural Repair
- Publisher
- SAGE Publications
- Published
- 2009-11-24
- Volume
- 24
- Issue
- 4
- Pages
- 348-357
- ISSN
- 0888-4390 (ISSN-L)
- 1545-9683
- 1552-6844
- OpenAlex
- W2131366419
- Cited by
- 318
- References
- 48
- Citations by year
- 2026: 13 · 2025: 21 · 2024: 31 · 2023: 29 · 2022: 37 · 2021: 35 · 2020: 39 · 2019: 27 · 2018: 15 · 2017: 20 · 2016: 12 · 2015: 4 · 2014: 15 · 2013: 8 · 2012: 4
- FWCI
- 5.07
- Type
- journal article
- Language
- en
- Open access
- green
- hdl.handle.net
- Locations
- Neurorehabilitation and neural repair (publishedVersion)
- PubMed (publishedVersion)
- Padua Research Archive (University of Padova) (submittedVersion, other-oa)
- Institutional Research Information System (University of Udine) (submittedVersion)
- Funders
- Ministero della Salute
- Topics
- Social Sciences › Psychology › Experimental and Cognitive Psychology › Cognitive Functions and Memory
- Health Sciences › Medicine › Psychiatry and Mental health › Dementia and Cognitive Impairment Research
- Physical Sciences › Computer Science › Human-Computer Interaction › Virtual Reality Applications and Impacts
- Keywords
- memory impairment, older adults, cognitive decline, music therapy, auditory stimulation, path finding, focused attention, nursing home residents, cognitive rehabilitation
- MeSH terms
- Acoustic Stimulation, Aged, 80 and over, Analysis of Variance, Attention, Female, Humans, Male, Memory Disorders, Music Therapy, Neuropsychological Tests, Pilot Projects, Mental Recall, Time Factors, User-Computer Interface, Single-Blind Method, Treatment Outcome
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