The DOI matches its Crossref record; 16 of the 16 references it cites were found in a registry or an index.
Virtual reality and learning: Where is the pedagogy?
Abstract
The aim of this paper was to build upon D algarno and L ee's model or framework of learning in three‐dimensional (3‐ D ) virtual learning environments ( VLEs ) and to extend their road map for further research in this area. The enhanced model shares the common goal with D algarno and L ee of identifying the learning benefits from using 3‐ D VLE s. The approach adopted here is to attempt a more pedagogical description using the concept of pedagogical immersion as derived from M ayes and F owler's framework for mapping stages of learning onto types of learning environment. The paper adopts a “design for learning” perspective and in doing so hopes the combined framework will prove useful to those designing learning activities in 3‐ D VLE s.
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Cites
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What are the learning affordances of 3‐D virtual environments?
Dalgarno, B., & Lee, M. J. W. (2010) · British Journal of Educational Technology · doi:10.1111/j.1467-8535.2009.01038.x · Cited by 1,840
Educational virtual environments: A ten-year review of empirical research (1999–2009)
Mikropoulos, T. A., & Natsis, A. (2011) · Computers & Education · doi:10.1016/j.compedu.2010.10.020 · Cited by 1,122
How does desktop virtual reality enhance learning outcomes? A structural equation modeling approach
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Rethinking Pedagogy for a Digital Age
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A Model for Understanding How Virtual Reality Aids Complex Conceptual Learning
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Virtual Reality and Its Applications in Education: Survey
Kamińska, D., Sapiński, T., Wiak, S., Tikk, T., Haamer, R., Avots, E., Helmi, A., Ozcinar, C., & Anbarjafari, G. (2019) · Information · doi:10.3390/info10100318 · Cited by 459
Chien, S.-Y., Hwang, G.-J., & Jong, M. S.-Y. (2020) · Computers & Education · doi:10.1016/j.compedu.2019.103751 · Cited by 438
Signaling in virtual reality influences learning outcome and cognitive load
Albus, P., Vogt, A., & Seufert, T. (2021) · Computers & Education · doi:10.1016/j.compedu.2021.104154 · Cited by 319
A meta-analysis of virtual reality training programs for social skill development
Howard, M. C., & Gutworth, M. B. (2020) · Computers & Education · doi:10.1016/j.compedu.2019.103707 · Cited by 234
Contero, M., Olmos-Raya, E., Ferreira-Cavalcanti, J., Castellanos, M. C., Giglioli, I. A. C., & Alcañiz, M. (2018) · EURASIA Journal of Mathematics, Science and Technology Education · doi:10.29333/ejmste/85874 · Cited by 83
Metadata
- Authors
- Fowler, C.
- Venue
- British Journal of Educational Technology
- Publisher
- Wiley
- Published
- 2014-01-27
- Volume
- 46
- Issue
- 2
- Pages
- 412-422
- ISSN
- 0007-1013 (ISSN-L)
- 1467-8535
- OpenAlex
- W2107871446
- Cited by
- 477
- References
- 16
- FWCI
- 23.16
- Type
- journal article
- Language
- en
- Open access
- closed
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Data sources
Bibliographic data: Semantic Scholar, OpenAlex, Crossref.
Contains information from the Semantic Scholar Academic Graph Datasets, made available under the ODC Attribution License (ODC-BY 1.0).
Semantic Scholar’s data is described in: Kinney, R., et al. (2023). The Semantic Scholar Open Data Platform. arXiv:2301.10140.