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Cited by 331

The DOI matches its Crossref record; 65 of the 65 references it cites were found in a registry or an index.

International Handbook of the Learning Sciences

Open access
·2018·Routledge eBooks

Abstract

Technologies that enable active learning, and more specifically inquiry or experiential learning, are quickly entering the educational world. These technologies concern simulations or online labs, games, and modelling tools (with which students create runnable models themselves) at different levels of interactivity or realism (also including virtual reality). These technologies are not always effective per se, but to reach sizable learning effects often need to be combined with other instructional approaches, such as direct instruction, and, additionally, they should be embedded in instructional support in the form of, for example, assignments, scaffolds, and prompts. Modern authoring platforms allow teachers to adapt these forms of support to their specific classroom, but future developments recognize individual differences between students and aim towards real-time adaptation of the support to individual student characteristics or learning trajectories.

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Crossref · 10.4324/9781315617572

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Metadata

Venue
Routledge eBooks
Publisher
Routledge
Published
2018-04-19
OpenAlex
W2907739488
Cited by
331
References
65
FWCI
33.13
Type
book
Language
en
Open access
green

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CoChat. (2026). Citation check: International Handbook of the Learning Sciences. https://app.cochat.ai/papers/10.4324/9781315617572
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International Handbook of the Learning Sciences. (2018). Routledge eBooks. https://doi.org/10.4324/9781315617572

Data sources

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Contains information from the Semantic Scholar Academic Graph Datasets, made available under the ODC Attribution License (ODC-BY 1.0).

Semantic Scholar’s data is described in: Kinney, R., et al. (2023). The Semantic Scholar Open Data Platform. arXiv:2301.10140.