Treatment of Internet gaming disorder: An international systematic review and CONSORT evaluation
Abstract
Treatment services for Internet gaming disorder are becoming increasingly prevalent worldwide, particularly in East Asia. This international systematic review was designed to appraise the quality standards of the gaming disorder treatment literature, a task previously undertaken by King et al. (2011) prior to the inclusion of Internet gaming disorder in Section III of the DSM-5 and 'Gaming disorder' in the draft ICD-11. The reporting quality of 30 treatment studies conducted from 2007 to 2016 was assessed. Reporting quality was defined according to the 2010 Consolidating Standards of Reporting Trials (CONSORT) statement. The results reaffirmed previous criticisms of these trials, namely: (a) inconsistencies in the definition, diagnosis, and measurement of disordered use; (b) lack of randomization and blinding; (c) lack of controls; and (d) insufficient information on recruitment dates, sample characteristics, and effect sizes. Although cognitive-behavioral therapy has a larger evidence base than other therapies, it remains difficult to make definitive statements on its benefits. Study design quality has not improved over the last decade, indicating a need for greater consistency and standardization in this area. Continuing international efforts to understand the core psychopathology of gaming disorder are vital to developing a model of best practice in treatment.
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CBT has a more substantial body of evidence supporting its efficacy in reducing gaming disorder than other therapies.
“However, psychosocial intervention such as cognitive behavioural therapy (CBT) has a more substantial body of evidence supporting its efficacy in reducing GD compared to other therapies in different countries (King et al., 2017;Sudhir, 2018;Xiang et al., 2020).”
From Online Self-Help Acceptance and Commitment Therapy Module for College Students with Higher Gaming Disorder During COVID-19: A Pilot Study (2023) · cites this paper as King et al., 2017
Research on psychological interventions for gaming disorder is an area that has grown in conjunction with the recognition of the disorder.
“Research on psychological interventions for gaming disorder is an area that has grown in conjunction with the recognition of the disorder 159,162 .”
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Self-citation
- Authors
- King, D. L., Delfabbro, P. H., Wu, A. M. S., Doh, Y. Y., Kuss, D. J., Pallesen, S., Mentzoni, R., Carragher, N., & Sakuma, H.
- Affiliations
- The University of Adelaide (AU)
- University of Macau (MO)
- Korea Advanced Institute of Science and Technology (KR)
- Nottingham Trent University (GB)
- University of Bergen (NO)
- UNSW Sydney (AU)
- Kurihama Medical and Addiction Center (JP)
- Corresponding author
- King, Daniel L.
- ORCID
- Venue
- Clinical Psychology Review
- Publisher
- Elsevier BV
- Published
- 2017-06
- Volume
- 54
- Pages
- 123-133
- ISSN
- 0272-7358 (ISSN-L)
- OpenAlex
- W2607097979
- Cited by
- 247
- References
- 68
- Citations by year
- 2026: 21 · 2025: 27 · 2024: 21 · 2023: 40 · 2022: 32 · 2021: 30 · 2020: 25 · 2019: 19 · 2018: 27 · 2017: 5
- FWCI
- 6.34
- Type
- journal article
- Language
- en
- Open access
- closed
- Locations
- Clinical Psychology Review (publishedVersion)
- PubMed (publishedVersion)
- Nottingham Trent University's Institutional Repository (Nottingham Trent Repository) (acceptedVersion)
- Topics
- Social Sciences › Sociology and Political Science › Impact of Technology on Adolescents
- Social Sciences › Psychology › Clinical Psychology › Gambling Behavior and Treatments
- Social Sciences › Psychology › Clinical Psychology › Sexuality, Behavior, and Technology
- Keywords
- internet gaming disorder, cognitive behavioral therapy, reporting quality, CONSORT statement, trial design quality, DSM-5, ICD-11, East Asia
- MeSH terms
- Humans, Cognitive Behavioral Therapy, Behavior, Addictive, Video Games, Internet
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