The DOI matches its Crossref record; 4 of the 4 references it cites were found in a registry or an index.
From thrill seekers to social creatures: dimensions of curiosity differentially predict video game preferences and behaviours
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Cites
The curiosity and exploration inventory-II: Development, factor structure, and psychometrics
Kashdan, T. B., Gallagher, M. W., Silvia, P. J., Winterstein, B. P., Breen, W. E., Terhar, D., & Steger, M. F. (2009) · Journal of Research in Personality · doi:10.1016/j.jrp.2009.04.011 · Cited by 674 · cited 1×
“Kashdan et al. (2009) describes this dimension as a general fascination with new information that leads to positive emotions.”
From Tree House to Barracks: The Social Life of Guilds in World of Warcraft
Williams, D., Ducheneaut, N., Xiong, L., Zhang, Y., Yee, N., & Nickell, E. (2006) · Games and Culture · doi:10.1177/1555412006292616 · Cited by 659 · cited 2×
“Williams et al. (2006) found that playing online games allowed for geographically distant friends and relatives to keep in touch.”
The Role of Flow Experience in Cyber-Game Addiction
Chou, T.-J., & Ting, C.-C. (2003) · CyberPsychology & Behavior · doi:10.1089/109493103322725469 · Cited by 497
Playing Video games during the COVID-19 pandemic and effects on players’ well-being
Barr, M., & Copeland-Stewart, A. (2022) · Games and Culture · doi:10.1177/15554120211017036 · Cited by 316
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Metadata
- Authors
- Yow, Y. J., Ramsay, J. E., Lin, P. K. F., & Marsh, N. V.
- Venue
- Behaviour & Information Technology
- Publisher
- Informa UK Limited
- Published
- 2024-07-12
- Volume
- 44
- Issue
- 9
- Pages
- 1815-1827
- ISSN
- 0144-929X
- 1362-3001
- Cited by
- 2
- References
- 4
- Language
- en
- Funders
- James Cook University Singapore (Higher Degree by Research Minimum Resource Funding)
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- CoChat. (2026). Citation check: From thrill seekers to social creatures: dimensions of curiosity differentially predict video game preferences and behaviours. https://app.cochat.ai/papers/10.1080/0144929x.2024.2376869
- The paper
- Yow, Y. J., Ramsay, J. E., Lin, P. K. F., & Marsh, N. V. (2025). From thrill seekers to social creatures: dimensions of curiosity differentially predict video game preferences and behaviours. Behaviour & Information Technology. https://doi.org/10.1080/0144929x.2024.2376869
Data sources
Bibliographic data: Semantic Scholar, OpenAlex, Crossref.
Contains information from the Semantic Scholar Academic Graph Datasets, made available under the ODC Attribution License (ODC-BY 1.0).
Semantic Scholar’s data is described in: Kinney, R., et al. (2023). The Semantic Scholar Open Data Platform. arXiv:2301.10140.