Cited by 47Psychedelics and Drug StudiesVirtual Reality Applications and ImpactsParanormal Experiences and Beliefs

Psychedelics and virtual reality: parallels and applications

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Aday, Jacob S., Davoli, Christopher C., Bloesch, Emily K.·2020·Therapeutic Advances in Psychopharmacology

Abstract

Psychedelic drugs and virtual reality (VR) each have the capacity to disrupt the rigidity and limitations of typical conscious experience. This article delineates the parallels among psychedelic and VR states as well as their potential synergistic applications in clinical and recreational settings. Findings indicate that, individually, psychedelics and VR are used in analogous ways to alter sensory experience and evoke awe. They are also both used in tandem with traditional therapies to treat a variety of mood disorders; their shared capacity to transiently alter perspective and disrupt rigid patterns of mental experience may underly their analogous and transdiagnostic therapeutic uses. In terms of their combined applications, a number of recreational users currently utilize psychedelics and VR together to enhance their experience. We propose that VR may be a useful tool for preparing hallucinogen-naïve participants in clinical trials for the sensory distortions experienced in psychedelic states. Given the critical role of "setting" in psychedelic treatment outcomes, we also detail how VR could be used to optimize the environment in psychedelic sessions. Finally, we provide considerations for future studies and detail how advancements in psychedelic and VR research can inform one another. Collectively, this article outlines a number of connections between psychedelics and VR, and, more broadly, is representative of growing scientific interest into the interactions among technology, psychopharmacology, and mental health.

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Crossref · 10.1177/2045125320948356

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  • Both VR and psychedelic strategies may produce a synergic effect in patients with a specific psychiatric disorder if they receive an early treatment.

    “In this sense, both strategies may produce a synergic effect in patients with a specific psychiatric disorder if they receive an early treatment (Aday, Davoli, & Bloesch, 2020).”

    From Virtual reality and psychedelics for the treatment of psychiatric disease: A systematic literature review (2020) · cites this paper as Aday, Davoli, & Bloesch, 2020

    The Parallels section says psychedelics and VR may improve some therapeutic treatments, but explicitly says further research is needed to determine whether combining them yields additive effects. The Combined applications section proposes possible therapeutic uses together. Neither section supports the claim's condition that patients receive early treatment, or establishes a synergistic effect for a specific psychiatric disorder. Page numbers are unavailable in our copy. (LLM, conf=0.85)

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Research works printed but not linked: 6

  1. [7]Chesher C. Colonizing virtual reality: construction of the discourse of virtual reality, 1984–1992. Cultronix 1994; 1: 15– 28.
  2. [55]Korolov M. The real risks of virtual reality. Risk Manag 2014; 61: 20– 24.
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Authors
Aday, J. S., Davoli, C. C., & Bloesch, E. K.
Affiliations
Central Michigan University (US)
Corresponding author
Aday, Jacob S.
Venue
Therapeutic Advances in Psychopharmacology
Published
2020-01
Volume
10
Pages
2045125320948356-2045125320948356
ISSN
  • 2045-1253 (ISSN-L)
  • 2045-1261
OpenAlex
W3049149550
Cited by
47
References
79
Citations by year
2026: 6 · 2025: 10 · 2024: 11 · 2023: 6 · 2022: 8 · 2021: 5 · 2020: 1
FWCI
0.39
Type
journal article
Language
en
Open access
Locations
  • Therapeutic Advances in Psychopharmacology (publishedVersion, cc-by-nc)
  • PubMed Central (publishedVersion, cc-by-nc)
  • PubMed (publishedVersion)
  • DOAJ (DOAJ: Directory of Open Access Journals) (submittedVersion, cc-by-sa)
Topics
  • Social Sciences › Psychology › Clinical Psychology › Psychedelics and Drug Studies
  • Physical Sciences › Computer Science › Human-Computer Interaction › Virtual Reality Applications and Impacts
  • Social Sciences › Psychology › Social Psychology › Paranormal Experiences and Beliefs
Keywords
psychedelics, virtual reality, hallucinogens, mood disorders, transdiagnostic treatment, awe, setting effects, recreational use, mental health

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