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Media Entertainment: The Psychology of Its Appeal
Abstract
This collection represents a systematic exploration of media entertainment from an academic perspective. Editors Zillmann and Vorderer have assembled scholars from psychology, sociology, and communication to provide a broad examination of the primary function of media entertainment--the attainment of gratification. Chapters included here address vital aspects of media entertainment and summarize pertinent findings, providing an overview of what is presently known about the appeal and function of the essential forms of media entertainment, and offering some degree of integration. Written in a clear, non-technical style, this volume provides a lively and entertaining study of media entertainment for academic study and coursework.
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Citations
Cited by
The Differential Susceptibility to Media Effects Model
Valkenburg, P. M., & Peter, J. (2013) · Journal of Communication · doi:10.1111/jcom.12024 · Cited by 1,340
Defining media enjoyment as the satisfaction of intrinsic needs.
Tamborini, R., Bowman, N. D., Eden, A., Grizzard, M., & Organ, A. (2010) · Journal of Communication · doi:10.1111/j.1460-2466.2010.01513.x · Cited by 611
Media use and ADHD-related behaviors in children and adolescents: A meta-analysis
Nikkelen, S. W. C., Valkenburg, P. M., Huizinga, M., & Bushman, B. J. (2014) · Developmental Psychology · doi:10.1037/a0037318 · Cited by 339
Conceptualizing media enjoyment as attitude: implications for mass media effects research.
Nabi, R. L., & Krcmar, M. (2004) · Communication Theory · doi:10.1111/j.1468-2885.2004.tb00316.x · Cited by 327
It's Okay to Shoot a Character: Moral Disengagement in Violent Video Games
Hartmann, T., & Vorderer, P. (2010) · Journal of Communication · doi:10.1111/j.1460-2466.2009.01459.x · Cited by 251
Self-citationMedia enjoyment as need satisfaction: the contribution of hedonic and nonhedonic needs
Tamborini, R., Grizzard, M., David Bowman, N., Reinecke, L., Lewis, R. J., & Eden, A. (2011) · Journal of Communication · doi:10.1111/j.1460-2466.2011.01593.x · Cited by 229
Raney, A. A., Arpan, L. M., Pashupati, K., & Brill, D. A. (2003) · Journal of Interactive Marketing · doi:10.1002/dir.10064 · Cited by 205
Media for Coping During COVID-19 Social Distancing: Stress, Anxiety, and Psychological Well-Being
Eden, A. L., Johnson, B. K., Reinecke, L., & Grady, S. M. (2020) · Frontiers in Psychology · doi:10.3389/fpsyg.2020.577639 · Cited by 204
Reinecke, L., Vorderer, P., & Knop, K. (2014) · Journal of Communication · doi:10.1111/jcom.12099 · Cited by 176
Digital Game Involvement: A Conceptual Model
Calleja, G. (2007) · Games and Culture · doi:10.1177/1555412007306206 · Cited by 129
How players manage moral concerns to make video game violence enjoyable
Klimmt, C., Schmid, H., Nosper, A., Hartmann, T., & Vorderer, P. (2006) · comm · doi:10.1515/commun.2006.020 · Cited by 102
Self-citationRace and Genre in the Use of Sexual Objectification in Female Artists' Music Videos
Frisby, C. M., & Aubrey, J. S. (2012) · Howard Journal of Communications · doi:10.1080/10646175.2012.641880 · Cited by 88
Coping or Escaping?: Effects of Life Dissatisfaction on Selective Exposure
Knobloch-Westerwick, S., Hastall, M. R., & Rossmann, M. (2009) · Communication Research · doi:10.1177/0093650208330252 · Cited by 61
Walsh, J., Vaida, N., Coman, A., & Fiske, S. T. (2022) · Psychological Science in the Public Interest · doi:10.1177/15291006231161337 · Cited by 26
“This increases the audience’s investment in the plot—people fear negative outcomes and hope for positive outcomes for liked characters and experience the converse for disliked characters (Zillmann & Vorderer, 2000).”
BackgroundNegative Partisanship in Latin America
Haime, A., & Cantú, F. (2022) · Latin American Politics and Society · doi:10.1017/lap.2021.54 · Cited by 25
Metadata
- Venue
- Routledge eBooks
- Publisher
- Routledge
- Published
- 2000-05-01
- OpenAlex
- W651717565
- Cited by
- 381
- References
- 0
- FWCI
- 66.30
- Type
- book
- Language
- en
- Open access
- closed
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