Immersive Virtual Reality for Pediatric Pain
Open accessAbstract
Children must often endure painful procedures as part of their treatment for various medical conditions. Those with chronic pain endure frequent or constant discomfort in their daily lives, sometimes severely limiting their physical capacities. With the advent of affordable consumer-grade equipment, clinicians have access to a promising and engaging intervention for pediatric pain, both acute and chronic. In addition to providing relief from acute and procedural pain, virtual reality (VR) may also help to provide a corrective psychological and physiological environment to facilitate rehabilitation for pediatric patients suffering from chronic pain. The special qualities of VR such as presence, interactivity, customization, social interaction, and embodiment allow it to be accepted by children and adolescents and incorporated successfully into their existing medical therapies. However, the powerful and transformative nature of many VR experiences may also pose some risks and should be utilized with caution. In this paper, we review recent literature in pediatric virtual reality for procedural pain and anxiety, acute and chronic pain, and some rehabilitation applications. We also discuss the practical considerations of using VR in pediatric care, and offer specific suggestions and information for clinicians wishing to adopt these engaging therapies into their daily clinical practice.
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Augmented reality and virtual reality (VR) have been found to be an effective tool for reducing pain sensations in patients with acute pain.
“Augmented reality and virtual reality (VR) have been found to be an effective tool for reducing pain sensations in patients with acute pain [56,57,124].”
From Best-evidence for the rehabilitation of chronic pain part 1: Pediatric pain (2019) · cites this paper as [57]
Section 2.1 (page unavailable) reviews studies in which VR reduced acute or procedural pain, particularly during burn-wound dressing changes in children and adolescents. The cited paper does not establish that augmented reality reduces acute pain, and its evidence is chiefly pediatric rather than for patients generally. (LLM, conf=0.87)
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- Authors
- Won, A., Bailey, J., Bailenson, J., Tataru, C., Yoon, I., & Golianu, B.
- Affiliations
- Cornell University (US)
- Stanford Medicine (US)
- Corresponding author
- Golianu, Brenda
- Venue
- Children
- Publisher
- MDPI AG
- Published
- 2017-06-23
- Volume
- 4
- Issue
- 7
- Pages
- 52
- ISSN
- 2227-9067 (ISSN-L)
- PMC
- PMC5532544
- OpenAlex
- W2704981633
- Cited by
- 286
- References
- 59
- Citations by year
- 2026: 20 · 2025: 26 · 2024: 42 · 2023: 38 · 2022: 40 · 2021: 41 · 2020: 42 · 2019: 19 · 2018: 12 · 2017: 6
- FWCI
- 4.04
- Type
- journal article
- Language
- en
- Open access
- gold
- doi.org
- Licence
- Locations
- Children (publishedVersion, cc-by)
- Europe PMC (PubMed Central) (publishedVersion, cc-by)
- PubMed Central (publishedVersion, cc-by)
- PubMed (publishedVersion)
- Funders
- MAYDAY Fund
- Topics
- Health Sciences › Medicine › Pediatrics, Perinatology and Child Health › Pediatric Pain Management Techniques
- Physical Sciences › Computer Science › Human-Computer Interaction › Virtual Reality Applications and Impacts
- Health Sciences › Medicine › Physiology › Simulation-Based Education in Healthcare
- Keywords
- virtual reality, pediatric pain, procedural pain, chronic pain, acute pain, pain management, anxiety, pain rehabilitation, presence, embodiment, social interaction, clinical implementation
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