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Cited by 477

The DOI matches its Crossref record; 16 of the 16 references it cites were found in a registry or an index.

Virtual reality and learning: Where is the pedagogy?

Fowler, Chris·2015·British Journal of Educational Technology

Abstract

The aim of this paper was to build upon D algarno and L ee's model or framework of learning in three‐dimensional (3‐ D ) virtual learning environments ( VLEs ) and to extend their road map for further research in this area. The enhanced model shares the common goal with D algarno and L ee of identifying the learning benefits from using 3‐ D VLE s. The approach adopted here is to attempt a more pedagogical description using the concept of pedagogical immersion as derived from M ayes and F owler's framework for mapping stages of learning onto types of learning environment. The paper adopts a “design for learning” perspective and in doing so hopes the combined framework will prove useful to those designing learning activities in 3‐ D VLE s.

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Metadata

Authors
Fowler, C.
Venue
British Journal of Educational Technology
Publisher
Wiley
Published
2014-01-27
Volume
46
Issue
2
Pages
412-422
ISSN
  • 0007-1013 (ISSN-L)
  • 1467-8535
OpenAlex
W2107871446
Cited by
477
References
16
FWCI
23.16
Type
journal article
Language
en
Open access
closed

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CoChat. (2026). Citation check: Virtual reality and learning: Where is the pedagogy? https://app.cochat.ai/papers/10.1111/bjet.12135
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Fowler, C. (2015). Virtual reality and learning: Where is the pedagogy? British Journal of Educational Technology. https://doi.org/10.1111/bjet.12135

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Contains information from the Semantic Scholar Academic Graph Datasets, made available under the ODC Attribution License (ODC-BY 1.0).

Semantic Scholar’s data is described in: Kinney, R., et al. (2023). The Semantic Scholar Open Data Platform. arXiv:2301.10140.