Cited by 60Impact of Technology on AdolescentsGambling Behavior and TreatmentsSubstance Abuse Treatment and Outcomes

Multidimensional family therapy reduces problematic gaming in adolescents: A randomised controlled trial

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Nielsen, Philip, Christensen, Maxwell, Henderson, Craig, Liddle, Howard A, Croquette-Krokar, Marina, Favez, Nicolas, Rigter, Henk·2021·Journal of Behavioral Addictions

Abstract

Background and aims: Social variables including parental and family factors may serve as risk factors for Internet Gaming Disorder (IGD) in adolescents. An IGD treatment programme should address these factors. We assessed two family therapies – multidimensional family therapy (MDFT) and family therapy as usual (FTAU) – on their impact on the prevalence of IGD and IGD symptoms. Methods: Eligible for this randomised controlled trial comparing MDFT (N = 12) with FTAU (N = 30) were adolescents of 12–19 years old meeting at least 5 of the 9 DSM-5 IGD criteria and with at least one parent willing to participate in the study. The youths were recruited from the Centre Phénix-Mail, which offers outpatient adolescent addiction care in Geneva. Assessments occurred at baseline and 6 and 12 months. Results: Both family therapies decreased the prevalence of IGD across the one-year period. Both therapies also lowered the number of IGD criteria met, with MDFT outperforming FTAU. There was no effect on the amount of time spent on gaming. At baseline, parents judged their child’s gaming problems to be important whereas the adolescents thought these problems were minimal. This discrepancy in judgment diminished across the study period as parents became milder in rating problem severity. MDFT better retained families in treatment than FTAU. Discussion and Conclusions: Family therapy, especially MDFT, was effective in treating adolescent IGD. Improvements in family relationships may contribute to the treatment success. Our findings are promising but need to be replicated in larger study. Trial registration number: ISRCTN 11142726.

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  • Psychological interventions designed to reduce gaming time and gaming disorder symptoms have demonstrated significant improvements in global measures of functional impairment.

    “Psychological interventions designed to reduce gaming time and gaming disorder symptoms have demonstrated significant improvements in global measures of functional impairment 154,204 .”

    From Emerging experience with selected new categories in the <scp>ICD</scp>‐11: complex <scp>PTSD</scp>, prolonged grief disorder, gaming disorder, and compulsive sexual behaviour disorder (2022) · cites this paper as [204]

    The Results (Gaming-related outcomes; page not supplied) report significant reductions in gaming-disorder symptoms and in ratings of gaming-related problems. The Methods state that the paper reports only the gaming domain of its quality-of-life measure, not a global measure of functional impairment. The Results also find no treatment effect on gaming time. (LLM, conf=0.87)

    Experimental — accuracy not yet measured
  • Other approaches that have been tested in clinical trials for gaming disorder include motivational interviewing and counseling, family therapy, and psychosocial rehabilitation.

    “Other approaches that have been tested in clinical trials include motivational interviewing and counseling, family therapy, and psychosocial rehabilitation 204,216 .”

    From Emerging experience with selected new categories in the <scp>ICD</scp>‐11: complex <scp>PTSD</scp>, prolonged grief disorder, gaming disorder, and compulsive sexual behaviour disorder (2022) · cites this paper as [204]

    The Methods (Study design) identify this as a randomized controlled trial in adolescents with internet gaming disorder, and the Conclusions state that it tested family therapy. The cited sentence also lists motivational interviewing and counseling and psychosocial rehabilitation; this paper does not establish that those approaches were tested in clinical trials. (LLM, conf=0.84)

    Experimental — accuracy not yet measured
  • In the UK, the National Health Service-funded specialist service for gaming disorder received more than 50 patients between January and May in 2021.

    “In the UK, the National Health Service (NHS)-funded specialist service for gaming disorder, positioned within the National Centre for Behavioural Addictions, received more than 50 patients between January and May in 2021 204 .”

    From Emerging experience with selected new categories in the <scp>ICD</scp>‐11: complex <scp>PTSD</scp>, prolonged grief disorder, gaming disorder, and compulsive sexual behaviour disorder (2022) · cites this paper as [204]

    The Introduction discusses gaming-disorder prevalence and treatment need, while the Results report outcomes from the paper’s therapy trial. Neither addresses a UK NHS specialist service or its patient count; searches for the service name and for more than 50 patients between January and May 2021 found no supporting passage in our copy. (LLM, conf=0.76)

    Experimental — accuracy not yet measured

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Authors
Nielsen, P., Christensen, M., Henderson, C., Liddle, H. A., Croquette-Krokar, M., Favez, N., & Rigter, H.
Affiliations
  • University of Geneva (CH)
  • Sam Houston State University (US)
  • University of Miami (US)
  • 1Fondation Phénix, Geneva, Switzerland
  • Leiden University Medical Center (NL)
Corresponding author
Nielsen, Philip
Venue
Journal of Behavioral Addictions
Published
2021-04-26
Volume
10
Issue
2
Pages
234-243
ISSN
  • 2062-5871 (ISSN-L)
  • 2063-5303
OpenAlex
W3158225721
Cited by
60
References
8
Citations by year
2026: 6 · 2025: 16 · 2024: 9 · 2023: 11 · 2022: 17 · 2021: 1
FWCI
13.17
Type
journal article
Language
en
Open access
Locations
  • Journal of Behavioral Addictions (publishedVersion, cc-by-nc)
  • PubMed Central (publishedVersion, cc-by-nc)
  • PubMed (publishedVersion)
  • Repository of the Academy's Library (Library of the Hungarian Academy of Sciences) (acceptedVersion)
  • Data Archiving and Networked Services (DANS) (submittedVersion)
  • Leiden Repository (Leiden University) (submittedVersion)
Topics
  • Social Sciences › Sociology and Political Science › Impact of Technology on Adolescents
  • Social Sciences › Psychology › Clinical Psychology › Gambling Behavior and Treatments
  • Health Sciences › Medicine › Epidemiology › Substance Abuse Treatment and Outcomes
Keywords
internet gaming disorder, multidimensional family therapy, family therapy, adolescents, gaming addiction, parental attitudes, family relationships, treatment retention
MeSH terms
Adolescent, Adult, Child, Family Therapy, Humans, Parents, Behavior, Addictive, Video Games, Internet, Young Adult

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