The DOI matches its Crossref record; 7 of the 7 references it cites were found in a registry or an index.
Learning technology and usability: a framework for understanding courseware
Abstract
This paper argues that the usability of educational software cannot be measured in the same terms as other work contexts. This is because learning is a by-product of understanding rather than an activity which can be supported directly. Although it is best achieved through the performance of meaningful tasks, these tasks need to be designed to support different kinds of learning. We approach the problem through an attempt to derive a framework for understanding courseware. Conceptual learning is characterized as a cycle, involving the three stages which we term conceptualization, construction and dialogue. These are mapped onto primary, secondary and tertiary courseware. Each kind of courseware is discussed in terms of efficiency, effectiveness and usability.
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Cites
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Acquisition of cognitive skill
Anderson, J. R. (1982) · Psychological Review · doi:10.1037/0033-295x.89.4.369 · Cited by 3,663
The Usability Engineering Lifecycle
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The Good, the Bad, and the Ugly: The Many Faces of Constructivism
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Carbonell, J. (1970) · IEEE Transactions on Man Machine Systems · doi:10.1109/tmms.1970.299942 · Cited by 955 · cited 2×
“Although over a quarter of a century has passed since SCHOLAR (Carbonell, 1970) demonstrated that it was possible to simulate a tutorial dialogue through machine representation of domain knowledge, it is still not possible to construct dialogue-providing tutors for subject-matter where discussion and reflection are im…”
BackgroundAccretion, Tuning and Restructuring: Three Modes of Learning
Rumelhart, D. E., & Norman, D. A. (1976) · doi:10.21236/ada030406 · Cited by 609
Cited by
Virtual reality and learning: Where is the pedagogy?
Fowler, C. (2015) · British Journal of Educational Technology · doi:10.1111/bjet.12135 · Cited by 477
Self-citationVirtual Reality and Its Applications in Education: Survey
Kamińska, D., Sapiński, T., Wiak, S., Tikk, T., Haamer, R., Avots, E., Helmi, A., Ozcinar, C., & Anbarjafari, G. (2019) · Information · doi:10.3390/info10100318 · Cited by 459
Integrating cognitive load theory and concepts of human–computer interaction
Hollender, N., Hofmann, C., Deneke, M., & Schmitz, B. (2010) · Computers in Human Behavior · doi:10.1016/j.chb.2010.05.031 · Cited by 328
On the usability and likeability of virtual reality games for education: The case of VR-ENGAGE
Virvou, M., & Katsionis, G. (2008) · Computers & Education · doi:10.1016/j.compedu.2006.04.004 · Cited by 324
Lui, A. L. C., Not, C., & Wong, G. K. W. (2023) · Journal of Science Education and Technology · doi:10.1007/s10956-023-10035-2 · Cited by 44
Metadata
- Authors
- Mayes, J. T., & Fowler, C. J.
- Venue
- Interacting with Computers
- Publisher
- Oxford University Press (OUP)
- Published
- 1999-05
- Volume
- 11
- Issue
- 5
- Pages
- 485-497
- ISSN
- 0953-5438 (ISSN-L)
- OpenAlex
- W2092245942
- Cited by
- 240
- References
- 7
- FWCI
- 6.91
- Type
- journal article
- Language
- en
- Open access
- closed
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Bibliographic data: Semantic Scholar, OpenAlex, Crossref.
Contains information from the Semantic Scholar Academic Graph Datasets, made available under the ODC Attribution License (ODC-BY 1.0).
Semantic Scholar’s data is described in: Kinney, R., et al. (2023). The Semantic Scholar Open Data Platform. arXiv:2301.10140.