Cited by 210Impact of Technology on AdolescentsGambling Behavior and TreatmentsSexuality, Behavior, and Technology

Specific cue reactivity on computer game-related cues in excessive gamers.

Thalemann, R., Wölfling, K., Grüsser, S. M.·2007·Behavioral Neuroscience

Abstract

It has been posited that excessive computer game playing behavior, referred to as computer game addiction, meets criteria that have been internationally established to define drug addiction. Nevertheless, there have been no psychophysiological investigations of the underlying mechanisms available to support the characterization of excessive computer gaming as behavioral addiction. To investigate whether excessive computer gaming parallels learning processes in development and maintenance (which are assumed to underlie drug addiction), the authors obtained a psychophysiological assessment of the (learned) emotional processing of computer game-relevant and -irrelevant cues. For this purpose, electroencephalographic recordings in excessive and casual computer game players were conducted. Significant between-group differences in event-related potentials evoked by computer game related-cues were found at parietal regions and point to an increased emotional processing of these cues in excessive pathological players compared with casual players. These results are in concordance with the suggestion that addiction is characterized and maintained through sensitization of the mesolimbic dopaminergic system along with incentive salience of specific addiction-associated cues.

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Crossref · 10.1037/0735-7044.121.3.614

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Authors
Thalemann, R., Wölfling, K., & Grüsser, S. M.
Affiliations
Charité – Universitätsmedizin Berlin (DE)
Venue
Behavioral Neuroscience
Published
2007-06
Volume
121
Issue
3
Pages
614-618
ISSN
  • 0735-7044 (ISSN-L)
  • 1939-0084
OpenAlex
W1968821868
Cited by
210
References
20
Citations by year
2026: 2 · 2025: 1 · 2024: 3 · 2023: 4 · 2022: 9 · 2021: 5 · 2020: 51 · 2019: 6 · 2018: 6 · 2017: 8 · 2016: 11 · 2015: 14 · 2014: 15 · 2013: 19 · 2012: 18
FWCI
28.13
Type
journal article
Language
en
Open access
closed
Locations
  • Behavioral Neuroscience (publishedVersion)
  • PubMed (publishedVersion)
Topics
  • Social Sciences › Sociology and Political Science › Impact of Technology on Adolescents
  • Social Sciences › Psychology › Clinical Psychology › Gambling Behavior and Treatments
  • Social Sciences › Psychology › Clinical Psychology › Sexuality, Behavior, and Technology
Keywords
gaming addiction, excessive gaming, cue reactivity, emotional processing, event-related potentials, parietal cortex, incentive salience, mesolimbic dopamine system, behavioral addiction
MeSH terms
Adult, Analysis of Variance, Brain Mapping, Computers, Cues, Electroencephalography, Emotions, Evoked Potentials, Female, Humans, Male, Parietal Lobe, Behavior, Addictive, Video Games

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