The DOI matches its Crossref record; 8 of the 8 references it cites were found in a registry or an index.
Affordances and Limitations of Immersive Participatory Augmented Reality Simulations for Teaching and Learning
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Citations
Cites
Situated Cognition and the Culture of Learning
Brown, J. S., Collins, A., & Duguid, P. (1989) · Educational Researcher · doi:10.3102/0013189x018001032 · Cited by 13,645 · cited 1×
“Central to the situated learning theory perspective is belief that learning is embedded within, determined by, and inseparable from a particular physical and cultural setting (Brown et al. 1989; Chaiklin and Lave 1993).”
BackgroundHutchins, E. (1995) · doi:10.7551/mitpress/1881.001.0001 · Cited by 10,801 · cited 2×
“Research on how people learn suggests that learning and cognition are complex social phenomena distributed across mind, activity, space, and time (Chaiklin and Lave 1993; Hutchins 1995; Wenger 1998).”
BackgroundWhat Video Games Have to Teach Us about Learning and Literacy
(2004) · Education + Training · doi:10.1108/et.2004.00446dae.002 · Cited by 6,674
What video games have to teach us about learning and literacy
Gee, J. P. (2003) · Computers in Entertainment · doi:10.1145/950566.950595 · Cited by 5,735
Reconsidering Research on Learning from Media
Clark, R. E. (1983) · Review of Educational Research · doi:10.3102/00346543053004445 · Cited by 2,715
SOCIAL CONSTRUCTIVIST PERSPECTIVES ON TEACHING AND LEARNING
Palincsar, A. S. (1998) · Annual Review of Psychology · doi:10.1146/annurev.psych.49.1.345 · Cited by 1,565
Klopfer, E., & Squire, K. (2008) · Educational Technology Research and Development · doi:10.1007/s11423-007-9037-6 · Cited by 989
Sawada, D., Piburn, M. D., Judson, E., Turley, J., Falconer, K., Benford, R., & Bloom, I. (2002) · School Science and Mathematics · doi:10.1111/j.1949-8594.2002.tb17883.x · Cited by 564
Cited by
Current status, opportunities and challenges of augmented reality in education
Wu, H.-K., Lee, S. W.-Y., Chang, H.-Y., & Liang, J.-C. (2013) · Computers & Education · doi:10.1016/j.compedu.2012.10.024 · Cited by 2,674
Akçayır, M., & Akçayır, G. (2017) · Educational Research Review · doi:10.1016/j.edurev.2016.11.002 · Cited by 2,463
Immersive Interfaces for Engagement and Learning
Dede, C. (2009) · Science · doi:10.1126/science.1167311 · Cited by 1,707
Self-citationImpact of an augmented reality system on students' motivation for a visual art course
Di Serio, Á., Ibáñez, M. B., & Kloos, C. D. (2013) · Computers & Education · doi:10.1016/j.compedu.2012.03.002 · Cited by 1,210
Augmented reality for STEM learning: A systematic review
Ibáñez, M.-B., & Delgado-Kloos, C. (2018) · Computers & Education · doi:10.1016/j.compedu.2018.05.002 · Cited by 1,036
Metadata
- Authors
- Dunleavy, M., Dede, C., & Mitchell, R.
- Venue
- Journal of Science Education and Technology
- Published
- 2008-09-03
- Volume
- 18
- Issue
- 1
- Pages
- 7-22
- ISSN
- 1059-0145 (ISSN-L)
- 1573-1839
- OpenAlex
- W2052377591
- Cited by
- 1,458
- References
- 8
- FWCI
- 16.23
- Type
- journal article
- Language
- en
- Open access
- closed
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- Dunleavy, M., Dede, C., & Mitchell, R. (2009). Affordances and Limitations of Immersive Participatory Augmented Reality Simulations for Teaching and Learning. Journal of Science Education and Technology. https://doi.org/10.1007/s10956-008-9119-1
Data sources
Bibliographic data: Semantic Scholar, OpenAlex, Crossref.
Contains information from the Semantic Scholar Academic Graph Datasets, made available under the ODC Attribution License (ODC-BY 1.0).
Semantic Scholar’s data is described in: Kinney, R., et al. (2023). The Semantic Scholar Open Data Platform. arXiv:2301.10140.