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Creatability, achievability, and immersibility: New game design elements that increase online game usage

Teng, Ching-I, Huang, Tzu-Ling, Huang, Guan-Ling, Wu, Chieh-Ni, Cheng, T.C.E., Liao, Gen-Yih·2024·International Journal of Information Management

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Metadata

Authors
Teng, C.-I., Huang, T.-L., Huang, G.-L., Wu, C.-N., Cheng, T. C. E., & Liao, G.-Y.
Venue
International Journal of Information Management
Publisher
Elsevier BV
Published
2024-04
Volume
75
Pages
102732
ISSN
0268-4012
Cited by
31
References
10
Language
en
Licence
Funders
  • Taiwan Ministry of Science and Technology
  • Ministry of Science and Technology of the People's Republic of China
  • Hong Kong Polytechnic University
  • Ministry of Science and Technology, Taiwan (111-2410-H-182-011-MY3)

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Teng, C.-I., Huang, T.-L., Huang, G.-L., Wu, C.-N., Cheng, T. C. E., & Liao, G.-Y. (2024). Creatability, achievability, and immersibility: New game design elements that increase online game usage. International Journal of Information Management. https://doi.org/10.1016/j.ijinfomgt.2023.102732

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