Cited by 247Impact of Technology on AdolescentsGambling Behavior and TreatmentsSexuality, Behavior, and Technology

Treatment of Internet gaming disorder: An international systematic review and CONSORT evaluation

King, Daniel L., Delfabbro, Paul H., Wu, Anise M.S., Doh, Young Yim, Kuss, Daria J., Pallesen, Ståle, Mentzoni, Rune, Carragher, Natacha +1 more·2017·Clinical Psychology Review

Abstract

Treatment services for Internet gaming disorder are becoming increasingly prevalent worldwide, particularly in East Asia. This international systematic review was designed to appraise the quality standards of the gaming disorder treatment literature, a task previously undertaken by King et al. (2011) prior to the inclusion of Internet gaming disorder in Section III of the DSM-5 and 'Gaming disorder' in the draft ICD-11. The reporting quality of 30 treatment studies conducted from 2007 to 2016 was assessed. Reporting quality was defined according to the 2010 Consolidating Standards of Reporting Trials (CONSORT) statement. The results reaffirmed previous criticisms of these trials, namely: (a) inconsistencies in the definition, diagnosis, and measurement of disordered use; (b) lack of randomization and blinding; (c) lack of controls; and (d) insufficient information on recruitment dates, sample characteristics, and effect sizes. Although cognitive-behavioral therapy has a larger evidence base than other therapies, it remains difficult to make definitive statements on its benefits. Study design quality has not improved over the last decade, indicating a need for greater consistency and standardization in this area. Continuing international efforts to understand the core psychopathology of gaming disorder are vital to developing a model of best practice in treatment.

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  1. Jing, Z., Weiping, W., & Yong, X. (2010). Effects of cognitive behavioral training on college students with Internet addiction disorder. China Journal of Health Psychology, 7 , 855-857.
  2. Kim, J. (2007). A reality therapy group counseling program as an Internet addiction recovery method for college students in Korea. International Journal of Reality Therapy, 26, 3-9.
  3. Nakayama, H. & Higuchi, S. (2015). Internet addiction. Japanese Journal of Clinical Medicine, 73, 1559-1566.
  4. Pallesen, S., Molde, H., Bjorvatn, B., Mentzoni, R. A., Hanss, D., Huang, K., & Andreassen, C. S. (2015). Behandling av dataspillavhengighet - en systematisk oversikt [Treatment of video game addiction - a systematic review]. Tidsskrift for Norsk Psykologforening, 52 , 470-478.
  5. Wu, L., Yan, J. J., & Han, J. S. (2007). Treatment on 27 adolescents with Internet addiction by 2/100 Hz Han's acupoint nerve stimulator (HANS). Chinese Journal of Drug Dependence, 16, 32-35.

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Authors
King, D. L., Delfabbro, P. H., Wu, A. M. S., Doh, Y. Y., Kuss, D. J., Pallesen, S., Mentzoni, R., Carragher, N., & Sakuma, H.
Affiliations
  • The University of Adelaide (AU)
  • University of Macau (MO)
  • Korea Advanced Institute of Science and Technology (KR)
  • Nottingham Trent University (GB)
  • University of Bergen (NO)
  • UNSW Sydney (AU)
  • Kurihama Medical and Addiction Center (JP)
Corresponding author
King, Daniel L.
Venue
Clinical Psychology Review
Publisher
Elsevier BV
Published
2017-06
Volume
54
Pages
123-133
ISSN
0272-7358 (ISSN-L)
OpenAlex
W2607097979
Cited by
247
References
68
Citations by year
2026: 21 · 2025: 27 · 2024: 21 · 2023: 40 · 2022: 32 · 2021: 30 · 2020: 25 · 2019: 19 · 2018: 27 · 2017: 5
FWCI
6.34
Type
journal article
Language
en
Open access
closed
Locations
  • Clinical Psychology Review (publishedVersion)
  • PubMed (publishedVersion)
  • Nottingham Trent University's Institutional Repository (Nottingham Trent Repository) (acceptedVersion)
Topics
  • Social Sciences › Sociology and Political Science › Impact of Technology on Adolescents
  • Social Sciences › Psychology › Clinical Psychology › Gambling Behavior and Treatments
  • Social Sciences › Psychology › Clinical Psychology › Sexuality, Behavior, and Technology
Keywords
internet gaming disorder, cognitive behavioral therapy, reporting quality, CONSORT statement, trial design quality, DSM-5, ICD-11, East Asia
MeSH terms
Humans, Cognitive Behavioral Therapy, Behavior, Addictive, Video Games, Internet

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