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Cited by 286

The DOI matches its Crossref record; 53 of the 53 references it cites were found in a registry or an index.

Exposure to violent video games increases automatic aggressiveness

Uhlmann, Eric, Swanson, Jane·2004·Journal of Adolescence

Abstract

The effects of exposure to violent video games on automatic associations with the self were investigated in a sample of 121 students. Playing the violent video game Doom led participants to associate themselves with aggressive traits and actions on the Implicit Association Test. In addition, self‐reported prior exposure to violent video games predicted automatic aggressive self‐concept, above and beyond self‐reported aggression. Results suggest that playing violent video games can lead to the automatic learning of aggressive self‐views.

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Crossref · 10.1016/j.adolescence.2003.10.004

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Metadata

Authors
Uhlmann, E., & Swanson, J.
Venue
Journal of Adolescence
Publisher
Wiley
Published
2003-12-09
Volume
27
Issue
1
Pages
41-52
ISSN
  • 0140-1971 (ISSN-L)
  • 1095-9254
OpenAlex
W2088279786
Cited by
286
References
53
FWCI
10.84
Type
journal article
Language
en
Open access
closed

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CoChat. (2026). Citation check: Exposure to violent video games increases automatic aggressiveness. https://app.cochat.ai/papers/10.1016/j.adolescence.2003.10.004
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Uhlmann, E., & Swanson, J. (2004). Exposure to violent video games increases automatic aggressiveness. Journal of Adolescence. https://doi.org/10.1016/j.adolescence.2003.10.004

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Bibliographic data: Semantic Scholar, OpenAlex, Crossref.

Contains information from the Semantic Scholar Academic Graph Datasets, made available under the ODC Attribution License (ODC-BY 1.0).

Semantic Scholar’s data is described in: Kinney, R., et al. (2023). The Semantic Scholar Open Data Platform. arXiv:2301.10140.