Cited by 354Virtual Reality Applications and ImpactsAugmented Reality ApplicationsEducation and Learning Interventions

The DOI matches its Crossref record; 151 of the 152 references it cites were found in a registry or an index.

The potential of immersive virtual reality to enhance learning: A meta-analysis

Open access
Coban, Murat, Bolat, Yusuf Islam, Goksu, Idris·2022·Educational Research Review

Overview

Integrity signals

Registry

Crossref · 10.1016/j.edurev.2022.100452

Cites

151 of 151 references verified0 citation errors · 0 not checkable

Statistics

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Verification

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Citations

Cites

Show all 152 references

Research works printed but not linked: 6

  1. Araiza-Alba, 2021, Vol. 164
  2. Bolat, 2020, Does using technology affect students’ academic achievement in Turkey? A meta-analysis, Educational Technology Theory and Practice, 10, 138
  3. Hassenfeldt, 2020, Exploring the learning efficacy of Digital Forensics concepts and Bagging & Tagging of digital devices in immersive virtual reality, Forensic Science International: Digital Investigation, 33
  4. Meyer, 2019, Vol. 140
  5. Sherman, 2019, Chapter 1 - introduction to virtual reality, 4
  6. Tilhou, 2020, 3D virtual reality in K-12 education: A thematic systematic review, 169

Cited by

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Items 301–316 of 316

Metadata

Authors
Coban, M., Bolat, Y. I., & Goksu, I.
Venue
Educational Research Review
Publisher
Elsevier BV
Published
2022-06
Volume
36
Pages
100452
ISSN
1747-938X (ISSN-L)
OpenAlex
W4220735007
Cited by
354
References
152
Citations by year
2026: 123 · 2025: 99 · 2024: 67 · 2023: 52 · 2022: 13
FWCI
5.39
Type
journal article
Language
en
Open access
Locations
  • Educational Research Review (publishedVersion)
  • Ağrı İbrahim Çeçen University Institutional Repository (submittedVersion, cc-by-nc-nd)
Topics
  • Physical Sciences › Computer Science › Human-Computer Interaction › Virtual Reality Applications and Impacts
  • Physical Sciences › Computer Science › Computer Vision and Pattern Recognition › Augmented Reality Applications
  • Social Sciences › Education › Education and Learning Interventions
Keywords
immersive virtual reality, learning outcomes, educational technology, effect size, K-12 education, higher education, head-mounted displays

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