Cited by 97Augmented Reality ApplicationsVirtual Reality Applications and ImpactsMuseums and Cultural Heritage

Survey: Using Augmented Reality to Improve Learning Motivation in Cultural Heritage Studies

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González Vargas, Juan Camilo, Fabregat, Ramon, Carrillo-Ramos, Angela, Jové, Teodor·2020·Applied Sciences

Abstract

Cultural Heritage (CH) refers to the representation of historical places and traditional customs of a specific city or country. Its principal aim is to transmit to future generations how their ancestors lived, and what their customs and buildings were like, etc. Nowadays, there are different technology systems and research investigations that are focused on CH education that use augmented reality (AR), virtual reality (VR), and mixed reality (MR). The aim of this document is to specifically identify if the use of AR improves students’ motivation to learn about topics related to CH. To this end, studies from different databases and specific journals, along with those concerning technology systems, were evaluated, and comparisons were made between them. Additionally, the aspects that should be considered in future research to improve student motivation and technology systems were identified.

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  • Vuforia was the most suitable option for image recognition in Motiv-ARCHE due to advantages such as cloud-based database, multiplatform compatibility, and seamless integration with Unity, despite licensing costs.

    “This comparison revealed advantages over the other tools analyzed, such as the management of a cloud-based database that allows users to upload and visualize content in real time, its multiplatform compatibility that enables deployment across different operating systems, and its seamless integration with Unity.”

    From Motiv-ARCHE: co-creation of augmented reality educational content to motivate cultural and natural heritage learning (2025) · cites this paper as [51]

    Table 2 (Conclusions and Considerations; page unavailable) lists Vuforia as supporting image tracking, iOS, Android, and Unity, and gives a price for its cloud option. It does not identify Vuforia as the most suitable choice for Motiv-ARCHE or say that users can upload and visualize content in real time; its conclusion names several suitable frameworks rather than preferring Vuforia. (LLM, conf=0.86)

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Cites

  • A Survey of Augmented, Virtual, and Mixed Reality for Cultural Heritage

    Bekele, M. K., Pierdicca, R., Frontoni, E., Malinverni, E. S., & Gain, J. (2018) · Journal on Computing and Cultural Heritage · doi:10.1145/3145534 · Cited by 1,147 · cited 10× · see citing works

    “As mentioned in Ardissono, Azuma, Bekele and Čopič [11,14,42,50,51], the tracking methods can be: Tracking methodology: refers to how the system executes the AR content in the , Device: identify if the system needs to use a special device such as a head-mounted display (HMD), handheld devices,…”
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Cited by

Sorted by citations

Authors
González Vargas, J. C., Fabregat, R., Carrillo-Ramos, A., & Jové, T.
Affiliations
  • Broadband Communications and Distributed Systems (BCDS), Universitat de Girona, 17003 Girona, Spain
  • System Engineering Department, Pontificia Universidad Javeriana, Bogotá 110231, Colombia
  • Universitat de Girona (ES)
Venue
Applied Sciences
Publisher
MDPI AG
Published
2020-01-29
Volume
10
Issue
3
Pages
897
ISSN
2076-3417 (ISSN-L)
OpenAlex
W3003522847
Cited by
97
References
1
Citations by year
2026: 5 · 2025: 17 · 2024: 27 · 2023: 24 · 2022: 11 · 2021: 9 · 2020: 4
FWCI
4.50
Type
journal article
Language
en
Open access
Locations
  • Applied Sciences (publishedVersion, cc-by)
  • LA Referencia (Red Federada de Repositorios Institucionales de Publicaciones Científicas) (acceptedVersion, cc-by)
  • Universitat de Girona Digital Repository (Universitat de Girona) (acceptedVersion, cc-by)
  • DOAJ (DOAJ: Directory of Open Access Journals) (submittedVersion, cc-by-sa)
  • Universitat de Girona Digital Repository (Universitat de Girona) (submittedVersion, cc-by)
  • RECERCAT (Consorci de Serveis Universitaris de Catalunya) (submittedVersion, other-oa)
Topics
  • Physical Sciences › Computer Science › Computer Vision and Pattern Recognition › Augmented Reality Applications
  • Physical Sciences › Computer Science › Human-Computer Interaction › Virtual Reality Applications and Impacts
  • Social Sciences › Arts and Humanities › Museology › Museums and Cultural Heritage
Keywords
augmented reality, student motivation, heritage education, virtual reality, mixed reality, educational technology

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