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The DOI matches its Crossref record; 52 of the 52 references it cites were found in a registry or an index.

Exploring the relationship between presence and enjoyment in a virtual museum

Open access
Sylaiou, Stella, Mania, Katerina, Karoulis, Athanasis, White, Martin·2010·International Journal of Human-Computer Studies

Abstract

The Augmented Representation of Cultural Objects (ARCO) system, developed as a part of an EU ICT project, provides museum curators with software and interface tools to develop web-based virtual museum exhibitions by integrating augmented reality (AR) and 3D computer graphics. ARCO technologies could also be deployed in order to implement educational kiosks placed in real-world museums. The main purpose of the system is to offer an entertaining, informative and enjoyable experience to virtual museum visitors. This paper presents a formal usability study that has been undertaken in order to explore participants' perceived 'sense of being there' and enjoyment while exposed to a virtual museum exhibition in relation to real-world visits. The virtual museum implemented was based on an existing gallery in the Victoria and Albert Museum, London, UK. It is of interest to determine whether a high level of presence results in enhanced enjoyment. After exposure to the system, participants completed standardized presence questionnaires related to the perceived realism of cultural artifacts referred to as AR objects' presence, as well as to participants' generic perceived presence in the virtual museum referred to as VR presence. The studies conducted indicate that previous experience with ICTs (Information and Communication Technologies) did not correlate with perceived AR objects' presence or VR presence while exposed to a virtual heritage environment. Enjoyment and both AR objects' presence and VR presence were found to be positively correlated. Therefore, a high level of perceived presence could be closely associated with satisfaction and gratification which contribute towards an appealing experience while interacting with a museum simulation system.

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Metadata

Authors
Sylaiou, S., Mania, K., Karoulis, A., & White, M.
Venue
International Journal of Human-Computer Studies
Publisher
Elsevier BV
Published
2010-05
Volume
68
Issue
5
Pages
243-253
ISSN
1071-5819 (ISSN-L)
OpenAlex
W2002089972
Cited by
347
References
52
FWCI
11.58
Type
journal article
Language
en
Open access
green

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CoChat. (2026). Citation check: Exploring the relationship between presence and enjoyment in a virtual museum. https://app.cochat.ai/papers/10.1016/j.ijhcs.2009.11.002
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Sylaiou, S., Mania, K., Karoulis, A., & White, M. (2010). Exploring the relationship between presence and enjoyment in a virtual museum. International Journal of Human-Computer Studies. https://doi.org/10.1016/j.ijhcs.2009.11.002

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Contains information from the Semantic Scholar Academic Graph Datasets, made available under the ODC Attribution License (ODC-BY 1.0).

Semantic Scholar’s data is described in: Kinney, R., et al. (2023). The Semantic Scholar Open Data Platform. arXiv:2301.10140.