Automatic Inside Point Localization with Deep Reinforcement Learning for Interactive Object Segmentation
Open accessAbstract
In the task of interactive image segmentation, the Inside-Outside Guidance (IOG) algorithm has demonstrated superior segmentation performance leveraging Inside-Outside Guidance information. Nevertheless, we observe that the inconsistent input between training and testing when selecting the inside point will result in significant performance degradation. In this paper, a deep reinforcement learning framework, named Inside Point Localization Network (IPL-Net), is proposed to infer the suitable position for the inside point to help the IOG algorithm. Concretely, when a user first clicks two outside points at the symmetrical corner locations of the target object, our proposed system automatically generates the sequence of movement to localize the inside point. We then perform the IOG interactive segmentation method for precisely segmenting the target object of interest. The inside point localization problem is difficult to define as a supervised learning framework because it is expensive to collect image and their corresponding inside points. Therefore, we formulate this problem as Markov Decision Process (MDP) and then optimize it with Dueling Double Deep Q-Network (D3QN). We train our network on the PASCAL dataset and demonstrate that the network achieves excellent performance.
AI snapshot
Written from the paper’s full text.
TL;DR
The paper proposes IPL-Net, a deep reinforcement learning agent that automatically localizes the inside point for Inside-Outside Guidance (IOG) interactive object segmentation after a user clicks two outside points. It reports improved segmentation over outside-only baselines and reduces the required clicks from three to two.
Key findings
- On PASCAL VOC val, IPL-Net outperforms the outside-only and two-stage methods by more than 0.8% and 0.6%, respectively (Table 1).
- IPL-Net requires only two clicks to reach target IoU scores of 85% on PASCAL and 90% on GrabCut (Table 2).
- Ablation: using the PASCAL_SBD pretrained model improves performance by 1% under PASCAL-1k training; with PASCAL-10k training, performance improves from 91.5% to 91.7% (Table 4).
- The proposed reward combining IoU change and Centrality Degree performs better than using either reward alone, and initializing the inside point at the geometry center is significantly better than GrabCut center or random initialization (Figure 7).
Methods
- The inside point localization problem is formulated as a Markov Decision Process: state is the cropped RGB image, the Gaussian map of the inside point, and the binary IOG segmentation mask; action is one of nine choices (up, down, left, right, four diagonals, still); reward is a weighted sum of IoU change and Centrality Degree change, with α = 0.7 and β = 0.3, plus a still-action reward of +2 or −2 depending on whether IoU is at least η.
- The agent is trained with Dueling Double Deep Q-Network (D3QN), using Double DQN, Dueling DQN, and Prioritized Experience Replay. Input is five-channel 64×64 data; the network has three convolutional layers with 64, 128, and 256 filters, followed by a 256-unit fully connected layer. The movement step uses a = 15, and the process terminates on the still action or after 10 moves.
- Training uses PASCAL VOC 2012: PASCAL-10k (10,582 images with 25,832 objects) and PASCAL-1k (1,464 images with 3,507 objects); evaluation uses the PASCAL val set (1,449 images with 3,427 objects). GrabCut has 50 natural scene images, and COCO contains objects in 80 categories. The model is trained for 50 epochs on PASCAL-1k or 30 epochs on PASCAL-10k, with minibatch size 512, Adam optimization, replay memory of 400,000 experiences, and ε annealed from 0.9 to 0.1 over the first 100,000 steps.
Limitations
- The paper states that future work includes training the system with a more effective DRL algorithm to improve inside-point localization accuracy; it does not present a formal limitations section.
- The text makes evident that the agent is trained on PASCAL, and although generalization is tested on GrabCut and COCO, IPL-Net shows “a little performance degradation” using only two clicks compared with the IOG result using the simulated inside point, which the paper calls an ideal value.
- The ablation states that the geometry-center initialization is significantly better than GrabCut-center or random initialization because the maximum number of inside-point movements is 10, so other initial positions sometimes cannot reach the suitable position within 10 steps.
Model-written summary. Check it against the paper before relying on it.
Integrity signals
Registry
Cites
Statistics
Claims the paper makes
5 of 14 cited sources checked · 3 supported · 0 flagged · accuracy not yet measured
- Findingnone given
IPL-Net reduces the number of clicks required from three to two compared with interactive IOG segmentation.
“Comparing with interactive IOG segmentation, we further reduce the number of clicks required from three to two.”
Quote in the paperSubstantial claim- The authors state this as an assumption: For most objects, 10 steps is enough to localize the inside point that is initially located at the geometry center of the cropped image.
- Findingown data
In the Inside-Outside Guidance (IOG) interactive image segmentation algorithm, inconsistent selection of the inside point between training and testing causes significant performance degradation.
“Nevertheless, we observe that the inconsistent input between training and testing when selecting the inside point will result in significant performance degradation.”
- Also stated in: § 1. Introduction · hedged
“However, we observe that the inconsistent choices in selecting the inside point between training and testing will often result in significant performance degradation.”
- Also stated in: § 1. Introduction · plain
“From Figure 1a, we can observe a large performance degradation when there is significant inconsistent selection between the annotations of the inside point and the simulated inside point.”
Quote in the paperSubstantial claim - Also stated in: § 1. Introduction · hedged
- Findingown data
The agent has the ability to find the optimal position of the inside point when there are unrelated objects lying inside the target object.
“The agent also has the ability to find the optimal position of the inside point when there are unrelated objects lying inside the target object, as in the case of the five rows.”
Quote in the paperNot a substantial claim - Findingown data
Segmentation performance is significantly improved when the inside point moves according to the proposed IPL-Net compared with the IOG segmentation corresponding to the initial inside point.
“As shown in Figure 6, the results show that the segmentation performance is significantly improved when the inside point moves according to the proposed IPL-Net compared with the IOG segmentation corresponding to the initial inside point.”
Quote in the paperSubstantial claim - Findingown data
IPL-Net requires only two clicks to reach the target IoU accuracy of 85% on PASCAL and 90% on GrabCut.
“As show in this table, we can see that our proposed IPL-Net requires only two clicks to reach the specific accuracy on both datasets.”
Quote in the paperSubstantial claim
- Findingown data
IPL-Net, trained on the PASCAL dataset, achieves excellent performance.
“We train our network on the PASCAL dataset and demonstrate that the network achieves excellent performance.”
- Also stated in: § 1. Introduction · boosted
“Results and analyses of comparative prove the effectiveness of our propose IPL-Net.”
Quote in the paperSubstantial claim- The authors state this as an assumption: For most objects, 10 steps is enough to localize the inside point that is initially located at the geometry center of the cropped image.
- Also stated in: § 1. Introduction · boosted
- Findingown data
When using PASCAL-10k to train the D3QN network, the performance can be further improved from 91.5% to 91.7%.
“When using the PASCAL-10k to train the D3QN network, the performance can be further improved from 91.5% to 91.7%.”
Quote in the paperNot a substantial claim - Findingreasoning
The 'Geometry center' initial position is significantly better than the 'GrabCut center' and 'Random location' initial positions based on IoU accuracy.
“Based on the IoU accuracy, the ‘Geometry center’ is significantly better than the other two methods.”
Quote in the paperSubstantial claim - Findingown data
The pretrained model 'PASCAL_SBD' leads to a performance improvement of 1% under the PASCAL-1k training dataset.
“As shown in Table 4, the pretrained model ‘PASCAL_SBD’ can respectively lead to a performance improvement of 1% under the PASCAL-1k training dataset.”
Quote in the paperNot a substantial claim - Findingown data
The proposed reward function is a better metric in finding the suitable position of the inside point.
“As shown in Figure 7a, we can observe that our proposed reward function is a better metric in finding the suitable position of the inside point.”
Quote in the paperSubstantial claim - Interpretationown data
The competitive results demonstrate the effectiveness of IPL-Net.
“The competitive results well demonstrate the effectiveness of our IPL-Net.”
Quote in the paperSubstantial claim - Interpretationown data
The effectiveness of the proposed method in inferring the position of the inside point to help the IOG algorithm achieve accurate performance is validated.
“which well validate the effectiveness of our proposed method in inferring the position of the inside point to help the IOG algorithm to achieve accurate performance.”
Quote in the paperSubstantial claim - Premisecitation
Inconsistent inputs between training and testing when annotating the inside point often have a negative effect on segmentation performance.
“As discussed in [16], the inconsistent inputs between training and testing when annotating the inside point will often have a negative effect on the segmentation performance.”
Quote in the paperSubstantial claim0 of 1 sources checked- cites [16] Zhang, S., Liew, J.H., Wei, Y., Wei, S., and Zhao, Y. (2020, January 14–19). Interactive Object Segmentation with Inside-Outside Guidance. Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition (CVPR), Seattle, WA, USA. source
- Interpretationreasoning
The other two initial methods sometimes cannot move to the suitable position in 10 steps if the initial position of the inside point is far away from the simulated position of the inside point, because the maximum number of the inside point's movement is set to 10.
“This is because we set the maximum number of the inside point’s movement to 10. Therefore, the other two initial methods sometimes cannot move to the suitable position in 10 steps if the initial position of the inside point is far away from the simulated position of the inside point.”
Quote in the paperSubstantial claim- Rests on an assumption: The simulated inside point used as the target for training the agent is the most suitable position for the inside point.
- Interpretationown data
The experimental results on three popular datasets indicate that IPL-Net has excellent performance in finding the most suitable position of the inside point for different types of images.
“The experimental results on three popular datasets indicate that our proposed IPL-Net has excellent performance in finding the most suitable position of the inside point for different types of images.”
Quote in the paperSubstantial claim - Interpretationown data
Deep Reinforcement Learning is an effective way to learn a localization policy.
“Deep Reinforcement Learning demonstrated to be an effective way to learn a localization policy.”
Quote in the paperSubstantial claim
- Classified as probably not a substantial claim. 11
- May combine two claims. 6
- The quote only partly states this claim. 1
Probably not a substantial claim: may not pass S3 (load-bearing).
PremisecitationDouble DQN solves the overestimation problem commonly occurring in DQN.
“The only difference was that Double DQN decoupled the selection from the evaluation to solve the overestimate problem that commonly occurs in DQN.”
- Also stated in: § 2. Related Work · plain
“The former was introduced to solve the over-estimation issue and yield accurate value estimates to improve the performance of the model”
Quote in the paperNot a substantial claim1 of 1 sources checked- cites [19] Hasselt, H.V., Guez, A., and Silver, D. (2016, January 12–17). Deep reinforcement learning with double Q-Learning. Proceedings of the National Conference on Artificial Intelligence, (AAAI-16), Phoenix, AZ, USA. source
The Double DQN section (p. 4) says the algorithm separates action selection from evaluation to reduce overestimation, but explicitly says they are “not fully decoupled.” The Results on overoptimism (p. 5) report that DQN overestimated values in all 49 tested Atari games and that Double DQN’s estimates were closer to the true values. The paper supports reducing the problem, not solving it completely. (LLM, conf=0.88)
Experimental — accuracy not yet measured
- Also stated in: § 2. Related Work · plain
Probably not a substantial claim: may not pass S3 (load-bearing).
PremisecitationThe Dueling DQN framework separates the representation of state values and action advantages.
“we adopt the framework of the Dueling DQN [20], where the representation of state values and action advantages are separated.”
Quote in the paperNot a substantial claim1 of 1 sources checked- cites [20] Wang, Z., Schaul, T., Hessel, M., Hasselt, H.V., Lanctot, M., and Freitas, N.D. (2016, January 19–24). Dueling network architectures for deep reinforcement learning. Proceedings of the International Conference on Machine Learning, New York City, NY, USA. source
Probably not a substantial claim: may not pass S3 (load-bearing).
PremisecitationDueling DQN learns the state-value function efficiently by separating the representation of state values and action advantages.
“while the latter was used for the purpose of learning the state-value function efficiently, where the representation of state values and action advantages are separated.”
Quote in the paperNot a substantial claim1 of 1 sources checked- cites [20] Wang, Z., Schaul, T., Hessel, M., Hasselt, H.V., Lanctot, M., and Freitas, N.D. (2016, January 19–24). Dueling network architectures for deep reinforcement learning. Proceedings of the International Conference on Machine Learning, New York City, NY, USA. source
Classified as probably not a substantial claim.
PremisecitationDueling Double Deep Q-Network (D3QN) copes well with discrete action spaces.
“The agent was trained using Dueling Double Deep Q Network (D3QN) [18,19,20], which copes well with the discrete action spaces.”
- Also stated in: § 3.1. Overview · boosted
“We formulate this problem as a Markov Decision Process (MDP) and then optimize it by reinforcement learning paradigm, more specifically Dueling Double Deep Q Network (D3QN), which copes well with the discrete action space of the agent.”
Quote in the paperSubstantial claim2 of 3 sources checked- cites [18] Mnih, 2015, Human-level control through deep reinforcement learning, Nature source
- cites [19] Hasselt, H.V., Guez, A., and Silver, D. (2016, January 12–17). Deep reinforcement learning with double Q-Learning. Proceedings of the National Conference on Artificial Intelligence, (AAAI-16), Phoenix, AZ, USA. source
The Deep Q Networks section (p. 2) describes a network that outputs values for a finite set of actions, and Empirical results (p. 4) reports that Double DQN performs well on Atari games. The paper studies Double DQN, however, not the combined Dueling Double DQN (D3QN) named in the claim, so it does not establish that D3QN itself copes well with discrete action spaces. (LLM, conf=0.86)
Experimental — accuracy not yet measured - cites [20] Wang, Z., Schaul, T., Hessel, M., Hasselt, H.V., Lanctot, M., and Freitas, N.D. (2016, January 19–24). Dueling network architectures for deep reinforcement learning. Proceedings of the International Conference on Machine Learning, New York City, NY, USA. source
- Also stated in: § 3.1. Overview · boosted
May combine two claims.
Findingown dataThe average IoU accuracy on the PASCAL val set reaches its maximum at the 50th epoch using the model trained on PASCAL-1k and at the 30th epoch using the model trained on PASCAL-10k.
“From this Figure, we can see that the average IoU accuracy on PASCAL val set reaches the maximum at the 50th epoch using the model trained on PASCAL-1k and 30th epoch using the model trained on PASCAL-10k.”
Quote in the paperNot a substantial claimProbably not a substantial claim: may not pass S3 (load-bearing).
Findingnone givenIt takes about 0.9 s to find the most suitable location of the inside point on a single NVIDIA 2080Ti GPU and 3.60 GHz Intel Core i9-9900K CPU.
“It takes about 0.9 s to find the most suitable location of the inside point on a single NVIDIA 2080Ti GPU and 3.60 GHz Intel Core i9-9900K CPU (Xi’an Kunlong Computer Technology Co. LTD, Xi’an, China).”
Quote in the paperNot a substantial claimMay combine two claims.
Findingown dataIPL-Net outperforms the outside only and two-stage methods by more than 0.8% and 0.6% IoU accuracy on PASCAL val using outside points annotations only.
“It can be observed that our IPL-Net outperforms the other two algorithm by more than 0.8% and 0.6%, which well validate the effectiveness of our proposed method in inferring the position of the inside point to help the IOG algorithm to achieve accurate performance.”
Quote in the paperSubstantial claim0 of 1 sources checked- cites [16] Zhang, S., Liew, J.H., Wei, Y., Wei, S., and Zhao, Y. (2020, January 14–19). Interactive Object Segmentation with Inside-Outside Guidance. Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition (CVPR), Seattle, WA, USA. source
The quote only partly states this claim.
Findingown dataIPL-Net achieves a little performance degradation when using only two clicks on COCO MVal, COCO MVal seen, COCO MVal unseen, and GrabCut compared with the IOG algorithm using a simulated inside point.
“It can be observed that our IPL-Net achieves a little performance degradation when using only two clicks.”
Quote in the paperSubstantial claim- Rests on an assumption: The IOG segmentation result obtained with the simulated inside point is an ideal value.
Classified as probably not a substantial claim.
PremisecitationThe IOG algorithm chooses the point whose ε(p)=1 in cropped images as the simulated inside point.
“The IOG algorithm chooses the point whose ε(p)=1 in cropped images as the simulated inside point.”
Quote in the paperSubstantial claim0 of 1 sources checked- cites [16] Zhang, S., Liew, J.H., Wei, Y., Wei, S., and Zhao, Y. (2020, January 14–19). Interactive Object Segmentation with Inside-Outside Guidance. Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition (CVPR), Seattle, WA, USA. source
May combine two claims.
PremisecitationApplying Prioritized Experience Replay (PER) boosts sample efficiency and improves the performance of the agent.
“During training, we also apply the trick of Prioritized Experience Replay (PER) [31] to boost the sample efficiency and improve the performance for the agent.”
Quote in the paperNot a substantial claim0 of 1 sources checked- cites [31] Schaul, T., Quan, J., Antonoglou, I., and Silver, D. (2016, January 2–4). Prioritized Experience Replay. Proceedings of the International Conference on Learning Representations, San Juan, Puerto Rico. source
Classified as probably not a substantial claim.
PremisecitationIn IOG training, the position of the object center is simulated as the inside point.
“According to IOG algorithm, the position of the object center is simulated as the inside point during training.”
Quote in the paperSubstantial claim0 of 1 sources checked- cites [16] Zhang, S., Liew, J.H., Wei, Y., Wei, S., and Zhao, Y. (2020, January 14–19). Interactive Object Segmentation with Inside-Outside Guidance. Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition (CVPR), Seattle, WA, USA. source
Probably not a substantial claim: may not pass S3 (load-bearing). May combine two claims.
PremisecitationThe Inside-Outside Guidance (IOG) algorithm achieves fast clicking speed and excellent segmentation results across different application domains.
“Despite its simplicity, the Inside-Outside Guidance (IOG) algorithm has shown fast clicking speed and excellent segmentation results across different application domains.”
- Also stated in: § 2. Related Work · plain
“Despite its simplicity, the IOG algorithm has achieved high performance across different application domains.”
Quote in the paperNot a substantial claim0 of 1 sources checked- cites [16] Zhang, S., Liew, J.H., Wei, Y., Wei, S., and Zhao, Y. (2020, January 14–19). Interactive Object Segmentation with Inside-Outside Guidance. Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition (CVPR), Seattle, WA, USA. source
- Also stated in: § 2. Related Work · plain
May combine two claims.
Interpretationown dataThe actions chosen by the agent attempt to move the inside point close to the simulated one and to help the interactive IOG segmentation algorithm obtain accuracy in the segmentation result.
“Notice that the actions chosen attempt to move the inside point to close to the simulated one, and also to help the interactive IOG segmentation algorithm to obtain accuracy in the segmentation result.”
Quote in the paperSubstantial claim- Rests on an assumption: The simulated inside point used as the target for training the agent is the most suitable position for the inside point.
Probably not a substantial claim: may not pass S3 (load-bearing).
PremisecitationPrioritized Experience Replay replaces DQN's uniform sampling strategy from the replay memory with a novel sampling strategy to accelerate learning dramatically.
“In addition, we also use the concept of Prioritized Experience Replay [31], which replaced DQN’s uniform sampling strategy from the replay memory with a novel sampling strategy to accelerate learning dramatically.”
Quote in the paperNot a substantial claim0 of 1 sources checked- cites [31] Schaul, T., Quan, J., Antonoglou, I., and Silver, D. (2016, January 2–4). Prioritized Experience Replay. Proceedings of the International Conference on Learning Representations, San Juan, Puerto Rico. source
Classified as probably not a substantial claim.
PremisecitationThe Inside-Outside Guidance (IOG) algorithm requires three points: one inside point located around the center of the object and two outside points at symmetrical corner locations that form an almost-tight bounding box enclosing the target object.
“In an IOG algorithm, the workload of the annotator is reduced to only providing three points: an inside point located around the center of the object and two outside points at any symmetrical corner locations that form an almost-tight bounding box enclosing the target object of interest.”
Quote in the paperSubstantial claim0 of 1 sources checked- cites [16] Zhang, S., Liew, J.H., Wei, Y., Wei, S., and Zhao, Y. (2020, January 14–19). Interactive Object Segmentation with Inside-Outside Guidance. Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition (CVPR), Seattle, WA, USA. source
May combine two claims.
InterpretationreasoningThe proposed agent learnt from its own mistakes and optimized the policy to find the most suitable position for the inside point.
“The proposed agent learnt from its own mistakes and optimized the policy to find the most suitable position for the inside point.”
Quote in the paperSubstantial claimProbably not a substantial claim: may not pass S2 (checkable).
InterpretationreasoningIt is meaningful that IPL-Net can locate the inside point automatically.
“Therefore, it is meaningful that our IPL-Net can locate the inside point automatically.”
Quote in the paperNot a substantial claim- Rests on an assumption: The IOG segmentation result obtained with the simulated inside point is an ideal value.
The paper relies on this without support.
Collecting images and their corresponding inside points is expensive, making the inside point localization problem difficult to define as a supervised learning framework.
“The inside point localization problem is difficult to define as a supervised learning framework because it is expensive to collect image and their corresponding inside points.”
“In this study, the problem is difficult to define as a supervised learning framework, because it is expensive to collect images and their corresponding inside points.”
The authors state this as an assumption.
For most objects, 10 steps is enough to localize the inside point that is initially located at the geometry center of the cropped image.
“We believe that for most objects, 10 steps is enough to localize the position of the inside point that is initially located at the geometry center of the cropped image.”
The paper relies on this without support.
Defining the action corresponding to all pixels in the cropped image makes the action space too large, leading to training problems.
“If we define the action corresponding to all the pixels in the cropped image, the action space becomes too large, leading to training problems.”
The paper relies on this without support.
The IOG segmentation result obtained with the simulated inside point is an ideal value.
“It is to be noticed that the result of the IOG is an ideal value.”
The paper relies on this without support.
Collecting images and their corresponding inside points is high cost, making it difficult to define the inside point localization problem as a supervised learning framework.
“Due to the high cost of collecting the images and their corresponding inside points, it is difficult to define this problem as a supervised leaning framework.”
The paper relies on this without support.
The simulated inside point used as the target for training the agent is the most suitable position for the inside point.
“Notice that the actions chosen attempt to move the inside point to close to the simulated one”
Self-check
Percentages, sums and reported differences re-computed from the paper’s own numbers.
Each contradiction between two passages listed here was confirmed by an independent check.
Reference [9] has conflicting author attribution
MinorThe text attributes reference [9] to Xu et al., while the listed reference begins with Ning X. and does not list Xu.
“Xu et al. [9] put forward a CNN-based model to solve the interactive segmentation problem”
“9. Ning X. Price B. Cohen S. Yang J. Huang T. Deep Interactive Object Selection”
Adam optimizer citation points to a segmentation paper
MinorThe training section cites [9] for the Adam optimizer, but reference [9] is listed as "Deep Interactive Object Selection," not a paper on Adam.
“use the Adam [9] algorithm for optimization”
“9. Ning X. Price B. Cohen S. Yang J. Huang T. Deep Interactive Object Selection”
Gaussian inside-point map is also called binary
MinorThe state definition says both the inside-point map and segmentation mask are binary images, but elsewhere describes the inside-point map as Gaussian-encoded. A Gaussian map is not a binary image.
“Formally, St=(Ic,gt,mt), gt and mt are binary images.”
“the Gaussian map of the inside point”
Cites
Microsoft COCO: Common Objects in Context
Lin, T.-Y., Maire, M., Belongie, S., Hays, J., Perona, P., Ramanan, D., Dollár, P., & Zitnick, C. L. (2014) · Lecture Notes in Computer Science · doi:10.1007/978-3-319-10602-1_48 · Cited by 45,460 · cited 7× · see citing works
“We conduct comprehensive experiments on PASCAL VOC [21], GrabCut [5] and COCO [22] datasets.”
MethodInfluentialHuman-level control through deep reinforcement learning
Mnih, V., Kavukcuoglu, K., Silver, D., Rusu, A. A., Veness, J., Bellemare, M. G., Graves, A., Riedmiller, M., Fidjeland, A. K., Ostrovski, G., et al. (2015) · Nature · doi:10.1038/nature14236 · Cited by 30,357 · cited 10× · see citing works
“Techniques such as Double DQN (DDQN) [19] and Dueling DQN [20] have been developed to improve the performance of the DQN algorithm.”
MethodInfluentialThe pascal visual object classes (VOC) challenge
Everingham, M., Van Gool, L., Williams, C. K. I., Winn, J., & Zisserman, A. (2010) · International Journal of Computer Vision · doi:10.1007/s11263-009-0275-4 · Cited by 19,599 · see citing works
Continuous control with deep reinforcement learning
Lillicrap, T. P., Hunt, J. J., Pritzel, A., Heess, N., Erez, T., Tassa, Y., Silver, D., & Wierstra, D. (2015) · arXiv · doi:10.48550/arxiv.1509.02971 · Cited by 10,782 · cited 2× · see citing works
“Following, Deep Deterministic Policy Gradient (DDPG) [23] has shown better results to resolve the difficulties Sensors 2021, 21, 6100 4 of 14 caused by high-dimensional continuous action space.”
ResultAsynchronous Methods for Deep Reinforcement Learning
Mnih, V., Badia, A. P., Mirza, M., Graves, A., Lillicrap, T. P., Harley, T., Silver, D., & Kavukcuoglu, K. (2016) · arXiv · doi:10.48550/arxiv.1602.01783 · Cited by 7,132 · cited 1× · see citing works
“Another notable Actor-Critic algorithm is A3C [24], which has multiple agents executing in parallel.”
BackgroundSoft actor-critic Off-policy maximum entropy deep reinforcement learning with a stochastic actor
Haarnoja, T., Zhou, A., Abbeel, P., & Levine, S. (2018) · arXiv · doi:10.48550/arxiv.1801.01290 · Cited by 5,594 · cited 1× · see citing works
“Soft Actor-Critic (SAC) algorithm [25] attempted to maximize expected reward while also maximizing entropy.”
MethodInteractive graph cuts for optimal boundary & region segmentation of objects in N-D images
Boykov, Y. Y., & Jolly, M.-P. (2002) · Proceedings Eighth IEEE International Conference on Computer Vision. ICCV 2001 · doi:10.1109/iccv.2001.937505 · Cited by 3,674 · see citing works
Addressing Function Approximation Error in Actor-Critic Methods
Fujimoto, S., van Hoof, H., & Meger, D. (2018) · arXiv · doi:10.48550/arxiv.1802.09477 · Cited by 3,650 · cited 1× · see citing works
“TD3 [26] developed a novel variant of Double Q-learning algorithm to solve the overestimation problem in actor-critic methods.”
MethodDeep Reinforcement Learning with Double Q-Learning
Van Hasselt, H., Guez, A., & Silver, D. (2016) · Proceedings of the AAAI Conference on Artificial Intelligence · doi:10.1609/aaai.v30i1.10295 · Cited by 3,318 · cited 1× · see citing works
“Techniques such as Double DQN (DDQN) [19] and Dueling DQN [20] have been developed to improve the performance of the DQN algorithm.”
MethodDueling Network Architectures for Deep Reinforcement Learning
Wang, Z., Schaul, T., Hessel, M., van Hasselt, H., Lanctot, M., & de Freitas, N. (2015) · arXiv · doi:10.48550/arxiv.1511.06581 · Cited by 3,300 · cited 3× · see citing works
“By using the Dueling network architectures [20], two streams of fully connected layers were performed.”
MethodSchaul, T., Quan, J., Antonoglou, I., & Silver, D. (2015) · arXiv · doi:10.48550/arxiv.1511.05952 · Cited by 3,120 · cited 3× · see citing works
“In addition, we also use the concept of Prioritized Experience Replay [31], which replaced DQN’s uniform sampling strategy from the replay memory with a novel sampling strategy to accelerate learning dramatically.”
MethodRandom Walks for Image Segmentation
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Semantic contours from inverse detectors
Hariharan, B., Arbeláez, P., Bourdev, L. D., Maji, S., & Malik, J. (2011) · IEEE/CVF International Conference on Computer Vision (ICCV) · doi:10.1109/iccv.2011.6126343 · Cited by 1,714 · cited 2× · see citing works
“As done i [16], we indicate that the PASC L train set is augmented with additional images from SBD [32] and the one without SBD images as PASC L-10k (10,582 images with 25,832 objects) and PASC L-1k (1464 images with 3507 objects), respectively.”
BackgroundRother, C., Kolmogorov, V., & Blake, A. (2004) · ACM SIGGRAPH Conference (SIGGRAPH) · doi:10.1145/1186562.1015720 · Cited by 935 · cited 3× · see citing works
“We conduct comprehensive experiments on PASCAL VOC [21], GrabCut [5] and COCO [22] datasets.”
BackgroundMethodInteractive medical image segmentation using deep learning with image-specific fine tuning
Wang, G., Li, W., Zuluaga, M. A., Pratt, R., Patel, P. A., Aertsen, M., Doel, T., David, A. L., Deprest, J., Ourselin, S., et al. (2018) · IEEE Transactions on Medical Imaging · doi:10.1109/tmi.2018.2791721 · Cited by 843 · cited 1× · see citing works
“As one of the fundamental problems in computer vision, it has obtained remarkable results in broad applications, such as medical image analysis [1], image editing [2], and especially pixel-level annotation [3].”
BackgroundDeep Extreme Cut: From Extreme Points to Object Segmentation
Maninis, K.-K., Caelles, S., Pont-Tuset, J., & Gool, L. V. (2018) · IEEE Computer Society Conference on Computer Vision and Pattern Recognition/Proceedings - IEEE Computer Society Conference on Computer Vision and Pattern Recognition/Proceedings · doi:10.1109/cvpr.2018.00071 · Cited by 465 · cited 1× · see citing works
“[15] developed a novel interactive manner that required user annotations on a tight target object.”
BackgroundActive Object Localization with Deep Reinforcement Learning
Caicedo, J. C., & Lazebnik, S. (2015) · IEEE/CVF International Conference on Computer Vision (ICCV) · doi:10.1109/iccv.2015.286 · Cited by 454 · cited 1× · see citing works
“In recent years, DRL has also found applications in the field of computer vision [27], robotics [28], wireless transmission [29], and other complex problems [30].”
BackgroundFeng, K., Wang, Q., Li, X., & Wen, C.-K. (2020) · IEEE Wireless Communications Letters · doi:10.1109/lwc.2020.2969167 · Cited by 357 · cited 1× · see citing works
“In recent years, DRL has also found applications in the field of computer vision [27], robotics [28], wireless transmission [29], and other complex problems [30].”
BackgroundGeodesic Matting: A Framework for Fast Interactive Image and Video Segmentation and Matting
Xue, B., & Sapiro, G. (2008) · International Journal of Computer Vision · doi:10.1007/s11263-008-0191-z · Cited by 300 · cited 1× · see citing works
“Graph cut [4] >20 >20 Geodesic matting [8] >20 >20 Random walker [7] 16.”
BackgroundAutonomous navigation of stratospheric balloons using reinforcement learning
Bellemare, M. G., Candido, S., Castro, P. S., Gong, J., Machado, M. C., Moitra, S., Ponda, S. S., & Wang, Z. (2020) · Nature · doi:10.1038/s41586-020-2939-8 · Cited by 295 · cited 1× · see citing works
“In recent years, DRL has also found applications in the field of computer vision [27], robotics [28], wireless transmission [29], and other complex problems [30].”
BackgroundF-BRS: Rethinking Backpropagating Refinement for Interactive Segmentation
Sofiiuk, K., Petrov, I. A., Barinova, O., & Konushin, A. (2020) · IEEE Computer Society Conference on Computer Vision and Pattern Recognition/Proceedings - IEEE Computer Society Conference on Computer Vision and Pattern Recognition/Proceedings · doi:10.1109/cvpr42600.2020.00865 · Cited by 239 · cited 1× · see citing works
“BRS [13] and f-BRS [14] both applied a backpropagating refinement framework for optimization in this area.”
MethodInteractive Image Segmentation via Backpropagating Refinement Scheme
Jang, W.-D., & Kim, C.-S. (2019) · 2019 IEEE/CVF Conference on Computer Vision and Pattern Recognition (CVPR) · doi:10.1109/cvpr.2019.00544 · Cited by 234 · cited 2× · see citing works
“Sofiiuk, K.; Petrov, I.; Barinova, O.; Konushin, A. F-BRS: Rethinking Backpropagating Refinement for Interactive Segmenta- tion.”
MethodInteractive Image Segmentation with Latent Diversity
Li, Z., Chen, Q., & Koltun, V. (2018) · IEEE Computer Society Conference on Computer Vision and Pattern Recognition/Proceedings - IEEE Computer Society Conference on Computer Vision and Pattern Recognition/Proceedings · doi:10.1109/cvpr.2018.00067 · Cited by 218 · cited 1× · see citing works
“[11] generated multiple hypothesis segmentations and thus refined the network predictions.”
BackgroundInteractive Image Segmentation With First Click Attention
Zheng, L. L., Zhang, Z., Chen, L.-Z., et al. (2020) · IEEE Computer Society Conference on Computer Vision and Pattern Recognition/Proceedings - IEEE Computer Society Conference on Computer Vision and Pattern Recognition/Proceedings · doi:10.1109/cvpr42600.2020.01335 · Cited by 194 · cited 2× · see citing works
“To encourage the agent to move to the center of the target object, we additionally consider the Centrality Degree (CD) [3] of the inside point to assist the IoU reward.”
BackgroundMethodBlind Bipedal Stair Traversal via Sim-to-Real Reinforcement Learning
Siekmann, J., Green, K., Warila, J., Fern, A., & Hurst, J. (2021) · Robotics: Science and Systems XVII · doi:10.15607/rss.2021.xvii.061 · Cited by 193 · cited 1× · see citing works
“In recent years, DRL has also found applications in the field of computer vision [27], robotics [28], wireless transmission [29], and other complex problems [30].”
BackgroundGeodesic graph cut for interactive image segmentation
Price, B. L., Morse, B. S., & Cohen, S. D. (2010) · IEEE Computer Society Conference on Computer Vision and Pattern Recognition/Proceedings - IEEE Computer Society Conference on Computer Vision and Pattern Recognition/Proceedings · doi:10.1109/cvpr.2010.5540079 · Cited by 186 · cited 1× · see citing works
“[6] improve the graph cut method by applying geodesic distances for energy minimization.”
MethodRegional Interactive Image Segmentation Networks
Liew, J. H., Wei, Y., Xiong, W., et al. (2017) · IEEE/CVF International Conference on Computer Vision (ICCV) · doi:10.1109/iccv.2017.297 · Cited by 162 · cited 1× · see citing works
“[10] utilized local information surrounding the user annotations to get a precise segmentation mask.”
MethodInteractive Object Segmentation With Inside-Outside Guidance
Zhang, S., Liew, J. H., Wei, Y., Wei, S., & Zhao, Y. (2020) · 2020 IEEE/CVF Conference on Computer Vision and Pattern Recognition (CVPR) · doi:10.1109/cvpr42600.2020.01225 · Cited by 142 · cited 7× · see citing works
“(a) IOG [16] segmentation example with different inside points.”
BackgroundMethodInfluentialIteratively Trained Interactive SegmentationPreprint
Mahadevan, S., Voigtlaender, P., & Leibe, B. (2018) · arXiv (Cornell University) · doi:10.48550/arxiv.1805.04398 · Cited by 106 · see citing works
Intelligent Visual Media Processing: When Graphics Meets Vision
Cheng, M., Hou, Q., Zhang, S., et al. (2017) · Journal of Computer Science and Technology · doi:10.1007/s11390-017-1681-7 · Cited by 87 · see citing works
Lee, K. M., Myeong, H., & Song, G. (2018) · IEEE Computer Society Conference on Computer Vision and Pattern Recognition/Proceedings - IEEE Computer Society Conference on Computer Vision and Pattern Recognition/Proceedings · doi:10.1109/cvpr.2018.00189 · Cited by 74 · cited 1× · see citing works
“Our approach is inspired by [17], which also proposed a Deep Reinforcement Learning framework for interactive segmentation task.”
MethodInfluential
Flagged first, then by citations
Research works printed but not linked: 1
- Ning, X., Price, B., Cohen, S., Yang, J., and Huang, T. (2016, January 27–30). Deep Interactive Object Selection. Proceedings of the IEEE Conference on Computer Vision and Pattern Recognition (CVPR), Las Vegas, NV, USA.
Cited by
Sorted by citations
Application of deep reinforcement learning in various image processing tasks: a survey
Tadesse, D. M., Kebede, S. R., Debelee, T. G., & Waldamichael, F. G. (2024) · Evolving Systems · doi:10.1007/s12530-024-09632-2 · Cited by 8 · see citing works
“Li et al. (2021) proposed a new DRL algorithm, IPL-Net, to enhance the Inside-Outside Guidance (IOG) technique for interactive image segmentation, inferring the inside point’s location using an MDP and D3QN.”
Reinforcement Learning Approach to Instance Segmentation Using Double DQN
Denknalbant, A., Ahangari, M., Kaya, B., Saidburkhan, A., & Arıcan, E. (2025) · Innovations in Intelligent Systems and Applications Conference (ASYU) · doi:10.1109/asyu67174.2025.11208352
“Interactive object segmentation has also been aided with reinforcement learning through techniques that allow for inside point localization and segmentation policies to be optimized with complex RL techniques [19].”
- Authors
- Li, G., Zhang, G., & Qin, C.
- Affiliations
- Central China Normal University (CN)
- Guizhou Normal University (CN)
- Corresponding author
- Qin, Chanchan
- Venue
- Sensors
- Publisher
- MDPI AG
- Published
- 2021-09-11
- Volume
- 21
- Issue
- 18
- Pages
- 6100
- ISSN
- 1424-8220 (ISSN-L)
- PMC
- PMC8472885
- OpenAlex
- W3199678105
- Semantic Scholar
- ddd9d6fdbd4d8824dfdeedacbfdcad22181924e8
- Cited by
- 2
- References
- 29
- Citations by year
- 2025: 1 · 2024: 1
- FWCI
- 0.09
- Type
- journal article
- Language
- en
- Open access
- gold
- doi.org
- Licence
- Locations
- Sensors (publishedVersion, cc-by)
- PubMed (publishedVersion)
- Europe PMC (PubMed Central) (submittedVersion, other-oa)
- PubMed Central (submittedVersion, cc-by)
- DOAJ (DOAJ: Directory of Open Access Journals) (submittedVersion, cc-by-sa)
- Funders
- Natural Science Foundation of Hubei Province (2017CFB591)
- Natural Science Research Foundation of Education Department of Guizhou Province ([2021]305)
- Doctoral Scientific Research Foundation of Guizhou Normal University (2014)
- Topics
- Physical Sciences › Computer Science › Computer Vision and Pattern Recognition › Medical Image Segmentation Techniques
- Physical Sciences › Computer Science › Computer Vision and Pattern Recognition › Advanced Neural Network Applications
- Physical Sciences › Computer Science › Computer Vision and Pattern Recognition › Visual Attention and Saliency Detection
- Keywords
- interactive segmentation, deep reinforcement learning, Markov decision process, dueling double deep Q-network, user-guided segmentation, PASCAL dataset
- MeSH terms
- Algorithms, Image Processing, Computer-Assisted
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