Cited by 150Cerebral Palsy and Movement DisordersStroke Rehabilitation and RecoveryChildren's Physical and Motor Development

The DOI matches its Crossref record; 42 of the 42 references it cites were found in a registry or an index.

The effect of the Nintendo Wii Fit on balance control and gross motor function of children with spastic hemiplegic cerebral palsy

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Jelsma, Jennifer, Pronk, Marieke, Ferguson, Gillian, Jelsma-Smit, Dorothee·2013·Developmental Neurorehabilitation

Abstract

OBJECTIVE: To study the impact of training using the Nintendo Wii Fit in 14 children with spastic hemiplegic cerebral palsy. METHODS: A single-subject single blinded design with multiple subjects and baselines was utilised. Interactive video gaming (IVG) in lieu of regular physiotherapy was given for 3 weeks. Outcome measures included modified balance and running speed and agility (RSA) scales of the Bruininks-Oserestky test of Motor Performance 2 and the timed up and down stairs (TUDS). RESULTS: Balances score improved significantly (F(2, 26) = 9.8286, p = 0.001). Changes over time in the RSA (F(2, 26) = 0.86198, p = 0.434) and the TUDS (F(2, 26) = 1.3862, p = 0.268) were not significant. Ten children preferred the intervention to conventional physiotherapy. CONCLUSION: Most children preferred the IVG but as the effect did not carry over into function, IVG should not be used in place of conventional therapy and further research is needed into its use as an adjunct to therapy.

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Research works printed but not linked: 4

  1. Cimolin V, 2007, Europa Medicophysica, 43, 303
  2. Shumway-Cook A, 2006, Motor control: Translating research into clinical practice3rd
  3. Boller F, 2003, Handbook of neuropsychology2nd
  4. Laver K, 2012, European Journal of Physical Rehabilitation Medicine, 22713539

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Metadata

Authors
Jelsma, J., Pronk, M., Ferguson, G., & Jelsma-Smit, D.
Affiliations
University of Cape Town (ZA)
Corresponding author
Jelsma, Jennifer
Venue
Developmental Neurorehabilitation
Published
2012-10-03
Volume
16
Issue
1
Pages
27-37
ISSN
  • 1363-8491 (ISSN-L)
  • 1751-8423
  • 1751-8431
OpenAlex
W2023488182
Cited by
150
References
39
Citations by year
2026: 2 · 2025: 9 · 2024: 9 · 2023: 5 · 2022: 9 · 2021: 10 · 2020: 4 · 2019: 12 · 2018: 15 · 2017: 21 · 2016: 20 · 2015: 9 · 2014: 18 · 2013: 7
FWCI
7.75
Type
journal article
Language
en
Open access
Licence
other-oa
Locations
  • Developmental Neurorehabilitation (publishedVersion)
  • PubMed (publishedVersion)
  • University of Groningen research database (University of Groningen / Centre for Information Technology) (submittedVersion, other-oa)
  • University of Groningen research database (University of Groningen / Centre for Information Technology) (submittedVersion)
Funders
  • EuroQol Research Foundation
  • University of Cape Town
Topics
  • Health Sciences › Medicine › Rehabilitation › Cerebral Palsy and Movement Disorders
  • Health Sciences › Medicine › Rehabilitation › Stroke Rehabilitation and Recovery
  • Social Sciences › Psychology › Developmental and Educational Psychology › Children's Physical and Motor Development
Keywords
Wii Fit, spastic hemiplegic cerebral palsy, balance control, gross motor function, children, physiotherapy, Timed Up and Go test, treatment preferences, adjunctive therapy
MeSH terms
Adolescent, Cerebral Palsy, Child, Postural Balance, Female, Hemiplegia, Humans, Male, Motor Skills, User-Computer Interface, Exercise, Video Games, Physical Therapy Modalities

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