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Cited by 320

The DOI matches its Crossref record; 2 of the 2 references it cites were found in a registry or an index.

Educational Gaming for Pharmacy Students – Design and Evaluation of a Diabetes-themed Escape Room

Open access
Eukel, Heidi N., Frenzel, Jeanne E., Cernusca, Dan·2017·American Journal of Pharmaceutical Education

Abstract

Objective. To design an educational game that will increase third-year professional pharmacy students’ knowledge of diabetes mellitus disease management and to evaluate their perceived value of the game. Methods. Faculty members created an innovative educational game, the diabetes escape room. An authentic escape room gaming environment was established through the use of a locked room, an escape time limit, and game rules within which student teams completed complex puzzles focused on diabetes disease management. To evaluate the impact, students completed a pre-test and post-test to measure the knowledge they’ve gained and a perception survey to identify moderating factors that could help instructors improve the game’s effectiveness and utility. Results. Students showed statistically significant increases in knowledge after completion of the game. A one-sample t-test indicated that students’ mean perception was statistically significantly higher than the mean value of the evaluation scale. This statically significant result proved that this gaming act offers a potential instructional benefit beyond its novelty. Conclusion. The diabetes escape room proved to be a valuable educational game that increased students’ knowledge of diabetes mellitus disease management and showed a positive perceived overall value by student participants.

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Crossref · 10.5688/ajpe8176265

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Metadata

Authors
Eukel, H. N., Frenzel, J. E., & Cernusca, D.
Venue
American Journal of Pharmaceutical Education
Publisher
Elsevier BV
Published
2017-09
Volume
81
Issue
7
Pages
6265
ISSN
0002-9459 (ISSN-L)
OpenAlex
W2753069971
Cited by
320
References
2
FWCI
47.19
Type
journal article
Language
en
Open access
gold

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CoChat. (2026). Citation check: Educational Gaming for Pharmacy Students – Design and Evaluation of a Diabetes-themed Escape Room. https://app.cochat.ai/papers/10.5688/ajpe8176265
The paper
Eukel, H. N., Frenzel, J. E., & Cernusca, D. (2017). Educational Gaming for Pharmacy Students – Design and Evaluation of a Diabetes-themed Escape Room. American Journal of Pharmaceutical Education. https://doi.org/10.5688/ajpe8176265

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Bibliographic data: Semantic Scholar, OpenAlex, Crossref.

Contains information from the Semantic Scholar Academic Graph Datasets, made available under the ODC Attribution License (ODC-BY 1.0).

Semantic Scholar’s data is described in: Kinney, R., et al. (2023). The Semantic Scholar Open Data Platform. arXiv:2301.10140.