Cited by 24Educational Games and GamificationTeaching and Learning ProgrammingProblem and Project Based Learning

Evaluation of Problem Based Gamification Learning (PBGL) Model on Critical Thinking Ability with Artificial Intelligence Approach Integrated with ChatGPT API: An Experimental Study

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Naatonis, Remerta Noni, Rusijono, Rusijono, Jannah, Miftakhul, Malahina, Edwin Ariesto Umbu·2024·Qubahan Academic Journal

Abstract

The purpose of this research is to evaluate the effectiveness of Problem Based Gamification Learning (PBGL) model integrated with Artificial Intelligence (AI) through ChatGPT API in improving participants' critical thinking skills. The study used an experimental design with two groups, namely control and experimental, each consisting of 120 students (240 in total) from two countries (Timor Leste and Indonesia) studying basic Python programming. The main issues were complex system integration with ChatGPT API, technical challenges in AI implementation for automated feedback, and maintaining test consistency and fairness. Results showed the experimental group had a significant improvement in critical thinking skills, with an average score improvement of 23.57 points compared to 9.04 points in the control group, showing a mean difference of 14.53 points. Content Validity Ratio (CVR) testing showed good content validity with CVR values > 0.75 for all items. Construct Validity (CV) testing confirmed the instrument measured the desired construct with significant correlation coefficients. Test-retest Reliability testing showed excellent reliability with a Pearson correlation coefficient of 0.960. The findings confirm that the integration of AI in gamified learning can provide automatic feedback and additional relevant information, improving critical thinking and motivation of participants. The contribution of the research is the development and testing of an AI-supported PBGL model, which can serve as a reference in digital learning curriculum design and improve critical thinking skills. Practical implications show that the integration of AI in learning enriches the material and provides flexibility to participants and teachers. Overcoming the technical challenges and adaptability of AI models will be key to increasing the effectiveness of PBGL in various educational contexts in the future. This research provides new insights in the development of more effective and adaptive learning methods in the digital era.

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Crossref · 10.48161/qaj.v4n3a919

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  • AI tools supplied exemplar feedback, evaluation criteria, alternative solutions, brainstorming prompts, or code suggestions that students were required to analyze, critique, or revise.

    “In these interventions, AI tools supplied exemplar feedback, evaluation criteria, alternative solutions, brainstorming prompts, or code suggestions that students were required to analyze, critique, or revise [13,50,71,93].”

    From A Systematic Literature Review on the Pedagogical Implications and Impact of GenAI on Students' Critical Thinking (2026) · cites this paper as [50]

    The Research Design and Participant Criteria section says ChatGPT provided explanations, correction suggestions, additional insights, and programming code examples that students could use to improve their understanding or correct answers. It does not say students were required to analyze, critique, or revise the AI output; it describes their use of it as optional. The paper also does not establish the full list of output types in the claim. (LLM, conf=0.86)

    Experimental — accuracy not yet measured
  • A few studies developed custom GPT-based systems.

    “Other tools such as Gemini, Ernie Bot, and multi-tool workflows were less common [61,70], and a few studies developed custom GPT-based systems ( [50,59,84,89,90]).”
  • In project-based contexts, GenAI was embedded across multiple stages of project development, including idea generation, planning, analysis, and drafting.

    “In project-based contexts, GenAI was embedded across multiple stages of project development, including idea generation, planning, analysis, and drafting [50,59].”

    From A Systematic Literature Review on the Pedagogical Implications and Impact of GenAI on Students' Critical Thinking (2026) · cites this paper as [50]

    The Research Design and Participant Criteria section describes ChatGPT providing explanations, answer corrections, and programming-code examples in a problem-based learning system. The Gamification Model Architecture section describes students answering leveled questions and receiving feedback. Our copy does not describe project-based work or GenAI use across idea generation, planning, analysis, and drafting; searches for those stages and project development found no supporting passage. Page numbers were not available in the indexed passages. (LLM, conf=0.76)

    Experimental — accuracy not yet measured

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Research works printed but not linked: 9

  1. Elbanna, S., & Armstrong, L. (2024). Exploring the integration of ChatGPT in education: Adapting for the future. Management & Sustainability: An Arab Review, 3(1), 16-29.
  2. Shafieieh, M., Ozturen, A., Rezapouraghdam, H., & Karatepe, O. M. (2024). Does critical thinking mediate the relationship between sustainability knowledge and tourism students' ability to make sustainable decisions? Sustainability, 16(13), 5655-5671. 518 VOLUME 4, No 3, 2024
  3. Fajari, L. E. W., Sarwanto, & Chumdari. (2020). Improving elementary school's critical thinking skills through three different PBL-assisted learning media viewed from learning styles. Journal of E-Learning and Knowledge Society, 16(1), 55-64.
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Authors
Naatonis, R. N., Rusijono, R., Jannah, M., & Malahina, E. A. U.
Affiliations
  • Universitas Negeri Surabaya (ID)
  • Universitas Uyelindo (ID)
Venue
Qubahan Academic Journal
Publisher
Qubahan
Published
2024-09-10
Volume
4
Issue
3
Pages
485-520
ISSN
2709-8206 (ISSN-L)
OpenAlex
W4402412763
Cited by
24
References
89
Citations by year
2026: 14 · 2025: 9 · 2024: 1
FWCI
18.87
Type
journal article
Language
en
Open access
Locations
  • Qubahan Academic Journal (publishedVersion, cc-by-nc-nd)
  • DOAJ (DOAJ: Directory of Open Access Journals) (submittedVersion)
Funders
Lembaga Pengelola Dana Pendidikan
Topics
  • Social Sciences › Psychology › Developmental and Educational Psychology › Educational Games and Gamification
  • Physical Sciences › Computer Science › Computer Science Applications › Teaching and Learning Programming
  • Social Sciences › Education › Problem and Project Based Learning
Keywords
critical thinking skills, ChatGPT API, artificial intelligence in education, automated feedback, Python programming education, AI-assisted learning, student motivation

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