Improving biotech education through gamified laboratory simulations
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A gamified laboratory simulation can increase both learning outcomes and motivation levels when compared with traditional teaching.
“The results show that a gamified laboratory simulation can increase both learning outcomes and motivation levels when compared with traditional teaching.”
From Gamifying education: what is known, what is believed and what remains uncertain: a critical review (2017) · cites this paper as Bonde et al. (2014)
Previous research has found that vLABs could increase student knowledge.
“Previous research has found that vLABs could increase student knowledge [21,26].”
A vLAB compared with a traditional lecture led to a significant increase in both learning and motivation.
“found a significant increase in both learning, and motivation when a vLAB was compared with a traditional lecture [21]”
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- Authors
- Bonde, M. T., Makransky, G., Wandall, J., Larsen, M. V., Morsing, M., Jarmer, H., & Sommer, M. O. A.
- Affiliations
- Novo Nordisk Foundation (DK)
- University of Southern Denmark (DK)
- Technical University of Denmark (DK)
- University of Copenhagen (DK)
- Corresponding author
- Bonde, Mads T
- Jarmer, Hanne
- Sommer, Morten O A
- Venue
- Nature Biotechnology
- Published
- 2014-07
- Volume
- 32
- Issue
- 7
- Pages
- 694-697
- ISSN
- 0733-222X (ISSN-L)
- 1087-0156
- 1546-1696
- OpenAlex
- W2094743489
- Cited by
- 243
- References
- 30
- Citations by year
- 2026: 6 · 2025: 20 · 2024: 24 · 2023: 29 · 2022: 33 · 2021: 33 · 2020: 16 · 2019: 31 · 2018: 17 · 2017: 22 · 2016: 9 · 2015: 3
- FWCI
- 26.59
- Type
- journal article
- Language
- en
- Open access
- green
- orbit.dtu.dk
- Licence
- other-oa
- www.springer.com/tdm (tdm)
- Locations
- Nature Biotechnology (publishedVersion)
- PubMed (publishedVersion)
- Research at the University of Copenhagen (University of Copenhagen) (publishedVersion)
- University of Southern Denmark Research Portal (University of Southern Denmark) (publishedVersion)
- Technical University of Denmark, DTU Orbit (Technical University of Denmark, DTU) (submittedVersion, other-oa)
- Funders
- Novo Nordisk Fonden (NNF13SA0009311, NNF13SA0006019, NNF14OC0011335, NNF10CC1016517)
- Topics
- Social Sciences › Psychology › Developmental and Educational Psychology › Educational Games and Gamification
- Social Sciences › Education › Innovative Teaching Methodologies in Social Sciences
- Social Sciences › Education › Innovative Teaching Methods
- Keywords
- gamification, laboratory simulation, biotechnology education, student motivation, learning outcomes, science education
- MeSH terms
- Biotechnology, Computer-Assisted Instruction, Computer Simulation, Denmark, Laboratories, Models, Biological, Teaching, Video Games
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