The DOI matches its Crossref record; 35 of the 35 references it cites were found in a registry or an index.
A cross-sectional analysis of video games and attention deficit hyperactivity disorder symptoms in adolescents
Open accessAbstract
BACKGROUND: Excessive use of the Internet has been associated with attention deficit hyperactivity disorder (ADHD), but the relationship between video games and ADHD symptoms in adolescents is unknown. METHOD: A survey of adolescents and parents (n = 72 adolescents, 72 parents) was performed assessing daily time spent on the Internet, television, console video games, and Internet video games, and their association with academic and social functioning. Subjects were high school students in the ninth and tenth grade. Students were administered a modified Young's Internet Addiction Scale (YIAS) and asked questions about exercise, grades, work, and school detentions. Parents were asked to complete the Conners' Parent Rating Scale (CPRS) and answer questions regarding medical/psychiatric conditions in their child. RESULTS: There was a significant association between time spent playing games for more than one hour a day and YIAS (p < 0.001), overall grade point average (p < or = 0.019), and the "Inattention" and "ADHD" components of the CPRS (p < or = 0.001 and p < or = 0.020, respectively). No significant association was found between body mass index (BMI), exercise, number of detentions, or the "Oppositional" and "Hyperactivity" components of CPRS and video game use. CONCLUSION: Adolescents who play more than one hour of console or Internet video games may have more or more intense symptoms of ADHD or inattention than those who do not. Given the possible negative effects these conditions may have on scholastic performance, the added consequences of more time spent on video games may also place these individuals at increased risk for problems in school.
Overview
The claims and statistics of this paper haven’t been checked yet.
Run the check — free, no account needed. It reads the open-access text and checks the sources it cites.
Integrity signals
Registry
Cites
Statistics
Verification
Claims the paper makes
The claims and statistics of this paper haven’t been checked yet.
Run the check — free, no account needed. It reads the open-access text and checks the sources it cites.
Self-check
Percentages, sums and reported differences re-computed from the paper’s own numbers.
The self-check needs the paper’s full text.
Citations
Cites
Anderson, C. A., & Bushman, B. J. (2001) · Psychological Science · doi:10.1111/1467-9280.00366 · Cited by 2,217
Conners, C. K., Sitarenios, G., Parker, J. D. A., & Epstein, J. N. (1998) · Journal of Abnormal Child Psychology · doi:10.1023/a:1022602400621 · Cited by 1,772
Children, Adolescents, and Television
Committee on Public Education (2001) · Pediatrics · doi:10.1542/peds.107.2.423 · Cited by 1,721
Marshall, S. J., Biddle, S. J. H., Gorely, T., Cameron, N., & Murdey, I. (2004) · International Journal of Obesity · doi:10.1038/sj.ijo.0802706 · Cited by 1,103
The psychometric properties of the Internet addiction test
Widyanto, L., & McMurran, M. (2004) · CyberPsychology & Behavior · doi:10.1089/cpb.2004.7.443 · Cited by 1,073
Gentile, D. A., Lynch, P. J., Linder, J. R., & Walsh, D. A. (2004) · Journal of Adolescence · doi:10.1016/j.adolescence.2003.10.002 · Cited by 962
Early television exposure and subsequent attentional problems in children
Christakis, D. A., Zimmerman, F. J., DiGiuseppe, D. L., & McCarty, C. A. (2004) · Pediatrics · doi:10.1542/peds.113.4.708 · Cited by 926
Psychiatric features of individuals with problematic internet use
Shapira, N. A., Goldsmith, T. D., Keck, P. E., Khosla, U. M., & McElroy, S. L. (2000) · Journal of Affective Disorders · doi:10.1016/s0165-0327(99)00107-x · Cited by 898
Problematic internet use: Proposed classification and diagnostic criteria
Shapira, N. A., Lessig, M. C., Goldsmith, T. D., Szabo, S. T., Lazoritz, M., Gold, M. S., & Stein, D. J. (2003) · Depression and Anxiety · doi:10.1002/da.10094 · Cited by 769
An update on the effects of playing violent video games
Anderson, C. A. (2004) · Journal of Adolescence · doi:10.1016/j.adolescence.2003.10.009 · Cited by 738
Cited by
Pathological Video Game Use Among Youths: A Two-Year Longitudinal Study
Gentile, D. A., Choo, H., Liau, A., Sim, T., Li, D., Fung, D., & Khoo, A. (2011) · Pediatrics · doi:10.1542/peds.2010-1353 · Cited by 1,314
Internet Gaming Addiction: A Systematic Review of Empirical Research
Kuss, D. J., & Griffiths, M. D. (2012) · International Journal of Mental Health and Addiction · doi:10.1007/s11469-011-9318-5 · Cited by 1,113
Yen, J.-Y., Ko, C.-H., Yen, C.-F., Wu, H.-Y., & Yang, M.-J. (2007) · Journal of Adolescent Health · doi:10.1016/j.jadohealth.2007.02.002 · Cited by 817
Ferguson, C. J. (2015) · Perspectives on Psychological Science · doi:10.1177/1745691615592234 · Cited by 524
Validation and psychometric properties of a short version of Young’s Internet Addiction Test
Pawlikowski, M., Altstötter-Gleich, C., & Brand, M. (2013) · Computers in Human Behavior · doi:10.1016/j.chb.2012.10.014 · Cited by 523
Metadata
- Authors
- Chan, P. A., & Rabinowitz, T.
- Venue
- Annals of General Psychiatry
- Published
- 2006-10-24
- Volume
- 5
- Issue
- 1
- Pages
- 16-16
- ISSN
- 1744-859X (ISSN-L)
- OpenAlex
- W2154806445
- Cited by
- 351
- References
- 35
- FWCI
- 29.97
- Type
- journal article
- Language
- en
- Open access
- gold
About these checks
Registry, retraction, Cites and statistics results are computed, not judged, with one exception: a printed reference that no index lists is read once by a model before it counts as a citation error. Claims are extracted by a model and kept only when their quote appears verbatim in the text; each cited source is then checked, with a model’s help, for whether it says what the claim relies on. Those verdicts can be wrong — read the claim’s quote and the cited source before relying on one.
Statistics and arithmetic are recomputed, not judged.
Confidence bands are shown only for fields calibrated on our annotated test set. None is calibrated yet, so no band is shown.
What counts as a claim ›How we measure confidence ›How we check this ›
Are you an author, or do you see a problem with this page? Request a review
How to cite
Cite CoChat for the checks on this page, and the paper for its own findings.
- This page
- CoChat. (2026). Citation check: A cross-sectional analysis of video games and attention deficit hyperactivity disorder symptoms in adolescents. https://app.cochat.ai/papers/10.1186/1744-859x-5-16
- The paper
- Chan, P. A., & Rabinowitz, T. (2006). A cross-sectional analysis of video games and attention deficit hyperactivity disorder symptoms in adolescents. Annals of General Psychiatry. https://doi.org/10.1186/1744-859x-5-16
Data sources
Bibliographic data: Semantic Scholar, OpenAlex, Crossref.
Contains information from the Semantic Scholar Academic Graph Datasets, made available under the ODC Attribution License (ODC-BY 1.0).
Semantic Scholar’s data is described in: Kinney, R., et al. (2023). The Semantic Scholar Open Data Platform. arXiv:2301.10140.