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Augmented Reality in Cultural Heritage: An Overview of the Last Decade of Applications
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Augmented reality is a mature technology that uses the real world as a substrate and extends it by overlaying computer-generated information. It has been applied to several domains. In particular, the technology was proven to be useful for the management and preservation of Cultural Heritage. This study provides an overview of the last decade of the use of augmented reality in cultural heritage through a detailed review of the scientific papers in the field. We analyzed the applications published on Scopus and Clarivate Web of Science databases over a period of 9 years (2012–2021). Bibliometric data consisted of 1201 documents, and their analysis was performed using various tools, including ScientoPy, VOS Viewer, and Microsoft Excel. The results revealed eight trending topics of applying augmented reality technology to cultural heritage: 3D reconstruction of cultural artifacts, digital heritage, virtual museums, user experience, education, tourism, intangible cultural heritage, and gamification. Each topic is discussed in detail in the article sections, providing insight into existing applications and research trends for each application field.
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“Some cutting-edge virtual museums are indeed doing this by including meta-commentary on their own reconstruction process (e.g., showing what data is missing, or showing alternate reconstructions) [10,36,38,49].”
From Virtual Museums as Meaning-Modeling Systems in Digital Heritage (2025) · cites this paper as [49]
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Self-citationInteractive Exploration of Virtual Heritage by Means of Natural Gestures
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An Augmented Reality Mobile App for Museums: Virtual Restoration of a Plate of Glass
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Augmented Reality Museum’s Gaming for Digital Natives: Haunted Encounters in the Carvalhal’s Palace
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A Conceptual Model of Mobile Augmented Reality for Hearing Impaired Museum Visitors’ Engagement
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Design and Evaluation of a Web- and Mobile-Based Binaural Audio Platform for Cultural Heritage
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A handheld Augmented Reality to revive a demolished Reformed Church from Braşov
Boboc, R. G., Gîrbacia, F., Duguleană, M., & Tavčar, A. (2017) · Virtual Reality International Conference · doi:10.1145/3110292.3110311 · Cited by 13
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An Exploratory Study on Mobile Augmented Reality (AR) Application for Heritage Content
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Digital Protection Method of Intangible Cultural Heritage Based on Augmented Reality Technology
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Genius Loci: digital heritage augmentation for immersive performance
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Research on Intangible Cultural Heritage Protection Based on Augmented Reality Technology
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Digital Artifacts and Landscapes. Experimenting with Placemaking at the Impero Project
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A review of ontologies for augmented reality cultural heritage applications
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Buragohain, D., Meng, Y., Deng, C., Li, Q., & Chaudhary, S. (2024) · Heritage Science · doi:10.1186/s40494-024-01403-1 · Cited by 161
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Metadata
- Authors
- Boboc, R. G., Băutu, E., Gîrbacia, F., Popovici, N., & Popovici, D.-M.
- Affiliations
- Transilvania University of Brașov (RO)
- Department of Mathematics and Computer Science, Ovidius University of Constanta, 900527 Constanta, Romania
- Ovidius University (RO)
- Corresponding author
- Boboc, Răzvan Gabriel
- Popovici, Dorin-Mircea
- Venue
- Applied Sciences
- Publisher
- MDPI AG
- Published
- 2022-09-30
- Volume
- 12
- Issue
- 19
- Pages
- 9859
- ISSN
- 2076-3417 (ISSN-L)
- OpenAlex
- W4303578966
- Cited by
- 387
- References
- 147
- Citations by year
- 2026: 109 · 2025: 135 · 2024: 93 · 2023: 49
- FWCI
- 22.65
- Type
- journal article
- Language
- en
- Open access
- gold
- doi.org
- Licence
- Locations
- Applied Sciences (publishedVersion, cc-by)
- DOAJ (DOAJ: Directory of Open Access Journals) (submittedVersion, cc-by-sa)
- Funders
- Universitatea Transilvania din Brasov
- Topics
- Physical Sciences › Computer Science › Computer Vision and Pattern Recognition › Augmented Reality Applications
- Physical Sciences › Earth and Planetary Sciences › Geology › 3D Surveying and Cultural Heritage
- Social Sciences › Arts and Humanities › Museology › Museums and Cultural Heritage
- Keywords
- augmented reality, cultural heritage, digital heritage, virtual museum, user experience, heritage education, heritage tourism, intangible cultural heritage, gamification, cultural heritage preservation, research trends
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