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Cited by 299

The DOI matches its Crossref record; 13 of the 13 references it cites were found in a registry or an index.

Embodiment and Presence in Virtual Worlds: A Review

Schultze, Ulrike·2010·Journal of Information Technology

Abstract

The multimodal, 3D-graphlcal communication platforms known as virtual worlds have their historical roots In multi-user domains/dungeons (MUDs) and virtual reality (VR). Given the extensive research on these technologies and the novelty of virtual worlds as a topic of study In Information systems (IS), It behooves us to learn from the concepts, theories and Insights generated primarily by other disciplines that have focused on these technologies. Because neither MUDs nor VR have significant organizational application, thus locating them outside of the IS discipline's purview, very little of this literature has found Its way Into IS research thus far. This article reviews the extant literature on virtual environments and seeks to make Its Insights accessible to IS research on virtual worlds. In particular, this will focus on concepts, theories and Insights regarding embodiment and presence, which are afforded by the avatar, a distinguishing technological artifact of virtual worlds.

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Crossref · 10.1057/jit.2009.25

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Metadata

Authors
Schultze, U.
Venue
Journal of Information Technology
Published
2010-12
Volume
25
Issue
4
Pages
434-449
ISSN
  • 0268-3962 (ISSN-L)
  • 1466-4437
OpenAlex
W1992371953
Cited by
299
References
13
FWCI
19.40
Type
journal article
Language
en
Open access
closed

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