Cited by 280Virtual Reality Applications and ImpactsAesthetic Perception and AnalysisFlow Experience in Various Fields

Designing awe in virtual reality: an experimental study

Open access
Chirico, Alice, Ferrise, Francesco, Cordella, Lorenzo, Gaggioli, Andrea·2018·Frontiers in Psychology

Abstract

Awe is a little-studied emotion with a great transformative potential. Therefore, the interest toward the study of awe's underlying mechanisms has been increased. Specifically, researchers have been interested in how to reproduce intense feelings of awe within laboratory conditions. It has been proposed that the use of virtual reality (VR) could be an effective way to induce awe in controlled experimental settings, thanks to its ability of providing participants with a sense of "presence," that is, the subjective feeling of being displaced in another physical or imaginary place. However, the potential of VR as awe-inducing medium has not been fully tested yet. In the present study, we provided an evidence-based design and a validation of four immersive virtual environments (VEs) involving 36 participants in a within-subject design. Of these, three VEs were designed to induce awe, whereas the fourth VE was targeted as an emotionally neutral stimulus. Participants self-reported the extent to which they felt awe, general affect and sense of presence related to each environment. As expected, results showed that awe-VEs could induce significantly higher levels of awe and presence as compared to the neutral VE. Furthermore, these VEs induced significantly more positive than negative affect. These findings supported the potential of immersive VR for inducing awe and provide useful indications for the design of awe-inspiring virtual environments.

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Crossref · 10.3389/fpsyg.2017.02351

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  • Experimental and field studies suggest that scaled or simulated awe stimuli can reliably elicit measurable shifts in self-perception and meaning.

    “Although such experiences are context-sensitive and not uniformly replicable, experimental and field studies suggest that scaled or simulated awe stimuli can reliably elicit measurable shifts in self-perception and meaning (104, 105).”

    From The therapeutic role of self-transcendence in moral injury recovery: theory, mechanisms, and clinical implications (2026) · cites this paper as [104]

    The Discussion reports that awe-designed virtual environments elicited significantly more awe than a neutral environment. The Measures and Results sections also report perceived vastness, assessed partly through feelings of smallness and diminished self, with significant differences between conditions. This laboratory study does not establish a shift in meaning or provide field-study evidence. (LLM, conf=0.85)

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7 of the 89 references couldn’t be matched to a known paper.

Research works printed but not linked: 3

  1. Freeman J. Lessiter J. Pugh K. Keogh E. (2005). When presence and emotion are related, and when they are not. Paper Presented at the 8th Annual International Workshop on Presence, London.
  2. Haidt J. (2003). “The moral emotions,” in Handbook of Affective Sciences, eds Davidson R. J. Scherer K. R. Goldsmith H. H. (Oxford: Oxford University Press), 852– 870.
  3. Lewis M. Haviland-Jones J. M. Barrett L. F. (2010). Handbook of Emotions, 3rd Edn New York: Guilford Press.

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Authors
Chirico, A., Ferrise, F., Cordella, L., & Gaggioli, A.
Affiliations
  • Università Cattolica del Sacro Cuore (IT)
  • Politecnico di Milano (IT)
Corresponding author
Ferrise, Francesco
Venue
Frontiers in Psychology
Published
2018-01-22
Volume
8
Pages
2351-2351
ISSN
1664-1078 (ISSN-L)
OpenAlex
W2776596136
Cited by
276
References
89
Citations by year
2026: 34 · 2025: 46 · 2024: 39 · 2023: 37 · 2022: 27 · 2021: 30 · 2020: 29 · 2019: 24 · 2018: 8 · 2017: 2
FWCI
22.62
Type
journal article
Language
en
Open access
Locations
  • Frontiers in Psychology (publishedVersion, cc-by)
  • PubMed Central (publishedVersion, cc-by)
  • PubMed (publishedVersion)
  • Virtual Community of Pathological Anatomy (University of Castilla La Mancha) (submittedVersion, other-oa)
  • DOAJ (DOAJ: Directory of Open Access Journals) (submittedVersion, cc-by-sa)
  • PubliCatt (Università Cattolica del Sacro Cuore) (submittedVersion, other-oa)
Topics
  • Physical Sciences › Computer Science › Human-Computer Interaction › Virtual Reality Applications and Impacts
  • Life Sciences › Neuroscience › Cognitive Neuroscience › Aesthetic Perception and Analysis
  • Social Sciences › Psychology › Developmental and Educational Psychology › Flow Experience in Various Fields
Keywords
awe, virtual reality, immersive virtual environments, presence, emotion induction, affect, virtual environment design

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